P1T10
Starting hand: 3
Rich Earth
Playful Panda
Circle of Life
Thoughts
Awful hand, as expected. I think my best option here is to Circle in an Owl, so the Mimic can fly over to destroy Tech II. Either that, or I just maxband Midori. 5 gold to maxband, then Midori destroys the Heroes’ Hall, and zhavier’s stuck with Calamandra, so no Drakk/Midori aura on all those tokens. 6 gold left over to play a Panda, and Circle it into a Boulder, for maximum patrol health. Fingers crossed for no Behind the Ferns. zhavier can still get a Midori aura by running Cal into Potent Basilisk, so Boulder goes in front to minimise his remaining units when he can do that.
Teched cards: 0
T2: Rickety Mine, Tiny Basilisk
T3: Potent Basilisk, Wandering Mimic
T4: Faerie Dragon, Wandering Mimic
T5: Circle of Life, Tiny Basilisk
T6: 2 x Bloodlust
Get paid + float - (11)
Maxband Midori, Wandering Mimic takes to the air - (6)
Wandering Mimic destroys Tech II, your base to 12
Midori destroys Heroes’ Hall, your base to 10
Playful Panda, Drakk gives it haste, Wisp arrives - (4)
Circle of Life, Playful Panda turns into Ardra’s Boulder - (1)
Discard 1, draw 3
Ardra’s Boulder 2/7+1A (Drakk: frenzy 1; Midori: +2/+1)
Young Treant 1+0/2 (can’t attack)
Wisp 2/2 (Drakk: frenzy +1; Midori: +2/+1)
Potent Basilisk 3/2 (haste; Drakk: frenzy 1; deathtouch; untargetable; 3 damage)
Drakk L6 3/3 (dies: 1 to your base; units have frenzy 1; first unit played from hand gets haste; 1 damage)
Midori L8 4/5 (units with no printed abilities get +2/+1; flying on my turn)
Wandering Mimic 4/4 (copying haste and untargetable, and flying on my turn; Drakk: frenzy 1; copies flying, overpower, haste, sparkshot, untargetable, and stealth)
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Hand: 3
Bloodlust
Tiny Basilisk
Tiger Cub
Deck: 4
Tiny Basilisk
Faerie Dragon
Wandering Mimic
Bloodlust
Discard: 3
Playful Panda
Circle of Life
Rich Earth
Card-count check (opponent-viewable)
Expected: 10 + 10 teched + 1 Circle of Life = 21
1 trashed
4 on board
3 in hand
4 in deck
3 in discard
6 in workers
Total: 20
Gold: 1
Workers: 10
4 x start
T1: Spore Shambler
T2: Forest’s Favour
T3: Ironbark Treant
T4: Verdant Tree
T5: Merfolk Prospector
T6: Rampant Growth