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[XCAFS20] Round4: Nekoatl [Growth]/Strength/Truth vs FrozenStorm [Bashing]/Discipline/Ninjutsu

Neutral Starter:

Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1

Bashing:

Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/-1hp until your next upkeep”
Final Smash cost reduced to 3

Green Starter:

Ironbark Treant ability becomes “-1 ATK/+1 :psblueshield: while patrolling” (rather than -2 ATK/+2 armor)
Rich Earth gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp””

Growth:

Giant Panda is a 3/4 (instead of 2/4)
Might of Leaf and Claw grants +3/+3 (instead of +5/+5). Also, Might of Leaf and Claw gains the Healing 1 keyword (even when not yet active)
Blooming Ancient gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the Ancient each turn)
Oversized Rhinoceros costs 4 (instead of 5, for Circle of Life synergy)

Truth:

Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X Hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Quince Midband ability now costs 1 (instead of 2)
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s

Discipline:

Versatile Style has these 4 abilities (improved, still costs 2):

  • Destroy an Upgrade
  • Disable a Hero, or a Unit with Flying
  • Repair 4 damage from a building
  • Your Discipline hero is a Detector until your next turn

Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborn has Haste in addition to his other abilities

Ninjitsu:

Fuzz Cuddles is a 3/3
Inverse Power Ninja ability adds: “up to a maximum of -5/5”, so it bottoms out as a 1/1 with a board flood and can’t get itself killed
Flying Fox is a 3/2
Masked Raccoon is much improved: 2 cost, 3/4. “Masked Raccoon has Swift Strike while you control another Ninja. Masked Raccoon is Invisible while you control another Cute Animal”

Strength:

Bird’s Nest Ability changes to "Arrives or upkeep: Put a 1/1 Flying Bird Token into play (max 2 tokens in play at a time). Remains as a channeling spell.
Mythmaking gains the ability "Your Legendary units ignore the “Legend Rule”



GL HF @FrozenStorm!

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Ironbark Treant
Rampant Growth
Young Treant
Rich Earth


WORKERS
Ironbark Treant


NextHand

Tiger Cub
Merfolk Prospector
Playful Panda
Spore Shambler
Verdant Tree


Discard

Forest’s Favor
Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Ninjutsu, eh? If he goes that route, I’ll want Eyes to counter invisibility. Well, I’m glad to see Rich Earth on T1, but it’s a shame I couldn’t have Prospector to play alongside it.

GL HF @Nekoatl!

XCAFS20 Round4 Player 2, Turn 1

P2 Bashing/Discipline/Ninjutsu vs P1 Growth/Strength/Truth

Starting Hand

Wither
Helpful Turtle
Tenderfoot
Older Brother
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Sets (3)
  • Tenderfoot (2)
  • Worker (1)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Sets (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Spark
Older Brother
Timely Messenger
Helpful Turtle
Tenderfoot

End of Turn Discard
My Thoughts

Sets max rush? Free Speech isn’t gonna hit that too hard, could work /shrug? Let’s try it


P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Playful Panda
Spore Shambler
Tiger Cub
Merfolk Prospector
Verdant Tree


WORKERS
Ironbark Treant
Tiger Cub


NextHand

Rampant Growth
Ardra’s Boulder
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Tech I - ($4)
Spore Shambler - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Spore Shambler (3/3) [2+] Shares power
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector (1/1) Finds gold

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I suppose the choice to use Ninjutsu with Neutral starter is to take advantage of the buffed Fruit Ninja. It does seem quite strong now. He likely will have Messenger next turn. Hmm… I can use Quince’s midband to copy Legendary units for $1 without worrying that Mythmaking will be destroyed and discard the original, using Dreamscape to produce Mirror Illusions. Not bad, so I’ll prep Spore Shambler to pop faux-Illusion units for me. Guess I’ll throw out the Prospector as well, with Shambler as Elite to make it extra hard to deal with. Not sure if he’ll take the Wisp, but if he does, it’ll refill my hand. Worst case scenario is Bloom Setsuki, she and Spark kill Shambler, Messenger kills Wisp, and Tenderfoot kills Prospector… but that’s 3 cards. I have a chance to draw both of my starter spells next turn as well, so if he leaves Setuski vulnerable without clearing my board, I may be able to finish her off. Seems like an acceptable level of risk.

XCAFS20 Round4 Player 2, Turn 2

P2 Bashing/Discipline/Ninjutsu vs P1 Growth/Strength/Truth

Starting Hand

Brick Thief
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students, Fuzz Cuddles


Main:

  • Max Sets, kill Shambler (2)
  • Spark, kills Wisp, you draw 1
  • Tenderfoot kills Prospector
  • Tech 1 (1)
  • Worker (0)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Setsuki (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Spark
Fox’s Den Students
Older Brother
Timely Messenger
Fruit Ninja

End of Turn Discard
My Thoughts

Okay let’s get weird!


P1T3


Tech StartingHand Workers

TECH
Dreamscape
Galina Glimmer


STARTING HAND
Rampant Growth
Young Treant
Playful Panda
Ardra’s Boulder
Verdant Tree
Mythmaking


WORKERS
Ironbark Treant
Tiger Cub
Rampant Growth


NextHand

Playful Panda
Galina Glimmer
Spore Shambler
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Ardra’s Boulder - ($2)
Mythmaking - ($0)
Worker

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Argh, Mythmaking is being stubborn. I’ll try to Treant it in… Whew.

XCAFS20 Round4 Player 2, Turn 3

P2 Bashing/Discipline/Ninjutsu vs P1 Growth/Strength/Truth

Starting Hand

Spark
Fox’s Den Students
Older Brother
Timely Messenger
Fruit Ninja
Fuzz Cuddles + Bloom (sets draw)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Draw 2 sets max
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students, Sparring Partner
Fox’s Den Students, Fuzz Cuddles


Main:

  • Fox’s Den Students, four stealthy ninjas smack your tech1 up (3)
  • Fuzz Cuddles (1)
  • Spark the boulder
  • Worker (0)
Workers

Older Brother, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Tenderfoot (1/1)

In Play:

  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)
  • Setsuki (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Granfalloon Flagbearer
Fox’s Den Students
Spark
Fruit Ninja

End of Turn Discard
My Thoughts

Hope he’s got air bags cuz I’m about to crash 'em XD


Yeah, I was worried about that…

P1T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Forest’s Favor
Galina Glimmer
Playful Panda
Spore Shambler


WORKERS
Ironbark Treant
Tiger Cub
Rampant Growth
Playful Panda


NextHand

Verdant Tree
Forest’s Favor
Merfolk Prospector
Dreamscape


Tech 2 card(s)
Get Paid - ($7)
Worker
Tech II: Truth - ($3)
Galina Glimmer - ($2)
Sirus Quince - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Ardra’s Boulder (2/7) [1 damage]
  • :pschip: Technician: Galina Glimmer (4/4)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Mythmaking
  • L1 Sirus Quince (1/3)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Ugh, somehow I missed the Ninja tokens getting haste even though I specifically checked for it?!? Gaah! Well, it’s not like a Tower would help all that mjch anyway… it can only stop and shoot one of them, and Setsuki would have just destroyed it anyway without the Boulder, so this is better. My concern is that he’ll have another one of those, and use 8 ninjas to destroy my tech buildings, locking me out of playing Eyes. Is there anything I can do to stop that? … Not really, but if I play Galina and Quince, maybe I can get an opportunity for a counter-attack, or at least divert attention away from my buildings. Bonus in that even if he kills Quince, I won’t give away levels from it. Double bonus that Eyes will get shuffled in before he can kill a unit, so if my Tech II does survive, there’s a good chance I’ll have one available to drop. I should also deploy the Tree next turn if possible, though I have serious doubts about the viability for that… we’ll have to see how it goes. Hmm… maybe I shouldn’t patrol with Galina? I mean, he’ll probably just sac a Ninja into it and have Setsuki assassinate her… or Bloom Setsuki and not even spend the Ninja. :confused: Supposing I don’t, though, he’ll be able to hit my backline even without casting his other ult, so I think I have to. Mrgh.

XCAFS20 Round4 Player 2, Turn 4

P2 Bashing/Discipline/Ninjutsu vs P1 Growth/Strength/Truth

Starting Hand

Wither
Granfalloon Flagbearer
Fox’s Den Students
Spark
Fruit Ninja
FDS + Bloom (sets draw)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Draw 2 sets max
  • Tendy heals
  • Tech 2 cards in (except turn 1)
All Teched Cards

Iron Man, Rambasa Twin
Fox’s Den Students, Sparring Partner
Fox’s Den Students, Fuzz Cuddles


Main:

  • Bloom Sets (6)
  • Sets swift strikes down Galina, you draw 1
  • Spark Bouldy, Fuzz Cuddles smacks him down to 3hp
  • Fox’s Den Students, lots of stealthy ninjas now XD (2)
  • 5 little ninjas kill your tech2, your base to 18
  • one little ninja breaks your tech1, your base to 16
  • one little ninja kills the mirror
  • Hero’s Hall (0)
Workers

Bloom, Older Brother, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Ninja (1/1)
  • :target: Lookout:

In Play:

  • 7x Ninja (1/1)
  • Fuzz Cuddles (3/1)
  • Setsuki (4/5 lvl 6, +)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sparring Partner
Timely Messenger
Iron Man
Bloom
Fruit Ninja

End of Turn Discard
My Thoughts

I’m going to gamble the tech was Thunderclap and not Free Speech (why would you stick Quince out there to die if you’re teching free speech?) and leave Quince up, and just go ham at the base. I’m okay if Sets is silenced for a turn, I’m not okay if she gets killed by a buffed boulder w/ a clapped free path.

Alternatively I could go Wither + Bloom, attack w/ 7 ninjas, leave one patrolling with Tendy, spark and smack boulder w/ Fuzzy… Or Bloom + HH? Yeahhh, actually that rocks even more, makes Sets pretty unkillable, gives me something to do next turn in case of Free Speech. teching Iron Man and Rambasa for Thunderclap safety


I’ll fold here. I should have immediately gone for Free Speech when I saw you max Setsuki, but I’m just in the habit of not considering a Free Speech lockdown as a viable option in the early game, both because of the unreliability of drawing it every turn, and because of how impactful the drain of $2 and a card each turn are. In hindsight, though, even without the devastating ultimate spam, Setsuki’s abilities are so valuable that shutting them down even momentarily would probably have been worth the cost, and if I could have somehow worked in a kill on her (no idea how I could have fit that in, though), I could have recouped some of the cost. At the very least, I can say in hindsight that not spending those resources on Free Speech was not a viable tactic. I mean, my only other option was to try to use spells aggressively, but I don’t think that would have worked either. Anyway, GG WP!

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GG WP @Nekoatl! Rich Earth provided a safe opening for Sets so I went for it. Definitely was worried about Free Speech or Thunderclap getting a buffed Boulder to her, but yeah without hero removal (and with Fuzzy, Bloom and Wither for good hero helping) Sets max rush made sense to force a Free Speech tech or just snowball.

GL next round!

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