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[XCAPS20] codexnewb [Discipline/Strength]/Finesse vs Akiata [Balance/Growth]/Finesse

@Akiata

GLHF!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
Savior Monk


WORKERS
Fox Viper


NextHand

Grappling Hook
Smoker
Snapback
Aged Sensei
Sensei’s Advice


Discard

Safe Attacking
Fox Primus
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker, 1 extra - ($2)
savior monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Best of luck!

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Spore Shambler
Young Treant


WORKERS
Rich Earth


NextHand

Ironbark Treant
Tiger Cub
Rampant Growth
Forest’s Favor
Playful Panda


Discard

Young Treant
Verdant Tree
Spore Shambler


Tech 2 card(s)
Get Paid - ($5)
Hire an expensive worker - ($3)
Play Merfolk Prospector (1/1) - ($2)
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Argagarg Garg (1/3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well I figured Rich Earth would be a good idea on this map. But apparently map effects are applied last, and workers will still cost a gold. And with Versatile Style available, I think codexnewb could punish it before I get any value.

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Discord
Sparring Partner


STARTING HAND
Grappling Hook
Sensei’s Advice
Smoker
Aged Sensei
Snapback


WORKERS
Fox Viper
Smoker


NextHand

Fox Primus
Sparring Partner
Grappling Hook
Discord
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker, 1 extra - ($3)
tech 1 - ($2)
age sensei - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Spirit of the Panda


STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Rampant Growth


WORKERS
Rich Earth
Tiger Cub


NextHand

Verdant Tree
Spirit of the Panda
Playful Panda
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Hire Premium Worker - ($4)
Begin constructing Tech I building - ($3)
Argagarg Garg casts Rampant Growth on Merfolk Prospector - ($1)
Merfolk safely kills Savior Monk.
Argagarg Garg kills Aged Sensei, you gain a gold, Arg takes 1 damage.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L1 - Argagarg Garg (1/2, 1 damage)
  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

So, Rampant Growth on MP, and Arg and mp can wipe the board. Leaves me with $4. Worker and Tech 1 leaves $1 float and a Wisp on patrol. It’ll be dicey if he has 2x Fencers to play, but that’s unlikely. More likely is birds, or Safe Attacking or similar. I think it’s worth a go, board presence is going to be tough to build on this map.

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Doubling Barbarbarian
Bird’s Nest


STARTING HAND
Fox Primus
Morningstar Flagbearer
Discord
Grappling Hook
Sparring Partner


WORKERS
Fox Viper
Smoker
Fox Primus


NextHand

Bird’s Nest
Snapback
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker, 1 extra - ($6)
river - ($4)
discord, kill wisp and merfolk you get a gold - ($2)
sparring partner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

river risk to die to combo of fencer(s), FF, RG - but that’s really a gold sync. goal is to rune rook to wall up next turn and tech up.

P2T3


Tech StartingHand Workers

TECH
Giant Panda
Stampede


STARTING HAND
Playful Panda
Verdant Tree
Spirit of the Panda
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Tiger Cub
Verdant Tree


NextHand

Ironbark Treant
Rampant Growth
Young Treant
Nimble Fencer


Discard

Merfolk Prospector
Forest’s Favor
Spirit of the Panda
Giant Panda
Stampede


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Hire Deluxe Worker - ($7)
Maxband Arg, a Water Elemental (3/3, Anti-air) arrives - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A, Anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: L5 - Argagarg Garg (1/5)
  • :target: Lookout:

In Play:

  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well that wasn’t the most devastating usage of Discord, but it does leave me holding a pretty craptacular hand.

Spore Shambler + Spirit of the Panda is pretty tempting. Chances are good that another Discord or a Nimble Fencer are coming, so even in SQL it wouldn’t be safe.

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Two Step
Doubling Barbarbarian


STARTING HAND
Snapback
Sensei’s Advice
Safe Attacking
Bird’s Nest


WORKERS
Fox Viper
Smoker
Fox Primus
Safe Attacking


NextHand

Grappling Hook
Doubling Barbarbarian
Morningstar Flagbearer
Discord
Aged Sensei (1/1)


Discard

Sensei’s Advice
Snapback
Bird’s Nest
Two Step
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + float - ($8)
worker - ($6)
river runs into water elemental, levels fizzle
rook - ($4)
tap spartner, rune to rook
tech 2 strength - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (3/5+A)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

looking forward to where this match goes. maps definitely force adjustments.

1 Like

@Akiata just a friendly ping. hope all is well, and no rush at all. i think this match can go a little late since it’s only round 2.

Apologies for the delays on this.

P2T4


Tech StartingHand Workers

TECH
Stampede
Nimble Fencer


STARTING HAND
Rampant Growth
Ironbark Treant
Nimble Fencer
Young Treant


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant


NextHand

Stampede
Forest’s Favor
Giant Panda


Tech 2 card(s)
Get Paid + float - ($9)
Hire Exclusive Worker - ($7)
Play Nimble Fencer (2/3, Haste) - ($5)
Arg casts Rampant Growth on Water Elemental - ($3)
Arg taps to grant Water Elemental +1/+A.
Water Elemental (now 6/2+AAA) safely eliminates Rook, levels fizzle.
Nimble Fencer slays Sparring Partner, takes 2 damage.
Playful Panda pounces on your Tech II for 2 damage.

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Argagarg Garg (1/5)
  • :exhaust: Water Elemental (3/2, Anti-air, 1 damage)
  • :exhaust: Nimble Fencer (2/1, Haste, 2 damage)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Well I’m putting my money on stampede here, and hoping I don’t need to go to Tech II.

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Nimble Fencer
Sparring Partner


STARTING HAND
Grappling Hook
Doubling Barbarbarian
Aged Sensei (1/1)
Morningstar Flagbearer
Discord


WORKERS
Fox Viper
Smoker
Fox Primus
Safe Attacking
Aged Sensei (1/1)


NextHand

Discord
Sensei’s Advice
Doubling Barbarbarian
Savior Monk


Tech 2 card(s)
Get Paid - ($8)
Worker, pay 1 extrra - ($6)
doubling barbarian - ($3)
granfallon flagbearer - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Edit: Damage now properly reflected on Nimble Fencer.

P2T5


Tech StartingHand Workers

TECH
Giant Panda
Discord


STARTING HAND
Giant Panda
Forest’s Favor
Stampede


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant


NextHand

Stampede
Rampant Growth
Young Treant


Discard

Stampede
Forest’s Favor
Giant Panda
Giant Panda
Discord


Tech 2 card(s)
Get Paid + float - ($12)
Skip Worker
Construct Heroes’ Hall - ($10)
Arg casts Stampede - ($4)
Arg casts Forest’s Favour on Water Elemental - ($2)
Water Elemental (now 7/3+AAA) safely kills Doubling Barbarian.
Wisp (now 3/1+AAA) safely kills Monrningstar Flagbearer.
Nimble Fencer (now 5/3+AAA) breaks Tech II, your base to 18.
Playful Planda (now 5/2+AAA) breaks your Tech I, your base to 16.
Arg waddles over to kick your base to 15.

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Argagarg Garg (1/5)
  • :exhaust: Water Elemental (4/3, Anti-air, +, 1 damage)
  • :exhaust: Nimble Fencer (2/1, Haste, 2 damage)
  • :exhaust: Playful Panda (2/2)
  • :exhaust: Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Stampede time.

@codexnewb’s turn!

Nimble fencer should still ahve damage on it?

1 Like

yeah, since stampede only lasts the turn.

lets see what i can do here. that was a pretty sweet play.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Savior Monk
Discord
Doubling Barbarbarian
Sensei’s Advice
Sparring Partner (2/2)


WORKERS
Fox Viper
Smoker
Fox Primus
Safe Attacking
Aged Sensei (1/1)


NextHand

Bird’s Nest
Grappling Hook
Snapback
Two Step
Sparring Partner


Discard

Doubling Barbarbarian (3/5+AA)
Morningstar Flagbearer (2/2)
Discord
Sensei’s Advice
Savior Monk
Doubling Barbarbarian
Sparring Partner (2/2)
Discord
Nimble Fencer


Tech 2 card(s)
Get Paid - ($9)
tech draw
rebuild tech 1, base to 15
max rook - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (4/6+A) two lives
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

Argh - I updated the damage on Nimble Fencer.

…aaand I’m holding another Stampede! Got lucky with my draws here.

P2T6


Tech StartingHand Workers

TECH
Tiny Basilisk
Two Step


STARTING HAND
Stampede
Young Treant
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant


NextHand

Merfolk Prospector
Nimble Fencer
Spirit of the Panda


Discard

Stampede
Forest’s Favor
Giant Panda
Giant Panda
Discord
Stampede
Rampant Growth
Young Treant
Tiny Basilisk
Two Step


Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker
Summon River Montoya (2/3) - ($9)
Arg casts Stampede, again! - ($3)
Arg casts Rampant Growth on Nimble Fencer - ($1)
Nimble Fencer (now 7/1+AAAA) safely crumbles Rook.
Water Elemental (now 7/3+AAA) safely kills Rook, levels to River.
Playful Panda (now (5/2+AAA) breaks Tech I, your base to 13.
Wisp (now 3/1+AAA) hits your base to 10.
Arg waddles over again to paddle your base to 9.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 - River Montoya (2/4)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Argagarg Garg (1/5)
  • :exhaust: Water Elemental (4/3, Anti-air, +, 1 damage)
  • :exhaust: Nimble Fencer (2/1, Haste, 2 damage)
  • :exhaust: Playful Panda (2/2)
  • :exhaust: Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Stampede time, again!

@codexnewb’s turn!

The second attack on rook over splashed 1 onto your base, its at 8.

2 Likes

Oh right, because the SQL armor only applies once per turn. Nice catch.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Star-Crossed Starlet


STARTING HAND
Two Step
Snapback
Bird’s Nest
Grappling Hook
Sparring Partner


WORKERS
Fox Viper
Smoker
Fox Primus
Safe Attacking
Aged Sensei (1/1)
Bird’s Nest


NextHand

Nimble Fencer
Discord
Nimble Fencer
Morningstar Flagbearer (2/2)
Sparring Partner (2/2)


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 1, base to 8
Mid grave - ($5)
SnapBack that arg ass for some midori instead. I’ll at least choose how I go out - ($2)
Final worker in this ungodly map - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Well Snapback a turn earlier might have made for a very different story!

P2T7


Tech StartingHand Workers

TECH
Final Showdown
Final Showdown


STARTING HAND
Nimble Fencer
Merfolk Prospector
Spirit of the Panda


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant


NextHand

Rampant Growth
Final Showdown
Giant Panda
Merfolk Prospector
Final Showdown


Tech 2 card(s)
Get Paid + float - ($10)
Midband Master Midori, granting Wisp +1/+1 - ($6)
Water Elemental (4/3) and Wisp (1/2) trade with Grave. River Maxbands.
Midori (3), River (3), and Playful Panda (2) deal 8 damage to destroy your base.
GGWP! @zhavier

Float ($6)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1, Haste, 2 damage)
  • :exhaust: L5 - Master Midori (3/4)
  • :exhaust: L5 - River Montoya (3/4)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 9

@codexnewb Thanks for the game! Best of luck in the rest of the tournament, see you in the finals! :smiley:

1 Like

haha, yeah, you too! i was thinking you’d go tech 2, never expected the stampede. seemed too simple, but it looks like i was wrong.

2 Likes