STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Spore Shambler
Young Treant
WORKERS
Rich Earth
NextHand
Ironbark Treant
Tiger Cub
Rampant Growth
Forest’s Favor
Playful Panda
Discard
Young Treant
Verdant Tree
Spore Shambler
Tech 2 card(s)
Get Paid - ($5)
Hire an expensive worker - ($3)
Play Merfolk Prospector (1/1) - ($2)
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout:
In Play:
L1 - Argagarg Garg (1/3)
Merfolk Prospector (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
Well I figured Rich Earth would be a good idea on this map. But apparently map effects are applied last, and workers will still cost a gold. And with Versatile Style available, I think codexnewb could punish it before I get any value.
STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Rampant Growth
WORKERS
Rich Earth
Tiger Cub
NextHand
Verdant Tree
Spirit of the Panda
Playful Panda
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid - ($6)
Hire Premium Worker - ($4)
Begin constructing Tech I building - ($3)
Argagarg Garg casts Rampant Growth on Merfolk Prospector - ($1)
Merfolk safely kills Savior Monk.
Argagarg Garg kills Aged Sensei, you gain a gold, Arg takes 1 damage.
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout:
In Play:
L1 - Argagarg Garg (1/2, 1 damage)
Merfolk Prospector (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
So, Rampant Growth on MP, and Arg and mp can wipe the board. Leaves me with $4. Worker and Tech 1 leaves $1 float and a Wisp on patrol. It’ll be dicey if he has 2x Fencers to play, but that’s unlikely. More likely is birds, or Safe Attacking or similar. I think it’s worth a go, board presence is going to be tough to build on this map.
STARTING HAND
Playful Panda
Verdant Tree
Spirit of the Panda
Spore Shambler
Forest’s Favor
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
NextHand
Ironbark Treant
Rampant Growth
Young Treant
Nimble Fencer
Discard
Merfolk Prospector
Forest’s Favor
Spirit of the Panda
Giant Panda
Stampede
Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Hire Deluxe Worker - ($7)
Maxband Arg, a Water Elemental (3/3, Anti-air) arrives - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Water Elemental (3/3+A, Anti-air)
Elite:
Scavenger: Wisp (0/1)
Technician: L5 - Argagarg Garg (1/5)
Lookout:
In Play:
Playful Panda (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 8
Thoughts
Well that wasn’t the most devastating usage of Discord, but it does leave me holding a pretty craptacular hand.
Spore Shambler + Spirit of the Panda is pretty tempting. Chances are good that another Discord or a Nimble Fencer are coming, so even in SQL it wouldn’t be safe.
STARTING HAND
Rampant Growth
Ironbark Treant
Nimble Fencer
Young Treant
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant
NextHand
Stampede
Forest’s Favor
Giant Panda
Tech 2 card(s)
Get Paid + float - ($9)
Hire Exclusive Worker - ($7)
Play Nimble Fencer (2/3, Haste) - ($5)
Arg casts Rampant Growth on Water Elemental - ($3)
Arg taps to grant Water Elemental +1/+A.
Water Elemental (now 6/2+AAA) safely eliminates Rook, levels fizzle.
Nimble Fencer slays Sparring Partner, takes 2 damage.
Playful Panda pounces on your Tech II for 2 damage.
Float ($3)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
L5 - Argagarg Garg (1/5)
Water Elemental (3/2, Anti-air, 1 damage)
Nimble Fencer (2/1, Haste, 2 damage)
Playful Panda (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 3
Workers: 9
Thoughts
Well I’m putting my money on stampede here, and hoping I don’t need to go to Tech II.
Edit: Damage now properly reflected on Nimble Fencer.
P2T5
Tech StartingHand Workers
TECH
Giant Panda
Discord
STARTING HAND
Giant Panda
Forest’s Favor
Stampede
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant
NextHand
Stampede
Rampant Growth
Young Treant
Discard
Stampede
Forest’s Favor
Giant Panda
Giant Panda
Discord
Tech 2 card(s)
Get Paid + float - ($12) Skip Worker
Construct Heroes’ Hall - ($10)
Arg casts Stampede - ($4)
Arg casts Forest’s Favour on Water Elemental - ($2)
Water Elemental (now 7/3+AAA) safely kills Doubling Barbarian.
Wisp (now 3/1+AAA) safely kills Monrningstar Flagbearer.
Nimble Fencer (now 5/3+AAA) breaks Tech II, your base to 18.
Playful Planda (now 5/2+AAA) breaks your Tech I, your base to 16.
Arg waddles over to kick your base to 15.
…aaand I’m holding another Stampede! Got lucky with my draws here.
P2T6
Tech StartingHand Workers
TECH
Tiny Basilisk
Two Step
STARTING HAND
Stampede
Young Treant
Rampant Growth
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant
NextHand
Merfolk Prospector
Nimble Fencer
Spirit of the Panda
Discard
Stampede
Forest’s Favor
Giant Panda
Giant Panda
Discord
Stampede
Rampant Growth
Young Treant
Tiny Basilisk
Two Step
Tech 2 card(s)
Get Paid + float - ($11) Skip Worker
Summon River Montoya (2/3) - ($9)
Arg casts Stampede, again! - ($3)
Arg casts Rampant Growth on Nimble Fencer - ($1)
Nimble Fencer (now 7/1+AAAA) safely crumbles Rook.
Water Elemental (now 7/3+AAA) safely kills Rook, levels to River.
Playful Panda (now (5/2+AAA) breaks Tech I, your base to 13.
Wisp (now 3/1+AAA) hits your base to 10.
Arg waddles over again to paddle your base to 9.
Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 1, base to 8
Mid grave - ($5)
SnapBack that arg ass for some midori instead. I’ll at least choose how I go out - ($2)
Final worker in this ungodly map - ($0)
Well Snapback a turn earlier might have made for a very different story!
P2T7
Tech StartingHand Workers
TECH
Final Showdown
Final Showdown
STARTING HAND
Nimble Fencer
Merfolk Prospector
Spirit of the Panda
WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant
NextHand
Rampant Growth
Final Showdown
Giant Panda
Merfolk Prospector
Final Showdown
Tech 2 card(s)
Get Paid + float - ($10)
Midband Master Midori, granting Wisp +1/+1 - ($6)
Water Elemental (4/3) and Wisp (1/2) trade with Grave. River Maxbands.
Midori (3), River (3), and Playful Panda (2) deal 8 damage to destroy your base.
GGWP! @zhavier
Float ($6)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nimble Fencer (2/1, Haste, 2 damage)
L5 - Master Midori (3/4)
L5 - River Montoya (3/4)
Playful Panda (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 6
Workers: 9
@codexnewb Thanks for the game! Best of luck in the rest of the tournament, see you in the finals!