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[XCAPS20] Dwarddd Monopurple vs Bolyarich [Demonology]/Anarchy/Balance

Map: workers cost 2

GLHF @bolyarich , pretty please don’t detonate all my workers xd

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium


WORKERS
Neo Plexus


NextHand

Time Spiral
Battle Suits
Hardened Mox
Nullcraft
Forgotten Fighter


Discard

Plasmodium
Tinkerer
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($2)
Fargo - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(2/3) fading
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

okayyyy, detonate (and possible marauder but i think anarchy isnt a good choice generally for him) is going to be a pain but not much I can do about that. I think past is my best bet as i may be restricted money wise; slow time generator Would be great, apart from he has nature reclaims and that thing is expensive

planning to go Past atm

ok, i won’t detonate all your workers. May be only 2, err.
P2T1

GL HF


StartingHand Workers

STARTING HAND
Thieving Imp
Summon Skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Graveyard


Discard

Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($3)
Vandy - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6

@dwarddd’s turn!

P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Seer


STARTING HAND
Time Spiral
Battle Suits
Nullcraft
Hardened Mox
Forgotten Fighter


WORKERS
Neo Plexus
Hardened Mox


NextHand

Time Spiral
Tinkerer
Seer
Knight of the Conclave
Plasmodium


Tech 2 card(s)
Get Paid - ($5)
Worker - ($3)
tech 1 - ($2)
Hire Nullcraft, deals 1 to your base - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

im thinking battlesuits as im short on good units here and then tech one soldiers but then i dont care if it gets reclaimed cos im going on to past; orrr, NC ‘protects’ my patroller from STW

P2T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Graveyard
Jandra, the Negator


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Detonate
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($5)
Heroes Hall - ($2)
T1 - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer(1/1)A, rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@dwarddd’s turn!

1 Like

P1T3


Tech StartingHand Workers

TECH
Seer
Sentry


STARTING HAND
Plasmodium
Knight of the Conclave
Seer
Tinkerer
Time Spiral


WORKERS
Neo Plexus
Hardened Mox
Plasmodium


NextHand

Time Spiral
Forgotten Fighter
Temporal Research
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
Worker - ($4)
Seer, fargo back to 2 runes - ($3)
fargo kills javelineer
Forecast a KoTC
Hire max - ($1)
NC hits Vandy for 1

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger(2/3a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Seer(2/1)

In Play:

  • Nullcraft(1/1)flying
  • Knight of the Conclave(4/4)r1, forecast3
  • Fading Argonaut(2/2) fading 2

Buildings:

  • :heart: Base HP: 20
    tech 1 :5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

dont know why i thought KoTC was a good idea when i knew id be having to make a big impact as early as possible before the gold advantage from detonate catches up to me… at least its cheap

Knight has not haste

1 Like

Yep my bad, got mixed up with plasmodium in my head

P2T3


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Jandra, the Negator
Detonate
Thieving Imp
Deteriorate
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Pestering Haunt
Sacrifice the Weak
Detonate
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($5)
Zane - ($3)
Detonate your worker - ($0)
Note: You have 6 workers now, so 6 + 1 gold

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

4 ordinary ways to play: to T2, to Imp, To Detonate, to Make a Wall

@dwarddd’s turn!

Looks like I’ll be poor for a while… your turn @bolyarich

P1T4


Tech StartingHand Workers

TECH
Now!
Research & Development


STARTING HAND
Battle Suits
Forgotten Fighter
Temporal Research
Time Spiral


WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter


NextHand

Now!
Sentry
Tinkerer
Seer


Tech 2 card(s)
Get Paid + float - ($7)
worker - ($5)
Battlesuits - ($3)
NC hits tech 1
Fargo kills Vandy, Max midbands
Max kills Zane, maxbands and flickers NC
Seer and NC destroy your tech 1

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)flying
  • Knight of the Conclave(5/4), r1, forecast2
  • L5 Max Geiger(3/4) sparkshot, tap to discard and draw
  • Battle Suits
  • Seer(3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

my instinct here was to temporal research for the seer and get my cards going rpund but really its a waste of 2g… i want to destroy tech 1 so im not gonna get KoTC out this turn by flickering the seer and spending time spiral on it is pointless, if I’m going to get the knight out early i want it to be a surprise so I’m teching now! in. with draw four, there will be 5 cards in discard that i reshuffle one in, however 3 are either the now! i want or a draw card anyway so i can safely bet on getting it

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Detonate
Graveyard
Sacrifice the Weak
Pestering Haunt
Deteriorate
Skeleton Javelineer(1/1)A, rune


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Thieving Imp
Jandra, the Negator
Moment’s Peace
Moment’s Peace
Graveyard


Tech 2 card(s)
Get Paid - ($8)
Worker - ($6)
Rebuild T1
Midori - ($4)
Javiliner - ($3)
Deteriorate Seer - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Javelineer(1/1)A, rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

not to draw Moments peace with 2 copies out of 6 cards with draw 2 cards - is unexpected, but ok. i guess, i lost

@dwarddd’s turn!

P1T5


Tech StartingHand Workers

TECH
Now!
Yesterday’s Golgort


STARTING HAND
Seer
Sentry
Tinkerer
Now!


WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
Tinkerer


NextHand

Time Spiral
Research & Development
Fading Argonaut(2/2) fading 1
Temporal Research


Discard

Seer(3/1)
Sentry
Now!
Now!
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($8)
Seer, KoTC arrives - ($7)
Tech 2 Past - ($3)
Max kills skeleton

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave(5/4a), r1
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft(1/1)flying
  • :pschip: Technician:
  • :target: Lookout: Seer(3/1)

In Play:

  • L5 Max Geiger(3/3) sparkshot, tap to discard and draw
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

well that armour on the skele stops me destroying his tech 1 with a now!ed knight guess we bunker up and prepare for an RnD mega play next turn god i hate defending against Zane, i really want to keep Max alive (obviously) but zane is so hard to securely defemd against especially considering a short-term gain is exactly what boly wants as money wise hes already winning long term; as far as i can tell only sharks or a combination of chaos mirror or shadow blade with him redrawing deterioate would get him through to max here, all other cards im fine against; or circlr of life and a green tech one… cant think of any others

@bolyarich’s turn

P2T5


Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Moment’s Peace
Jandra, the Negator
Thieving Imp
Moment’s Peace
Graveyard
Surprise Attack


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Maximum Anarchy
Detonate
Deteriorate
Sacrifice the Weak
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($11)
Max Zane, shove Nullcraft to technick, both draw - ($4)
Moment’s Peace - ($2)
Worker - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Zane(4/4)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@dwarddd’s turn!

NC goes to discard before or after draw?

Before, I guess, but there no choose, @zhavier @Legion am I right? What about order of draw for tech slot and going to discard?

Technician unit dies, goes to discard, then reshuffle and draw.

2 Likes

P1T6


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Shimmer Ray


STARTING HAND
Time Spiral
Research & Development
Fading Argonaut(2/2) fading 1
Temporal Research
Now!
Now!
Seer(3/1)
Sentry
Nullcraft(1/1)flying
Yesterday’s Golgort


WORKERS
Hardened Mox
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut(2/2) fading 1


NextHand

Yesterday’s Golgort
Research & Development
Now!
Shimmer Ray
Time Spiral


Tech 2 card(s)
Get Paid + float - ($11)
Research and Development draw 5 - ($9)
worker - ($7)
Hire Prynn - ($5)
Now! Prynn, she and max kill midori takes 2 each - ($4)
Hire Golgurt - ($1)
Hire Seer, Golgurt to 3 runes - ($0)

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave(5/4a), r1
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(3/1)
  • :pschip: Technician: Yesterday’s Golgort(6/4) fading 3, i hit building: gains rune
  • :target: Lookout: Seer(3/1)

In Play:

  • L5 Max Geiger(3/1) sparkshot, tap to discard and draw
  • Battle Suits
  • L3 Prynn(1,1) fading 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

he’s put off my plans well, as much by forcing the tech draw as by moment’s peace, but im okay by that, kill midori with a hasty prynn, start building my cheap army

@bolyarich’s turn

Thanks for the fast replies guys!

P2T6


Tech StartingHand Workers

TECH
Dark Pact


STARTING HAND
Deteriorate
Detonate
Sacrifice the Weak
Surprise Attack
Maximum Anarchy


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Maximum Anarchy
Graveyard
Moment’s Peace
Moment’s Peace
Javelineer(1/1)A, rune


Discard

Dark Pact
Maximum Anarchy
Surprise Attack
Sacrifice the Weak
Deteriorate


Tech 1 card(s)
Get Paid - ($10)
Detonate your worker - ($7)
Maximum Anarchy, killall - ($4)
Vandy - ($2)
Note: you will have 8 + 1 gold

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10

@dwarddd’s turn!

2 Likes

Mannnnn how did i not see that coming, should have saved the gold! Wp bolyarich, will do my turn soon

1 Like

Im still in shock tbh, so annoyed i didnt see that coming! Ok, calm down ed, we’re only (counts on his fingers, runs out of fingers on one hand) gonna be around 9 gold short of them by the time we reach 10 workers…

P1T7


Tech StartingHand Workers

TECH
Unphase
Shimmer Ray


STARTING HAND
Yesterday’s Golgort
Time Spiral
Shimmer Ray
Now!
Research & Development
Nullcraft(1/1)flying


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Fading Argonaut(2/2) fading 1


NextHand

Seer(3/1)
Now!
Knight of the Conclave(5/4a), r1
Temporal Research
Sentry


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($7)
Hire dead Golgurt’s brother, Golgurt II - ($4)
Hire Shimmer Ray - ($3)
Hire Vir - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4) fading 2, i hit building: gains rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Shimmer Ray(3/4)flying, discard to add rune, fading 2
  • Battle Suits
  • L1 Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

oh gheeez that was bad, very bad, they played me so well

@bolyarich’s turn

P2T7


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Maximum Anarchy
Moment’s Peace
Javelineer(1/1)A, rune
Moment’s Peace
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Metamorphosis
Graveyard
Moment’s Peace
Thieving Imp
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($12)
Midori - ($10)
Moment’s Peace - ($8)
T2 Anarchy - ($4)
Max vandy - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(4/5)A, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Midori(2/3), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@dwarddd’s turn!