[XCAFS20] Round7: bansa [Law]/Peace/Finesse vs EricF [Past]/Peace/Truth

@EricF GL HF!

Blue Starter:

Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)

Law:

Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Finesse:

Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Past:

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.

Peace

General’s Hammer: costs 2 (instead of 3).
Drill Sergeant: gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient).
Debilitator Alpha: costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha).

Truth

Spectral Tiger: gains Resist 1.
Spectral Roc: gains Resist 1.
Hallucination: Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape: Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains “Tap: Create a Mirror Illusion (max 2)”. Still channeling, still cost 3.
Quince: Midband ability now costs 1 (instead of 2).
Mind Control: Cost reduced to 4 and can attach to any unit, including tech IIIs.

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Jail
Spectral Aven
Bluecoat Musketeer
Reputable Newsman


WORKERS
Jail


NextHand

Porkhand Magistrate
Arrest
Lawful Search
Building Inspector


Discard

Bluecoat Musketeer
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A)
  • :psfist: Elite: Spectral Aven (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

BI would have been nice…purplish blue or bluish purple?

glhf2u2

P2, Turn 1
  1. Temporal Research — Magic
  2. Neo Plexus — Tech 0
  3. Time Spiral — Magic -> worker
  4. Battle Suits — Tech 0
  5. Hardened Mox — Tech 0

5 gold (5)
Worker (4)
Hardened Mox (1)
Discard 3, Draw 5. Float 1 gold.

Lookout - Mox (1/1)

Base - 20

6 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Tinkerer — Tech 0
  2. Nullcraft — Tech 0
  3. Forgotten Fighter — Magi
  4. Plasmodium — Tech 0
  5. Fading Argonaut — Tech 0

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Arrest
Building Inspector
Porkhand Magistrate
Lawful Search


WORKERS
Jail
Porkhand Magistrate


NextHand

Manufactured Truth
Arrest
Boot Camp
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Director and Aven deal 3 to base
Building Inspector - ($3)
Onimaru - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Traffic Director (1/1)
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm oni should survive…taking out some base hp…

“Assuming you not building Tech I was correct, this is my turn. If you meant to build a Tech I, then I’ll have to re-think”

P2, Turn 2
  1. Tinkerer — Tech 0 -> Worker
  2. Nullcraft — Tech 0
  3. Forgotten Fighter — Magi
  4. Plasmodium — Tech 0
  5. Fading Argonaut — Tech 0

Tech double Boot Camp

6 gold (7)
Worker (6)
Nullcraft, kill Building Inspector (4)
Tower (1)
Discard 3, rs, Draw 5. Float 1 gold.

SQL - Mox (1/1 +1)

Nullcraft (1/1)

Base - 17
Tower - 4

7 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0

Next Hand
  1. Battle Suits — Tech 0
  2. Forgotten Fighter — Magi
  3. Temporal Research — Magic
  4. Boot Camp — Magic
  5. Neo Plexus — Tech 0
1 Like

Correct, Tech I was skipped.

P1T3


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Arrest
Boot Camp
Reputable Newsman
Lawful Search
Boot Camp
Lawful Search


WORKERS
Jail
Porkhand Magistrate


NextHand

Manufactured Truth
Boot Camp
General’s Hammer
Arrest
General’s Hammer


Discard

Boot Camp
Bluecoat Musketeer
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid + float + draw - ($7)
Manufactured Truth Director into Mox - ($6)
Boot Camp Copy of Mox, draw 1 - ($5)
Lawful Search, look at hand, draw 1 - ($4)
Arrest Mox - ($2)
Oni and Aven deal 5 to base
Boot Camp Copy of Mox, rs, draw 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (3/3), (++)
  • Spectral Aven (2/1), -1
  • L1 Onimaru (2/2), -1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

skipping worker and going all in for the base

2 Likes
P2, Turn 3
  1. Battle Suits — Tech 0
  2. Forgotten Fighter — Magi
  3. Temporal Research — Magic
  4. Boot Camp — Magic
  5. Neo Plexus — Tech 0

Tech Stewardess and Origin Story

Draw: Plasmodium -> Worker

7 gold (8)
Onimaru (6)
Boot Camp the Aven, draw (5)
Worker (4)
Tech I (2)
Neo Plexus (0)
Nullcraft pings the Traffic Director for a point.
Discard 3, Draw 2, rs, Draw 3

SQL - Neo Plexus - (2/2 +1)
Scavenger - L1 Onimaru (2/3)

Mox (1/1)
Nullcraft (1/1)

Base - 12
Tech I - 5
Tower - 4

8 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

Next Hand

Fading Argonaut — Tech 0
Boot Camp — Magic
Temporal Research — Magic
Battle Suits — Tech 0
Stewardess of the Undone — Tech I

P1T4


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Manufactured Truth
General’s Hammer
Arrest
Boot Camp
General’s Hammer
Building Inspector


WORKERS
Jail
Porkhand Magistrate


NextHand

Arrest
Boot Camp
General’s Hammer
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($7)
General’s Hammer deals 3 to base - ($5)
General’s Hammer deals 3 to base - ($3)
Director deals 3 to base
Boot Camp Plexus, draw 1 - ($2)
Building Inspector - ($1)
Tech I - ($0)
Onimaru trades with Onimaru

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Traffic Director (3/1), (++), -2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

totally forgot about free speech… i must be out of mind… too late… it’s over… so stupid

I was having a mental breakdown after posting T4. I will forfeit this game before the weekend starts. I need to cool down not thinking about it. GG WP! @FrozenStorm

Alright then. Gg. Would have been close.

Draft turn follows (this wasn’t finalized)

P2, Turn 4

Fading Argonaut — Tech 0
Boot Camp — Magic
Temporal Research — Magic
Battle Suits — Tech 0
Stewardess of the Undone — Tech I

Tech 2x free speech

8 gold (9)
Nullcraft kills Traffic Director
Stewardess (6), bounces the BI
Battle Suits (4)
Neo Plexus and Mox break your Tech I
Fading Argo (2)

No Patrol (since the only hasty thing is Nullcraft)

Stewardess (3/3)
Fading Argo (3/3) [3]
Neo Plexus+ (4/3)
Mox (2/1)
Nullcraft (1/1)

Battle Suits
Base - 3
Tech I - 5
Tower - 4

8 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0