@zhavier good luck, have fun
My Changes
Prynn midband becomes Dies:… (instead of “Dies from fading”)
Quince Midband ability now costs 1 (instead of 2)
Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Hallucination Changes to: Spell - Summon Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Tinkerer also triggers on Arrival. “Arrives: or : Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate
Seer can only affect cards you control.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s
Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)
P2 Changes
Green starter
Ironbark Treant: ability becomes “-1 ATK/+1 while patrolling” (rather than -2 ATK/+2 armor).
Rich Earth: gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp”.
Balance
Midori: midband becomes “Your units with no printed abilities get +2/+1”.
Circle of Life: becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less).
Gemscout Owl: is 1/1 instead of 0/1. It still can’t attack.
Chameleon: costs 0 (instead of 2).
Blood
Rickety Mine: gains Haste, ability changes from coin flip to “When this arrives, put two Ore runes on it. Tap: gain 3 gold, remove an ore rune. When this runs out of Ore runes, trash it and deal 1 damage to you and your opponent’s base”.
Feral
Predator Tiger: is 4/5 instead of 4/4.
P1, Turn 1
- Battle Suits — Tech 0
- Plasmodium — Tech 0
- Nullcraft — Tech 0
- Temporal Research — Magic -> Worker
- Time Spiral — Magic
4 gold (4)
Worker (3)
Plasmodium (1)
Discard 3, Draw 5. Float 1 gold.
No Patrol
Forecast Plasmodium [3]
Base - 20
5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3