@bolyarich just in case you didn’t see the post for next round, this is Round 4 and you are P2 so your turn to pick first
[Necromancy]
[Growth]/Finesse for me
i will play [Necro]/Blood/Law then
[Growth/Feral]/Finesse
P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Verdant Tree
Forest’s Favor
Rich Earth
Rampant Growth
WORKERS
Rich Earth
NextHand
Ironbark Treant
Spore Shambler
Merfolk Prospector
Playful Panda
Young Treant
Discard
Rampant Growth
Tiger Cub
Verdant Tree
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cali - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: L1 Cali (2/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 5
Thoughts
Worst possible split… no MP and Panda… Rampant and Favor in T1? omg wow
P2T1
GL HF
StartingHand Workers
STARTING HAND
Thieving Imp
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
WORKERS
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Graveyard
Poisonblade Rogue
Jandra, the Negator
Discard
Skeleton Javelineer
Summon Skeletons
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Make Skeleton - ($1)
Haunt
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton(1/1)
- Technician:
- Lookout:
In Play:
- Garth(1/3), 1 lvl
- Haunt(1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
P1T2
Tech StartingHand Workers
TECH
Galina Glimmer
Nimble Fencer
STARTING HAND
Playful Panda
Spore Shambler
Merfolk Prospector
Ironbark Treant
Young Treant
WORKERS
Rich Earth
Ironbark Treant
NextHand
Playful Panda
Galina Glimmer
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Midband Cali - ($2)
Discard 2, Cali gains stealth and kills Garth, Cali to L5
Heroes’ Hall - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Cali (4/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Hate to go down in cards but can’t let his skeletons to grow and buy time for his Tech II combo
P2T2
Tech StartingHand Workers
TECH
Crashbarrow
Nether Drain
STARTING HAND
Graveyard
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
T1 - ($4)
Poisonblade Rogue - ($2)
Graveyard - ($0)
Haunt pings your T1 down to 4 hp
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Skeleton(1/1A)
- Elite:
- Scavenger:
- Technician: Poisonblade Rogue(2/1)
- Lookout:
In Play:
- Haunt(1/1)
- Graveyard(3 hp)
Buildings:
- Base HP: 20
- T1 HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
P1T3
Tech StartingHand Workers
TECH
Stampede
Stampede
STARTING HAND
Spore Shambler
Forest’s Favor
Playful Panda
Galina Glimmer
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
NextHand
Tiger Cub
Nimble Fencer
Verdant Tree
Discard
Forest’s Favor
Stampede
Stampede
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Galina Glimmer - ($4)
Argagarg and Wisp - ($2)
Playful Panda and Wisp - ($0)
Cali kills Skeleton
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1), resist 1
- Technician: Wisp (0/1), resist 1
- Lookout:
In Play:
- L5 Cali (4/4), 1 dmg
- L1 Arg (1/3)
- Playful Panda (2/2), resist 1
- Galina Glimmer (2/2), resist 1
Buildings:
- Base HP: 20
- Tech I HP: 4
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 7
Thoughts
Straight to stampede? hmm seems risky but i can tech one more time after seeing his tech 1 choices, having that option wouldn’t be so bad
I will post my turn on 16 of april
Ok, thanks for the heads up
P2T3
Tech StartingHand Workers
TECH
Lich’s Bargain
Community Service
STARTING HAND
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
NextHand
Crashbarrow
Nether Drain
Community Service
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp, discard #2 of 3 - ($3)
tower - ($0)
Haunt kills scavenger wisp, you get gold
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Thieving Imp(2/2A)
- Elite:
- Scavenger:
- Technician: Poisonblade Rogue(2/1)
- Lookout:
In Play:
- Haunt(1/1)
- Graveyard(3 hp)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
P1T4
Tech StartingHand Workers
TECH
Murkwood Allies
Ferocity
STARTING HAND
Verdant Tree
Tiger Cub
Nimble Fencer
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
NextHand
Rampant Growth
Nimble Fencer
Young Treant
Merfolk Prospector
Tech 2 card(s)
Get Paid + scav + Galina 1 - ($9)
Cali summons Stalking Tiger - ($5)
Max Arg, WE arrives - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Stalking Tiger (4/4A), invisible, resist 1
- Elite: Playful Panda (3/2), resist 1
- Scavenger: Galina Glimmer (2/2), resist 1
- Technician: Wisp (0/1), resist 1
- Lookout: Water Elemental (3/3), anti-air, resist 2
In Play:
- L5 Cali (4/4), 1 dmg
- L5 Arg (1/5)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
damn Imp…lost Fencer…this changes everything, planned action trashed, plan B
P2T4
Tech StartingHand Workers
TECH
Judgment Day
Hooded Executioner
STARTING HAND
Nether Drain
Deteriorate
Crashbarrow
Community Service
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Deteriorate
NextHand
Lich’s Bargain
Nether Drain
Skeleton Javelineer
Sacrifice the Weak
Judgment Day
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Imp,Rogue,Haunt kills tiger
Imp, discard #2 of 4 - ($4)
Garth - ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Thieving Imp(2/2A)
- Elite:
- Scavenger: Garth(1/3, 1 lvl)
- Technician: Skeleton(1/1)
- Lookout:
In Play:
- Graveyard(3 hp)[Poisonblade Rogue(2/1), Haunt]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
P1T5
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Merfolk Prospector
Young Treant
Rampant Growth
Nimble Fencer
Ferocity
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
NextHand
Forest’s Favor
Stampede
Murkwood Allies
Verdant Tree
Discard
Ferocity
Stalking Tiger
Nimble Fencer
Merfolk Prospector
Rampant Growth
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid + float + discard #2 + Galina 1 - ($9)
Young Treant, draw 1 - ($7)
Ferocity - ($5)
Panda kills Imp with ferocity, takes 1
WE kills Garth with ferocity, takes 1
Arg kills Skeleton, takes 2
Cali destroys Graveyard, takes 1
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Galina Glimmer (3/2), resist 1, swift strike
- Scavenger: Young Treant (0/2), can’t attack, resist 1
- Technician: Wisp (0/1), resist 1
- Lookout:
In Play:
- L5 Cali (4/3), 2 dmg
- L5 Arg (1/3), 2 dmg
- Playful Panda (2/1), resist 1, swift strike, 1 dmg
- Water Elemental (3/2), anti-air, resist 1, swift strike, 1 dmg
Buildings:
- Base HP: 20
- Tech I HP: 4
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 7
Gold:
- Gold: 5
- Workers: 7
Thoughts
No stampede… and omg Fencer is hit again…
P2T5
Tech StartingHand Workers
TECH
Tax Collector
Injunction
STARTING HAND
Lich’s Bargain
Skeleton Javelineer
Sacrifice the Weak
Nether Drain
Judgment Day
Crashbarrow
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Deteriorate
Sacrifice the Weak
NextHand
Injunction
Lich’s Bargain
Thieving Imp(2/2A)
Hooded Executioner
Community Service
Tech 2 card(s)
Get Paid + float+scav - ($11)
Worker - ($10)
Max level Bigbi - ($4)
Judgment Day - ($0)
Stash a card
Float ($0)
Discard 3, draw 2, reshuffle, draw 2, get stashed
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Bigbi(3/4)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
P1T6
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Murkwood Allies
Verdant Tree
Forest’s Favor
Stampede
Tiger Cub
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Verdant Tree
NextHand
Rampant Growth
Stampede
Stalking Tiger
Might of Leaf and Claw
Playful Panda
Tech 2 card(s)
Get Paid + float + scav + tech draw - ($13)
Murkwood Allies, Frogs arrive - ($8)
Cali trades with Bigby
Worker - ($7)
Tech II (Growth) - ($3)
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Frog 1 (1/1A)
- Elite: Frog 2 (2/1)
- Scavenger: Frog 3 (1/1)
- Technician: Frog 4 (1/1)
- Lookout:
In Play:
- L5 Arg (1/3), 2 dmg
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Growth)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 3
- Workers: 8
Thoughts
Judmental day as expected… still brutal… not much fuel left
no tech II if no worker
good call, give me a sec to revise
see above revised, no Beast and Worker instead