[XCAFS18] EricF [Feral/Growth]/Finesse vs Marto [Necro]/Present/Balance

@Marto - good luck; have fun!

P1, Turn 1
  1. Young Treant — Tech 0
  2. Verdant Tree — Tech 0
  3. Tiger Cub — Tech 0
  4. Ironbark Treant — Tech 0 -> Worker
  5. Merfolk Prospector — Tech 0

4 gold (4)
Cal (2)
Worker (1)
Prospector (0)
Discard 3, Draw 5

Scavenger - Prospector (1/1)

L1 Cal (2/3)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

have fun @EricF !

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Deteriorate
Poisonblade Rogue
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak


Discard

Deteriorate
Graveyard
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Skeleton - ($1)
Deteriorate Prospector

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • lvl 1 Garth 1/3
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 1
  • Workers: 6
    "
p1, T2

Tech Huntress and Galina
Worker Rich Earth

5 gold (6)
Worker (5)
Tech 1 (4)
Cal kills skeleton
Playful Panda (2)
Hero’s Hall (0)
Discard 3, rs, draw 5

Technician - wisp (0/1)

L1 cal (2/2)
Panda (2/2)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

6 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

"P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Deteriorate
Graveyard
Summon Skeletons
Argonaut
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Skeleton token - ($6)
Thieving Imp, you discard #4 - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:
    In Play:
  • lvl 1 Garth 1/3
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
    "
P1, Turn 3
  1. Huntress
  2. Rampant Growth — Magic
  3. Tiger Cub — Tech 0 -> Worker
  4. Verdant Tree — Tech 0 (discard)
  5. Forest’s Favor — Magic

Tech Discord + Nimble Fencer - we’ll grab something special next turn just before the reshuffle.

6 gold (6)
Level Cal to 3 (4)
Cal kills Imp
Worker (3)
Huntress (1)
Discard 2, Draw 4. Float 1 gold.

units have resist 1
SQL - Panda (2/2 +1)
Technician - wisp (0/1)

L3 cal (3/2)
Huntress (3/3) sparkshot, anti-air

Base - 20
Tech 1 - 5
Hero’s Hall - 4

7 workers, 1 gold
Hand: 4
Deck: 0
Discard: 5

Next Hand

Young Treant — Tech 0
Merfolk Prospector — Tech 0
Spore Shambler — Tech 0
Galina Glimmer

"P2T3


Tech StartingHand Workers

TECH
Hyperion
Nether Drain


STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Argonaut
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Argonaut


Discard

Thieving Imp
Sacrifice the Weak
Deteriorate
Hyperion
Nether Drain


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Skeleton token - ($6)
Argonaut - ($3)
Graveyard - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:
    In Play:
  • lvl 1 Garth 1/3
  • Graveyard
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

Having a hard time. My deck isn’t very good at beating Cal as P2.

"

1 Like
P1, Turn 4

Young Treant — Tech 0
Merfolk Prospector — Tech 0
Spore Shambler — Tech 0
Galina Glimmer

Tech 2x Feral Strike

Drawing… Feral Strike :confused:

I guess I just soldier on and hope to draw the other one in time. Or at least the Discord for a quick board clear: that works too.

Worker Feral Strike, as I seriously doubt I’ll be able to get a second copy off in 3-4 turns…

7 gold (8)
Young Treant (6), rs and draw
Worker (5)
Tech II Growth (1)
Discard 2 cards for Stealth, Cal kills Garth, goes to max
Discard 1, Draw 3. Float 1 gold.

units have resist 1
SQL - Huntress (3/3 +1) sparkshot, anti-air
Scavenger - Young Treant (0/2)
Technician - Wisp (0/1)

L5 cal (4/5)
Panda (2/2)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Hero’s Hall - 4

8 workers, 1 gold
Hand: 3
Deck: 3
Discard: 3

Next Hand
  1. Rampant Growth — Magic
  2. Forest’s Favor — Magic
  3. Discord

P2T4


Tech StartingHand Workers

TECH
Tricycloid
Doom Grasp


STARTING HAND
Argonaut
Skeleton Javelineer
Skeletal Archery
Pestering Haunt


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt


NextHand

Deteriorate
Nether Drain
Hyperion
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Argonaut - ($5)
Tech II - Present - ($1)
Argonaut + Skeleton kill Huntress. Argonaut survives with 1 hp

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 3/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:
    In Play:
  • Graveyard
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

No big surprise. I’ve some techings that could help counter Feral Strike if ever I don’t face it next turn. If so, well, I’ll put my present stuff and hope it can compete (sadly it won’t).

P1, Turn 5
  1. Rampant Growth — Magic
  2. Forest’s Favor — Magic
  3. Discord

Tech 2x Blooming Ancient

8 gold (9)
River (7)
Discord (5), you get a gold and a card
Cal kills the SQL Argonaut, taking 1 damage
Forest’s Favor the Panda (3)
Rampant Growth the Panda (1)
Panda breaks Tech II
Discard 0, Draw 2. Float 1 gold.

units have resist 1
SQL - L1 River (2/3 +1)
Scavenger - Young Treant (0/2)
Technician - Wisp (0/1)

L5 cal (4/4)
Panda+ (3/3)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Hero’s Hall - 4

8 workers, 1 gold
Hand: 2
Deck: 1
Discard: 9

Next Hand
  1. Nimble Fencer (2/3)
  2. Feral Strike (ult)

"P2T5


Tech StartingHand Workers

TECH
Nether Drain
Temporal Distorsion


STARTING HAND
Nether Drain
Deteriorate
Doom Grasp
Hyperion
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


NextHand

Skeletal Archery
Tricycloid
Sacrifice the Weak
Thieving Imp
Hyperion


Tech 2 card(s)
Get Paid + float + scav - ($11)
Worker - ($10)
Summon Garth - ($8)
Skeleton token - ($7)
Doom Grasp Cal, Garth levels up - ($3)
Argonaut from Graveyard - ($0)
Rebuild tech II

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 3 Garth 1/3
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Graveyard (Argonaut
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

Wow, no Feral Strike, no tech II units and only 2 cards in hand ? Maybe I can survive this. I guess Eric teched Discord early, so with Huntress down and Discord cast, and if Eric went on 2x Feral Strike as he did previously, I should be quite safe for now. Graveyard brings some immediate card adv, good news. Breaking Tech II wasn’t a bad move in itself though, as I could have nether drain Cala, then Garth -> Tricycloid and kill her anyway, and offer XP to another hero (probably Geiger given the situation).

"

P1, Turn 6
  1. Nimble Fencer (2/3)
  2. Feral Strike (ult) //unfortunate that these split across the key turn -> Worker this one too

Tech Stampede + Nimble Fencer

8 gold (9)
Level River to 3 (7)
Tap to sideline Argo
Arg (5)
Panda kills Garth, Arg to L3
Max Arg (3)
Worker (2)
Discard 1, Draw 1, rs, Draw 2. Float 2 gold

SQL - L5 Arg (1/5 +1)
Elite - Water Elemental (4/3)
Scavenger - Wisp (0/1)
Technician - Wisp (0/1)

L3 River (2/4)
Panda+ (3/2)
Young Treant (0/2)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Hero’s Hall - 4

9 workers, 2 gold
Hand: 3
Deck: 10
Discard: 0

Next Hand

Verdant Tree

  1. Spore Shambler — Tech 0
  2. Rampant Growth — Magic
1 Like

"P2T6


Tech StartingHand Workers

TECH
Temporal Distorsion
Now!


STARTING HAND
Skeletal Archery
Tricycloid
Sacrifice the Weak
Thieving Imp
Hyperion
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery


NextHand

Nether Drain
Tricycloid
Temporal Distorsion
Nether Drain
Doom Grasp


Tech 2 card(s)
Get Paid + scav - ($11)
Worker - ($10)
Summon Geiger - ($8)
Play Argonaut from Graveyard - ($5)
Hyperion - ($0)
Hyperion + Argonaut kill Arg, Geiger midbands

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 3/4
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Graveyard ()
  • lvl 3 Geiger 2/4
  • Hyperion 4/4
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 11
Thoughts

Sadly, I had no way to save Garth from him fate, save from skipping worker. BTW I continue workering as my cards are costly and I should draw quite much from now on. I could favor max Geiger instead of Argo, then killing Elemental, having Hyperion survive with 1 hp and double-strike next turn thanks to Graveyard; but this ensures a bit more board presence, and I think there are too many threats on my side of the board to be dealt with in one turn.

"

Just to clarify, you mean you killed Arg in SQL, and not River, yes?

Absolutely, though I wish I could have killed River :wink: Edited my post.

1 Like
P1, Turn 7

Verdant Tree
Spore Shambler — Tech 0
Rampant Growth — Magic

Tech in a Giant Panda and 2nd Discord

9 gold (11)
Spore Shambler (8)
Move a rune to Elemental (7)
Elemental kills SQL
Tap River to sideline the other Argo
Cal (5)
Rampant Growth on Panda (3)
Panda breaks your Tech II
Level Cal to 3 (1)
Discard 1, Draw 3. Float 1 gold

Units have Resist 1
SQL - L3 Cal (3/4 +1)
Elite - Young Treant (1/2)
Scavenger - Wisp (0/1)
Technician - Wisp (0/1)
Lookout - Spore Shambler+ (1/2)

L3 River (2/4)
Panda+ (3/2)
Water Elemental+ (4/1)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Hero’s Hall - 4

9 workers, 1 gold
Hand: 3
Deck: 7
Discard: 4

Next Hand
  1. Blooming Ancient
  2. Nimble Fencer (2/3)
  3. Huntress

P2T7


Tech StartingHand Workers

TECH
Now!


STARTING HAND
Nether Drain
Temporal Distorsion
Doom Grasp
Nether Drain
Tricycloid


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Doom Grasp


NextHand

Temporal Distorsion
Thieving Imp
Sacrifice the Weak
Temporal Distorsion
Deteriorate


Tech 1 card(s)
Get Paid - ($11)
Rebuild Tech II
Hyperion hits Calamandra, both surviving with 1 hp, I draw 1 card
Temporal Distorsion Hyperion into a Tricycloid - ($9)
Tricycloid shoots at elemental, Techn wisp and Calamandra, paying 2 for resist - ($7)
Geiger maxbands. Tricycloid is trashed, then returns
Geiger kills Elite treant and sparkshots scav to death
Argonaut kills Spore Shambler, taking 1 damage back
Now! on fresh Tricycloid - ($6)
Tricycloid breaks your tech II
Tricycloid shoots twice at panda
Argonaut from Graveyard - ($3)
Worker - ($2)

Float ($5)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 3/3
  • :pschip: Technician: Argonaut 3/4
  • :target: Lookout:
    In Play:
  • Graveyard ()
  • lvl 5 Geiger 3/3
  • Tricycloid 4/4 [1 rune]
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 5
  • Workers: 12
Thoughts

Best possible topdeck with Hyperion, I think, as TD -> Trycicloid hits EricF's board way harder than another Hyperion, and a hasty Tricycloid is pretty fearsome. Workering Doom Grasp as I don't think it will be worth anymore (and I can tech it hastily if need be); Nether Drains should hit harder as lond as Tech II remains down.

Tricycloid can’t patrol here.

troops have resist 1 tho. And Now! isn’t free either afaik

1 Like

The resist would matter as cal would be killed last, so pay 2 for that and 1 for now, but he has the float to do it. Also, your hand doesnt show the card you drew from Hyperion.

1 Like

Note to self: stop trying and playing Codex when exhausted. To tell the truth, I had a turn with Garth doing stuff, then I remembered I couldn’t have a second hero litteraly just before posting, and “corrected” it quite terribly before falling asleep.

The turn remains the same with the necessary corrections: Tricycloid doesn’t patrol, and I float 2 instead of 5 (-1 for Now!, -2 for double resist 1). Editing the turn accordingly.

Edit: for some reason I also forgot to mention Geiger’s new level, corrected that as well

1 Like