I must take the blame just as well (and maybe more, having redrawn too much ) !
P1T4
Tech StartingHand Workers
TECH
Crashbarrow
Kidnapping
STARTING HAND
Deteriorate
Pestering Haunt
Lich's Bargain
Sacrifice the Weak
Thieving Imp
Lich's Bargain
Sacrifice the Weak
WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt
NextHand
Nether Drain
Thieving Imp
Lobber
Kidnapping
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hasty Lobber from Graveyard - ($5)
Skeleton token - ($4)
Tech II - Blood - ($0)
Deteriorate illusion, it dies
Lobber and Garth kill Quince. Garth levels up and heals, Lobber returns to Graveyard
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: skeleton 1/1
Lookout: In Play:
Graveyard (Rogue, Javelineer, Lobber) 3hp
lvl 5 Garth 2/4 Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0 Gold:
Gold: 0
Workers: 8
Thoughts
OK, seems we managed to get out of these typos and mistakes ><. It ends up well for me, as I keep both hero and graveyard, meaning thin deck and skeleton fun. Yet, I must choose between LB and tech II. I considered LB at first, for heavy board presence and betting on no Discord, but having no Tech II bothers me, so I think I'll favor Blood stuff. Elite Quince also means I can get a kill without filling James's hand too much.
Post-draw edit: this early Kidnapping probably won’t serve, but I hope I won’t need it afterwards. Also, I wonder why I teched a Crashbarrow with such a bloated Graveyard ??? Bugblatter + tokens with one Lobber per turn looks like a plan, now I think of it. Too bad it’s a turn too late ><
General question about the spreadsheet: is there any way to move cards from the tech zone to the discard pile during one’s turn ? I actually teched 2 cards, one being the Bugblatter I summoned with Garth, but I had to drag it from the tech zone, so the
board state summary considers I teched only 1 card, which is wrong. Any idea to avoid this ?
P1T5
Tech StartingHand Workers
TECH
Bloodlust
STARTING HAND
Nether Drain
Thieving Imp
Lobber
Kidnapping
Crashbarrow
Bloodlust
Deteriorate
Sacrifice the Weak
Lich's Bargain
Tech 1 card(s)
Get Paid - ($8)
Crashbarrow - ($5)
Summon Jaina - ($3)
Lobber from graveyard - ($2)
Crashbarrow trades with River and overpowers Smoker. Garth maxbands, Crashbarrow ends up in my graveyard
Captured Bugblatter enters play from discard
Garth kills one Fencer, your base takes 1 damage from Bugblatter
Nether Drain Garth -> Jaina - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: lvl 3 Jaina 2/3+A
Elite:
Scavenger:
Technician: Captured Bugblatter 4/2
Lookout: In Play:
Graveyard (Rogue, Javelineer, Crashbarrow) 3hp
lvl 5 Garth 2/2
Lobber Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 3
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0 Gold:
Gold: 0
Workers: 9
Thoughts
Drawing crashbarrow from techn completely changes my plans. (note that if I smartly had teched Bugblatter + bloodlust, I could've rampaged both tech buildings and keep my graveyard up. Note for self.) Barrow, max Garth, bring out Bugblatter, kill as much as possible, repeat. One Fencer will survive, so I pray not too much hasto virtuosi will enter play…
Summoning Jaina instead of Drakk because I need the latter alive, and Jaina hits back harder.
Yep, I was messing around with my turn and ended up without them input. Good catch - Obviously I’ve seen Marto’s next turn now so this is another screw up that actually matters. I know what I was originally going to tech but have no evidence for it. I’m really sorry - @FrozenStorm I seem to be giving you some work at the moment, what should I do here?
At this point of the game, and knowing that you trusted me with my phased-out Garth, it seems reasonable for me just to trust you. I doubt my turn is a big surprise anyway
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Star-crossed Starlet - ($6)
Quince, Mirror arrives - ($4)
Starlet and Fencer kill Jaina - both take 1 damage only due to Safe Attacking
Quince levels to 3
Copy Starlet - ($2)
Mirror Starlet kills Bugblatter and dies; Your Graveyard overflows and is sacrificed
Leaping Lizard - ($1)
STARTING HAND
Sacrifice the Weak
Lich's Bargain
Deteriorate
Bloodlust
Nether Drain
WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt
NextHand
Crashbarrow
Lobber
Nether Drain
Kidnapping
Tech 2 card(s)
Get Paid, draw from techn - ($9)
Summon Drakk - ($7)
Lich's Bargain - ($5)
Bloodlust on Drakk and Horror - ($3)
Max Garth, brings a Crashbarrow out of discard - ($1)
Crashbarrow trades with lizzard
Horror kills Quince, Drakk lvl 3, you draw
Drakk kills Fencer and takes 2 damage
Nether Drain Garth -> Drakk lvl 5 and heals - ($0)
Garth and frenzied Lobber break tech II
Drakk and Horror take 1 damage from Bloodlust
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Zombie 2/2
Technician: skeleton 1/1
Lookout: In Play:
lvl 5 Garth 2/4
Lobber 2/2
lvl 5 Drakk 2/2
Horror 3/1 Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 3
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0 Gold:
Gold: 0
Workers: 8
Thoughts
I just noticed I did not attack with Lobber on last turn… and didn't patrol either ><
Way down on the sheet, if you go down far enough, there is a button for save tech, which moves your tech choices from the tech zone to the discard without drawing a card. This was implemented a while ago specifically for Garth. There are a few other rarely used items down on the bottom of the sheet where no one sees them.
I’m not sure whether Bugblatter triggers to its own death or not, but I think so; if I’m right, your base should be at 15 (-1 from bugblatter on my T5, -2 from bugblatter’s trade on yours, -2 for losing tech II on my T6).
Anyway, it doesn’t matter at this point. GG !
"P1T7
Tech 2 card(s)
Get Paid - ($8)
Max Garth, fresh-teched Crashbarrow arrives - ($6)
Kidnapping SQL - ($2)
soldier traitor makes good use of sparkshot and disposes off his comrades
Lobber - ($1)
Max Drakk - ($0)
Both lobbers, Zombie, Horror, Skeleton and Garth deal 2*3+3+4+2+3= 18 damage to your base
GG! Checking the card database bugblatter does work on its own death, so I should have taken the damage… but it doesn’t matter as you say well played by you, and I feel I made some mistakes too, so a solid win.