[XCAPS20] Dwarddd Monopurple vs Bolyarich [Demonology]/Anarchy/Balance

P1T8


Tech StartingHand Workers

TECH
Temporal Distortion
Origin Story


STARTING HAND
Sentry
Now!
Temporal Research
Knight of the Conclave(5/4a), r1
Seer(3/1)
Seer(3/1)
Nullcraft(1/1)flying
Unphase


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut(2/2) fading 1


NextHand

Yesterday’s Golgort(6/4) fading 3, i hit building: gains rune
Shimmer Ray
Research & Development
Seer(3/1)


Discard

Temporal Research
Temporal Distortion
Origin Story
Unphase
Nullcraft(1/1)flying
Sentry
Now!


Tech 2 card(s)
Get Paid + float - ($10)
peek at topdeck
Forecast knight
Temporal research, draw 2 - ($8)
peek again
pay 1 to swap card with top of deck - ($7)
Midband Vir - ($3)
Unphase Vir, he kills midori and maxbands - ($1)
Hire seer, golgurt to 2 runes - ($0)
discard, shimmer to 2 runes

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Yesterday’s Golgort(6/4) fading 2, i hit building: gains rune
  • :ps_: Scavenger: Shimmer Ray(3/4)flying, discard to add rune, fading 2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mech(6/7) forecast 2 untargetable
  • Battle Suits
  • L7 Vir(3/5) invisible
  • Knight of the Conclave(5/4a), r1 forecast3
  • Seer(3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

metamorphosis incoming andddd i hv no tower, gonna be 12 invisible dmg if he has it next turn but i reckon the giant flying midori was worse

i will post my turn tomorrow/this night

1 Like

P2T8


StartingHand Workers

STARTING HAND
Thieving Imp
Surprise Attack
Moment’s Peace
Metamorphosis
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Dark Pact
Sacrifice the Weak
Moment’s Peace
Maximum Anarchy
Deteriorate


Discard

Metamorphosis
Surprise Attack
Thieving Imp
Moment’s Peace
Graveyard


Tech 0 card(s)
Get Paid - ($10)
Last stand
Zane - ($8)
Meta, my heroes are demons - ($2)
Zane maxlevel shove your Golgort tolookout and deal 1 dmg
Zane breaks your T2, your base to 18
Vandy deals 6 to your base, to 12

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(6/7), resist 1, invisible, readiness, DEMON
  • Zane(6/6), demon, invisible, haste, readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

To obses: ping me after game if i won’t write my thought about this and next my turns. I have many things to say.

@dwarddd’s turn!

P1T9


Tech StartingHand Workers

TECH
Unphase
Origin Story


STARTING HAND
Shimmer Ray
Seer(3/1)
Yesterday’s Golgort(6/4) fading 3, i hit building: gains rune
Research & Development


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut(2/2) fading 1


NextHand

Now!
Unphase
Yesterday’s Golgort(6/4) fading 3, i hit building: gains rune
Sentry


Tech 2 card(s)
Get Paid - ($9)
start rebuilding tech 2
build tower - ($6)
hire seer2, mech arrives - ($5)
the whole gang deals 15 dmg to your base, you want last stand here we go
discard to keep shimmer ray around

Float ($5)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech(6/7) untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer2 (3/1)
  • :target: Lookout:

In Play:

  • Yesterday’s Golgort(6/3) fading 5, i hit building: gains rune
  • Battle Suits
  • L7 Vir(3/5)
  • Knight of the Conclave(5/4a), r1 forecast 2
  • Seer(3/1)
  • Shimmer Ray(3/4)flying, discard to add rune, fading 2

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

chargeee

@bolyarich let’s see what you can do

im doing some weird math here…can you break this out?

golgorth6+seer3+vir3+shimmer3=15?

2 Likes

sorry bout that, i thought from the way you’d left it open it was a calculation you’d already done but i guess i couldve been a little clearer XD

1 Like

I can won by
stw(sql, single t0 this board)
Deteriorate seer in tech slot
deal 12 to your base, GG WP

@zhavier

2 Likes

I also want to puts my thoughts about last 2 turns, see you tomorrow for it

1 Like

Arghhhhh forgot it was t0 went straight ti thinking “its got 6 attack it must be safe from stw”

Well now that last turn looks really dumb, i reckon i could’ve done bettee there…

Description: Sorry for bad english. I believe someone could parse and get ideas i leave in this post

yeap, this is the reason, why i put “To obses: ping me after game if i won’t write my thought about this and next my turns. I have many things to say.” in my turn 8 thoughts. It’s very complex situation, as i think, because it’s a countable situation.
In Deck (Dark Pact) (Sacrifice the Weak) (Moment’s Peace) (Maximum Anarchy)x2 Deteriorate (Metamorphosis) (Surprise Attack) (Javelineer(1/1)A, rune)
In Hand (Thieving Imp) (Surprise Attack) (Moment’s Peace) (Metamorphosis) (Graveyard)

No 12 to base - any now! = lost for me
Also was a funny lethal with adding DP for T8 to your base AND continue with sharks+soul stone Shark + Max anarchy = 3 additional DMG to your base, 6 from 2nd attacking hero, 2 for DP from Deck. The problem is - not to get 7 dmg from your patroller+tower with 1st hero. Also need to draw 3 cards out of (1, 1, 2) of (8)
No (destroy T1, T2) because i didn’t like this gameplan. But now i think it would be one of the best – force your hero to be a Vir only for 2 turns is good idea. So no invisible hero OR no haste hero - so 1 hero in SQL + moments Peace + Tower would be enouth to live for 2 turns, leave me with 3 turns to do a lethal.
I have moments peace in 9 cards with draw 5 of them, so leaving 2nd DP in codex is kinda needed for me - if you don’t play base rush i would have a situation, where my base have more, than 8 hp - so DP + 2 your hero attack wouldn’t destroy my base under moments peace.

Afterwords, i want to say that i thoughts that i lost on T2. After building T1, leaving me without additional +1 gold next turn, leaving me without good opportunities for live. No Imp+Zane+Detonate, No anything. I guess only lucky draw and No Slow-time Generator could give me a comeback what do you think?

1 Like

Yeah I thought I’d won on tech 2 as well, Past efficiency should have overcome my poor economy but somehow, even when you protected a maxband zane with your midori turn 5 i didn’t work it out, i didn’t see maximum anarchy coming at all.

You were 100% right to knock out tech 2 near the end as well. I was really looking for a way to kill Vir off so I could now! something, it was actually last card in deck but Vir ability can get round that.

Cool game though! You never teched a unit!!

1 Like