[XCAPS19] James vs Shadow_Night_Black

@James GL HF!

Let’s see how this fares. [Black] Blood.

GLHF! I will take Green/Growth/Demonology

I will round out with Necro and Truth for [Necro] Blood Truth.

I will finish with Anarchy, for [Growth]/Demonology/Anarchy :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Tiger Cub
Rampant Growth
Ironbark Treant
Spore Shambler


WORKERS
Ironbark Treant


NextHand

Playful Panda
Rich Earth
Young Treant
Forest’s Favor
Verdant Tree


Discard

Merfolk Prospector
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spore Shambler (2/3) [2+]

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Ah, no rich earth opening. Very sad. What then? His black starter is full of annoying things, but no way to easily deal with heroes early on, which is how I like it. SO - a hero, and probably MP in Scav. Next turn level things up, maybe cast the FF on the hero, keep getting value from the hero until I win. A different unexpected strat - Spore Shambler this turn. Next turn Zane and power him up for a kill on the Imp which is coming, recover a card, hide behind my shambler. Early surprise attacks, delay tech I as I love doing that. What if he plays Jandra? then just defend with a wispy play and tech up into Barons or something I guess. He won’t play Jandra though.

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Graveyard
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Skeleton Javelineer
Summon Skeletons
Deteriorate
Poisonblade Rogue


Discard

Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Sacrifice the weak, spore shambler dies. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3 + A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Well, oops. Obviously you can do that because StW does not target. Not my best moment :sweat_smile:

P1T2


Tech StartingHand Workers

TECH
Dinosize
Twilight Baron


STARTING HAND
Young Treant
Forest’s Favor
Playful Panda
Rich Earth
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Playful Panda
Rampant Growth
Verdant Tree
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Argagarg, wisp arrives - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Ya know, I messed up there. I thought about StW but for some reason forgot it did not target. What a fool. I think I just lose now, right? What is my plan now? Come back cards. Zane is always a threat, SA. Defend to a Ship as a victory condition since a rush is now doomed? MoLAC? Well, defence first in any case.

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Poisonblade Rogue
Thieving Imp
Deteriorate
Skeleton Javelineer
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Bone Collector
Sacrifice the Weak
Skeletal Archery
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Deteriorate Wisp, you get a gold
Thieving Imp, you discard #4 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Garth (1/3 + A, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Voidblocker
Surprise Attack


STARTING HAND
Merfolk Prospector
Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub


NextHand

Young Treant
Spore Shambler (2/3) [2+]
Twilight Baron
Forest’s Favor
Dinosize


Discard

Verdant Tree
Merfolk Prospector
Rampant Growth
Playful Panda
Voidblocker
Surprise Attack


Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Worker - ($6)
Argagarg puts one damage on Imp
Max Argagarg, Water ele arrives - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Water Ele (3/3) Anti air
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg (1/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Max Arg saves a card for my defence. What is my game plan? Still tech fast and hard. If I have 10 gold next turn, I could block with a Baron and get up my Tech II, which is good for Zane even if the baron is still around. If he does not kill my Ele, then dinosizing something becomes nice. Which tech? Not growth. Void blockers into tech lab ship? seems good.

Note, your tech 1 is not on your summary.

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Deteriorate
Bone Collector
Graveyard


Discard

Pestering Haunt
Crashbarrow
Crashbarrow
Sacrifice the Weak

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Garth makes a skeleton - ($3)
Sac the weak, my skele dies, as does your water elemental - ($1)
Garth and imp hit your tech 1 for 3

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl 1)
  • Thieving Imp (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Voidblocker
Dark Pact


STARTING HAND
Twilight Baron
Forest’s Favor
Dinosize
Young Treant
Spore Shambler (2/3) [2+]


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]


NextHand

Playful Panda
Rampant Growth
Dark Pact
Young Treant
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($9)
Scavenger - ($10)
Worker - ($9)
Twilight Baron - ($5)
Tech II (Demonology) - ($1)
Tech Lab (Anarchy) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg (1/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ooooh is it going to be haste or not? Ya gonna have to guess Mr Shadow

I accidentally put sac the weak in my worker pile last turn. I’ve fixed the post now (no change except to number of workers + hidden info), and fixed my spreadsheet.

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Doom Grasp


STARTING HAND


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate


NextHand

Skeleton Javelineer
Summon Skeletons


Discard

Pestering Haunt
Crashbarrow
Crashbarrow
Thieving Imp (2/1)
Sacrifice the Weak
Kidnapping
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Blood) - ($4)
Imp runs into Barron
Graveyard - ($2)
Bone Collector trade with Barrow, goes to graveyard, makes me a skeleton
Bone Collector - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #1 (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl 1)
  • Graveyard -/3 (Bone Collector (3/3))

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Np :slight_smile:

P1T5


Tech StartingHand Workers

TECH
Marauder
Blackhand Dozer


STARTING HAND
Young Treant
Verdant Tree
Dark Pact
Playful Panda
Rampant Growth
Merfolk Prospector
Dinosize
Voidblocker


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree


NextHand

Voidblocker
Playful Panda
Rampant Growth
Surprise Attack
Forest’s Favor


Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
Dark Pact - my base takes 2, I draw twice
Young Treant - ($4)
Voidblocker - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6A) Exhaust an extra unit/hero to attack
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout: Argagarg (1/5)

In Play:

  • Vandy L1 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Draw, draw, draw, block. Could get doom grasped and StW’d, but he doesn’t really have much damage on the board.I may be able to tech up again next turn!

P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Summon Skeletons
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons


NextHand

Pestering Haunt
Thieving Imp (2/1)
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Max Garth, Summons a crash barrow from my discard - ($2)
Quince, and his Mirror - ($0)
Crashbarrow slams into Voidblocker, I exhaust the mirror token, Crashbarrow to graveyard
Skele trades with Voidblocker, I exhaust Quince
Garth and Bone Collector kill Arg, Quince to mid, I make a skeleton

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton #1 (1/1)
  • :target: Lookout:

In Play:

  • Garth (3/3, lvl 7)
  • Graveyard -/3 (Bone Collector (3/3), Crashbarrow(6/2))
  • Bone Collector (3/2)
  • Quince (1/4, lvl 3)
  • Mirror (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Forest’s Favor
Voidblocker
Surprise Attack
Playful Panda
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor


NextHand

Twilight Baron (4/4A) Overpower
Merfolk Prospector
Dark Pact
Marauder
Dinosize


Discard

Voidblocker (2/6A) Exhaust an extra unit/hero to attack
Surprise Attack
Rampant Growth
Playful Panda
Voidblocker
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Surprise Attack, sharks arrive - ($1)
Vandy kills Skeleton, you draw
Shark #1 kills Garth, Zane levels to 3
Midband Zane - ($0)
Zane destroys Graveyard
Shark #2 kills Bone Collector

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L1 (2/2)
  • Zane L4 (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

OK, assuming the other crashbarrow is in his hand - my Treatnt will die to it wherever I put it, so I might as well profit. Nothing in particular I need to draw into atm, but I do need to save up for my tech…!

Fixing turn

I think gold for Imp is missing?

1 Like

@James I should finally have a working turn… so sorry about all of these mistakes…

P2T6


StartingHand Workers

STARTING HAND
Thieving Imp (2/1)
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons


NextHand

Crashbarrow
Kidnapping
Doom Grasp
Shoddy Glider


Discard

Crashbarrow(6/2)
Bone Collector (3/3)
Graveyard -/3 ( )
Bone Collector (3/2)
Sacrifice the Weak
Pestering Haunt


Tech 0 card(s)
Get Paid - ($10)
Thieving Imp, you discard #5 - ($7)
Skeleton Jav - ($6)
Quince makes another mirror - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1, Jav Rune)
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout: Mirror (0/1)

In Play:

  • Quince (1/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 10
1 Like

No problem :slight_smile:

P1T7


StartingHand Workers

STARTING HAND
Marauder
Merfolk Prospector
Dinosize
Twilight Baron (4/4A) Overpower
Dark Pact
Blackhand Dozer


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler (2/3) [2+]
Verdant Tree
Forest’s Favor


NextHand

Playful Panda
Dark Pact
Pirate Gunship
Twilight Baron (4/4A) Overpower
Rampant Growth


Tech 0 card(s)
Get Paid - ($10)
Marauder - ($7)
Max Vandy - demonic power to Treant and your Lookout Mirror (extra cost of 1 for targeting). Mirror can’t handle the power and pops. Marauder 6/3 and dies next turn (horribly) - ($2)
Vandy kills Imp, takes 2 damage
Zane kills skeleton - we both get gold - ($3)
Max Zane - target Tech Mirror, instantly pops, I draw - ($1)
Marauder kills quince, levels fizzle
Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (2/4A) Doomed
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (4/3) Resist 1
  • Zane L6 (4/4)
  • Marauder - 4/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Mirrors are such fragile things. I wanted to tech up, but preventing the crashbarrows seems like a better investment right now!

Or at least preventing a mirror barrow…

Marauder is not a valid target for Vandy’s Maxband, as it can only target tech 1 and 2 units.

2 Likes

Oops, edited!