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[XCAPS19] zhavier vs Bomber678


#1

Oh boy I get to fight Zhavier in round two, exciting (terrifying).

I pick Neutral/Finesse


#2

I forgot to hit that @zhavier


#3

Yea, but so far player 2 seems to just stomp player 1.

I’ll take black/Demonology/Strength


#4

We’ll see, I suppose.

I shall take Peace and Truth


#5

I’ll round it out with Disease.

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Graveyard
Poisonblade Rogue
Skeletal Archery
Deteriorate


Discard

Thieving Imp
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Skeleton Javelineer - ($2)
Vandy - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3

In Play:

  • Pestering Haunt 1/1
  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

#6
Turn 1

Hand: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Tenderfoot
Workers: Fruit Ninja


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Tenderfoot ($3)
  4. Summon Granfalloon Flagbearer ($0)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Granfalloon Flagbearer (2/2)
    :target:Lookout:

  • Buildings:
  • ‎Units/Heroes:
  • ‎Base: 20
  • ‎Other:

Economy:

  • Workers: 6
  • ‎Gold: 0
  • ‎Hand: 4
  • ‎Deck: 1
  • ‎Discard: 2

Hand

Older Brother, Timely Messenger, Bloom, Spark

Discard

Wither, Helpful Turtle

Think

He got the god hand. Not a good start.


#7

P1T2


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Graveyard
Skeletal Archery
Poisonblade Rogue
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Poisonblade Rogue
Summon Skeletons
Graveyard
Gargoyle


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Mid Vandy, kills SQL - ($0)
Haunt hits base to 19

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Vandy 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I can kill Granfalloon, but I don’t think that’s worthwhile, let him spend cards if he has wither, worst case he kills Haunt.


#8
Turn 2

Hand: Older Brother, Timely Messenger, Bloom, Spark
Tech: Overeager Cadet, Overeager Cadet
Workers: Fruit Ninja, Older Brother


  1. Get paid (+$6, $6)
  2. Hire a worker ($5)
  3. Build Tech 1 ($4)
  4. Summon General Onimaru ($2)
  5. Cast Bloom on Onimaru ($0)
  6. Granfalloon Flagbearer kills Skeleton Javelineer
  7. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • ‎Units/Heroes:
    Granfalloon Flagbearer (2/1)
  • ‎Base: 19
  • ‎Other:

Economy:

  • Workers: 7
  • ‎Gold: 0
  • ‎Hand: 4
  • ‎Deck: 5
  • ‎Discard: 0

Hand

Brick Thief, Wither, Helpful Turtle, Tenderfoot

Discard

Thenk

This might hold. Maybe.


#9

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Dark Pact


STARTING HAND
Summon Skeletons
Deteriorate
Graveyard
Gargoyle
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Thieving Imp
Sacrifice the Weak
Gargoyle
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate, kills Flagbearer
Max Vandy, doom haunt - ($3)
Haunt dies to Oni
Vandy kills Oni
Gargoyle - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/2, lvl 5
  • Gargoyle 0/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

That worked out well enough. I could kill Oni for little gain, aside from slowing him down, and he did invest a bit in him… But it leaves me open to a quick fencer kill on vandy. Eh, he doesn’t get to keep the fencer, I’ll just go for it


#10
Turn 3

Hand: Brick Thief, Wither, Helpful Turtle, Tenderfoot
Tech: Discord, Nimble Fencer
Workers: Fruit Ninja, Older Brother, Helpful Turtle


  1. Tech 2 cards (forgot to write that last turn)
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Summon Sirus Quince ($4)
  5. Cast Wither on Gargoyle ($2)
  6. Summon a Mirror Illusion ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger:
    :pschip:Technician: Mirror Illusion (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • ‎Units/Heroes:
    Sirus Quince (1/3)
  • ‎Base: 19
  • ‎Other:

Economy:

  • Workers: 8
  • ‎Gold: 0
  • ‎Hand: 4
  • ‎Deck: 1
  • ‎Discard: 6

Hand

Overeager Cadet, Timely Messenger, Spark, Bloom

Discard

Brick Thief, Nimble Fencer, Discord, Wither, Tenderfoot, Brick Thief, Granfalloon Flagbearer

Thinkums

That’s… Probably ok. Maybe. Gargoyle might ruin my day here.


#11

"P1T4


Tech StartingHand Workers

TECH
Metamorphosis
Thunderclap


STARTING HAND
Gargoyle
Sacrifice the Weak
Thieving Imp
Dark Pact
Pestering Haunt
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer


NextHand

Dark Pact
Deteriorate
Poisonblade Rogue
Bird’s Nest
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Dark Pact
Worker - ($6)
Heroes’ Hall - ($4)
Activate gargoyle, kills elite - ($3)
Vandy kills tech
Thieving Imp, discard 3 of 5 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4/2, lvl 5
  • Gargoyle 2/1, -1 rune, active

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#12
Turn 4

Hand: Overeager Cadet, Timely Messenger, Bloom, Overeager Cadet
Tech: Nimble Fencer, Leaping Lizard
Workers: Fruit Ninja, Older Brother, Helpful Turtle, Timely Messenger


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Hire a worker ($7)
  5. Build a tower ($4)
  6. Build Tech 2 Finesse ($0)
  7. Summon Overeager Cadet ($0)
  8. Summon Overeager Cadet ($0)
  9. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • ‎Units/Heroes:
    Sirus Quince (1/3)
  • ‎Base: 19
  • ‎Other:

Economy:

  • Workers: 9
  • ‎Gold: 0
  • ‎Hand: 3
  • ‎Deck: 7
  • ‎Discard: 0

Hand

Brick Thief, Nimble Fencer, Wither

Discard

Thinking

I’m pulling the old bait and switch, but if I’m unlucky he’ll just break both my tech buildings anyway.


#13

"P1T5


Tech StartingHand Workers

TECH
Earthquake
Shadow Blade


STARTING HAND
Bird’s Nest
Deteriorate
Poisonblade Rogue
Summon Skeletons
Dark Pact
Sacrifice the Weak
Metamorphosis


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer


NextHand

Summon Skeletons
Thunderclap
Pestering Haunt
Gargoyle
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Dark Pact
Deteriorate, SQL, imp trades
Rook - ($6)
Metamorphosis - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 6/8, lvl 8, +2 runes, demon
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 6/4, lvl 5, +2 runes, demon
  • Gargoyle -1/1, -1 rune, stoney

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#14

@Bomber678 ?


#15

Sorry, travel got a little crazy.


Turn 5

Hand: Brick Thief, Nimble Fencer, Wither
Tech: Free Speech, Grounded Guide
Workers: Fruit Ninja, Older Brother, Helpful Turtle, Timely Messenger, Brick Thief


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Cast Wither on Gargoyle ($6)
  5. Build Tech 3 ($1)
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Sirus Quince (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • ‎Units/Heroes:
  • ‎Base: 19
  • ‎Other:

Economy:

  • Workers: 10
  • ‎Gold: 1
  • ‎Hand: 3
  • ‎Deck: 4
  • ‎Discard: 5

Hand

Tenderfoot, Leaping Lizard, Bloom

Discard

Overeager Cadet, Free Speech, Grounded Guide, Wither, Nimble Fencer

Thonk

By forgetting to tech Free Speech, I have shot myself in the foot and will immediately lose.


#16

P1T6


Tech StartingHand Workers

TECH
Earthquake
Plague Lab


STARTING HAND
Thunderclap
Gargoyle
Pestering Haunt
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Summon Skeletons


NextHand

Earthquake
Shadow Blade
Poisonblade Rogue


Discard

Thunderclap
Deteriorate
Shadow Blade
Gargoyle
Earthquake
Plague Lab


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thunderclap, moves Cadet - ($5)
Rook walks past Quince, breaks Tech 2, uses up tower
Vandy sneaks past Quince, breaks Tech 1, base to 15
Vandy taps, discard, fetches Shadow blade, kills Quince, you discard 2 of 3 then draw - ($1)
Pestering Haunt

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 6/7+A, lvl 8, +2 runes, demon
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 6/4, lvl 5, +2 runes, demon
  • Gargoyle -2/0, -2 rune, stoney
  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Im going with Tech 3 is a bluff, no way he teched in blademaster that early. Letting him play out more heroes could backfire, but I think it should be ok. Quince though, thats harder. Leaving him around is a problem. With Rook in front and no free speech, im not worried about him playing out hastey tech 1s, so I’ll go ahead and kill quince and tech 2, or I could fetch shadow blade and kill quince… means no second gargoyle, but i’ll live


#17
Turn 6

Hand: Tenderfoot, Bloom, Nimble Fencer
Tech: Blademaster, Free Speech
Worker:


  1. Discard
  2. Technician draw
  3. Tech 2 cards
  4. Get paid (+$10, $11)
  5. Rebuild Tech 1 ($11)
  6. Maxband Onimaru ($2)
  7. Bloom Onimaru ($0)
  8. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (2/2+A)
    :psfist:Elite: Soldier (1/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: Soldier (1/1)
    :target:Lookout: General Onimaru (5/6)

  • Buildings:
    Tech 1: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
  • Base: 15
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 10
  • Discard: 0

Hand

Discord, Granfalloon Flagbearer, Spark, Free Speech

Discard

Thinkerino

Drawing Free Speech here is terrible for me. Oh well, let’s see what happens. Maybe I can still use it.


#18

"P1T7


Tech StartingHand Workers

TECH
Plague Lab
Sickness


STARTING HAND
Shadow Blade
Poisonblade Rogue
Earthquake


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Summon Skeletons


NextHand

Metamorphosis
Dark Pact
Sacrifice the Weak
Thieving Imp


Discard

Thunderclap
Deteriorate
Shadow Blade
Gargoyle
Earthquake
Plague Lab
Earthquake
Poisonblade Rogue
Shadow Blade
Plague Lab
Sickness


Tech 2 card(s)
Get Paid + float - ($10)
Haunt hits tower, dies
Earthquake, tower is destroyed, tech 1 and 3 take 1, base takes 6 - ($5)
Vandy and Rook invisibly break your base, GG!


#19

And let this be a lesson to all prospective Codex players:

Remember to tech Free Speech before your reshuffle!!