@FrozenStorm good luck - tough match right up front!
I’ll be using Purple starter and Peace.
GL HF @EricF! Indeed I look forward to getting thrashed
I will select Black Starter w/ Necro + Anarchy
I’ll take Finesse and Truth - no building penalty for me this time!
Not a bad choice Perhaps I will regret not selecting Finesse
I’ll take Vandy last then
GL HF @EricF!
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
No idea how this is gonna go, should be interesting though!
5 gold (5)
Worker (4)
Hardened Mox (1)
Discard 3, Draw 5. Float 1 gold.
Elite - Hardened Mox (2/1)
Base - 20
6 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue
Thieving Imp
Dark Pact, Bone Collector
Poisonblade Rogue, Jandra, the Negator
Deteriorate
Sacrifice the Weak
Graveyard
Thieving Imp
Dark Pact
Mox + Two-Step has to be considered, as does Discord. Still, I think pressing w/ heroes is my way to be, and Skeletons are still very useful against anything but Discord, so DP + BC still feels like the right play.
Tech in Boot Camp x2
6 gold (7)
Worker (6)
Tech I (5)
Fading Argo (3)
Battle Suits (1)
Discard 2, rs, Draw 4. Float 1 gold.
SQL - Hardened Mox (2/1 +1)
Technician - Fading Argo (3/3) [3]
Battle Suits
Base - 19
Tech I - 5
7 workers, 1 gold
Hand: 4
Deck: 3
Discard: 0
1. Plasmodium — Tech 0
2. Neo Plexus — Tech 0
3. Tinkerer — Tech 0
4. Forgotten Fighter — Magic
Draw: 1. Hiding Booot Camtgfdp Length
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Deteriorate
Sacrifice the Weak
Graveyard
Thieving Imp
Dark Pact
Summon Skeletons + Skeletal Archery
Gunpoint Taxman, Disguised Monkey
Dark Pact, Bone Collector
Poisonblade Rogue, Jandra, the Negator
Bone Collector
Deteriorate
Disguised Monkey
Sacrifice the Weak
Okay, plan here is to DP and drop Imp + BC, stay safe and pick away at him while trying to threaten Meta. If I whiff though, I probably drop Graveyard and trade Vandy off, as there’s no way I can protect her without the BC; Fencer or Nullcraft or Two-Step are all high possibilities, might as well play to bleed off cards. He can’t set up anything too dangerous without a tech lab and Garrisons protected, so I think Anarchy T2 is the best way to lean (stealthy Chameleons or Monkey + Haunt helps lock out the key pieces). I have Detonate as well. I suppose it’s possible he tries for Truth t3 rush… I don’t think that’s wise though. Deteriorate makes pretty quick work of illusions, and bleeding him on cards with Imp + Graveyard should combat anything reasonably. We’ll grab a GPT to help on the gold + nullcraft angle, and a Monkey.
…
Ugh dat whiff though…
Neo Plexus — Tech 0 (Discarded)
Forgotten Fighter — Magic //hey, I could pay 3 gold to bounce the Imp, which comes with a dead Skeleton as a bonus? – or I could just draw into Nullcraft and finish it off that way: seems better
Plasmodium — Tech 0 -> Worker
Tinkerer — Tech 0
+Boot Camp
So, no tech II, but a clean reshuffle (and probably no reshuffle next turn, unless Oni survives somehow?)
So, maybe run directly to Gryphons, rather than Garrisons? - no, I’ll need the card recovery after all this Imping
Tech Brave Knight + Garrison (and hope to not draw it immediately)
7 gold (8)
Worker (7)
Mox hits Thieving Imp for 2
Onimaru (5)
Boot Camp Mox (4)
Boot Camp Mox again (3)
Nullcraft, kills Imp (1)
Discard 2, rs, Draw 4. Float 1 gold, still.
SQL - L1 Onimaru (2/3 +1)
Hardened Mox ++ (4/3)
Nullcraft (1/1)
Battle Suits
Base - 19
Tech I - 4
8 workers, 1 gold
Hand: 4
Deck: 4
Discard: 0
Oh right, boot camp… I don’t have a great answer for Juggermox…
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Bone Collector
Deteriorate
Disguised Monkey
Sacrifice the Weak
Steam Tank, Marauder
Gunpoint Taxman, Disguised Monkey
Dark Pact, Bone Collector
Bone Collector, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
Dark Pact
Summon Skeletons
Gunpoint Taxman
Marauder
Disguised Monkey
Juggermox makes things complicated… fuck. Steam Tank + Marauder, kill Oni to stop the bleeding, hope I get to tech up next turn…
Tech in Overeager Cadet + Garrison #2
8 gold (9)
Quince (7)
Forgotten Fighter (4), bounce Javelineer
Nullcrafts kill Haunt
Mox kills Zane, Quince to L3
Fading Argo (2)
Discard 2, Draw 4. Float 2 gold this time
Technician - Mirror (0/1) Illusion
Fading Argo (3/3) [3]
L3 Quince (1/4)
Hardened Mox ++ (4/3)
Nullcraft (1/1)
Battle Suits
Base - 19
Tech I - 4
8 workers, 2 gold
Hand: 4
Deck: 0
Discard: 5
Neo Plexus — Tech 0
Boot Camp
Tinkerer — Tech 0
Brave Knight
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Dark Pact
Summon Skeletons
Gunpoint Taxman
Marauder
Disguised Monkey
Nether Drain, Hooded Executioner
Steam Tank, Marauder
Gunpoint Taxman, Disguised Monkey
Dark Pact, Bone Collector
Summon Skeletons, Bone Collector, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
Steam Tank
Deteriorate
Sacrifice the Weak
Nether Drain
Disguised Monkey
I think I want tech 2 now b/c it’ll force him to come after it. I can’t mount a great defense either way, a Fencer makes for a nasty attack potential. So I’ll block up with GPT and Skeleton, try to make him trade in my favor, hope he doesn’t have Fencer.
Neo Plexus — Tech 0
Boot Camp
Tinkerer — Tech 0 -> Worker
Brave Knight
Tech 2nd Cadet and Free Speech
8 gold (10)
Worker (9)
Tech II Peace (5)
Max Quince (3)
Brave Knight (0), Mirror becomes a semi-permanent copy of it
Fading Argo kills Javelineer
Mox kills Taxman, you draw
Nullcraft kills Haunt, Graveyard overflows
Mirror Knight and Quince break Tech II
Discard 2, rs, Draw 4. Finally spent that floating gold.
SQL - Mirror Knight (4/3 +1) Illusion
Technician - Brave Knight (4/3)
Fading Argo (3/2) [2]
L5 Quince (1/5)
Hardened Mox ++ (4/3)
Nullcraft (1/1)
Battle Suits
Base - 19
Tech I - 4
Tech II - 5 (Peace)
9 workers, 0 gold
Hand: 4
Deck: 5
Discard: 0
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Steam Tank
Deteriorate
Sacrifice the Weak
Nether Drain
Disguised Monkey
Marauder
Hooded Executioner
Detonate x2
Nether Drain, Hooded Executioner
Steam Tank, Marauder
Gunpoint Taxman, Disguised Monkey
Dark Pact, Bone Collector
Marauder, Summon Skeletons, Bone Collector, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
Gunpoint Taxman
Detonate
Skeleton Javelineer
Detonate
Thieving Imp
Here comes Garrison, I’ll grab both Detonates. Nether Drain can help grab a Chameleon too. I should probably be able to keep my tech 2 with what I’m able to erase from the board. Hopefully v.v
Alright, so, going off…
Tech in “Stuff for next turn” -> Nimble Fencer and Spectral Flagbearer
Draws:
Garrison
Neo Plexus
Free Speech
9 gold (9)
Onimaru (7)
Mox kills off Executioner
Boot Camp the Mox (6)
Garrison (3)
Overeager Cadet (3), draw
Boot Camp Vandy out of the way, she gets a +1/+1 rune (2)
Free Speech (0)
Brave Knight & Quince break Tech II again
Discard 2, Draw 2, rs, Draw 2
Free Speech in effect
Scavenger - Overeager Cadet (3/2)
Technician - Brave Knight (4/3)
L5 Quince (1/5)
L1 Onimaru (2/3)
Hardened Mox +++ (5/4)
Battle Suits
Base - 19
Tech I - 4
Tech II - 5 (Peace)
Garrison - 4
9 workers, 0 gold
Hand: 4
Deck: 7
Discard: 0
Garrison
Overeager Cadet
Nullcraft — Tech 0
Nimble Fencer
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Gunpoint Taxman
Detonate
Skeleton Javelineer
Detonate
Thieving Imp
Detonate x2
Nether Drain, Hooded Executioner
Steam Tank, Marauder
Gunpoint Taxman, Disguised Monkey
Dark Pact, Bone Collector
Marauder, Summon Skeletons, Bone Collector, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
Steam Tank
Nether Drain
Dark Pact
Deteriorate
Free Speech as well? Bummerino… Going to be tough if he can chain that down. Max protect and hope it’s enough…
Garrison
Overeager Cadet
Nullcraft — Tech 0
Nimble Fencer -> Discarded
Tech in Nimble Fencer + Starlet
Draw Order:
9 gold (10)
Mox eats the Taxman
Onimaru kills Garth, goes to L3
Garrison (7)
Overeager Cadet (7), Draw 2
Nullcraft (5), Draw 2
Flagbearer (4), Draw 2
Fading Argo (2), Draw 1, rs, Draw 1
Nimble Fencer (0), Draw 2
Overeager Cadet, Draw last card
Nimble Fencer kills Imp
Nullcraft kills Javelineer
Brave Knight and Quince break Tech II, again.
Discard 7, rs, Draw 5
SQL - Overeager Cadet (3/2 +1)
Elite - Overeager Cadet (4/2)
Scavenger - Fading Argonaut (3/3) [3]
Technician - Brave Knight (4/3)
Lookout - Spectral Flagbearer (2/2)
L5 Quince (1/5)
L3 Onimaru (2/2)
Hardened Mox +++ (5/4)
Nullcraft (1/1)
Nimble Fencer (2/1)
Battle Suits
Base - 19
Tech I - 4
Tech II - 5 (Peace)
Garrison - 4
Garrison - 4
9 workers, 0 gold
Hand: 5
Deck: 2
Discard: 0
Deck:
Forgotten Fighter — Magic
Nimble Fencer
P1 [Necro/Demon]/Anarchy vs P2 [Purple+Peace]/Truth/Finesse
Fold
GG WP @EricF! Perhaps my fail was on Turn 2, not gambling on PBR and no Nullcraft, or perhaps it was just bad luck bottom-decking my Bone Collector T3… Or perhaps it was in draft, not getting Orpal and just going Mono-Black (or letting you have Finesse…) I’ll have to ponder on it, but nevertheless you played a very tight game as always