Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer - ($3)
Nimble Fencer kills Brick Thief, takes 2 damage
Makeshift Rambaster - ($1)
Mad Man and Rambaster hit your Tech I to 1
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Mad Man 1/1 (haste)
Nimble Fencer 2/1 (haste, 2 damage)
Makeshift Rambaster 1/2 (haste, +2 damage to buildings)
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 4
Gold:
Gold: 1
Workers: 7
Thoughts
Killing the Brick Thief with the Nimble Fencer seems like a no-brainer. I’m tempted to play the Rambaster too, since I can’t afford the Birds without skipping a Worker.
Kinda wishing I teched Fire now, Lobbers would have been great here.
Tech 2 card(s)
Get Paid + float - ($8)
Skip worker!
Captain Zane - ($6)
Scorch, SQL Overeager Cadet takes 1+1A damage - ($3)
Mad Man trades with SQL Overeager Cadet
Midband Zane - ($0)
Zane kills Quince, we both draw, hits level 6 (maxband), shoves scavenger Overeager Cadet to Lookout and hits it for 1 damage
Makeshift Rambaster trades with Overeager Cadet
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane L6 4/4 (haste, shares bonus when killing patrollers)
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
This may horribly backfire, but with Bomber drawing 2 cards from 5, I think it’s a safe bet that he has a Garrison in hand. So I’m going to skip a worker, kill Quince in technician instead of the Cadet in scavenger, assume he plays both Garrisons, and tech both Detonates. I can leave him with just the Mirror, and no Quince to use it or cast Free Speech, so I think Zane would be safe to cast Detonates next turn. Let’s see, at worst he could play a single Garrison (5), play two Hounds (3) and a Tenderfoot (2), to reshuffle and draw… a Timely Messenger? I don’t think he has any way to deal 3 damage this turn, so I’m safe. Problem will be if he blocks up with Onimaru, but I think I’ve got a decent chance to draw into something that can accompany Zane to trade with him if he does, or kill whatever’s behind him. Maybe not if it’s a Knight. I was thinking about teching a copy of Maximum Anarchy in case he does block up. I’m drawing 5 cards of 13, so chance of drawing Detonate is 25/39 with two copies, 15/39 with one copy in exchange for 15/39 chance of drawing MA. Not worth the risk. OK, let’s see what happens!
… Oof, drew a Detonate but no units. Looks like I’ll have to tech up. Or, if he only plays one Garrison, I can Detonate it and Scorch his Tech I down.
Wow, he drew none yet? This next turn might really suck. Going Anarchy, Strength leaves big stuff for Drakk to Kidnap. Workering Pillage, I don’t expect Bomber to be floating once his Garrisons are up. Leaving Zane on defence, if Bomber’s going to kill him I want it to leave him with little gold if he’s playing a Garrison too.
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garus Rook - ($7)
Thunderclap, your Mirrors pop - ($5)
Rebuild Tech I
River Montoya - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Rook L1 2/4+1A
Elite:
Scavenger:
Technician: River L1 2/3
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Hmm, the Tech I going down is a problem, I’ll have to block up again… in serious danger of a Garrison win now. Bringing in Two Step to try to keep my hasted units up to par.
Tech 2 card(s)
Get Paid - ($9)
Captain Zane - ($7)
Detonate, it gets trashed, one of your Garrisons is trashed - ($4)
Disguised Monkey - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Disguised Monkey 3/3+1A (haste)
Elite:
Scavenger: Zane L1 2/2 (haste)
Technician: River L1 2/3
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 3 (Anarchy)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 4
Gold:
Gold: 1
Workers: 10
Thoughts
Hmm. I want Zane and Detonate (5), but what else to do? I could midband River to get that SQL Cadet out of the way and get to the important stuff. And then the Money trades with the Hound, I guess? Or it trades with the SQL Cadet, and I midband Zane to get gold from killing the Bomber, leaving River L1 to defend. I’d really like to shove that Hound to death, but I don’t think I can afford it. Maybe I just need to defend with the Ogre. Workering the Bird’s Nest, they’ll arrive too late now to be worth it. Teching in Steam Tanks to block and have more units in my deck, see if I can weather the storm long enough to get rid of the other Garrison…
Maybe there is a history I am not aware but why does anybody need to make sure if somebody is a cheater and how do you even check to see if somebody cheated?
Hah, it’s a throwback to a game last year where I got the rules wrong and technically cheated to win. After re-examining my turn, I found an alternate line that still won.
So now I just say it any time I win, especially after a complicated turn like that one (which I’m doing with notepad and random.org, since I don’t have access to my usual tabletop simulator).