Hi @dwarddd ! Changes are below, I’ll start once I’m ready.
Ironbark Treant: ability becomes “-1 ATK/+1 while patrolling” (rather than -2 ATK/+2 armor).
Rich Earth: gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp”.
Midori: Midband becomes “Your units with no printed abilities get +2/+1”.
Circle of Life: becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less).
Gemscout Owl: is 1/1 instead of 0/1. It still can’t attack.
Chameleon: costs 0 (instead of 2).
Rickety Mine: gains Haste, ability changes from coin flip to “When this arrives, put two Ore runes on it. Tap: gain 3 gold, remove an ore rune. When this runs out of Ore runes, trash it and deal 1 damage to you and your opponent’s base”.
Bird’s Nest: Ability changes to “Arrives or upkeep: Put a 1/1 Flying Bird Token into play (max 2 tokens in play at a time)”. Remains as a channeling spell.
Mythmaking: gains the ability “Your Legendary units ignore the ‘Legend Rule’”.
Time Spiral: costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”.
Tinkerer: “Arrives: or : Add or remove a time rune from a card (or forecasted card) that you control.”
Prynn: midband becomes “Dies: …”
Seer: can only affect cards that you control.
Sentry: “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time).”
Hyperion: reduced to 4/4 (instead of 4/5)
Octavian: ability becomes “1: Disable a unit or hero and give Octavian -1/1 until next upkeep.” (loses and no longer readies him). Also gains “Resist 1”.
Vir: midband level range is 4-6 (instead of 5-6)
Double Time: Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave: is Forecast 2 (instead of 3), loses resist 1
Reaver: ability becomes “Arrives or : Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2.