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[XCAPS19] CarpeGuitarrem vs Nekoatl


#21

P2T7


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Star-Crossed Starlet
Summon Skeletons
Appel Stomp
Pestering Haunt
Discord


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery


NextHand

Two Step
Appel Stomp
Star-Crossed Starlet
Graveyard
Blademaster


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Garth Torken, midband - ($6)
Summon and sacrifice Skeleton to draw - ($5)
Star-Crossed Starlet
Maxband Garth, fetch Nimble Fencer - ($2)
Discord, Nullcraft dies - ($0)
River kills SQL
Maestro and Fencer kill other Patrollers
Starlet breaks Garrison

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Garth Torken (3/4)
  • :target: Lookout:

In Play:

  • L5 River Montoya (4/3) [1+, 2 damage]
  • Maestro (3/3) [2 damage]
  • Star-Crossed Starlet (3/2) Haste
  • Nimble Fencer (2/1) Haste [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

My top priority is destroying the Garrison, and the only way I can guarantee that is to fetch a Fencer. I’ll ease into it in case a better option presents, and tech Blademasters now in the hopes of being able to throw up a Tech III before drawing at least one of them.


#22

you are missing the 3 dmg your base took from cadet.


#23

P1T8


Tech StartingHand Workers

TECH
The Art of War


STARTING HAND
Fading Argonaut (drawn)
Forgotten Fighter
Brave Knight (drawn)
Now!
Boot Camp


WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Plasmodium
Boot Camp


NextHand

Fading Argonaut
Sentry
Overeager Cadet 3/2
Now!
Nullcraft (haste, flying) 1/1


Tech 1 card(s)
Get Paid - ($10)
Brave Knight + Now! - ($6)
Summon Onimaru - ($4)
Brave Knight trades with Garth, goes back to my hand, level Oni twice
Cadet trades with Maestro
Mox trades with River; level Oni to 5
Geiger kills Nimble Fencer, takes 2 damage
Maxband Onimaru, summon soldiers - ($1)
Boot Camp Mox, draw - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Clockwork Soldier token (sparkshot) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Clockwork Soldier token (sparkshot) 1/1
  • :target: Lookout: Clockwork Soldier token (sparkshot) 1/1

In Play:

  • Battle Suits
  • Onimaru L8 4/5
  • Maxed Geiger L5 MAX (sparkshot) 3/2
  • Hardened Mox (indestructible, +2 rune) 4/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I contemplated throwing tons of base damage at Neko but that left me wide open for counterattack and there’s very little guarantee that I’d be able to seal the deal without Hammer or Pact for base damage.

@Nekoatl’s turn!


#24

Do note soldier tokens do not get the battle suits buff, they are 1/1


#25

Noted, forgot that


#26

Haah, 2 cards drawn after the reshuffle, and both were Blademaster. Facepalm. I’ll resign, GG Carpe. @FrozenStorm


#27

Brutal, gg. That was a good recovery after the Garrison turn, and I liked you playing to your outs with Imp. Almost hit Garrison!