I pick Peace + purple starter. @codexnewb
Black Starter, Demon/Finesse
Anarchy/Past
Disease as my last one.
GLHF!
"P1T1
StartingHand Workers
STARTING HAND
Graveyard
Pestering Haunt
Summon Skeletons
Thieving Imp
Sacrifice the Weak
WORKERS
Summon Skeletons
NextHand
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Jandra, the Negator
Discard
Thieving Imp
Graveyard
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
pestering haunt
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Vandy, lvl 1, (2/3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
fingers crossed no fargo. game plan is fencers early, plague lab mid. disease for the control game win.
"
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Time Spiral
Hardened Mox
Battle Suits
Plasmodium
Neo Plexus
WORKERS
Plasmodium
NextHand
Forgotten Fighter
Nullcraft
Fading Argonaut
Tinkerer
Temporal Research
Discard
Time Spiral
Battle Suits
Hardened Mox
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Neo Plexus - ($0)
Float ($0)
Discard 5, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Neo Plexus (2/2)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Skeleton Javelineer
Deteriorate
Skeletal Archery
Nimble Fencer
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
vanyd kills neo
mid vandy, heals - ($2)
haunt pings your tech 1
Poisonblade Rogue - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Poisonblade Rogue (2/1+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
- Vandy, lvl 3, (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
hmmm, bringing out PBR since she should survive next turn. FF means no NC, so I doubt that would happen
teching double fencers since PBR can help me weaken tany wall put up so they survive
"
P2T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Fading Argonaut
Tinkerer
Forgotten Fighter
Nullcraft
Temporal Research
Time Spiral
Neo Plexus
WORKERS
Plasmodium
Tinkerer
NextHand
Time Spiral
Neo Plexus
Battle Suits
Hardened Mox
Discard
Temporal Research
Nullcraft
Forgotten Fighter
Tech 2 card(s)
Get Paid+Scav - ($7)
Worker - ($6)
Prynn - ($4)
Temporal Research - ($2)
Cadet Vik
Cadet Nik
Fargo - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut 2/3 (3 runes)
- Elite:
- Scavenger: Cadet Vik 2/2
- Technician:
- Lookout: Cadet Nik 2/2
In Play:
- Prynn 1/3 (4 runes)
Buildings:
- Base HP: 20
- Tech I HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 7
Thoughts
Hmm, he pressure me, need to get back to the board. Let’s try to get at least 1 cadet… Lucky! So, let’s build the wall!
dang, nice draw.
"P1T3
Tech StartingHand Workers
TECH
Maestro
Dark Pact
STARTING HAND
Skeleton Javelineer
Deteriorate
Nimble Fencer
Nimble Fencer
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery
NextHand
Thieving Imp
Graveyard
Discard
Poisonblade Rogue (2/1+A)
Deteriorate
Maestro
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimbe Fencer #1 - ($3)
Nimble Fencer #2 - ($1)
Skeleton Javlineer - ($0)
deteriorate fargo
poisonblade rogue armor pierce trades with fargo
Fencer #1 kills scav
Fencer #2 kills lookout
Vandy and Haunt break your tech 1, your base to 18
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
- Vandy, lvl 3, (3/4)
- Pestering Haunt (1/1)
- Nimble Fencer #1 (2/1)
- Nimble Fencer #2 (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
Thoughts
not sure if there is a point in breaking his tech 1 since he 100% won’t have tech 1 units next turn. then again, he doesnt have many options outside of teching up next turn. i think a tech 1 break is best.
fingers crossed no nullcraft next turn.
jav to tech.
"
P2T3
Tech StartingHand Workers
TECH
Brave Knight
Surprise Attack
STARTING HAND
Time Spiral
Neo Plexus
Battle Suits
Hardened Mox
WORKERS
Plasmodium
Tinkerer
Time Spiral
NextHand
Nullcraft
Fading Argo
Brave Knight
Surprise Attack
Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
T1
tower - ($4)
mox - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: mox (1/1, indestractible)
- Elite:
- Scavenger:
- Technician: Prynn 1lvl, 1/3 (3 runes)
- Lookout:
In Play:
*
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
missing sceleton in patrol was weird mistake from my side.
woops, look like you skipped over skeleton javlineer in patrol.
u’re right. I will edit post*
"P1T4
Tech StartingHand Workers
TECH
Maestro
Star-Crossed Starlet
STARTING HAND
Thieving Imp
Graveyard
WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery
Thieving Imp
NextHand
Sacrifice the Weak
Maestro
Tech 2 card(s)
Get Paid - ($7)
worker - ($6)
haunt pings your base to 17, goes to discard
graveyard - ($4)
tech 2 finesse - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Skeleton Javelineer (1/1+A)
- Elite:
- Scavenger:
- Technician: Vandy, lvl 3, (3/4)
- Lookout:
In Play:
- Graveyard 3HP ()
- NF #1 (2/1)
- NF #2 (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 2
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
thought about this one a lot. id rather not give him fodder with zane next turn. just leave prynn out there. tech up, see what he does next. hopefully he doesnt have both cadets and seers.
nex turn, vandy to replenish hand, hopefully maestro and fencer sinanigans.
"
b]P2T4[/b]
Tech StartingHand Workers
TECH
Flagstone Garrison
Elite Training
STARTING HAND
Nullcraft
Fading Argo
Brave Knight
Surprise Attack
WORKERS
Plasmodium
Tinkerer
Time Spiral
NextHand
Temporal Research
Neo Plexus
Cadet Vik
Battle Suits
Discard
Flagstone Garrison
Elite Training
Fading Argo
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($9)
Prynn loses rune
Knight - ($6)
T2(Peace) - ($2)
Nullcraft kills Fencer#1 - ($0)
Skip Worker
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3)
- Elite: Prynn 1lvl, 1/3 (2 runes)
- Scavenger:
- Technician:
- Lookout: mox (1/1, indestractible)
In Play:
- Nullcraft(1/1)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
Thoughts
"P1T5
Tech StartingHand Workers
TECH
Grounded Guide
Grounded Guide
STARTING HAND
Sacrifice the Weak
Maestro
WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery
Thieving Imp
Sacrifice the Weak
NextHand
Maestro
Deteriorate
Star-Crossed Starlet
Discard
Maestro
Grounded Guide
Grounded Guide
Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
max orpal - ($0)
orpal sacrifice sk jav, add -1 rune to brave knight
vandy kills brave knight, sparkshot prynn
…orpal maxband triggers, spread -1 rune to nullcraft (dies) and mox (sidelined permanently
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Orpal, lvl 6, (2/5+A)
- Elite:
- Scavenger:
- Technician: NF #2 (2/1)
- Lookout:
In Play:
- Graveyard 3HP (NF, Sk Jav)
- Vandy, lvl 3, (3/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
Thoughts
thought about this turn a lot. i think ill need orpal more right now. i have a second maestro i can bring out later. nullcraft being gone should help me preserve vandy a turn. i suppose he can peace engine to draw NC again, but orpal is well suited to help me defend against that.
teching two grounded guides. ideal is a swing turn later when i can play both at once and snie his base.
"
what about the resist 1 for mox cuz lookout?
great point. looks like mox doesnt have a -1 rune!
P2T5
Tech StartingHand Workers
TECH
Undo
Flagstone Garrison
STARTING HAND
Temporal Research
Battle Suits
Neo Plexus
Cadet Vik
WORKERS
Plasmodium
Tinkerer
Time Spiral
Neo Plexus
NextHand
Cadet Nik
Flagstone Garrison
Elite Training
Forgotten Fighter
Battle Suits
Tech 2 card(s)
Get Paid - ($8)
Max level Zane - ($1)
Orpal Moves to Scavenger slot and gets -1
Zane Kills Orpal, gets 2 runes -1/-1, we both get money - ($2)
lvls to Prynn, 3 lvl, (1/2) with 1 rune now
MIdBand Prynn - ($1)
Prynn kills techik, you draw card
Cadet Vik
mox kills vandy, lvls to prynn
Worker - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Cadet Vik(2/2)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Prynn 6lvl, 2/2 (2 runes, 2 damage)
- mox (1/1, indestractible)
- Zane 6lvl, 2/2( 2 -1/-1 runes)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
it hurts, but still ok, need garrison next hand… Caught it!
"P1T6
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Deteriorate
Star-Crossed Starlet
Maestro
Pestering Haunt
WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery
Thieving Imp
Sacrifice the Weak
Pestering Haunt
NextHand
Dark Pact
Poisonblade Rogue
Discard
Maestro
Grounded Guide
Grounded Guide
Deteriorate
Blademaster
Blademaster
Tech 2 card(s)
Get Paid - ($9)
tech draw, scav gold - ($10)
worker - ($9)
tech 3 - ($4)
maestro - ($1)
tap graveyard, fencer for free
Star-Crossed Starlet from hand for free
deteriorate cadet
fencer kills cadet
Starlet trades with Zane
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Maestro (3/5+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard 3HP (NF, Sk Jav, SCS)
- NImble Fencer (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 10
Thoughts
i guess tech three is the only option. he’ll just have to load out with peace engine, but swift strike should help me to counter. he wont be able to load up on runes for units for a turn or two.
i thought about plague lab, but drill sergeants are too good a counter for it.
"
P2T6
Tech StartingHand Workers
TECH
Boot Camp
Chaos Mirror
STARTING HAND
Forgotten Fighter
Cadet Nik
Elite Training
Battle Suits
Flagstone Garrison
Nullcraft(garrison)
Undo(garrison)
WORKERS
Plasmodium
Tinkerer
Time Spiral
Neo Plexus
NextHand
Flagstone Garrison
Brave Knight
Fading Argo
Temporal Research
Surprise Attack
Discard
Cadet Vik(2/2)
Boot Camp
Chaos Mirror
Battle Suits
Forgotten Fighter
Elite Training
Tech 2 card(s)
Get Paid - ($9)
Garrison - ($6)
Cadet Nik, draw
Nullcraft, draw - ($4)
Undo Maestro - ($1)
mox kill Fencer, Graveyard explose)
max level Prynn - ($0)
Prynn plus nullcraft leave your T3 with 1 hp
skip worker
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Cadet Nik(2/2)
- Technician:
- Lookout:
In Play:
- Prynn 7lvl, 3/5 (2 runes)
- mox (1/1, indestractible)
- Flagstone Garrison(4hp)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
if he teched T3 so much turns before it will kill me, i guess. At other side, killing T2 or T3 leaves me with graveyard at his side.