Oh boy I get to fight Zhavier in round two, exciting (terrifying).
I pick Neutral/Finesse
Oh boy I get to fight Zhavier in round two, exciting (terrifying).
I pick Neutral/Finesse
Yea, but so far player 2 seems to just stomp player 1.
I’ll take black/Demonology/Strength
We’ll see, I suppose.
I shall take Peace and Truth
I’ll round it out with Disease.
P1T1
STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Pestering Haunt
WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Skeletal Archery
Deteriorate
Thieving Imp
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Skeleton Javelineer - ($2)
Vandy - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Hand: Fruit Ninja, Granfalloon Flagbearer, Wither, Helpful Turtle, Tenderfoot
Workers: Fruit Ninja
Economy:
Older Brother, Timely Messenger, Bloom, Spark
Wither, Helpful Turtle
He got the god hand. Not a good start.
P1T2
TECH
Gargoyle
Gargoyle
STARTING HAND
Graveyard
Skeletal Archery
Poisonblade Rogue
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
Deteriorate
Poisonblade Rogue
Summon Skeletons
Graveyard
Gargoyle
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Mid Vandy, kills SQL - ($0)
Haunt hits base to 19
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I can kill Granfalloon, but I don’t think that’s worthwhile, let him spend cards if he has wither, worst case he kills Haunt.
Hand: Older Brother, Timely Messenger, Bloom, Spark
Tech: Overeager Cadet, Overeager Cadet
Workers: Fruit Ninja, Older Brother
Economy:
Brick Thief, Wither, Helpful Turtle, Tenderfoot
This might hold. Maybe.
P1T3
TECH
Bird’s Nest
Dark Pact
STARTING HAND
Summon Skeletons
Deteriorate
Graveyard
Gargoyle
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Thieving Imp
Sacrifice the Weak
Gargoyle
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate, kills Flagbearer
Max Vandy, doom haunt - ($3)
Haunt dies to Oni
Vandy kills Oni
Gargoyle - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
That worked out well enough. I could kill Oni for little gain, aside from slowing him down, and he did invest a bit in him… But it leaves me open to a quick fencer kill on vandy. Eh, he doesn’t get to keep the fencer, I’ll just go for it
Hand: Brick Thief, Wither, Helpful Turtle, Tenderfoot
Tech: Discord, Nimble Fencer
Workers: Fruit Ninja, Older Brother, Helpful Turtle
Economy:
Overeager Cadet, Timely Messenger, Spark, Bloom
Brick Thief, Nimble Fencer, Discord, Wither, Tenderfoot, Brick Thief, Granfalloon Flagbearer
That’s… Probably ok. Maybe. Gargoyle might ruin my day here.
"P1T4
TECH
Metamorphosis
Thunderclap
STARTING HAND
Gargoyle
Sacrifice the Weak
Thieving Imp
Dark Pact
Pestering Haunt
Skeleton Javelineer
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Dark Pact
Deteriorate
Poisonblade Rogue
Bird’s Nest
Summon Skeletons
Tech 2 card(s)
Get Paid - ($7)
Dark Pact
Worker - ($6)
Heroes’ Hall - ($4)
Activate gargoyle, kills elite - ($3)
Vandy kills tech
Thieving Imp, discard 3 of 5 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Hand: Overeager Cadet, Timely Messenger, Bloom, Overeager Cadet
Tech: Nimble Fencer, Leaping Lizard
Workers: Fruit Ninja, Older Brother, Helpful Turtle, Timely Messenger
Economy:
Brick Thief, Nimble Fencer, Wither
I’m pulling the old bait and switch, but if I’m unlucky he’ll just break both my tech buildings anyway.
"P1T5
TECH
Earthquake
Shadow Blade
STARTING HAND
Bird’s Nest
Deteriorate
Poisonblade Rogue
Summon Skeletons
Dark Pact
Sacrifice the Weak
Metamorphosis
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Summon Skeletons
Thunderclap
Pestering Haunt
Gargoyle
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Dark Pact
Deteriorate, SQL, imp trades
Rook - ($6)
Metamorphosis - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Sorry, travel got a little crazy.
Hand: Brick Thief, Nimble Fencer, Wither
Tech: Free Speech, Grounded Guide
Workers: Fruit Ninja, Older Brother, Helpful Turtle, Timely Messenger, Brick Thief
Economy:
Tenderfoot, Leaping Lizard, Bloom
Overeager Cadet, Free Speech, Grounded Guide, Wither, Nimble Fencer
By forgetting to tech Free Speech, I have shot myself in the foot and will immediately lose.
P1T6
TECH
Earthquake
Plague Lab
STARTING HAND
Thunderclap
Gargoyle
Pestering Haunt
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Summon Skeletons
Earthquake
Shadow Blade
Poisonblade Rogue
Thunderclap
Deteriorate
Shadow Blade
Gargoyle
Earthquake
Plague Lab
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thunderclap, moves Cadet - ($5)
Rook walks past Quince, breaks Tech 2, uses up tower
Vandy sneaks past Quince, breaks Tech 1, base to 15
Vandy taps, discard, fetches Shadow blade, kills Quince, you discard 2 of 3 then draw - ($1)
Pestering Haunt
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Im going with Tech 3 is a bluff, no way he teched in blademaster that early. Letting him play out more heroes could backfire, but I think it should be ok. Quince though, thats harder. Leaving him around is a problem. With Rook in front and no free speech, im not worried about him playing out hastey tech 1s, so I’ll go ahead and kill quince and tech 2, or I could fetch shadow blade and kill quince… means no second gargoyle, but i’ll live
Hand: Tenderfoot, Bloom, Nimble Fencer
Tech: Blademaster, Free Speech
Worker:
Economy:
Discord, Granfalloon Flagbearer, Spark, Free Speech
Drawing Free Speech here is terrible for me. Oh well, let’s see what happens. Maybe I can still use it.
"P1T7
TECH
Plague Lab
Sickness
STARTING HAND
Shadow Blade
Poisonblade Rogue
Earthquake
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Summon Skeletons
Metamorphosis
Dark Pact
Sacrifice the Weak
Thieving Imp
Thunderclap
Deteriorate
Shadow Blade
Gargoyle
Earthquake
Plague Lab
Earthquake
Poisonblade Rogue
Shadow Blade
Plague Lab
Sickness
Tech 2 card(s)
Get Paid + float - ($10)
Haunt hits tower, dies
Earthquake, tower is destroyed, tech 1 and 3 take 1, base takes 6 - ($5)
Vandy and Rook invisibly break your base, GG!
And let this be a lesson to all prospective Codex players:
Remember to tech Free Speech before your reshuffle!!