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[XCAPS19] Marto vs James


#21

I must take the blame just as well (and maybe more, having redrawn too much ) !

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Kidnapping


STARTING HAND
Deteriorate
Pestering Haunt
Lich's Bargain
Sacrifice the Weak
Thieving Imp
Lich's Bargain
Sacrifice the Weak


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt


NextHand

Nether Drain
Thieving Imp
Lobber
Kidnapping


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hasty Lobber from Graveyard - ($5)
Skeleton token - ($4)
Tech II - Blood - ($0)
Deteriorate illusion, it dies
Lobber and Garth kill Quince. Garth levels up and heals, Lobber returns to Graveyard

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: skeleton 1/1
  • :target: Lookout:
    In Play:
  • Graveyard (Rogue, Javelineer, Lobber) 3hp
  • lvl 5 Garth 2/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

OK, seems we managed to get out of these typos and mistakes ><. It ends up well for me, as I keep both hero and graveyard, meaning thin deck and skeleton fun. Yet, I must choose between LB and tech II. I considered LB at first, for heavy board presence and betting on no Discord, but having no Tech II bothers me, so I think I'll favor Blood stuff. Elite Quince also means I can get a kill without filling James's hand too much.

Post-draw edit: this early Kidnapping probably won’t serve, but I hope I won’t need it afterwards. Also, I wonder why I teched a Crashbarrow with such a bloated Graveyard ??? Bugblatter + tokens with one Lobber per turn looks like a plan, now I think of it. Too bad it’s a turn too late ><


#22

P2T4


StartingHand Workers

STARTING HAND
Nimble Fencer
Savior Monk (2/2)
Smoker
Nimble Fencer
Snapback


WORKERS
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk (2/2)


NextHand

Leaping Lizard
Star-Crossed Starlet
Fox Primus (2/2A) Anti-air


Discard

Snapback


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Two Nimble Fencers - ($3)
River - ($1)
Smoker - ($0)
Nimble Fencer #1 kills Skele
Nimble fencer #2 does 2 damage to Tech II

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nimble Fencer (2/2)
  • Nimble Fencer #2 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Crashbarrows incoming :frowning: If I don’t kill the skele, he sacks it for another card anyway, so I might as well reduce his options.


#23

General question about the spreadsheet: is there any way to move cards from the tech zone to the discard pile during one’s turn ? I actually teched 2 cards, one being the Bugblatter I summoned with Garth, but I had to drag it from the tech zone, so the
board state summary considers I teched only 1 card, which is wrong. Any idea to avoid this ?

P1T5


Tech StartingHand Workers

TECH
Bloodlust


STARTING HAND
Nether Drain
Thieving Imp
Lobber
Kidnapping
Crashbarrow


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt
Thieving Imp


NextHand

Bloodlust
Deteriorate
Sacrifice the Weak
Lich's Bargain


Tech 1 card(s)
Get Paid - ($8)
Crashbarrow - ($5)
Summon Jaina - ($3)
Lobber from graveyard - ($2)
Crashbarrow trades with River and overpowers Smoker. Garth maxbands, Crashbarrow ends up in my graveyard
Captured Bugblatter enters play from discard
Garth kills one Fencer, your base takes 1 damage from Bugblatter
Nether Drain Garth -> Jaina - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 3 Jaina 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Captured Bugblatter 4/2
  • :target: Lookout:
    In Play:
  • Graveyard (Rogue, Javelineer, Crashbarrow) 3hp
  • lvl 5 Garth 2/2
  • Lobber
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Drawing crashbarrow from techn completely changes my plans. (note that if I smartly had teched Bugblatter + bloodlust, I could've rampaged both tech buildings and keep my graveyard up. Note for self.) Barrow, max Garth, bring out Bugblatter, kill as much as possible, repeat. One Fencer will survive, so I pray not too much hasto virtuosi will enter play…
Summoning Jaina instead of Drakk because I need the latter alive, and Jaina hits back harder.


#24

tech 0 cards?!?


#25

Yep, I was messing around with my turn and ended up without them input. Good catch - Obviously I’ve seen Marto’s next turn now so this is another screw up that actually matters. I know what I was originally going to tech but have no evidence for it. I’m really sorry - @FrozenStorm I seem to be giving you some work at the moment, what should I do here?


#26

At this point of the game, and knowing that you trusted me with my phased-out Garth, it seems reasonable for me just to trust you. I doubt my turn is a big surprise anyway :wink:


#27

Yeah the Crashbarrow was right on schedule :laughing: OK, I manually added the two extra cards to my discard.

P2T5


Tech StartingHand Workers

TECH
Two Step
Maestro


STARTING HAND
Leaping Lizard
Star-Crossed Starlet
Fox Primus (2/2A) Anti-air


WORKERS
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk (2/2)
Fox Primus (2/2A) Anti-air


NextHand

Grappling Hook
Sensei’s Advice


Discard

Snapback
Star-Crossed Starlet
Leaping Lizard
Smoker (1/1)
Nimble Fencer (2/3)
Two Step
Maestro


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Star-crossed Starlet - ($6)
Quince, Mirror arrives - ($4)
Starlet and Fencer kill Jaina - both take 1 damage only due to Safe Attacking
Quince levels to 3
Copy Starlet - ($2)
Mirror Starlet kills Bugblatter and dies; Your Graveyard overflows and is sacrificed
Leaping Lizard - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince L3 (1/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nimble Fencer (2/2)
  • Star-Crossed Starlet (3/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

#28

Don’t forget to take two base damage for the units dying.


#29

P1T6


Tech StartingHand Workers

TECH
Captured Bugblatter
Flame Arrow


STARTING HAND
Sacrifice the Weak
Lich's Bargain
Deteriorate
Bloodlust
Nether Drain


WORKERS
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt


NextHand

Crashbarrow
Lobber
Nether Drain
Kidnapping


Tech 2 card(s)
Get Paid, draw from techn - ($9)
Summon Drakk - ($7)
Lich's Bargain - ($5)
Bloodlust on Drakk and Horror - ($3)
Max Garth, brings a Crashbarrow out of discard - ($1)
Crashbarrow trades with lizzard
Horror kills Quince, Drakk lvl 3, you draw
Drakk kills Fencer and takes 2 damage
Nether Drain Garth -> Drakk lvl 5 and heals - ($0)
Garth and frenzied Lobber break tech II
Drakk and Horror take 1 damage from Bloodlust

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie 2/2
  • :pschip: Technician: skeleton 1/1
  • :target: Lookout:
    In Play:
  • lvl 5 Garth 2/4
  • Lobber 2/2
  • lvl 5 Drakk 2/2
  • Horror 3/1
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

I just noticed I did not attack with Lobber on last turn… and didn't patrol either ><


#30

Way down on the sheet, if you go down far enough, there is a button for save tech, which moves your tech choices from the tech zone to the discard without drawing a card. This was implemented a while ago specifically for Garth. There are a few other rarely used items down on the bottom of the sheet where no one sees them.


#31

P2T6


Tech StartingHand Workers

TECH
Spectral Hound
Free Speech


STARTING HAND
Sensei’s Advice
Grappling Hook
Two Step


WORKERS
Fox Viper
Aged Sensei
Morningstar Flagbearer
Savior Monk (2/2)
Fox Primus (2/2A) Anti-air


NextHand

Smoker (1/1)
Star-Crossed Starlet
Leaping Lizard
Maestro
Leaping Lizard (3/5A)


Discard

Nimble Fencer (2/2)
Star-Crossed Starlet (3/1)
Two Step
Grappling Hook
Sensei’s Advice
Spectral Hound
Free Speech


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Starlet perishes
Max Onimaru - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier #1 (1/1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier #2 (1/1) Sparkshot
  • :pschip: Technician: Soldier #3 (1/1) Sparkshot
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Onimaru L8 (4/5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I think it’s game over.


#32

dude is a copy paste of the last turn


#33

Fixed, thanks


#34

I’m not sure whether Bugblatter triggers to its own death or not, but I think so; if I’m right, your base should be at 15 (-1 from bugblatter on my T5, -2 from bugblatter’s trade on yours, -2 for losing tech II on my T6).
Anyway, it doesn’t matter at this point. GG !

"P1T7

Tech 2 card(s)
Get Paid - ($8)
Max Garth, fresh-teched Crashbarrow arrives - ($6)
Kidnapping SQL - ($2)
soldier traitor makes good use of sparkshot and disposes off his comrades
Lobber - ($1)
Max Drakk - ($0)
Both lobbers, Zombie, Horror, Skeleton and Garth deal 2*3+3+4+2+3= 18 damage to your base


#35

GG! Checking the card database bugblatter does work on its own death, so I should have taken the damage… but it doesn’t matter as you say :stuck_out_tongue: well played by you, and I feel I made some mistakes too, so a solid win.