@CarpeGuitarrem Let’s go fool
Neutral Starter:
Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1
Bashing:
Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/1hp until your next upkeep”
Final Smash cost reduced to 3
Discipline:
Versatile Style has these 4 abilities (improved, still costs 2):
- Destroy an Upgrade
- Disable a Hero, or a Unit with Flying
- Repair 4 damage from a building
- Your Discipline hero is a Detector until your next turn
Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborne has Haste in addition to his other abilities
Fire:
Jaina Midband loses the “patrolling” designation
Fire Dart costs 1 (instead of 2)
Flame Arrow costs 3 (instead of 4)
Doubleshot Archer costs 2 (instead of 3)
2 Likes
ah blazes forgot to check back, just a sec
P2T1
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer
Spark
Tenderfoot
Brick Thief
Timely Messenger
WORKERS
Spark
NextHand
Older Brother
Bloom
Helpful Turtle
Fruit Ninja
Discard
Timely Messenger
Brick Thief
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Granfalloon Flagbearer from hand - ($1)
Play Tenderfoot from hand - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2+a
-
Elite:
-
Scavenger:
-
Technician: Granfalloon Flagbearer (flagbearer) 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Not loving this opening. My two options here are hmm, hero and Brick Thief (stick Brick Thief in Lookout, it won’t die to Spark or Wither). Although I guess that goes poorly against a Wither. 1/2 hero with armor dies to board and Wither. How about Tenderfoot + Flagbearer instead? 3 health, Jaina midband and a spell is needed to kill G and the Tenderfoot. 5 gold with Wither, 3 with Spark (and 1 gold left over), or 4 with Timely. Wither kill trades all gold and prevents worker, leaving a 3/2 Jaina on board and no Tenderfoot (and I go back to 5 cards with a Technician), and I can respond to that with Fruit Ninja plus hero.
Lol I mean Tech 1 + Older Brother, not Fruit Ninja, duh
@Bryce_The_Rice’s turn!
I’m assuming my base takes the Brick Thief ping?
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Lobber
STARTING HAND
Bloom
Fruit Ninja
Older Brother
Helpful Turtle
WORKERS
Spark
Helpful Turtle
NextHand
Wither
Bloom
Tenderfoot 1/2+a
Lobber
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Fruit Ninja - ($2)
Build Tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Fruit Ninja (frenzy 1) 3/2+a
-
Elite:
-
Scavenger:
-
Technician: Granfalloon Flagbearer (flagbearer) 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
3 gold after Tech 1. So that’s either a hero (and free levels) or Fruit Ninja. Fruit Ninja it is! That +1 ATK helps a lot! Can start expanding out with Rambasa, with Lobber to potentially swing the board if needed.
@Bryce_The_Rice’s turn!
Oh uh yeah, forgot to write that.
Turn 3
Hand: Granfalloon Flagbearer, Timely Messenger, Lobber, Spark, Older Brother
Tech: Flame Arrow, Ember Sparks
Workers: Bloom, Fruit Ninja, Older Brother
- Tech 2 cards
- Get paid (+$6, $6)
- Hire a worker ($5)
- Midband Jaina ($2)
- Summon Lobber ($1)
- Summon Timely Messenger ($0)
- Messenger and Lobber kills Ninja
- Brick Thief kills Flagbearer, deals 1 damage to your tech 1, you draw
- Jaina and Tenderfoot destroyr your tech 1
- Discard 2, draw 3, reshuffle, draw 1
- Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
- Buildings:
Tech 1: 5
- Units/Heroes:
Tenderfoot (1/1)
Jaina Stormborne lvl 4 (3/3)
- Base: 20
- Other:
Economy:
- Workers: 7
- Gold: 0
- Hand: 4
- Deck: 6
- Discard: 0
Hand
Sparring Partner, Wither, Helpful Turtle, Lobber
Discard
Think
This seems like a good plan. It’ll be hard for him to counterattack without a tech 1.
P2T3
Tech StartingHand Workers
TECH
Final Smash
Vigor Adept
STARTING HAND
Wither
Tenderfoot 1/2+a
Bloom
Lobber
Timely Messenger
WORKERS
Spark
Helpful Turtle
Tenderfoot 1/2+a
NextHand
Brick Thief
Older Brother
Rambasa Twin
Granfalloon Flagbearer (flagbearer) 2/2
Timely Messenger
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Timely Messenger from hand - ($5)
Timely Messenger trades with Tenderfoot
Summon and midband Troq - ($0)
Rebuild Tech 1
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L4 Troq Bashar (readiness) 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 17
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well, glad I didn’t pull Rambasa! I can Timely, have 5 gold left and can Troq up. Where does that leave me going forward? Do I have enough spells (including Lobber) to tech double Tech 2? Let’s say I do. What’s my endgame look like? Probably either rushing down to Tech 3 Discipline for Monument or Hotter Fire burndown (although Hotter Fire plus spells is easy to shut down with Mind Parry, and Molting Firebird is easy to deal with). Seems like I’m likely going Discipline, I can even leave it a bit open between Tech 3 and trying to get TPOS online. I think Final Smash is a good one-of tech here, along with a Vigor Adept, I’m happy with having those options available in the next couple of turns.
Hmm you know I really should’ve planned ahead here and just put Troq in Scav instead. Give me an extra gold to play Rambasa and tech to 2. As it is, defending Tech 2 isn’t enough of an “I win” for me to skip worker on.
@Bryce_The_Rice’s turn!
P2T4
Tech StartingHand Workers
TECH
Hero’s Monument
Flame Arrow
STARTING HAND
Rambasa Twin
Older Brother
Brick Thief
Granfalloon Flagbearer (flagbearer) 2/2
Timely Messenger
WORKERS
Spark
Helpful Turtle
Tenderfoot 1/2+a
Granfalloon Flagbearer (flagbearer) 2/2
NextHand
Final Smash
Fruit Ninja (frenzy 1) 3/2+a
Wither
Bloom
Discard
Timely Messenger
Rambasa Twin
Brick Thief
Hero’s Monument
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Troq - ($3)
Troq kills Lobber and overpowers 1 to Sparring Partner, deal 1 damage to your Tech 2
Play Timely Messenger from hand - ($2)
Messenger trades with Sparring Partner
Play Older Brother from hand - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Older Brother 2/2+a
-
Elite:
-
Scavenger:
-
Technician: L8 MAX Troq Bashar (readiness) 4/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 17
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I have a few lines here. I don’t think teching to 2 is actually the play here. I’m not going to be able to rush Tech 3 yet, and if I only have 3 gold to spend my options are kinda eh, especially with Lobber threat looming. I COULD maxband Troq, overpower 1 damage onto Spar, Timely trades with Spar and SQL Troq or something but that means skipping worker or skipping Tech 2 and having 2 damage on maxband Troq. Although it does also mean that Bomber has to choose between preventing Final Smash or preventing Tech 2. And Final Smash is one juicy way to come back from a Tech 2 play. If I don’t tech 2 I can instead Rambasa and protect Troq heavily. I think that might be the play then. Wait oops I can’t do math.
@Bryce_The_Rice’s turn!
P2T5
Tech StartingHand Workers
TECH
Mind-Parry Monk
Fire Dart
STARTING HAND
Fruit Ninja (frenzy 1) 3/2+a
Wither
Bloom
Final Smash
Vigor Adept
WORKERS
Spark
Helpful Turtle
Tenderfoot 1/2+a
Granfalloon Flagbearer (flagbearer) 2/2
Fruit Ninja (frenzy 1) 3/2+a
NextHand
Wither
Vigor Adept
Flame Arrow
Lobber
Final Smash
Tech 2 card(s)
Get Paid - ($9)
Build Tech 2 - ($5)
Worker - ($4)
Summon Grave - ($2)
Cast Bloom on Grave - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: L1 Grave Stormborne (sparkshot, + rune) 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 17
-
Tech I HP: 4
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
If I worker and tech 2 I can either Fruit Ninja or Bloom Grave. Bloom Grave trades with Troq + Jaina maxband, which saves my Tech 2. I also get to stay in the Tech 3 race. I can tech up with Fire Dart and a Tech 2 and have a pretty solid comp.
@Bryce_The_Rice’s turn!
What spec is your tech 2?
1 Like
What’s the last point of damage to tech 2 from?
EDIT: wait nvm you mean with an attack haha
[b]P2T6[/b]
StartingHand Workers
STARTING HAND
Lobber
Wither
Flame Arrow
Final Smash
Vigor Adept
WORKERS
Spark
Helpful Turtle
Tenderfoot 1/2+a
Granfalloon Flagbearer (flagbearer) 2/2
Fruit Ninja (frenzy 1) 3/2+a
Vigor Adept
NextHand
Hero’s Monument
Rambasa Twin
Older Brother 2/2+a
Mind-Parry Monk
Discard
Flame Arrow
Wither
Final Smash
Lobber
Tech 0 card(s)
Get Paid - ($10)
Summon Jaina - ($8)
Summon Troq - ($6)
My Jaina casts Flame Arrow on your Jaina, level Troq to 3 - ($3)
My Troq casts Wither on your Troq, level Troq to 5 - ($1)
Make a Worker - ($0)
Rebuild Tech 2
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L5 Troq Bashar (readiness) 3/4+a
-
Elite:
-
Scavenger:
-
Technician: L1 Jaina Stormborne (sparkshot) 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 15
-
Tech I HP: 4
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
Alright so Jaina gonna burn now. Summon Jaina, Wither, Flame Arrow is 7 gold. I can make a comeback here. 2 gold left for idk what exactly oh right I can summon Troq. Not a bad turn, oof bad flip on Hero’s Monument though.
@Bryce_The_Rice’s turn!
You cannot summon 2 heroes without a tech 2 or heroes’ hall
Man I knew there was something too good to be true about it. I do have an alternate line of play, I just need to roll back.
P2T6
StartingHand Workers
STARTING HAND
Lobber
Wither
Flame Arrow
Final Smash
Vigor Adept
WORKERS
Spark
Helpful Turtle
Tenderfoot 1/2+a
Granfalloon Flagbearer (flagbearer) 2/2
Fruit Ninja (frenzy 1) 3/2+a
NextHand
Brick Thief
Fire Dart
Rambasa Twin
Mind-Parry Monk
Discard
Flame Arrow
Wither
Final Smash
Vigor Adept
Tech 0 card(s)
Get Paid - ($10)
Summon Jaina - ($8)
Jaina casts Flame Arrow on Jaina, level Jaina to 3 - ($6)
Jaina casts Wither on Troq, level Jaina to 5 - ($3)
Summon Lobber - ($2)
Maxband Jaina - ($0)
Rebuild Tech 2
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Lobber 2/2+a
-
Elite:
-
Scavenger: L7 MAX Jaina Stormborne (sparkshot) 4/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 15
-
Tech I HP: 4
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
Alright so Jaina gonna burn now. Summon Jaina, Wither, Flame Arrow is 7 gold. I can make a comeback here. 2 gold left for idk what exactly oh right I can summon Troq
@Bryce_The_Rice’s turn!