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XCAPS 2019 Finals


#22

Just noticed reversal wasn’t in my discard, so my discard count since turn 5 have been 1 off. No reshuffle until now, so it hasn’t mattered.

P1T7


Tech StartingHand Workers

TECH
Maestro
Earthquake


STARTING HAND
Grappling Hook
Martial Mastery
Aged Sensei
Nimble Fencer


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Aged Sensei


NextHand

Two Step
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($9)
Hook Ghoul from SQL to Elite
Martial Mastery, nothing to discard, draw 2, looks at hand, oooh, nice - ($8)
Grave kills Garth, Rook to lvl 5
Grave uses sword on Ghoul
Nimble Fencer - ($6)
Worker - ($5)
Rook and Guide break Tech 2
Fencer hits base to 6

Float ($5)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook 3/5, lvl 5
  • Grounded Guide 3/3, -1
  • Grave 4/2, lvl 7
  • Nimble Fencer 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 2
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9

#23

gg! @FrozenStorm

It looks like being at 0 cards isn’t a problem when you have the board control!

I assume you are player 2 for the next game, so go ahead!


#24

I’ll kick it off with Purple Finesse.


[Tournament] eXperimental Codex Asyncronous sPring Swiss 2019 (XCAPS19) - Draft Tourney!
#25

Neutral, Anarchy, Feral


#26

So many choices.

Im gonna do something crazy: Demonology Necromancy


#27

I will take Truth for my third. So, [Neutral]/Anarchy/Feral/Truth vs [Purple]/Demon/Necro/Finesse

P1, Turn 1
  1. Bloom — Magic
  2. Tenderfoot — Tech 0
  3. Granfalloon Flagbearer — Tech 0
  4. Fruit Ninja — Tech 0 -> Worker
  5. Older Brother — Tech 0

4 gold (4)
Tenderfoot (3)
Cal (1)
Worker (0)
Discard 3, Draw 5

SQL - Tenderfoot (1/2 +1)
Lookout - L1 Cal (2/3)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3


#28

"P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Fading Argonaut
Nullcraft
Tinkerer
Temporal Research


WORKERS
Temporal Research


NextHand

Hardened Mox
Time Spiral
Battle Suits
Neo Plexus


Discard

Forgotten Fighter
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, pings Cal - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut 3/3, fade 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
    "

#29
P1, Turn 2

Helpful Turtle — Tech 0
Brick Thief — Tech 0 -> Worker
Spark — Magic
Timely Messenger — Tech 0
Wither — Magic

So, this looks kind of odd, but playing something out is basically just -1 card-in-deck next cycle, at the cost of 1g (since I’m almost certainly going to want to level up Cal next turn anyway)

Tech Spectral Hound + Gunpoint Taxman

5 gold (5)
Worker (4)
Tech I (2)
Level Cal to 3 (0)
Discard 4, rs, Draw 5

SQL - L3 Cal (3/4 +1)

Tenderfoot (1/2)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand
  1. Bloom — Magic
  2. Granfalloon Flagbearer — Tech 0
  3. Spectral Hound
  4. Timely Messenger — Tech 0
  5. Wither — Magic

#30

"P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Dark Pact


STARTING HAND
Neo Plexus
Battle Suits
Time Spiral
Hardened Mox


WORKERS
Temporal Research
Time Spiral


NextHand

Hooded Executioner
Battle Suits
Tinkerer
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Neo Plexus - ($3)
Tech 1 - ($2)
Nullcraft pings tech 1

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A, fade 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 2/2
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

#31
P1, T3
  1. Bloom — Magic
  2. Granfalloon Flagbearer — Tech 0
  3. Spectral Hound
  4. Timely Messenger — Tech 0
  5. Wither — Magic -> worker

Tech Free Speech and Feral Strike

This play is the best against the known “max vandy” threat, while still giving good pressure against Bargain. It’s not great against Fencer, but I’ll still have a strong position to counterattack.

6 gold (6)
Worker (5)
Spectral Hound (4)
Bloom Cal (2)
Cal kills Argo
Max Cal (0)
Discard 2, draw 4

Units have resist 1
Elite - Tenderfoot (2/2)
Technician- Spectral Hound (3/3)

L5 Cal+ (5/6)

Base - 20
Tech I - 4

7 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5


#32

"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Doom Grasp


STARTING HAND
Plasmodium
Battle Suits
Hooded Executioner
Tinkerer


WORKERS
Temporal Research
Time Spiral
Tinkerer


NextHand

Forgotten Fighter
Hardened Mox
Dark Pact


Discard

Fading Argonaut
Plasmodium
Nimble Fencer
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nullcraft pings Cal
Battle Suits - ($6)
Hooded Executioner - ($4)
Tech 2 Finesse - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 4/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 3/2
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
    "