Yesterday’s Golgort(6/4) fading 3, i hit building: gains rune
Shimmer Ray
Research & Development
Seer(3/1)
Discard
Temporal Research
Temporal Distortion
Origin Story
Unphase
Nullcraft(1/1)flying
Sentry
Now!
Tech 2 card(s)
Get Paid + float - ($10)
peek at topdeck
Forecast knight
Temporal research, draw 2 - ($8)
peek again
pay 1 to swap card with top of deck - ($7)
Midband Vir - ($3)
Unphase Vir, he kills midori and maxbands - ($1)
Hire seer, golgurt to 2 runes - ($0)
discard, shimmer to 2 runes
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Yesterday’s Golgort(6/4) fading 2, i hit building: gains rune
Scavenger: Shimmer Ray(3/4)flying, discard to add rune, fading 2
Technician:
Lookout:
In Play:
Mech(6/7) forecast 2 untargetable
Battle Suits
L7 Vir(3/5) invisible
Knight of the Conclave(5/4a), r1 forecast3
Seer(3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
metamorphosis incoming andddd i hv no tower, gonna be 12 invisible dmg if he has it next turn but i reckon the giant flying midori was worse
Tech 0 card(s)
Get Paid - ($10)
Last stand
Zane - ($8)
Meta, my heroes are demons - ($2)
Zane maxlevel shove your Golgort tolookout and deal 1 dmg
Zane breaks your T2, your base to 18
Vandy deals 6 to your base, to 12
Float ($2)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy(6/7), resist 1, invisible, readiness, DEMON
Zane(6/6), demon, invisible, haste, readiness
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 5
Gold:
Gold: 2
Workers: 10
Thoughts
To obses: ping me after game if i won’t write my thought about this and next my turns. I have many things to say.
Now!
Unphase
Yesterday’s Golgort(6/4) fading 3, i hit building: gains rune
Sentry
Tech 2 card(s)
Get Paid - ($9)
start rebuilding tech 2
build tower - ($6)
hire seer2, mech arrives - ($5)
the whole gang deals 15 dmg to your base, you want last stand here we go
discard to keep shimmer ray around
Float ($5)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Mech(6/7) untargetable
Elite:
Scavenger:
Technician: Seer2 (3/1)
Lookout:
In Play:
Yesterday’s Golgort(6/3) fading 5, i hit building: gains rune
Battle Suits
L7 Vir(3/5)
Knight of the Conclave(5/4a), r1 forecast 2
Seer(3/1)
Shimmer Ray(3/4)flying, discard to add rune, fading 2
Description: Sorry for bad english. I believe someone could parse and get ideas i leave in this post
yeap, this is the reason, why i put “To obses: ping me after game if i won’t write my thought about this and next my turns. I have many things to say.” in my turn 8 thoughts. It’s very complex situation, as i think, because it’s a countable situation.
In Deck (Dark Pact) (Sacrifice the Weak) (Moment’s Peace) (Maximum Anarchy)x2 Deteriorate (Metamorphosis) (Surprise Attack) (Javelineer(1/1)A, rune)
In Hand (Thieving Imp) (Surprise Attack) (Moment’s Peace) (Metamorphosis) (Graveyard)
No 12 to base - any now! = lost for me
Also was a funny lethal with adding DP for T8 to your base AND continue with sharks+soul stone Shark + Max anarchy = 3 additional DMG to your base, 6 from 2nd attacking hero, 2 for DP from Deck. The problem is - not to get 7 dmg from your patroller+tower with 1st hero. Also need to draw 3 cards out of (1, 1, 2) of (8)
No (destroy T1, T2) because i didn’t like this gameplan. But now i think it would be one of the best – force your hero to be a Vir only for 2 turns is good idea. So no invisible hero OR no haste hero - so 1 hero in SQL + moments Peace + Tower would be enouth to live for 2 turns, leave me with 3 turns to do a lethal.
I have moments peace in 9 cards with draw 5 of them, so leaving 2nd DP in codex is kinda needed for me - if you don’t play base rush i would have a situation, where my base have more, than 8 hp - so DP + 2 your hero attack wouldn’t destroy my base under moments peace.
Afterwords, i want to say that i thoughts that i lost on T2. After building T1, leaving me without additional +1 gold next turn, leaving me without good opportunities for live. No Imp+Zane+Detonate, No anything. I guess only lucky draw and No Slow-time Generator could give me a comeback what do you think?
Yeah I thought I’d won on tech 2 as well, Past efficiency should have overcome my poor economy but somehow, even when you protected a maxband zane with your midori turn 5 i didn’t work it out, i didn’t see maximum anarchy coming at all.
You were 100% right to knock out tech 2 near the end as well. I was really looking for a way to kill Vir off so I could now! something, it was actually last card in deck but Vir ability can get round that.