@EricF have fun !
Picking Green start with Finesse
White starter, Discipline, and Strength.
Growth and Feral. GL & HF !
I’ll take Blood for my third, making this:
[Discipline]/Strength/Blood vs [Feral]/Growth/Finesse
P1, Turn 1
- Smoker — Tech 0
- Fox Primus — Tech 0 -> Worker
- Aged Sensei — Tech 0
- Sensei’s Advice — Magic
- Morningstar Flagbearer — Tech 0
//after that horrible set of draws in round 4, it’s nice to have a clean Sensei / Hook split here
4 gold (4)
Worker (3)
Aged Sensei (2)
Grave (0)
Discard 3, Draw 5
No patrol needed
L1 Grave (2/3)
Aged Sensei (1/1)
Base - 20
5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
"P2T1
StartingHand Workers
STARTING HAND
Playful Panda
Merfolk Prospector
Ironbark Treant
Spore Shambler
Rampant Growth
WORKERS
Ironbark Treant
NextHand
Rich Earth
Tiger Cub
Verdant Tree
Young Treant
Forest’s Favor
Discard
Spore Shambler
Merfolk Prospector
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Summon Arg - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Wisp 0/1+A
- Elite:
- Scavenger: Wisp 0/1
- Technician:
-
Lookout:
In Play: - Playful Panda
- lvl 1 Arg 1/3
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Gold: 0
- Workers: 6
"
P1, Turn 2
- Grappling Hook — Magic
- Fox Viper — Tech 0 -> Worker
- Snapback — Magic
- Safe Attacking — Tech 0
- Savior Monk — Tech 0
Tech Sparring Partner & Bird’s Nest - I’m going to bait a Grave kill, and be happy with either that happening & getting birds, or it not happening, and Grave beating stuff up.
5 gold (5)
Worker (4)
Tech I (2)
Savior Monk (0)
Grave kills SQL Wisp
Sensei kills Scavenger Wisp
Discard 3, rs, Draw 5
Elite - Savior Monk (3/2)
L1 Grave (2/3)
Aged Sensei (1/1)
Base - 20
Tech I - 5
6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0
Next Hand
- Sparring Partner
- Safe Attacking — Tech 0
- Snapback — Magic
- Bird’s Nest
- Smoker — Tech 0
P2T2
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Tiger Cub
Rich Earth
Verdant Tree
Forest's Favor
Young Treant
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
NextHand
Spore Shambler
Leaping Lizard
Leaping Lizard
Merfolk Prospector
Forest's Favor
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Tech I - ($5)
Young Treant, rs, draw 1 - ($3)
Verdant Tree - ($1)
Panda trades with Monk
Arg kills Aged Sensei
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Young Treant 0/2+A
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - lvl 1 Arg 1/2
- Verdant Tree 3hp
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold: - Gold: 1
- Workers: 7
Thoughts
As it seems I can kill both units and don't have to fear any hasty stuff (drakk being unavailable for now), I can go for a tech II rush. afaik cheap strong blockers are a pain for white agression, so let's fry finesse. I will see later if I go for a virtuoso strategy or build a tech lab for growth token/rune spam, both being very effective with Fencers.
P1, Turn 3
Safe Attacking — Tech 0
Smoker — Tech 0
Snapback — Magic -> Worker
Sparring Partner
Bird’s Nest
Tech in Vigor Adept and Training Grounds
6 gold (6)
Worker (5)
Level Grave to 3 (3)
Grave kills Treant
Sparring Partner (2)
Discard 3, draw 3, rs, draw 2. Float 2 gold.
SQL - L3 Grave (3/4 +1)
Sparring Partner (2/2)
Base - 20
Tech I - 5
7 workers, 2 gold
Hand: 5
Deck: 5
Discard: 0
Next Hand
Smoker — Tech 0
Bird’s Nest
Grappling Hook — Magic
Morningstar Flagbearer — Tech 0
Sensei’s Advice — Magic
P2T3
Tech StartingHand Workers
TECH
Maestro
Maestro
STARTING HAND
Leaping Lizard
Spore Shambler
Merfolk Prospector
Leaping Lizard
Forest's Favor
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
NextHand
Rampant Growth
Playful Panda
Tiger Cub
Discard
Young Treant
Forest's Favor
Maestro
Maestro
Tech 2 card(s)
Get Paid + float - ($8)
Arg heals
Worker - ($7)
Verdant tree taps, tech building build instantly
Tech II - Finesse - ($3)
Leaping Lizard - ($2)
Leaping Lizard - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Leaping Lizard 3/5+A
- Elite:
- Scavenger:
- Technician: Leaping Lizard 3/5
-
Lookout:
In Play: - lvl 1 Arg 1/3
- Verdant Tree 3hp
- Merfolk Prospector
Buildings: - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold: - Gold: 0
- Workers: 8
Thoughts
Opting for Virtuosi and a possible insta tech III into free Blademaster daydreaming
P1, Turn 4
Smoker — Tech 0
Bird’s Nest -> Worker
Grappling Hook — Magic
Morningstar Flagbearer — Tech 0
Sensei’s Advice — Magic
Tech Young Lightning Dragon + Blood Lust
7 gold (9)
Worker (8)
Tech II Discipline (4)
Spar with Grave
Flagbearer (1)
Discard 3, Draw 5. Float 1 gold.
Elite - L3 Grave + (5/5)
Sparring Partner (2/2)
Morningstar Flagbearer (2/2)
Base - 20
Tech I - 5
Tech II - 5 (Discipline)
8 workers, 1 gold
Hand: 5
Deck: 0
Discard: 5
Next Hand
Aged Sensei — Tech 0
Savior Monk — Tech 0
Safe Attacking — Tech 0
Training Grounds
Vigor Adept
"P2T4
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Rampant Growth
Tiger Cub
Playful Panda
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
NextHand
Blademaster
Maestro
Blademaster
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mid Arg - ($5)
Prospector suicides on Grave
Arg buffs a Lizard
4/5+A Lizard kills grave, surviving with 1 hp. Arg maxes
Lizard #2 kills Partner
Playful Panda - ($3)
Summon Calamandra - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Water Elemental 3/3+A
- Elite:
- Scavenger: Wisp 0/1
- Technician: lvl 1 Calamandra 2/3
-
Lookout:
In Play: - lvl 1 Arg 1/5
- Verdant Tree 3hp
- Playful Panda 2/2
- Leaping Lizard 3/1
- Leaping Lizard 3/3
Buildings: - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold: - Gold: 1
- Workers: 9
Thoughts
Looks good. Discipline II is strong but lacks hasty stuff. Of course there is still Drakk + bloodlust, but it requires much more investment than a Crashbarrow for similar damage. On next turn if lucky, or T6 at most, I can burst out Blademaster(s).
"
Arg ability is targeted, which means it would have to target my Flagbearer.