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[XCAPS19] codexnewb vs bolyarich

I pick Peace + purple starter. @codexnewb

Black Starter, Demon/Finesse

Anarchy/Past

Disease as my last one.

GLHF!

"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Summon Skeletons
Thieving Imp
Sacrifice the Weak


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Jandra, the Negator


Discard

Thieving Imp
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
pestering haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 1, (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

fingers crossed no fargo. game plan is fencers early, plague lab mid. disease for the control game win.

"

GLHF!
P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Hardened Mox
Battle Suits
Plasmodium
Neo Plexus


WORKERS
Plasmodium


NextHand

Forgotten Fighter
Nullcraft
Fading Argonaut
Tinkerer
Temporal Research


Discard

Time Spiral
Battle Suits
Hardened Mox


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Skeleton Javelineer
Deteriorate
Skeletal Archery
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
vanyd kills neo
mid vandy, heals - ($2)
haunt pings your tech 1
Poisonblade Rogue - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy, lvl 3, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, bringing out PBR since she should survive next turn. FF means no NC, so I doubt that would happen

teching double fencers since PBR can help me weaken tany wall put up so they survive

"

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Fading Argonaut
Tinkerer
Forgotten Fighter
Nullcraft
Temporal Research
Time Spiral
Neo Plexus


WORKERS
Plasmodium
Tinkerer


NextHand

Time Spiral
Neo Plexus
Battle Suits
Hardened Mox


Discard

Temporal Research
Nullcraft
Forgotten Fighter


Tech 2 card(s)
Get Paid+Scav - ($7)
Worker - ($6)
Prynn - ($4)
Temporal Research - ($2)
Cadet Vik
Cadet Nik
Fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3 (3 runes)
  • :psfist: Elite:
  • :ps_: Scavenger: Cadet Vik 2/2
  • :pschip: Technician:
  • :target: Lookout: Cadet Nik 2/2

In Play:

  • Prynn 1/3 (4 runes)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmm, he pressure me, need to get back to the board. Let’s try to get at least 1 cadet… Lucky! So, let’s build the wall!

dang, nice draw.

"P1T3


Tech StartingHand Workers

TECH
Maestro
Dark Pact


STARTING HAND
Skeleton Javelineer
Deteriorate
Nimble Fencer
Nimble Fencer
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery


NextHand

Thieving Imp
Graveyard


Discard

Poisonblade Rogue (2/1+A)
Deteriorate
Maestro
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimbe Fencer #1 - ($3)
Nimble Fencer #2 - ($1)
Skeleton Javlineer - ($0)
deteriorate fargo
poisonblade rogue armor pierce trades with fargo
Fencer #1 kills scav
Fencer #2 kills lookout
Vandy and Haunt break your tech 1, your base to 18

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)
  • Pestering Haunt (1/1)
  • Nimble Fencer #1 (2/1)
  • Nimble Fencer #2 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

not sure if there is a point in breaking his tech 1 since he 100% won’t have tech 1 units next turn. then again, he doesnt have many options outside of teching up next turn. i think a tech 1 break is best.

fingers crossed no nullcraft next turn.

jav to tech.

"

1 Like

P2T3


Tech StartingHand Workers

TECH
Brave Knight
Surprise Attack


STARTING HAND
Time Spiral
Neo Plexus
Battle Suits
Hardened Mox


WORKERS
Plasmodium
Tinkerer
Time Spiral


NextHand

Nullcraft
Fading Argo
Brave Knight
Surprise Attack


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
T1
tower - ($4)
mox - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: mox (1/1, indestractible)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn 1lvl, 1/3 (3 runes)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

missing sceleton in patrol was weird mistake from my side.

woops, look like you skipped over skeleton javlineer in patrol.

u’re right. I will edit post*

@codexnewb all ok now?

1 Like

"P1T4


Tech StartingHand Workers

TECH
Maestro
Star-Crossed Starlet


STARTING HAND
Thieving Imp
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery
Thieving Imp


NextHand

Sacrifice the Weak
Maestro


Tech 2 card(s)
Get Paid - ($7)
worker - ($6)
haunt pings your base to 17, goes to discard
graveyard - ($4)
tech 2 finesse - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 3, (3/4)
  • :target: Lookout:

In Play:

  • Graveyard 3HP ()
  • NF #1 (2/1)
  • NF #2 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

thought about this one a lot. id rather not give him fodder with zane next turn. just leave prynn out there. tech up, see what he does next. hopefully he doesnt have both cadets and seers.

nex turn, vandy to replenish hand, hopefully maestro and fencer sinanigans.

"

b]P2T4[/b]


Tech StartingHand Workers

TECH
Flagstone Garrison
Elite Training


STARTING HAND
Nullcraft
Fading Argo
Brave Knight
Surprise Attack


WORKERS
Plasmodium
Tinkerer
Time Spiral


NextHand

Temporal Research
Neo Plexus
Cadet Vik
Battle Suits


Discard

Flagstone Garrison
Elite Training
Fading Argo
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($9)
Prynn loses rune
Knight - ($6)
T2(Peace) - ($2)
Nullcraft kills Fencer#1 - ($0)
Skip Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3)
  • :psfist: Elite: Prynn 1lvl, 1/3 (2 runes)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: mox (1/1, indestractible)

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

"P1T5


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Sacrifice the Weak
Maestro


WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery
Thieving Imp
Sacrifice the Weak


NextHand

Maestro
Deteriorate
Star-Crossed Starlet


Discard

Maestro
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
max orpal - ($0)
orpal sacrifice sk jav, add -1 rune to brave knight
vandy kills brave knight, sparkshot prynn
…orpal maxband triggers, spread -1 rune to nullcraft (dies) and mox (sidelined permanently

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, lvl 6, (2/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: NF #2 (2/1)
  • :target: Lookout:

In Play:

  • Graveyard 3HP (NF, Sk Jav)
  • Vandy, lvl 3, (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

thought about this turn a lot. i think ill need orpal more right now. i have a second maestro i can bring out later. nullcraft being gone should help me preserve vandy a turn. i suppose he can peace engine to draw NC again, but orpal is well suited to help me defend against that.

teching two grounded guides. ideal is a swing turn later when i can play both at once and snie his base.

"

what about the resist 1 for mox cuz lookout? :thinking:

2 Likes

great point. looks like mox doesnt have a -1 rune!

2 Likes

P2T5


Tech StartingHand Workers

TECH
Undo
Flagstone Garrison


STARTING HAND
Temporal Research
Battle Suits
Neo Plexus
Cadet Vik


WORKERS
Plasmodium
Tinkerer
Time Spiral
Neo Plexus


NextHand

Cadet Nik
Flagstone Garrison
Elite Training
Forgotten Fighter
Battle Suits


Tech 2 card(s)
Get Paid - ($8)
Max level Zane - ($1)
Orpal Moves to Scavenger slot and gets -1
Zane Kills Orpal, gets 2 runes -1/-1, we both get money - ($2)
lvls to Prynn, 3 lvl, (1/2) with 1 rune now
MIdBand Prynn - ($1)
Prynn kills techik, you draw card
Cadet Vik
mox kills vandy, lvls to prynn
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cadet Vik(2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn 6lvl, 2/2 (2 runes, 2 damage)
  • mox (1/1, indestractible)
  • Zane 6lvl, 2/2( 2 -1/-1 runes)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

it hurts, but still ok, need garrison next hand… Caught it!

"P1T6


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Deteriorate
Star-Crossed Starlet
Maestro
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
W3 - Skeletal Archery
Thieving Imp
Sacrifice the Weak
Pestering Haunt


NextHand

Dark Pact
Poisonblade Rogue


Discard

Maestro
Grounded Guide
Grounded Guide
Deteriorate
Blademaster
Blademaster


Tech 2 card(s)
Get Paid - ($9)
tech draw, scav gold - ($10)
worker - ($9)
tech 3 - ($4)
maestro - ($1)
tap graveyard, fencer for free
Star-Crossed Starlet from hand for free
deteriorate cadet
fencer kills cadet
Starlet trades with Zane

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard 3HP (NF, Sk Jav, SCS)
  • NImble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

i guess tech three is the only option. he’ll just have to load out with peace engine, but swift strike should help me to counter. he wont be able to load up on runes for units for a turn or two.

i thought about plague lab, but drill sergeants are too good a counter for it.

"

P2T6


Tech StartingHand Workers

TECH
Boot Camp
Chaos Mirror


STARTING HAND
Forgotten Fighter
Cadet Nik
Elite Training
Battle Suits
Flagstone Garrison
Nullcraft(garrison)
Undo(garrison)

WORKERS
Plasmodium
Tinkerer
Time Spiral
Neo Plexus


NextHand

Flagstone Garrison
Brave Knight
Fading Argo
Temporal Research
Surprise Attack


Discard

Cadet Vik(2/2)
Boot Camp
Chaos Mirror
Battle Suits
Forgotten Fighter
Elite Training


Tech 2 card(s)
Get Paid - ($9)
Garrison - ($6)
Cadet Nik, draw
Nullcraft, draw - ($4)
Undo Maestro - ($1)
mox kill Fencer, Graveyard explose)
max level Prynn - ($0)
Prynn plus nullcraft leave your T3 with 1 hp
skip worker

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Cadet Nik(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn 7lvl, 3/5 (2 runes)
  • mox (1/1, indestractible)
  • Flagstone Garrison(4hp)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

if he teched T3 so much turns before it will kill me, i guess. At other side, killing T2 or T3 leaves me with graveyard at his side.