[XCAPS19] bansa vs bolyarich

@bolyarich just in case you didn’t see the post for next round, this is Round 4 and you are P2 so your turn to pick first

[Necromancy]

[Growth]/Finesse for me

i will play [Necro]/Blood/Law then

[Growth/Feral]/Finesse

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Verdant Tree
Forest’s Favor
Rich Earth
Rampant Growth


WORKERS
Rich Earth


NextHand

Ironbark Treant
Spore Shambler
Merfolk Prospector
Playful Panda
Young Treant


Discard

Rampant Growth
Tiger Cub
Verdant Tree
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cali - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Cali (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Worst possible split… no MP and Panda… Rampant and Favor in T1? omg wow

P2T1
GL HF

StartingHand Workers

STARTING HAND
Thieving Imp
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Graveyard
Poisonblade Rogue
Jandra, the Negator


Discard

Skeleton Javelineer
Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Make Skeleton - ($1)
Haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth(1/3), 1 lvl
  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Nimble Fencer


STARTING HAND
Playful Panda
Spore Shambler
Merfolk Prospector
Ironbark Treant
Young Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Playful Panda
Galina Glimmer
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Midband Cali - ($2)
Discard 2, Cali gains stealth and kills Garth, Cali to L5
Heroes’ Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Cali (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hate to go down in cards but can’t let his skeletons to grow and buy time for his Tech II combo

P2T2


Tech StartingHand Workers

TECH
Crashbarrow
Nether Drain


STARTING HAND
Graveyard
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Thieving Imp
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
T1 - ($4)
Poisonblade Rogue - ($2)
Graveyard - ($0)
Haunt pings your T1 down to 4 hp

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton(1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue(2/1)
  • :target: Lookout:

In Play:

  • Haunt(1/1)
  • Graveyard(3 hp)

Buildings:

  • :heart: Base HP: 20
  • :heart: T1 HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

P1T3


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Spore Shambler
Forest’s Favor
Playful Panda
Galina Glimmer


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Tiger Cub
Nimble Fencer
Verdant Tree


Discard

Forest’s Favor
Stampede
Stampede


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Galina Glimmer - ($4)
Argagarg and Wisp - ($2)
Playful Panda and Wisp - ($0)
Cali kills Skeleton

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1), resist 1
  • :pschip: Technician: Wisp (0/1), resist 1
  • :target: Lookout:

In Play:

  • L5 Cali (4/4), 1 dmg
  • L1 Arg (1/3)
  • Playful Panda (2/2), resist 1
  • Galina Glimmer (2/2), resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Straight to stampede? hmm seems risky but i can tech one more time after seeing his tech 1 choices, having that option wouldn’t be so bad

I will post my turn on 16 of april

Ok, thanks for the heads up

P2T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Community Service


STARTING HAND
Skeleton Javelineer
Thieving Imp
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Crashbarrow
Nether Drain
Community Service
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp, discard #2 of 3 - ($3)
tower - ($0)
Haunt kills scavenger wisp, you get gold

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue(2/1)
  • :target: Lookout:

In Play:

  • Haunt(1/1)
  • Graveyard(3 hp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

P1T4


Tech StartingHand Workers

TECH
Murkwood Allies
Ferocity


STARTING HAND
Verdant Tree
Tiger Cub
Nimble Fencer


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
Nimble Fencer
Young Treant
Merfolk Prospector


Tech 2 card(s)
Get Paid + scav + Galina 1 - ($9)
Cali summons Stalking Tiger - ($5)
Max Arg, WE arrives - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A), invisible, resist 1
  • :psfist: Elite: Playful Panda (3/2), resist 1
  • :ps_: Scavenger: Galina Glimmer (2/2), resist 1
  • :pschip: Technician: Wisp (0/1), resist 1
  • :target: Lookout: Water Elemental (3/3), anti-air, resist 2

In Play:

  • L5 Cali (4/4), 1 dmg
  • L5 Arg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

damn Imp…lost Fencer…this changes everything, planned action trashed, plan B

P2T4


Tech StartingHand Workers

TECH
Judgment Day
Hooded Executioner


STARTING HAND
Nether Drain
Deteriorate
Crashbarrow
Community Service


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Deteriorate


NextHand

Lich’s Bargain
Nether Drain
Skeleton Javelineer
Sacrifice the Weak
Judgment Day


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Imp,Rogue,Haunt kills tiger
Imp, discard #2 of 4 - ($4)
Garth - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth(1/3, 1 lvl)
  • :pschip: Technician: Skeleton(1/1)
  • :target: Lookout:

In Play:

  • Graveyard(3 hp)[Poisonblade Rogue(2/1), Haunt]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Merfolk Prospector
Young Treant
Rampant Growth
Nimble Fencer
Ferocity


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Forest’s Favor
Stampede
Murkwood Allies
Verdant Tree


Discard

Ferocity
Stalking Tiger
Nimble Fencer
Merfolk Prospector
Rampant Growth
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + float + discard #2 + Galina 1 - ($9)
Young Treant, draw 1 - ($7)
Ferocity - ($5)
Panda kills Imp with ferocity, takes 1
WE kills Garth with ferocity, takes 1
Arg kills Skeleton, takes 2
Cali destroys Graveyard, takes 1

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Galina Glimmer (3/2), resist 1, swift strike
  • :ps_: Scavenger: Young Treant (0/2), can’t attack, resist 1
  • :pschip: Technician: Wisp (0/1), resist 1
  • :target: Lookout:

In Play:

  • L5 Cali (4/3), 2 dmg
  • L5 Arg (1/3), 2 dmg
  • Playful Panda (2/1), resist 1, swift strike, 1 dmg
  • Water Elemental (3/2), anti-air, resist 1, swift strike, 1 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 5
  • Workers: 7
Thoughts

No stampede… and omg Fencer is hit again…

P2T5


Tech StartingHand Workers

TECH
Tax Collector
Injunction


STARTING HAND
Lich’s Bargain
Skeleton Javelineer
Sacrifice the Weak
Nether Drain
Judgment Day
Crashbarrow


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Deteriorate
Sacrifice the Weak


NextHand

Injunction
Lich’s Bargain
Thieving Imp(2/2A)
Hooded Executioner
Community Service


Tech 2 card(s)
Get Paid + float+scav - ($11)
Worker - ($10)
Max level Bigbi - ($4)
Judgment Day - ($0)
Stash a card

Float ($0)
Discard 3, draw 2, reshuffle, draw 2, get stashed


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bigbi(3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

P1T6


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Murkwood Allies
Verdant Tree
Forest’s Favor
Stampede
Tiger Cub


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Verdant Tree


NextHand

Rampant Growth
Stampede
Stalking Tiger
Might of Leaf and Claw
Playful Panda


Tech 2 card(s)
Get Paid + float + scav + tech draw - ($13)
Murkwood Allies, Frogs arrive - ($8)
Cali trades with Bigby
Worker - ($7)
Tech II (Growth) - ($3)

Float ($3)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog 1 (1/1A)
  • :psfist: Elite: Frog 2 (2/1)
  • :ps_: Scavenger: Frog 3 (1/1)
  • :pschip: Technician: Frog 4 (1/1)
  • :target: Lookout:

In Play:

  • L5 Arg (1/3), 2 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Judmental day as expected… still brutal… not much fuel left

no tech II if no worker

1 Like

good call, give me a sec to revise

1 Like

see above revised, no Beast and Worker instead