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[XCAPS19] Dreamfire vs bansa

Hi @Dreamfire , GL and HF!

Purple starter and Demonology to start

GL HF to you as well!
I’ll take white starter, Discipline and Finesse.

I will go with [Purple]/Demonology/Strength/Blood… this looks like way too many colors and I have no idea how this will turn out, but oh well, I’m just going to enjoy the illegal smash up while the opportunity lasts. Wait how do I plug them in to the spreadsheet though?

1 Like

I started a game with a purple starter, copied the Hand and Deck columns, started another game with my specs and just pasted over the starter cards. Let me know if this would work.

1 Like

That sounds like it should work. I’ll settle on [Discipline/Ninjutsu]/Finesse.

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Grappling Hook
Sensei’s Advice
Fox Viper
Snapback


WORKERS
Fox Viper


NextHand

Aged Sensei
Safe Attacking
Smoker
Fox Primus
Morningstar Flagbearer


Discard

Snapback
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Didn’t get any of my 1-drops in my opening hand, which is a bummer. If bansa has Fargo or Plexus, I’ll be in trouble early.

2 Likes

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Temporal Research
Fading Argonaut
Nullcraft
Battle Suits


WORKERS
Temporal Research


NextHand

Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Neo Plexus


Discard

Nullcraft
Hardened Mox
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmm not a good split, but looks like Dreamfire didn’t draw Sensei either. Maybe I can put some pressure with Vandy

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Smoker
Aged Sensei
Fox Primus
Morningstar Flagbearer
Safe Attacking


WORKERS
Fox Viper
Smoker


NextHand

Sensei’s Advice
Nimble Fencer
Morningstar Flagbearer
Fox Primus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Aged Sensei - ($3)
Safe Attacking - ($2)
Setsuki - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Setsuki lvl 1 (1/3)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Yup, that sure looks like trouble. Keeping Primus in the deck in case Gargoyles come in.

P2T2


Tech StartingHand Workers

TECH
Soul Stone
Shadow Blade


STARTING HAND
Plasmodium
Forgotten Fighter
Time Spiral
Tinkerer
Neo Plexus


WORKERS
Temporal Research
Time Spiral


NextHand

Battle Suits
Nullcraft
Tinkerer
Shadow Blade
Soul Stone


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Neo Plexus - ($3)
Fading Argonaut trades with Monk
Vandy kills Sensei
Midband Vandy - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy (3/4), resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

ok, maybe Vandy wasn’t a good idea. want to keep fargo but im scared of fencers

P1T3


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Morningstar Flagbearer
Fox Primus
Nimble Fencer
Sensei’s Advice
Nimble Fencer


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


NextHand

Grappling Hook
Training Grounds
Snapback


Tech 2 card(s)
Get Paid - ($6)
Technician draw.
Worker - ($5)
Nimble Fencer X2 - ($1)
Sensei’s Advice on both Fencers - ($0)
Fencer #1 kills Neo Plexus, takes no damage.
Fencer #2 hits Vandy, takes 1 damage.
Setsuki trades with Vandy, levels fizzle.

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)
  • Nimble Fencer (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No tech 1 means likely Vandy spells. Instead of worrying about them, I’ll just trade Sets to take her out.
I’m going down on cards early, so the traditional tech 1 zerg rush looks a little less appealing. But fast tech 2 sounds good against bansa’s delayed tech 1.

P2T3


Tech StartingHand Workers

TECH
Kidnapping
Bloodlust


STARTING HAND
Nullcraft
Soul Stone
Tinkerer
Shadow Blade
Battle Suits


WORKERS
Temporal Research
Time Spiral
Tinkerer


NextHand

Fading Argonaut
Neo Plexus
Forgotten Fighter
Plasmodium
Hardened Mox


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Drakk - ($2)
Nullcraft arrives and kills damaged Fencer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1), frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Worst case scenario… I was too greedy again… Greed is always the biggest enemy. Well, I guess it’s time to pay the price. Not much stack left for me, so I’m going all in… 50 to 67% is not too bad but also not enough, plus, there is no guaruntee I can survive even if this gambling works in my favor. What a way to start the tourney. Can’t even get passed T3 and already packing up.

P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Discord


STARTING HAND
Grappling Hook
Snapback
Training Grounds


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook


NextHand

Sensei’s Advice
Savior Monk
Fox Primus
Mind-Parry Monk


Discard

Nimble Fencer
Snapback
Training Grounds
Young Lightning Dragon
Discord


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave - ($4)
Tech 2 (Discipline) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bold choice by bansa, delaying tech 1 further and relying on heroes when I have Snapback. I think tech 2 would let me beat even a barrage of frenzied units, but a Discord could help too.
A Kidnapping would kick my ass right now, but other than that I’m on track for a MPM next turn.

P2T4


Tech StartingHand Workers

TECH
Gargoyle
Twilight Baron


STARTING HAND
Forgotten Fighter
Plasmodium
Hardened Mox
Fading Argonaut
Neo Plexus


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium


NextHand

Bloodlust
Soul Stone
Shadow Blade
Kidnapping
Battle Suits


Discard

Hardened Mox
Forgotten Fighter
Neo Plexus
Gargoyle
Twilight Baron


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk and Nullcraft kill Fencer
Max Drakk - ($5)
Fading Argonaut arrives as first unit and kills Grave - ($3)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1), frenzy 1
  • L6 Drakk (3/4)
  • Fading Argonaut (2/1), fading 3, frenzy 1, 2 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

TG or MP Monk… could be Dragon as well, but he can’t have Tech II cards in hand unless he teched them previous turn and no Fencers either. Maybe it’s time for Heroes’ Hall. Am I being greedy again? Maybe but I feel like this one is necessary.

P1T5


Tech StartingHand Workers

TECH
Rambasa Twin
Young Lightning Dragon


STARTING HAND
Fox Primus
Sensei’s Advice
Mind-Parry Monk
Savior Monk
Aged Sensei


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Fox Primus


NextHand

Sensei’s Advice
Aged Sensei
Nimble Fencer
Discord


Tech 2 card(s)
Get Paid - ($8)
Technician draw.
Worker - ($7)
Savior Monk - ($5)
Mind-Parry Monk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mind-Parry Monk (5/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

MPM feels pretty expensive at the moment, but I think (hope) I just need to tough it out for a bit until I can start accruing value. I almost played Sensei+Tower instead of MPM, but I’m worried my tech 2 won’t survive without him. I’m drawing into 3 different cards that could stop Nullcraft (~83% to draw at least one of them, before the technician draw), so I’m willing to let it take another potshot.

P2T5


Tech StartingHand Workers

TECH
War Drums
Twilight Baron


STARTING HAND
Shadow Blade
Kidnapping
Battle Suits
Soul Stone
Bloodlust


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Shadow Blade


NextHand

Forgotten Fighter
Kidnapping
Twilight Baron
War Drums


Tech 2 card(s)
Get Paid + fading - ($9)
Worker - ($8)
Tech I - ($7)
Vandy - ($5)
Soul Stone on Fargo - ($3)
Battle Suits - ($1)
Fargo (frenzy, SS, BS) kills MP Monk, Soul Stone is sacrificed
Nullcraft kills S Monk
Drakk deals 3 to Tech II on HP 2

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy (2/3A), sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1), frenzy 1
  • L6 Drakk (3/4)
  • Fading Argonaut (3/3), fading 2, frenzy 1, +1/0
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Teched too many spells and ended up with a hand of 5 with no units… Lacking a body, this might put me into some serious trouble next turn, but I came too far and really nothing that can be done differently at this point

P1T6


Tech StartingHand Workers

TECH
Speed of the Fox
Sparring partner


STARTING HAND
Sensei’s Advice
Aged Sensei
Nimble Fencer
Discord
Rambasa Twin


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Grappling Hook
Fox Primus


NextHand

Young Lightning Dragon
Nimble Fencer
Young Lightning Dragon
Snapback
Training Grounds


Discard

Mind-Parry Monk
Savior Monk
Discord
Sensei’s Advice
Aged Sensei
Speed of the Fox
Sparring partner


Tech 2 card(s)
Get Paid - ($9)
Technician draw.
Nimble Fencer - ($7)
Rambasa Twin, Twin arrives - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nimble Fencer (3/3)
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Crap, I should’ve built the tower last turn. Well, let’s see if my tech 2 stays up. Not very optimistic here.

P2T6


StartingHand Workers

STARTING HAND
Forgotten Fighter
War Drums
Twilight Baron
Kidnapping


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Shadow Blade
Forgotten Fighter


NextHand

Neo Plexus
Hardened Mox


Discard

Kidnapping
Twilight Baron
Nullcraft


Tech 0 card(s)
Get Paid + float + fading - ($11)
Worker - ($10)
War Drums - ($8)
Twilight Baron arrives as first unit - ($4)
Kidnapping scav Twin to trade with Fencer - ($0)
Baron (4+FZ 1+WD 3) trades with tech Twin and deals 6 OP to Base on 14
Fargo (2+FZ 1+WD 2+BS 1) deals 6 to Base on 8
Nullcraft (1+FZ 1+WD 2) deals 4 to Base on 4
Vandy and Drakk destroy Base, GG!

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3), sparkshot
  • L6 Drakk (3/4)
  • Fading Argonaut (4/2), fading 1, frenzy 1, WD +1/0, BS +1/0, 1 dmg
  • Battle Suits
  • War Drums, channeling

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Hopefully, I did this right

GG! Phew, hopefully I did this right. @FrozenStorm

3 Likes

GG WP! I didn’t respect Drakk enough, and you punished that.

2 Likes

The mad lad

We war drum brothers now!

1 Like