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[XCAPS19] CarpeGuitarrem vs Nekoatl


#1

@CarpeGuitarrem Black + Finesse.


#2

[Purple]/Present/Demonology


#3

[Necromancy]/Finesse/Growth. GL HF!


#4

[Present]/Peace/Demonology, glhf!


#5

"P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Battle Suits
Time Spiral
Plasmodium
Forgotten Fighter


WORKERS
Temporal Research


NextHand

Nullcraft
Tinkerer
Fading Argonaut
Neo Plexus
Hardened Mox


Discard

Time Spiral
Forgotten Fighter
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

@Nekoatl’s turn!
"


#6

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Summon Skeletons


Discard

Deteriorate
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Pestering Haunt
Garth Torken - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

#7

"P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Fading Argonaut
Neo Plexus
Tinkerer
Nullcraft
Hardened Mox


WORKERS
Temporal Research
Tinkerer


NextHand

Neo Plexus
Time Spiral
Plasmodium
Boot Camp
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

regretting not being proactive by playing Plasmodium, but maybe that’s not actually as big a deal as I thought. just need to build up a strong force of soldiers

@Nekoatl’s turn!
"


#8

P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Thieving Imp
Sacrifice the Weak
Nimble Fencer
Skeleton Javelineer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt damages your base
Tech I - ($3)
Heroes’ Hall - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Going for the base instead of the Tech I to discourage Dark Pact. I’m gambling that he didn’t tech Now!, but if he did, I’ll try to recoup the loss with Nether Drain later.


#9

P1T3


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Time Spiral
Plasmodium
Neo Plexus
Boot Camp
Forgotten Fighter
Fading Argonaut


WORKERS
Temporal Research
Tinkerer
Time Spiral


NextHand

Neo Plexus
Boot Camp
Forgotten Fighter
Argonaut
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Summon Onimaru - ($4)
Mox attacks Garth, dealing 2 damage (1 goes through after armor) and exhausting
Boot Camp Mox - ($3)
Summon Fading Argonaut - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3 runes) 3/3+a
  • :psfist: Elite: Onimaru L1 (frenzy 1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (+1 rune) 3/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, this turn we're just establishing a potent board presence. Next turn we swing in hard.

@Nekoatl's turn!


#10

P2T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Skeleton Javelineer
Thieving Imp
Nimble Fencer
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer


NextHand

Skeletal Archery
Deteriorate
Discord
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sacrifice the Weak - ($4)
Nimble Fencer - ($2)
Haunt and Fencer trade with Onimaru
Midband Garth - ($1)
Haunt from Graveyard
Skeleton - ($0)
Garth reduces your base to 17 HP

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L4 Garth Torken (2/4)
  • Pestering Haunt (1/1) Unstoppable

In Graveyard:

  • Nimble Fencer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#11

"P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Boot Camp
Nullcraft
Neo Plexus
Forgotten Fighter
Argonaut


WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus


NextHand

Boot Camp
Forgotten Fighter
Plasmodium
Argonaut


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Geiger - ($4)
Cast Forgotten Fighter, bouncing your skeleton into oblivion - ($2)
Summon Nullcraft - ($0)
Nullcraft and Mox kill Garth, Mox exhausts, Geiger midbands

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger L3 (sparkshot) 2/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (+1 rune) 3/2
  • Nullcraft (haste, flying) 1/1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Between deploying Argo and going Forgotten into Nullcraft, the latter is less damaged by another StW

@Nekoatl’s turn!
"


#12

P2T4


Tech StartingHand Workers

TECH
Maestro
Two Step


STARTING HAND
Deteriorate
Discord
Skeletal Archery
Star-Crossed Starlet


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer


NextHand

Summon Skeletons
Thieving Imp
Sacrifice the Weak
Star-Crossed Starlet


Discard

Discord
Deteriorate
Skeletal Archery
Maestro
Two Step


Tech 2 card(s)
Get Paid - ($8)
River Montoya - ($6)
Discord, Nullcraft dies - ($4)
Star-Crossed Starlet - ($2)
Nimble Fencer from Graveyard - ($0)
Virtuosos kill Geiger
Haunt reduces your base to 16 HP

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River Montoya (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable
  • Nimble Fencer (2/1) Haste [2 damage]

In Graveyard:

  • Star-Crossed Starlet

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

#13

"P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Now!


STARTING HAND
Plasmodium
Boot Camp
Argonaut
Forgotten Fighter
Overeager Cadet


WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Plasmodium


NextHand

Fading Argonaut
Boot Camp
Flagstone Garrison
Argonaut


Discard

Nullcraft (haste, flying) 1/1
Boot Camp
Overeager Cadet
Now!
Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Onimaru - ($5)
Boot Camp River (+1/+1, sidelined) - ($4)
Tech 2 – Peace - ($0)
Overeager Cadet
Mox kills Graveyard

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru L1 (frenzy 1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (indestructible, +1 rune) 3/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’ve been kicking myself for autopiloting into Garth instead of killing Graveyard, I actually overlooked the Fencer. might have lost the game there, but let’s see if I can pull off a garrison comeback

@Nekoatl’s turn!
"


#14

P2T5


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Sacrifice the Weak
Star-Crossed Starlet
Summon Skeletons
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak


NextHand

Skeletal Archery
Deteriorate
Maestro
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Finesse - ($3)
River kills Cadet
Haunt and Fencer trade with Onimaru
Thieving Imp, discard #1 of 4 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • L5 River Montoya (4/5) [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Going for Appel Stomp as a way to get River access to destroy Garrisons.


#15

P1T6


Tech StartingHand Workers

TECH
Brave Knight
Sentry


STARTING HAND
Fading Argonaut
Flagstone Garrison
Argonaut
Boot Camp
Overeager Cadet 3/2
Boot Camp


WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Plasmodium
Boot Camp


NextHand

Nullcraft (haste, flying) 1/1
Sentry
Overeager Cadet


Discard

Boot Camp


Tech 2 card(s)
Get Paid + scavenger - ($10)
Construct Flagstone Garrison! - ($7)
Summon Argonaut, draw - ($4)
Summon Overeager Cadet, draw
Worker - ($3)
Summon Geiger - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (indestructible, +1 rune) 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 3/2
  • :target: Lookout: Argonaut (readiness) 4/4

In Play:

  • Battle Suits
  • Flagstone Garrison (4hp)
  • Geiger L1 (sparkshot) 2/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Well, I got a small chain off, but it’s gonna be rough keeping Garrison up. If I don’t get pummeled by hasted boosted virtuosos, though…

Huh, somehow I missed that Neko skipped a worker. That might be the edge I need to turtle up.

@Nekoatl’s turn!


#16

P2T6


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Nimble Fencer
Skeletal Archery
Maestro
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery


NextHand

Appel Stomp
Summon Skeletons
Star-Crossed Starlet


Discard

Deteriorate
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Maestro - ($6)
Nimble Fencer
Fencer damages Garrison
Argagarg Garg, maxband - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Argagarg Garg (1/5)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Wisp (0/1)
  • L5 River Montoya (4/5) [1+]
  • Maestro (3/5)
  • Nimble Fencer (2/3) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

#17

plz add thoughts. as a spectator i like reading the players’ reasonings.


#18

"P1T7


StartingHand Workers

STARTING HAND
Overeager Cadet
Nullcraft (haste, flying) 1/1
Sentry
Brave Knight
Now!
Argonaut
Forgotten Fighter
Fading Argonaut


WORKERS
Temporal Research
Tinkerer
Time Spiral
Neo Plexus
Plasmodium
Boot Camp


NextHand

Sentry
Forgotten Fighter
Boot Camp
Now!
Brave Knight (drawn)


Tech 0 card(s)
Get Paid + float - ($11)
Summon Cadet, draw
Summon Nullcraft, draw - ($9)
Summon Brave Knight, draw - ($6)
Cast Now! on Brave Knight, it trades with Elemental and bounces to my hand - ($5)
Summon Argonaut, draw - ($2)
Nullcraft pings Imp for 1
Geiger hits Arg for 2, sparks to Imp, killing it, you draw
Midband Geiger - ($0)
Argonaut kills Arg, max Geiger, flicker Nullcraft
Mox trades with Fencer
Nullcraft kills Wisp
original Cadet deals 3 to your base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness) 4/4+a
  • :psfist: Elite: Overeager Cadet 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Argonaut (readiness) 4/3

In Play:

  • Battle Suits
  • Flagstone Garrison (2hp)
  • Maxed Geiger L5 MAX (sparkshot) 3/4
  • Nullcraft (haste, flying) 1/1
  • Overeager Cadet 3/2
  • Hardened Mox (indestructible, +1 rune) 3/2+a

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, that was a turn! I think I’m good even if there’s another Virtuoso waiting to ping down Garrison. I’ve drawn a bazillion cards already, so I think it’s worth!

@Nekoatl’s turn!


#19

Hold up, I need to rejigger my draw. I forgot Max started at L3 (mixing him up with earlier), so I’ll have to midband him with gold instead of playing Sentry, which means I have one card in my deck.


#20

@Nekoatl it’s fixed now