News Shop
Events Forums

[XCAFS18] zhavier [Blood]/Feral/Growth vs Nekoatl [Finesse]/Peace/Truth


#1

@Nekoatl
GLHF!

P1T1


StartingHand Workers

STARTING HAND
Pillage
Bombaster
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Careless Musketeer


NextHand

Scorch
Mad Man
Charge
Nautical Dog
Bloodburn


Discard

Makeshift Rambaster
Bombaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Hmm, modified blue. Peace engine is the most likely threat, and Growth is theoretically faster, but the addition of fencers and timely messenger makes peace a lot faster. Still, I think I can lay down a lot of unit based pressure and probably get out molac for a win.


#2

GL HF

P2T1


StartingHand Workers

STARTING HAND
Bloom
Brick Thief
Spark
Timely Messenger
Tenderfoot


WORKERS
Bloom


NextHand

Granfalloon Flagbearer
Fruit Ninja
Older Brother
Wither


Discard

Spark
Timely Messenger
Brick Thief
Tenderfoot


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Spark - ($1)
Timely Messenger trades with Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Ugh, I dislike being P2 vs. Black or Red starters; they make defense difficult. So, if defense doesn’t work, I’ll go offense.


#3

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Murkwood Allies


STARTING HAND
Bloodburn
Nautical Dog
Mad Man
Scorch
Charge


WORKERS
Careless Musketeer
Bloodburn


NextHand

Scorch
Bombaster
Crash Bomber
Charge


Tech 2 card(s)
Get Paid + float + Scav - ($7)
Worker - ($6)
Nautical Dog - ($5)
Mad Man - ($4)
Tech 1 - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Huh, he took the bait on a 2 cards and 2g trade for 1 card and 1g. That’s a win in my book. Now lets see, he may have wither, so cant just play a 1/1 in SQL and hero in lookout. I can skip the hero for the moment and see if he makes another bad trade and uses wither on my 1/1s. Putting out Cal is just begging for Wither. Float the gold and hope for Murkwood next turn? that seems pretty good, but even if I get something else, I should still be able to play toward growth engine.


#4

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Wither


WORKERS
Bloom
Fruit Ninja


NextHand

Granfalloon Flagbearer
Helpful Turtle
Overeager Cadet
Spark


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Onimaru kills Madman
Older Brother - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

Too risky to kill and midband. I’d rather play Tenderfoot or Turtle, but I’ll have to settle for Older Brother. Patrolling as SQL so that at least 2 cards will need to be spent to clear it for an attack on Onimaru.


#5

P1T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Bloodlust


STARTING HAND
Scorch
Crash Bomber
Charge
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Makeshift Rambaster
Bloodrage Ogre
Murkwood Allies


Discard

Mad Man
Nautical Dog
Crash Bomber
Charge
Bombaster
Might of Leaf and Claw
Bloodlust


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Crash Bomber - ($6)
Drakk - ($4)
Charge Crash Bomber, trades with Older Brother, 1 damage to Tech 1 - ($2)
Dog trades with Oni, Drakk to lvl 3

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 1/3+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Damnit pillage, you are in the wrong hand…


#6

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Helpful Turtle
Overeager Cadet
Granfalloon Flagbearer
Spark


WORKERS
Bloom
Fruit Ninja
Granfalloon Flagbearer


NextHand

Brick Thief
Tenderfoot
Wither
Timely Messenger


Discard

Older Brother
Spark
Helpful Turtle
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Overeager Cadet
Tech II: Finesse - ($4)
Tech Lab: Peace - ($3)
River Montoya - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River Montoya (2/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

A shame to lose Oni, but at least he’s burning through his hand. I’m gonna try something a bit different this time and fight haste with haste. Rushing my Tech II for the chance to double hero, and the Lab to tempt attacks away from the Tech II with it’s cost to rebuild.


#7

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Murkwood Allies


STARTING HAND
Murkwood Allies
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn
Scorch
Murkwood Allies


NextHand

Bloodlust
Might of Leaf and Claw
Pillage


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bloodrage Ogre - ($6)
Tech 2 Growth - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 1/3, lvl 3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

#8

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Brick Thief
Timely Messenger
Wither
Tenderfoot


WORKERS
Bloom
Fruit Ninja
Granfalloon Flagbearer
Brick Thief


NextHand

Helpful Turtle
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Wither Ogre - ($6)
Rivers kills Ogre - ($5)
Timely Messenger and Cadet kill Drakk - ($4)
General Onimaru - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River Montoya (2/4)
  • Overeager Cadet (2/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

#9

"P1T5


Tech StartingHand Workers

TECH
Bloodlust
Kidnapping


STARTING HAND
Pillage
Bloodlust
Might of Leaf and Claw
Crash Bomber


WORKERS
Careless Musketeer
Bloodburn
Scorch
Murkwood Allies


NextHand

Murkwood Allies
Nautical Dog
Bombaster


Discard

Pillage
Bloodrage Ogre
Bloodlust
Kidnapping
Bloodlust


Tech 2 card(s)
Get Paid + float - ($10)
Might of Leaf and Claw - ($7)
Argagarg - ($5)
Crash Bomber - ($4)
Pillage, your base to 17, you lose 2 float
Max Argagarg - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/5+A, lvl 5
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Water Elemental 3/3
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I am amazed pillage actually gets to work… and he didn’t play around it, reasonably thinking it would be a worker by now. thankfully as I really need to remove fuel from the peace engine

"


#12

Drakk died, that makes 17


#13

P2T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Overeager Cadet
Flagstone Garrison
Helpful Turtle
Nimble Fencer
Wither
Nimble Fencer


WORKERS
Bloom
Fruit Ninja
Granfalloon Flagbearer
Brick Thief


NextHand

Tenderfoot
Spark
Older Brother


Discard

Star-Crossed Starlet
Star-Crossed Starlet
Wither
Nimble Fencer


Tech 2 card(s)
Get Paid - ($9)
Flagstone Garrison - ($6)
Overeager Cadet
Nimble Fencer - ($4)
Wither Argagarg - ($2)
Onimaru and Cadet kill Argagarg
River kills Water Elemental
Fencer kills Bomber
Helpful Turtle - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Helpful Turtle (1/2) Healing 1, resist 1

In Play:

  • Flagstone Garrison (4)
  • L1 General Onimaru (2/3) Frenzy 1
  • L5 River Montoya (3/1) [3 damage]
  • Overeager Cadet (2/1) [1 damage]
  • Nimble Fencer (2/1) Haste [2 damage]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Looks like I might be able to hold off MoLaC. Unfortunate that my final draw wasn’t a card I’d want to worker, but draws were overall rather lucky, so I shouldn’t complain.


#14

Killing crash bomber sends your base to 16


#15

P1T6


Tech StartingHand Workers

TECH
Crash Bomber
Galina Glimmer


STARTING HAND
Nautical Dog
Murkwood Allies
Bombaster
Blooming Ancient


WORKERS
Careless Musketeer
Bloodburn
Scorch
Murkwood Allies


NextHand

Makeshift Rambaster
Charge
Mad Man
Bombaster


Tech 2 card(s)
Get Paid + scav - ($9)
Blooming Ancient - ($5)
Drakk - ($3)
Calamandra - ($1)
Nautical Dog - ($0)
3 Runes to Wisp, kills Cadet, Molac+1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+A
  • :psfist: Elite: Blooming Ancient 3/4
  • :ps_: Scavenger: Calamandra 2/3
  • :pschip: Technician: Drakk 1/3
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw, 1 Rune
  • Wisp 3/2, +3 Runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, Good play next turn, if I can survive that long… Chances of that are slim at this point though


#16

P2T6


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Tenderfoot
Spark
Older Brother
Timely Messenger
Flagstone Garrison
Tenderfoot
Timely Messenger
Maestro
Maestro
Star-Crossed Starlet
Nimble Fencer
Star-Crossed Starlet
Nimble Fencer
Overeager Cadet
Overeager Cadet
Wither


WORKERS
Bloom
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Wither


NextHand

Spark
Maestro
Tenderfoot
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($10)
Tenderfoot
Timely Messenger
Flagstone Garrison - ($7)
Turtle and Messenger kill Dog
Tenderfoot pricks Calamandra
Cadet and Fencer trade with Ancient
Older Brother - ($6)
Tenderfoot
Timely Messenger
Maestro - ($3)
Nimble Fencer
Star-Crossed Starlet
Nimble Fencer
Star-Crossed Starlet
Overeager Cadet
Overeager Cadet
Worker - ($2)
Onimaru kills Calamandra
River kills Drakk
Fencer and Starlet break Tech I
Fencer and Starlet break Tech II
Tenderfoot and Messenger trade with Wisp
Level Onimaru - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout: Overeager Cadet (2/2) Resist 1

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L6 General Onimaru (3/4) Frenzy 1, readiness
  • L5 River Montoya (3/1) [3 damage]
  • Maestro (3/5)
  • Helpful Turtle (1/1) Healing 1 [1 damage]
  • Nimble Fencer (2/3) Haste
  • Nimble Fencer (2/3) Haste
  • Star-Crossed Starlet (3/2) Haste
  • Star-Crossed Starlet (3/2) Haste

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

#17

It’s helpful to show where the reshuffle happens to avoid confusion, as far as I can tell it would happen with the older brother.

This is over, I can’t stop lethal next turn. Bad bloodlust draw or I could have stabilized earlier I think.

GG!


#18

Indeed, Older Brother triggered the reshuffle (I traded my available units right before playing him to seed them into my discard pile in the hopes of double striking with the hasty ones and to fill some $0 units into my cycle to help me play a Maestro before dropping a Virtuoso).

I was worried there for a while (especially when you took out Oni), but the draws heavily favored me (I’d rate my draw luck this game at 90-95%, which is extraordinary). If not for that, I might not have pulled off a win. GG.


#19

Maestro + Garrison >> Maestro + Graveyard

Setup is hard, but damn that was savage. GG WP to you both!