News Shop
Events Forums

[XCAFS18] FrozenStorm [Necro]/Blood/Fire vs cstick [Necro]/Present/Law


#1

Well it seems it’s on me to win or die to hand you your first loss, @cstick. I need to study up on how you’ve been crushing it so hard. GL HF dude!

XCAFS Round 7 Player 1, Turn 1

P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law

Starting Hand

Pestering Haunt
Deteriorate
Graveyard
Thieving Imp
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (2)
  • Make a skeleton (1)
  • Pestering Haunt
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer

End of Turn Discard

Thieving Imp
Graveyard
Deteriorate

My Thoughts

This is a tough matchup as P1. I think I probably go Lich’s Bargain spam, despite the risk Law poses to that plan…I don’t see another path (graveyard + lobber, bleeding cards via Imp, Kidnapping, lusty BCs) that would net enough pressure to stymie the present engine.

We’ll see how it goes!



#2

GL;HF

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator


Discard

Sacrifice the Weak
Thieving Imp
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Summon Skeleton - ($1)
Play Pestering Haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

#3

XCAFS Round 7 Player 1, Turn 2

P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law

Starting Hand

Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector x2


Main:

  • Haunt trades with your haunt
  • Make a skeleton (4)
  • Skeleton Javelineer (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bone Collector
Bone Collector
Graveyard
Summon Skeletons
Deteriorate

End of Turn Discard
My Thoughts

I think double BC is the way to be here. If I can stick that (he isn’t going Bigby, so no Judgment Day immediate threat!), I should be able to roll.

Naaaiiiiiice



#4

P2T2


Tech StartingHand Workers

TECH
Argonaut
Scribe


STARTING HAND
Skeleton Javelineer
Deteriorate
Jandra, the Negator
Summon Skeletons
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Pestering Haunt (1/1)
Scribe


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Deteriorate Scav Skeleton
Summon Skeleton - ($3)
Play Skeleton Javelineer - ($2)
Play Graveyard - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)*
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 ()
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#5

XCAFS Round 7 Player 1, Turn 3

P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law

Starting Hand

Bone Collector
Bone Collector
Graveyard
Summon Skeletons
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Desperation, Nether Drain
Bone Collector x2


Main:

  • Deteriorate SQL, he ded
  • Garth kills scav, you get a gold
  • Bone Collector (5)
  • Bone Collector (3)
  • Graveyard (1)
  • Worker (0)
Workers

Summon Skeletons, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/2 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Jandra, the Negator
Thieving Imp

End of Turn Discard

Desperation
Nether Drain
Deteriorate

My Thoughts

Well, I have #theDream for a hand here (along with the scav death). Down on cards, he’s going to struggle to keep up I think. He’ll likely veer towards Judgment Day now, and thus I’m going to prep for blood spam. Nether Drain and Desperation teched, all out assault!



#6

Enjoy your 1 (one) card

P2T3


Tech StartingHand Workers

TECH
Scribe
Judgment Day


STARTING HAND
Skeletal Archery
Scribe
Pestering Haunt (1/1)
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt (1/1)


NextHand

Sacrifice the Weak
Deteriorate
Summon Skeletons


Discard

Scribe
Judgment Day
Skeletal Archery


Tech 2 card(s)
Get Paid + Scav - ($8)
Scribe - ($6)
Play Thieving Imp, you discard #2 - ($3)
Worker - ($2)
Summon Skeleton - ($1)
Play Javelineer from Graveyard - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+A)
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1)*
  • :target: Lookout: Skeleton (1/1)

In Play:

  • :heart: Graveyard HP: 3 ()
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

#7

No cards, no problem :wink:

XCAFS Round 7 Player 1, Turn 4

P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law

Starting Hand

Jandra, the Negator
Thieving Imp (discarded, eh)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shoddy Glider, Crashbarrow
Desperation, Nether Drain
Bone Collector x2


Main:

  • Garth pings SQL, BC 1 (we’ll call him Dr. Grant) finishes it, I get a skeleton
  • BC 2 (we’ll call her Dr. Saddler) trades with Imp, I get a skeleton
  • Revive Bone Collector Dr. Saddler (5)
  • Javelineer hucks a spear at lookout to kill it
  • Worker (4)
  • Tech 2 Blood (0)
Workers

Summon Skeletons, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector Dr. Saddler (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/1 lvl 1)
  • Skeleton Javelineer (1/1)
  • Bone Collector Dr. Grant (3/2)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pestering Haunt
Sacrifice the Weak

End of Turn Discard

Desperation
Nether Drain
Deteriorate
Thieving Imp
Shoddy Glider
Crashbarrow

My Thoughts

Interesting choice of Scribes! I kinda love it, especially with Graveyard. Gets him the pressure relief and stabilizes card count. But I like where I’m sitting all the same. I have plenty of latitude to tech up while bullying his board away. Teching a Barrow and a Glider, gives me the most options for the Desperation scheme of generally bowling over. Should be good to maxband Garth for the barrow and hit him with everything I have, and maybe sac some skeletons to recover hand size :slight_smile:



#8

P2T4


Tech StartingHand Workers

TECH
Injunction
Lich’s Bargain


STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Argonaut


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt (1/1)
Summon Skeletons


NextHand

Argonaut
Deteriorate
Injunction
Judgment Day


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Javelineer
Replay Scribe, I draw - ($5)
Build Tech 2: Present - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton Javelineer (1/1)*
  • :pschip: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Thieving Imp)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#9

XCAFS Round 7 Player 1, Turn 5

P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law

Starting Hand

Pestering Haunt
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow, Death Rites
Shoddy Glider, Crashbarrow
Desperation, Nether Drain
Bone Collector x2


Main:

  • Midband Garth, kill SQL (5)
  • BC Saddler kills technician, you get a card
  • Drakk (3)
  • Skeleton trades with scav, you get a gold
  • Maxband Garth, summon Crashbarrow from my discard pile, it plows elite and breaks your tech 2, your base to 18 (0)
  • BC Saddler and two remaining skeletons break your tech 1, your base to 16
Workers

Summon Skeletons, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Drakk (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Bone Collector Dr. Grant (3/2)
  • Bone Collector Dr. Saddler (3/2)
  • Graveyard (3hp, holding skeleton javelineer and Crashbarrow)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nether Drain
Thieving Imp
Desperation
Crashbarrow

End of Turn Discard
My Thoughts

Okay, that’s a beatable patrol. Double tech kill and leave Garth up, that leaves him with no chance to Judgment Day. And with this much board presence, I don’t think he can recover. Teching a Death Rites and the other Barrow, and that should help me close the game



#10

P2T5


Tech StartingHand Workers

TECH
Judgment Day
Injunction


STARTING HAND
Injunction
Argonaut
Judgment Day
Deteriorate
Scribe


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt (1/1)
Summon Skeletons
Injunction


NextHand

Injunction
Skeletal Archery
Lich’s Bargain
Judgment Day
Sacrifice the Weak


Tech 2 card(s)
Get Paid + Scav - ($10)
Deteriorate SQL skeleton
Summon a Skeleton - ($9)
Hire a Worker - ($8)
Replay Skeleton Javelineer - ($7)
Build a Tower - ($4)

Float ($4)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)*
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Thieving Imp, Scribe)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

Oh yeah, with Garth still alive and tech 2 gone I have no way to get Bigby in for Judgment Day… this is looking like a loss.


#11

GG WP!

XCAFS Round 7 Player 1, Turn 6

P1 [Necro]/Blood/Fire vs P2 [Necro]/Present/Law

Starting Hand

Nether Drain
Thieving Imp
Desperation
Crashbarrow

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Captured Bugblatter x2
Crashbarrow, Death Rites
Shoddy Glider, Crashbarrow
Desperation, Nether Drain
Bone Collector x2


Main:

  • Nether Drain your Garth, Drakk to level 3, top him up to 4 (6)
  • Dr Saddler trades your Garth, Drakk maxbands, I get a skeleton
  • A Skeleton kills scav, you get a gold
  • Crashbarrow from grave, kills technician and overpowers your base to 10 (3)
  • Crashbarrow from hand, hits your base to 3 (0)
  • Garth, Dr Grant, Drakk and two skeletons hit your base to -11, gg wp!

Lethal Tempo on this deck for sure XD

@zhavier your faith was not misplaced! I live to fight another day


#12

That was a seriously spooky play!

But Halloween is over Storm, so no more spooky stuff, ok??


#13

:ghost::skull::japanese_ogre::jack_o_lantern:

BOO!

:rofl::rofl::rofl: