[XCAFS23] FINALS Round9 part2: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

Blimey, happy to call this the luckiest game in terms of opponent whiffs of my codex career :sweat_smile:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T8


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Argonaut(4/4a)
Temporal Distortion
Ready or Not
Tricycloid
Undo
Immortal
Research & Development


WORKERS
Plasmodium
Tinkerer
Hardened Mox(2/1a)
Time Spiral
Neo Plexus(3/2a)
Forgotten Fighter


NextHand

Temporal Research
Fading Argonaut(3/3a) fading 3
Argonaut(4/2a)
Hyperion
Temporal Distortion


Discard

Tricycloid(3/1)
Undo
Research & Development
Argonaut(4/4a)
Ready or Not
Immortal


Tech 2 card(s)
Get Paid + float - ($13)
Tricycloid and nullcraft kill fencer SQL
New tricycloid from hand - ($8)
Max Geiger - ($6)
Tricycloid hits Cala twice, fargo trades, max midbands
Tricycloid uses final rune to break tech 2
Temporal Distortion damaged tricycloid to hyperion - ($4)
Hyperion kills tenderfoot i draw
maxband max flicker hyperion - ($2)
hyperion breaks tech 1 i draw

Float ($2)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L5 Max(3/4)

In Play:

  • Battle Suits
  • Nullcraft(1/1)
  • Hyperion(5/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 11
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Yeah well, that seals the deal. Congratulations! WP!
And also I count me very lucky to have “won” the encounters with you to a total standing of 3:3 :sweat_smile:

Those games were super fun and this very game showed very well how dangerous it is to go for feral strike. I had exactly one shot at getting it off and if I don’t, the cycle is just weakened up to a state where I can’t compete anymore against a high power adversary. Yes, had I gotten the feral strike right, it’s a completely different story, but I didn’t :wink:

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