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[XCAPS19] zhavier vs EricF


#1

Good luck, have fyn! @zhavier

I’ll take green starter and Finesse.


#2

GLHF!

White Strength Discipline


#3

Balance + Feral for [Balance]/Feral/Finesse


#4

I’ll Round it out with [Strength/Discipline]/Blood

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Snapback
Fox Viper
Smoker
Savior Monk


WORKERS
Fox Viper


NextHand

Fox Primus
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Aged Sensei


Discard

Snapback
Savior Monk
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker
  • Grave

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#5

So, another flip-match from what I drafted previously. Heh.

P2, Turn 1
  1. Young Treant — Tech 0
  2. Rampant Growth — Magic
  3. Rich Earth — Tech 0
  4. Merfolk Prospector — Tech 0
  5. Verdant Tree — Tech 0 -> Worker

wow that’s awful

5 gold (5)
Rich Earth (2)
Worker
Discard 3, Draw 5. Float 2 gold

No Patrol

Base - 20

6 workers, 2 gold, Rich Earth
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Playful Panda — Tech 0
  2. Spore Shambler — Tech 0
  3. Tiger Cub — Tech 0
  4. Ironbark Treant — Tech 0
  5. Forest’s Favor — Magic

#6

P1T2


Tech StartingHand Workers

TECH
Reversal
Sparring Partner


STARTING HAND
Safe Attacking
Morningstar Flagbearer
Aged Sensei
Fox Primus
Grappling Hook


WORKERS
Fox Viper
Fox Primus


NextHand

Sparring Partner
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Smoker and Grave hit base to 17
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker 1/1
  • Grave 2/3
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

So, he will have ALL the gold… I need to be really efficient


#8

Editing the titles breaks the links in the tournament thread.


#9
P2, Turn 2
  1. Playful Panda — Tech 0
  2. Spore Shambler — Tech 0
  3. Tiger Cub — Tech 0
  4. Ironbark Treant — Tech 0 -> Worker
  5. Forest’s Favor — Magic

Bring in Tiny Basilisk + Centaur

6 gold (8)
Worker
Tech I (7)
Tiger Cub (5)
Cal at L3 (1)
Discard 3, rs, Draw 5. Float 1 gold.

Technician - Tiger Cub (2/2) resist 1

L3 Calamandra (3/4)

Base - 17
Tech 1 - 5

7 workers, 1 gold, Rich Earth
Hand: 5
Deck: 3
Discard: 0

Next Hand
  1. Playful Panda — Tech 0
  2. Forest’s Favor — Magic
  3. Spore Shambler — Tech 0
  4. Young Treant — Tech 0
  5. Tiny Basilisk

#10

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Safe Attacking
Sparring Partner
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer


NextHand

Savior Monk
Snapback
Reversal
Smoker


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Sparring Partner - ($5)
Mid Grave - ($3)
Sensei’s Advice on sensei and Sparring Partner - ($2)
Sensei kills cub
Grave and Smoker kill Calamandra, grave to lvl 5
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave 3/1, lvl 5
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

He could spend 8 gold and clear my board, ending with a lvl 3 midori and a fencer, but that assumes either rampant anf FF, and both fencers in hand, pretty small odds. And his codex has little response for dealing with big heroes like grave and rook except basilisks. Potent basilisk might be a problem eventually. More likely he techs up and plays a unit or 2 Not sure if he will go for frogs and finesse or balance. Probably not feral.


#11
P2, Turn 3
  1. Playful Panda — Tech 0
  2. Forest’s Favor — Magic
  3. Spore Shambler — Tech 0
  4. Young Treant — Tech 0
  5. Tiny Basilisk
    +Centaur
    +Rampant Growth

Tech in Nimble Fencer + Huntress

7 gold (8)
Worker
Tiny Basilisk (6)
Centaur (3)
Young Treant (1)
Discard 3, Draw 1, rs, Draw 4. Float 1 gold.

SQL - Tiny Basilisk (1/2 +1)
Technician - Young Treant (0/2)

Centaur (3/4)

Base - 17
Tech 1 - 5

8 workers, 1 gold, Rich Earth
Hand: 5
Deck: 2
Discard: 0

Next Hand
  1. Merfolk Prospector
  2. Forest’s Favor — Magic
  3. Tiger Cub — Tech 0
  4. Huntress
  5. Spore Shambler — Tech 0

#12

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Crashbarrow


STARTING HAND
Savior Monk
Reversal
Snapback
Smoker


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer


NextHand

Aged Sensei
Safe Attacking
Sensei’s Advice
Rambasa Twin
Bird’s Nest


Discard

Reversal
Smoker
Snapback
Savior Monk
Kidnapping
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Reversal kills Basilisk - ($4)
Rook - ($2)
Grave to max heals - ($0)
Use sword on Centaur
Spar with Rook

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 3/5, lvl 1, +1 Rune
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner 2/2
  • Grave 4/5, lvl 7, no sword

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I REALLY want to stop giving him cards. I can clear basilisk with grave, or reversal, or drakk + sparring partner. But the only way to kill centaur is sword, which kinda sucks, but probably worth it, avoiding a growthed centaur.


#13
P2, Turn 4
  1. Merfolk Prospector
  2. Forest’s Favor — Magic
  3. Tiger Cub — Tech 0 -> Worker
  4. Huntress
  5. Spore Shambler — Tech 0

Tech 2x Wandering Mimic

8 gold (9)
Huntress (7)
Worker
Tech II Balance (3)
River (1)
Discard 3, Draw 2, rs, Draw 3. Float 1 gold.

SQL - Young Treant (0/2 +1)
Scavenger - L1 River (2/3)
Technician - Huntress (3/3)

Base - 17
Tech 1 - 5
Tech 2 - 5 (Balance)

9 workers, 1 gold, Rich Earth
Hand: 5
Deck: 4
Discard: 0

Next Hand

Centaur (3/4)
Spore Shambler — Tech 0
Merfolk Prospector — Tech 0
Rampant Growth — Magic
Nimble Fencer (2/3)


#14

P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Bloodlust


STARTING HAND
Bird’s Nest
Sensei’s Advice
Aged Sensei
Rambasa Twin
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking


NextHand

Kidnapping
Savior Monk
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Rambasa Twin - ($0)
Grave kills Young Treant
Rook kills River, Rook to lvl 3
Spar with 1 Rambasa

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 4/3+A, +1
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Sparring Partner 2/2
  • Grave 4/5, lvl 7, no sword
  • Rook 3/3, lvl 3, +1 Rune
  • Bird 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

And now he has Hastey Mimics or more basilisks, sigh


#15

Yeah, I have nothing. I could keep playing stuff, but I have no gameplan to ever get back to parity. Reversal was key.
gg. @FrozenStorm


#16

You sure @EricF ? It doesn’t feel like you’re quite that far gone. I admit I probably wouldn’t bet on you given the board state but maybe worth playing one or two more turns out?


#17

I felt the gold advantage was going to become insurmountable for me, so I too show surprise. I will also say Reversal was a must tech, due in part to the mono madness green vs white matchups.


#18

If I had drawn a Mimic this turn, I could put up a fight. Lacking that, I’m now tech locked even if zhavier plays nothing from hand on his next turn, and I’ll continue falling further behind to the birds / anything in future turns.


#19

Really man? Why not just build tech 3 and tech in t rexes?


#20

Look at what my board is after that play: it’s literally just a hero. And even if the tech 3 distracts for a turn, i’m still going down to nothing, and then trying to defend with flying mimics against about 15 atk (ie lethal) or other things that die to birds.

Basically, I couldn’t beat zhavier’s board with any line and no gross errors on his part, and he could also play cards from hand…


#21

It’s not a hero and nothing, you can play Centaur and Fencer, and you still had Huntress. That’s 4 things in patrol.