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[XCAFS20] Round6: EricF [Past]/Peace/Truth vs zhavier [Balance/Feral]/Blood

@zhavier good luck, have fun

My Changes

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Quince Midband ability now costs 1 (instead of 2)
Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate
Seer can only affect cards you control.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s
Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

P2 Changes

Green starter

Ironbark Treant: ability becomes “-1 ATK/+1 :psblueshield: while patrolling” (rather than -2 ATK/+2 armor).
Rich Earth: gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp”.

Balance

Midori: midband becomes “Your units with no printed abilities get +2/+1”.
Circle of Life: becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less).
Gemscout Owl: is 1/1 instead of 0/1. It still can’t attack.
Chameleon: costs 0 (instead of 2).

Blood

Rickety Mine: gains Haste, ability changes from coin flip to “When this arrives, put two Ore runes on it. Tap: gain 3 gold, remove an ore rune. When this runs out of Ore runes, trash it and deal 1 damage to you and your opponent’s base”.

Feral

Predator Tiger: is 4/5 instead of 4/4.

P1, Turn 1
  1. Battle Suits — Tech 0
  2. Plasmodium — Tech 0
  3. Nullcraft — Tech 0
  4. Temporal Research — Magic -> Worker
  5. Time Spiral — Magic

4 gold (4)
Worker (3)
Plasmodium (1)
Discard 3, Draw 5. Float 1 gold.

No Patrol

Forecast Plasmodium [3]

Base - 20

5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3

P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Spore Shambler
Rampant Growth
Ironbark Treant
Verdant Tree


WORKERS
Verdant Tree


NextHand

Rich Earth
Merfolk Prospector
Tiger Cub
Forest’s Favor
Young Treant


Discard

Spore Shambler
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Wisp 0/1

In Play:

  • Playful Panda 2/2
  • Calamandra 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
P1, Turn 2

Tech Stewardess + Spectral Hound

Worker the Neo Plexus

5 gold (6)
Worker (5)
Tech I (3)
Hardened Mox (0)
Discard 3, rs, Draw 5.

Elite - Hardened Mox (2/1)

Forecast Plasmodium [2]

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

Next Hand
  1. Time Spiral — Magic
  2. Battle Suits — Tech 0
  3. Fading Argonaut — Tech 0
  4. Nullcraft — Tech 0
  5. Tinkerer — Tech 0

P2T2


Tech StartingHand Workers

TECH
Murkwood Allies
Rickety Mine


STARTING HAND
Merfolk Prospector
Tiger Cub
Young Treant
Forest’s Favor
Rich Earth
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Rampant Growth
Spore Shambler
Murkwood Allies
Rickety Mine
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Merfolk Prospector - ($3)
Tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite: Playful Panda 3/2
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout:

In Play:

  • Calamandra 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
P1, Turn 3
  1. Time Spiral — Magic -> Worker
  2. Battle Suits — Tech 0
  3. Fading Argonaut — Tech 0
  4. Nullcraft — Tech 0
  5. Tinkerer — Tech 0

Tech Free Speech and Overeager Cadet

6 gold (6)
Worker (5)
Tinkerer, Plasmodium arrives (3)
Battle Suits (1)
Plasmodium kills off the Treant
Mox kills Panda
Discard 2, Draw 3, rs, Draw 1. Float 1 gold.

Scavenger - Tinkerer (1/2)

Hardened Mox (2/1)
Plasmodium (4/4)

Battle Suits
Base - 20
Tech I - 5

7 workers, 1 gold
Hand: 4
Deck: 3
Discard: 0

Next Hand

Stewardess of the Undone — Tech I
Spectral Hound — Tech I
Forgotten Fighter — Magi
Fading Argonaut — Tech 0

"P2T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Rickety Mine


STARTING HAND
Murkwood Allies
Spore Shambler
Rickety Mine
Rampant Growth
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Tiger Cub
Forest’s Favor


Discard

Young Treant
Murkwood Allies
Rampant Growth
Playful Panda
Spore Shambler
Ironbark Treant
Tiny Basilisk
Rickety Mine


Tech 2 card(s)
Get Paid - ($7)
Rickety Mine - ($5)
Tap mine - ($8)
Murkwood Allies - ($3)
Rampant growth Cala - ($1)
Tap merfolk - ($2)
Discard 2 for stealth
Cala kills Plasmodium
Midband Cala heal - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog 1/1+A
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Frog 1/1
  • :pschip: Technician: Frog 1/1
  • :target: Lookout: Frog 1/1

In Play:

  • Calamandra 3/4, lvl 3
  • Merfolk Prospector 1/1
  • Rickety Mine :heart: 3, 1 ore

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 7
    "
Summary

Stewardess of the Undone — Tech I
Spectral Hound — Tech I
Forgotten Fighter — Magi -> Worker
Fading Argonaut — Tech 0

Tech double Garrison

7 gold (8)
Worker (7)
Tech II Peace (3)
Mox kills SQL
Tinkerer kills Lookout
Quince (1)
Spectral Hound (0)
Discard 2, Draw 3, rs, Draw 1

SQL - Spectral Hound (3/3 +1)
Technicain - L1 Quince (1/3)

Tinkerer (1/1)
Hardened Mox (2/1)
Mirror (0/1)

Battle Suits
Base - 20
Tech I - 5
Tech II - 5

8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

Next Hand

Nullcraft — Tech 0
Overeager Cadet — Tech I
Free Speech — Magic
Flagstone Garrison — Tech II

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Bloodlust


STARTING HAND
Forest’s Favor
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor


NextHand

Bloodlust
Murkwood Allies


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tap Mine blows Up - ($9)
Prospect - ($10)
Frog Hits Hound
Cal kills Hound
Max Cal - ($8)
Tech 2 Blood - ($4)
Tiger Cub - ($2)

Float ($2)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Frog 1/1
  • :target: Lookout:

In Play:

  • Calamandra 4/5, lvl 5
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Really wish had spore shambler in THIS hand, sigh This is definitely going to be too slow, quince is incredibly terrifying now

P1, Turn 5

Nullcraft — Tech 0
Overeager Cadet — Tech I
Free Speech — Magic
Flagstone Garrison — Tech II

Tech Overeager Cadet + Drill Sergeant

2 draws:

  1. Flagstone Garrison — Tech II
  2. Plasmodium — Tech 0 -> Worker

8 gold (8)
Tinkerer and Mox kill Tiger Cub
Quince kills Wisp
Garrison (5)
Overeager Cadet, Draw 1
Nullcraft (3), Draw 1
Nullcraft kills Prospector
Free Speech (1)
Worker (0)
Discard 1, Draw 2, rs, Draw 1

Free Speech in effect
Scavenger - Overeager Cadet (3/2)

L1 Quince (1/3)
Hardened Mox (2/1)
Nullcraft (1/1)
Mirror (0/1)

Battle Suits
Base - 19
Tech I - 5
Tech II - 5
Flagstone Garrison - 4

9 workers, 0 gold
Hand: 3
Deck: 5
Discard: 0

Next Hand

Flagstone Garrison — Tech II
Stewardess of the Undone — Tech I
Fading Argonaut — Tech 0

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Crashbarrow


STARTING HAND
Murkwood Allies
Bloodlust


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Murkwood Allies


NextHand

Playful Panda
Rampant Growth
Rickety Mine


Discard

Merfolk Prospector
Tiger Cub
Bloodlust
Moment’s Peace
Crashbarrow


Tech 2 card(s)
Get Paid + float+scav - ($11)
Worker - ($10)
Not that I expect this to go anywhere…
Maxband Midori - ($1)
Cal kills Cadet

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori 4/5, lvl 8
  • :target: Lookout:

In Play:

  • Calamandra 4/2, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

whew. You had one turn there where the right tech + draw could have really messed me up. Lucky for me that you didn’t have it.

Although I’m going to have to give you another shot, at least I have more redundancy this time.

P1, Turn 6

Flagstone Garrison — Tech II
Stewardess of the Undone — Tech I
Fading Argonaut — Tech 0

Defense: 3, 5 / 2, 5 = 15
Attack: 1, 2, 1
Stewardess: 3 for 3
Mirror: ? for ?
From the deck: only Drill Sergeant is possibly relevant

So, one line is:
9 gold (10)
Level Quince and copy Nullcraft (7)
Crafts kill Cal, Quince to Max
Make a mirror (5)
Stewardess, bounce Frog, copy with mirror (2)
Mirror and Mox kill Midori (could skip worker and get levels on hero #2?)
That leaves me with a L3 hero and Stewardess (and, I guess Quince) as patrollers against likely Tech II Blood stuff, and potential Drakk attack.

Line 2 is play Garrison (7), Stewardess (4), Fargo/Hound + Worker (2), Cadet, Free Speech (0), maybe the reshuffled Cadet? I don’t have any attacks in this scenario, though.

Alright, since I’m not drawing them until next turn, let’s tech in another Drill Sergeant and Spectral Hound

Draw: Tinkerer -> Worker

9 gold (10)
Level Quince to 5 (6)
Prynn (4)
Stewardess, bounce Frog, Mirror becomes a copy (1), draw 1
Mirror and Mox kill Midori, Prynn to L3
Nullcraft and Quince kill Cal, Prynn to L5
Worker (0)
Discard 2, Draw 4

SQL - L5 Prynn (2/4 +1) [4]
Scavenger - Stewardess (3/3)

L5 Quince (1/1)
Hardened Mox (2/1)
Nullcraft (1/1)

Battle Suits
Base - 19
Tech I - 5
Tech II - 5
Flagstone Garrison - 4

10 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5

Next Hand
  1. Drill Sergeant — Tech II
  2. Spectral Hound — Tech I
  3. Overeager Cadet — Tech I
  4. Free Speech — Magic

Doesn’t Frog have resist 1 from Cala’s midband?

1 Like

nah, GG!

@frozenstorm

Ah yes, it would. I guess I skip the worker.
Gg zhavier.