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[XCAPS19] James vs CarpeGuitarrem


#21

I think it’s polite to suggest ways to strictly optimize a new(er, or clearly brain off poster like myself) player’s actions, and offer them a free edit. Perhaps there’s a more welcoming / polite way to phrase it, though, than “you know X was a better way to do Y, right?” :wink:

He is correct though, @James, tiny b can hit tech 0s, and kill them just by damaging SQL armor, so you could (for free) avoid damaging Geiger by swapping attack targets


#22

Nope, i didn’t realise that, thank you! Altering again if thats ok, i really appreciate you pointing it out :sweat_smile:


#23

P2T6


StartingHand Workers

STARTING HAND
Hooded Executioner
Dark Pact
Hooded Executioner
Harmony


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Hooded Executioner


NextHand

Deteriorate
Shadow Blade
Sacrifice the Weak
Dark Pact


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Garth - ($8)
Make a skeleton - ($7)
Summon River - ($5)
Midband River - ($3)
Cast Harmony - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth L1 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Harmony
  • River L3 2/4

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

HOLD THE DOOR. If I survive to unleash dancers, I can get tech 2 online.

@James’s turn!


#24

Edited max’s health up to what it should be after the Basilisk Fiasco

P1T7


Tech StartingHand Workers

TECH
Immortal
Desperation


STARTING HAND
Neo Plexus
Now!
Hardened Mox


WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Immortal
Argonaut (3/4A) Readiness


Discard

Now!
Immortal
Desperation


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tap Max to cycle a card.
Neo Plexus - ($6)
Surplus - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk L6 (3/4)
  • :target: Lookout:

In Play:

  • Max Geiger L5 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

And out of steam.


#25

P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Dark Pact
Deteriorate
Shadow Blade
Dark Pact
Thieving Imp
Graveyard
Nimble Fencer


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Hooded Executioner


NextHand

Hooded Executioner
Shadow Blade
Jandra, the Negator
Grounded Guide
Harmony


Tech 0 card(s)
Get Paid - ($11)
Sac a skeleton and draw - ($10)
Sacrifice the Weak, you sac Plexus, I generate a Dancer - ($8)
Make a skeleton - ($7)
Sac the skeleton and draw a card
Garth trades into Drakk, levels fizzle
Summon Vandy - ($5)
Shadow Blade Drakk, you discard #1 of 2 and draw, I make a dancer, level Vandy to 3 - ($2)
Dark Pact my base for 2 cards, make dancer
Nimble Fencer, deal 2 to Max and die - ($0)
River kills Max, maxbands, heals
Sacrifice Harmony, DANCERS ANGRY DANCERS SMASH

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Angry Dancer (unstoppable) 3/1
  • :ps_: Scavenger:
  • :pschip: Technician: Angry Dancer (unstoppable) 2/1
  • :target: Lookout:

In Play:

  • Angry Dancer (unstoppable) 2/1
  • River L5 3/4
  • Vandy L3 (resist 1) 3/4

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@James’s turn!


#26

Well that was the worst surplus I have ever bought :stuck_out_tongue:

P1T8


StartingHand Workers

STARTING HAND
Argonaut (3/4A) Readiness
Immortal
Temporal Distortion
Kidnapping


WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Fading Argonaut (2/3) 2 runes
Nullcraft (1/1) Flying, can’t be the target of buff or debuff spells
Battle Suits
Hyperion


Discard

Now!
Immortal
Desperation
Neo Plexus (2/2A)
Immortal
Temporal Distortion
Kidnapping


Tech 0 card(s)
Get Paid + float - ($11)
Argonaut - ($8)
Midori - ($6)
Destroy my surplus for a tower, my base to 18 - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A) Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori L1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Oh man, and what a terrible draw. I shouldn’t have bought this surplus - it was not a good spend with dancers coming! I think that may lose me the game in the end.


#27

"P2T8


StartingHand Workers

STARTING HAND
Harmony
Grounded Guide
Jandra, the Negator
Hooded Executioner
Shadow Blade


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Hooded Executioner


NextHand

Dark Pact
Nimble Fencer
Deteriorate
Dark Pact
Sacrifice the Weak


Discard

Shadow Blade
Harmony
Jandra, the Negator
Grounded Guide


Tech 0 card(s)
Get Paid - ($11)
Hooded Executioner, boosted for 3, you must sacrifice Argo - ($6)
Shadow Blade Midori (discard #2 of 4), Vandy Maxbands, give +2/+2 to a dancer
Doomed dancer kills your Tower, 2 to your base
River and Angry Dancer smash your Tech 2 (2 damage to base)
Vandy and Dancer smash your Tech 1 (2 damage to base)
Build tech 2 – Finesse - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hooded Executioner 3/3

In Play:

  • Doomed Angry Dancer (unstoppable) 4/3
  • River L5 3/4
  • Vandy L5 (resist 1) 4/5
  • Angry Dancer (unstoppable) 2/1
  • Angry Dancer (unstoppable) 2/1

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 11

@James’s turn!


#28

P1T9


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Nullcraft (1/1) Flying, can’t be the target of buff or debuff spells
Fading Argonaut (2/3) 2 runes
Battle Suits
Hyperion
Argonaut


WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Kidnapping
Temporal Distortion
Tiny Basilisk
Tricycloid
Immortal


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech I
Rebuild Tower - ($10)
FArgo - ($8)
Max, max - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) 2 runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max L5 (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Wah. Maybe I can pick his base off with some blood burns whilst just surviving?


#29

P2T9


StartingHand Workers

STARTING HAND
Dark Pact
Sacrifice the Weak
Nimble Fencer
Deteriorate
Dark Pact


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Hooded Executioner
Deteriorate


NextHand

Harmony
Graveyard
Shadow Blade
Thieving Imp


Tech 0 card(s)
Get Paid + float - ($13)
River exhausts to bump Fargo out of Squad lead - ($12)
Summon Garth - ($10)
Dancers trade into Geiger, level Garth twice
Exhaust Vandy, fetch Metamorphosis - ($9)
Executioner trades with Fargo
DARK POWER FLOWS! Metamorphosis!! maxes all my heroes, they get two runes, readiness, and are invisible - ($3)
Maxed Garth pulls Grounded Guide from discard
Nimble Fencer; with the buff from Guide, it breaks your Tower (2 damage to base) - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide 4/4
  • :target: Lookout:

In Play:

  • Garth L7 MAX (readiness, invisible) 5/6
  • River L5 MAX (readiness, invisible) 5/6
  • Vandy L5 (resist 1, readiness, invisible) 6/7
  • Nimble Fencer (*haste) 4/3

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II (Finesse) HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

@James’s turn!


#30

OK I am pretty sure I have made no errors here…! I just had the luckiest draw of my life I think if I didn’t :sweat_smile:

P1T10


StartingHand Workers

STARTING HAND
Tricycloid
Tiny Basilisk
Immortal
Kidnapping
Temporal Distortion
Crash Bomber


WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Battle Suits
Desperation
Immortal
Nullcraft (1/1) Flying, can’t be the target of buff or debuff spells
Immortal


Discard

Fading Argonaut (2/3A) 2 runes
Kidnapping
Tricycloid
Temporal Distortion
Tiny Basilisk
Immortal


Tech 0 card(s)
Get Paid + float - ($12)
Drakk, max - ($5)
Kidnap grounded guide - ($1)
Crash Bomber, gets haste - ($0)
Frenzied guide does 5 damage to your base, leaving it on 4
Bomber does 4 damage to your base (frenzy, +1 from guide), leaving it on 0
GG!

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Crash Bomber
  • Max Drakk

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

CRASH BOMBER FTW OFF THE TECH DRAW AAAAAAAH OMG AAAAAAAAAAH :open_mouth:


#31

grats on the win.
Just a note, if you do not mind. on T9, you could have summoned nullcraft, killed a dancer, max geiger to flicker it and kill the remaining one (the doomed would disappear by itself).


#32

DAGGONE, I could’ve won if I’d just put up a patrol with Garth. Or put Guide in Lookout.

GGS!


#33

I discarded the nullcraft from shadow blade unfortunately!


#34

yeah, tbh I was sure you had already the game in the bag @FrozenStorm


#35

Yeah, it was a stars aligning kind of final turn. Well played!


#36

If I’m not mistaken, you had a lethal line with just your board and the cards in your hand:
River sidelines Fargo
Vandy kills Geiger
Dancers and Hoodie hit base down to 5
Nimble Fencer from hand hits base down to 3
Dark Pact x2 from hand destroys base


#37

Oh man. I like double threw the game.