[XCAFS20] Round4: bansa [Law]/Peace/Finesse vs charnel_mouse [Balance]/Blood/Strength

@charnel_mouse GL HF!

Blue Starter:

Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)

Law:

Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Finesse:

Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)

Green Starter

Ironbark Treant: ability becomes “-1 ATK/+1 :psblueshield: while patrolling” (rather than -2 ATK/+2 armor).
Rich Earth: gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp”.

Balance

Midori: Midband becomes “Your units with no printed abilities get +2/+1”.
Circle of Life: becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less).
Gemscout Owl: is 1/1 instead of 0/1. It still can’t attack.
Chameleon: costs 0 (instead of 2).

Blood

Rickety Mine: gains Haste, ability changes from coin flip to “When this arrives, put two Ore runes on it. Tap: gain 3 gold, remove an ore rune. When this runs out of Ore runes, trash it and deal 1 damage to you and your opponent’s base”.

Strength

Bird’s Nest: Ability changes to “Arrives or upkeep: Put a 1/1 Flying Bird Token into play (max 2 tokens in play at a time)”. Remains as a channeling spell.
Mythmaking: gains the ability “Your Legendary units ignore the ‘Legend Rule’”.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Traffic Director
Porkhand Magistrate
Arrest
Bluecoat Musketeer


WORKERS
Traffic Director


NextHand

Lawful Search
Spectral Aven
Jail
Manufactured Truth
Building Inspector


Discard

Reputable Newsman
Bluecoat Musketeer
Arrest


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Porkhand Magistrate - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

gg if mine drops

GLHF!

P2T1

Starting hand: 5

Playful Panda
Ironbark Treant
Spore Shambler
Forest’s Favour
Rich Earth

Thoughts

I still need to worry about Spectral Aven, but without Truth I don’t need to worry about mass Illusions later on. Harmony is possibly a pain, outside of Bloodlust.


Get paid - (5)
Rich Earth, Wisp arrives - (2)
Worker
Playful Panda, Wisp #2 arrives - (0)


:exhaust: Wisp #1 0/1

Playful Panda 2/2
Wisp #2 0/1

Rich Earth (my workers cost no gold; 10+ workers: exhaust to summon a Wisp)

:heart: Base HP: 20


Hand: 4

Merfolk Prospector
Tiger Cub
Young Treant
Verdant Tree

Deck: 1

Rampant Growth

Discard: 2

Ironbark Treant
Spore Shambler

Card-count check (opponent-viewable)

Expected: 10
2 in play
4 in hand
1 in deck
2 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x Start
T1: Forest’s Favour

P1T2


Tech StartingHand Workers

TECH
Discord
Overeager Cadet


STARTING HAND
Building Inspector
Manufactured Truth
Lawful Search
Jail
Spectral Aven
Bluecoat Musketeer


WORKERS
Traffic Director
Jail


NextHand

Arrest
Lawful Search
Reputable Newsman
Overeager Cadet
Discord


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Porky disables Inspector, rs, draw 1
Bluecoat Musketeer - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (2/3)
  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

wat no tech I? sigh…gg

P2T2

Starting hand: 4

Merfolk Prospector
Tiger Cub
Young Treant
Verdant Tree

Thoughts

Interesting, bansa went for the Porkhand draw instead of whittling down my Wisps. Maybe I can delay Tech I to punish him for that.

  1. Midband Drakk, Merfolk Prospector, Panda kills Musketeer, Wisp trades with Building Inspector, other Wisp in Scavenger/Technician, Drakk in Elite. The latter because there’s a good chance than Drakk just gets kills by a Nimbler Fencer, but if he’s in Elite he takes Fencers / Porkhand Magistrate down with him. Discord would also be really annoying, leaving only Drakk alive, but it will be worse if I don’t attack now. I maybe don’t play Prospector, in case it’s just Discord fodder.
  2. Midband Midori? Wisps become 2/2, which doesn’t really work out for attacking efficiently. Discord is still a problem, though, since it puts everything at 2 attack and 1 health. SQL Midori to protect from a post-Discord battering dies to Fencer + everything else, even gold trade but bad on cards for bansa. Maybe that’s safe, and I’m guaranteed a Rampant Growth in hand for him to efficiently cast next turn, if I need it. No Free Speech, so his maxband might actually be handy. I just keep the units out of patrol in case of Arrest.

Some worst-case scenarios: Discord, Nimbler Fencers, maybe Porkhand Magistrate sidelining my blocking hero first.

me\bansa Discord Fencer(s)
Drakk Drakk L4, 1 gold vs. River L1, PM, 1 gold (0) Panda and Wisp, 1 gold vs. 3 gold or 1 gold and PM(-2/-1)
Midori Midori L5 and Panda and 2 Wisps versus BM, PM, BI, 5 gold (-2) Panda, 2 Wisps vs. BI + 3 gold or Panda, 1 Wisp vs. BI + 1 gold + PM(-4/-3)

That’s a tough pay-off spread. Midori does a little worse in most cases, but Drakk is much worse if bansa has a Fencer in hand, and doesn’t mind giving me a gold to move my hero out of the patrol zone. Midori / Sideline + Fencer is the Nash equilibrium, for whatever that’s worth.

It’s actually worse than I’ve described it above, since Manufactured Truth also lets bansa kill either hero. So does Two Step. I hate fighting River.

OK, I’ll look at other options. Young Treant + Midori + Rampant Growth lets me… kill the Musketeer. That’s no good. Verdant Tree gives gold to bansa, everything else is too vulnerable to Discord for my liking. The hero strategies might be the best of a bad lot, maybe I just lose from a bad Turn 1 play.

Midori is more awkward to tech for, since he has no offensive spells to bring in while I delay my Tech I, whereas Drakk has Bloodlust / Kidnapping. He can efficiently play Rampant Growth if he survives, though, maybe that’s enough for now? He’ll also be hard for bansa to stop, outside of Spectral Aven. I could go for Circle of Life if I really want to get a Tech I unit down, or I could add Crash Bombers as fuel for Bloodlust / Circle of Life later on. Or Boulder, I suppose, but that makes me depend heavily on Midori. On the other hand, Drakk is easier to kill. Maybe Circle + Crash Bomber is OK, if I’m really, really lucky, I draw them both on Turn 4 and get a cheap Tech II + CB death damage. 1/7 chance of that, I’m not counting on it.

Teched cards: 2

T2: Circle of Life, Crash Bomber


Get paid - (6)
Worker
Master Midori - (4)
Midband Midori - (0)
Discard 3, draw 1, reshuffle, draw 4


:psblueshield: Midori L5 3/4+1A (units with no printed abilities get +2/+1)

Playful Panda 2/2
Wisp #1 2/2 (Midori: +2/+1)
Wisp #2 2/2 (Midori: +2/+1)

Rich Earth (my workers cost no gold; 10+ workers: exhaust to summon a Wisp)

:heart: Base HP: 20


Hand: 5

Rampant Growth
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant

Deck: 3

Circle of Life
Crash Bomber
Merfolk Prospector

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 in play
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x Start
T1: Forest’s Favour
T2: Verdant Tree

Letting you draw to disable Midori and then looking at hand with lawful search. What is your draw?

I drew Merfolk Prospector.

1 Like

P1T3


Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Reputable Newsman
Arrest
Overeager Cadet
Discord
Lawful Search
Spectral Aven


WORKERS
Traffic Director
Jail
Arrest


NextHand

Spectral Aven
Manufactured Truth
Discord
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Porky disables Midori, you draw 1
Lawful Search, look at hand, draw 1 - ($4)
Reputable Newsman, #2 - ($2)
River - ($0)
Overeager Cadet

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer (1/2)
  • :pschip: Technician: Reputable Newsman, #2 (0/3)
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (2/3)
  • Building Inspector (1/1)
  • L1 River (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

…he could have killed inspector but didn’t… he is certian i have discord and no two step… did i make it too obvious?

Sorry for the delay, patrolling decisions against River are a nightmare.

P2T3

Starting hand: 5

Rampant Growth
Ironbark Treant
Spore Shambler
Tiger Cub
Young Treant

Porkhand Magistrate draw: 1

Merfolk Prospector

Thoughts

Wow, really lucky draws. I think I’m still in trouble, though. I can’t reach the Building Inspector. If I don’t attack, looking at 8 attack currently, against current defence of 7. I don’t know what to expect in addition to that. Discord? Fencers? Two Step? River can midband to sideline something, too.

  1. Tech I for 3 gold, Tiger Cub, Merfolk Prospector, float 1. I have 5 patrollers against 6 things on bansa’s board.
  2. Tech I for 3 gold, Spore Shambler, rune something to kill Cadet, then I could also kill the Musketeer. I don’t think I benefit from attacking here, Two Step will hurt either way and my attackers could be finished off with Discord.
  3. Delay Tech I again, Tiger Cub, Young Treant and hope for Circle of Life to make a Boulder. If not, Spore Shambler. It’s vulnerable to River’s midband, but either way I end up with five patrollers.
  4. Delay Tech I again, Spore Shambler, rune two things to clear patrol, Tiger Cub patrols with Spore Shambler. Only two patrollers, but bansa’s left with only River, PM, and BI to attack with, so he can’t use Two Step as effectively if that’s what he’s doing. Discord would wreck me.
  5. Heroes’ Hall, then same as options 1 or 2. Threatens Drakk’s aura next turn, in addition to Midori’s, and I could try to turn things around with Kidnapping.

Patrol choices here are mind-crushing. Let’s assume that bansa wants to tech up, and I’m only facing a single spell / Fencer. Main thing I’m worried about is Two Step, but I think I can try to deal with that by giving as many patrollers 3 health as possible, since Two Step doesn’t affect parity. Tiger Cub + Spore Shambler / Boulder would help with that. Assume River and Porkhand “remove” a patroller each, leaving Two Step for Newsman and Inspector / Musketeer. That’s 2 + 3 + 2 + 1 damage, against 3 2-health units once the 3-health units / Boulder are removed (ignoring cost of removing something from Lookout). That’s just about good enough to keep Midori alive. I think option 3 might be an OK option here, but I’ll need to lean even more into Midori spells. Maybe Moment’s Peace + Final Showdown, and plan to leave enough patrollers down to let me level things with Midori. Or I take another Circle to upgrade my board more quickly. Yeah, I’ll do that.

Teched cards: 2

T2: Circle of Life, Crash Bomber
T3: Circle of Life, Final Showdown


Get paid - (7)

Young Treant, I draw - (5)

Circle of Life :astonished:

Circle of Life, Young Treant turns into Ardra’s Boulder - (2)
Tiger Cub - (0)
Worker
Discard 3, draw 1, reshuffle, draw 4


:psblueshield: Playful Panda 2/2+1A
:psfist: Wisp #1 1+2/2 (Midori: +2/+1)
:ps_: Wisp #2 2/2 (Midori: +2/+1)
:exhaust: Tiger Cub 4/3 (Midori: +2/+1)
:target: Ardra’s Boulder 2/7 (resist 0+1; Midori: +2/+1)

Midori L5 3/4 (units with no printed abilities get +2/+1)

Rich Earth (my workers cost no gold; 10+ workers: exhaust to summon a Wisp)

:heart: Base HP: 20


Hand: 5

Crash Bomber
Circle of Life
Circle of Life
Rampant Growth
Ironbark Treant

Deck: 3

Final Showdown
Young Treant
Spore Shambler

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched + 1 Circle = 15
4 in play
5 in hand
3 in deck
0 in discard
3 in workers
Total: 15


Gold: 0
Workers: 8

5 x Start
T1: Forest’s Favour
T2: Verdant Tree
T3: Merfolk Prospector

Disabling Boulder with Porky and looking at hand with lawful search. What is your draw?

Spore Shambler.

1 Like

P1T4


Tech StartingHand Workers

TECH
Harmony
Harmony


STARTING HAND
Manufactured Truth
Spectral Aven
Lawful Search
Discord
Two Step


WORKERS
Traffic Director
Jail
Arrest
Spectral Aven


NextHand

Harmony
Two Step
Discord


Tech 2 card(s)
Get Paid - ($7)
Porky disables Lookout, you draw 1 - ($6)
Lawful Search, look at hand, draw 1 - ($5)
Discord - ($3)
Two Step Newsman and Cadet - ($1)
Newsman kills SQL
Musketeer kills Elite
Inspector kills Scav
River kills Tech
Cadet kills Midori, River to L3
Worker - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (2/3)
  • Building Inspector (1/1)
  • L3 River (2/4)
  • Bluecoat Musketeer (1/2)
  • Reputable Newsman (2/5), #2, dancing
  • Overeager Cadet (4/1), dancing, -3
  • Two Step

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

phew bottomed two steps gave me a hearthattack for a second…

GG! I’ve got to stop trying to make early midband Midori work. @FrozenStorm

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