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[XCAFS18] Cstick [Necro]/Present/Law vs EricF [Feral/Growth]/Finesse


#1

@EricF GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Deteriorate
Skeleton Javelineer
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons


Discard

Deteriorate
Pestering Haunt
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Thieving Imp, you discard #3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#2
P2, T1
  1. Tiger Cub — Tech 0 -> Worker
  2. Playful Panda — Tech 0
  3. Forest’s Favor — Magic -> discard
  4. Spore Shambler — Tech 0
  5. Young Treant — Tech 0

5 gold (5)
Worker (4)
Cal (2)
Playful Panda (0)
Discard 2, Draw 4

SQL - L1 Cal (2/3 +1)
Technician - Wisp (0/1)

Playful Panda (2/2)

Base - 20

6 workers, 0 gold
Hand: 4
Deck: 1
Discard: 3

Next Hand

Merfolk Prospector — Tech 0
Ironbark Treant — Tech 0
Rich Earth — Tech 0
Rampant Growth — Magic


#3

P1T2


Tech StartingHand Workers

TECH
Argonaut
Bone Collector


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue
Graveyard
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Poisonblade Rogue - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

#4
P2, Turn 2

Merfolk Prospector — Tech 0
Ironbark Treant — Tech 0
Rich Earth — Tech 0 -> Worker
Rampant Growth — Magic

Tech Centaur + Centaur

6 gold (6)
Worker (5)
Tech I (4)
Level Cal to 3 (2)
Cal kills Imp
Discard 3, Draw 1, rs, Draw 4. Float 2 gold

Elite - Wisp (1/1)
Technician - Playful Panda (2/2)

L3 Cal (3/2)

Base - 20
Tech 1 - 5

7 workers, 2 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand

Verdant Tree

  1. Spore Shambler — Tech 0
  2. Centaur (3/4)
  3. Young Treant — Tech 0
  4. Ironbark Treant — Tech 0

#5

P1T3


Tech StartingHand Workers

TECH
Nether Drain
Tax Collector


STARTING HAND
Sacrifice the Weak
Deteriorate
Graveyard
Pestering Haunt
Skeleton Javelineer


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Sacrifice the Weak
Argonaut
Summon Skeletons
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Garth - ($3)
Play Skeleton Javelineer - ($2)
Summon a Skeleton - ($1)
Play Pestering Haunt

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)*
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

#6
P2, Turn 3

Tech Feral Strike & MoLaC

Verdant Tree

  • Spore Shambler — Tech 0
  • Centaur (3/4)
  • Young Treant — Tech 0
  • Ironbark Treant — Tech 0 -> Worker
    +Forest’s Favor

7 gold (9)
Young Treant (7), draw
Worker (6)
Centaur (3)
Panda trades w/ Rogue
Discard 2 cards to gain Stealth
Cal kills Garth, goes to Max
Discard 1, Draw 3. Float 3 gold.

units have Resist 1
SQL - Centaur (3/4 +1)
Scavenger - Wisp (0/1)
Technician - Young Treant (0/2)

L5 Cal (4/5)

Base - 20
Tech 1 - 5

8 workers, 3 gold
Hand: 3
Deck: 0
Discard: 6

Next Hand

Centaur (3/4)
Merfolk Prospector — Tech 0
Rampant Growth — Magic


#7

P1T4


Tech StartingHand Workers

TECH
Hyperion
Lich’s Bargain


STARTING HAND
Summon Skeletons
Bone Collector
Argonaut
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Thieving Imp (2/2+A)
Tax Collector
Deteriorate


Discard

Poisonblade Rogue (2/1+A)
Sacrifice the Weak
Hyperion
Lich’s Bargain


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Argonaut - ($4)
Play Bone Collector - ($2)
Pestering Haunt kills Wisp

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

#8
P2, Turn 4

Centaur (3/4)
Merfolk Prospector — Tech 0 -> worker
Rampant Growth — Magic

Tech Discord + Nimble Fencer

8 gold + scav + float (12)
Tech II Growth (8)
Tap Cal for a Stalking Tiger (4)
Worker (3)
Discard 2, rs, Draw 4. Float 3 gold.

units have resist 1
SQL - Stalking Tiger (4/4 +1) Invisible
Elite - Young Treant (1/2)
Technician - Centaur (3/4)

L5 Cal (4/5)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth

9 workers, 3 gold
Hand: 4
Deck: 6
Discard: 0

Next Hand
  1. Discord
  2. Might of Leaf and Claw
  3. Feral Strike (ult)
  4. Spore Shambler — Tech 0

#9

P1T5


Tech StartingHand Workers

TECH
Death Rites
Lich’s Bargain


STARTING HAND
Deteriorate
Thieving Imp (2/2+A)
Tax Collector


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons
Deteriorate


NextHand

Nether Drain
Lich’s Bargain


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2: Present - ($5)
Play Tax Collector, stealing a gold - ($4)
Play Thieving Imp; you discard #1 - ($1)
Bone Collector, Skeleton, and Skeleton Javelineer (using rune) kill Tiger
Argonaut kills Treant
Pestering Haunt pings Tech 2

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Tax Collector (2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

#10
p2, turn 5
  1. Discord
  2. Might of Leaf and Claw
  3. Feral Strike (ult)
  4. Spore Shambler — Tech 0

Tech Polymorph and Murkwood Allies

9 gold (11), tech 2 cards
Boost a Feral Strike, fetching and deploying two Rampaging Elephants (3)
Might of Leaf and Claw (0)
Cal kills Argonaut
Centaur kills Imp, overpowers 1 damage to taxman.
Discard 1, draw 3

Elite - Rampaging Elephant (7/7)
Technician - Rampaging Elephant (6/7)

Centaur (3/2)
L5 Cal (4/2)

Might of Leaf and Claw (2 runes)

Base - 20
Tech 1 - 5
Tech 2 - 4
Spec: Growth

9 workers, 0 gold
Hand: 3
Deck: 3
Discard: 5

next hand
  1. Playful Panda
  2. Centaur
  3. Nimble Fencer

#11

@EricF

P1T6


Tech StartingHand Workers

TECH
Tricycloid
Death Rites


STARTING HAND
Nether Drain
Lich’s Bargain
Poisonblade Rogue (2/1+A)
Sacrifice the Weak


WORKERS
Jandra, the Negator
Graveyard
Summon Skeletons
Deteriorate
Poisonblade Rogue (2/1+A)


NextHand

Death Rites
Bone Collector (3/3)


Discard

Thieving Imp (2/2)
Argonaut (3/3+A)
Pestering Haunt (1/1)
Nether Drain
Skeleton (1/1)
Lich’s Bargain
Death Rites
Skeleton Javelineer (1/1)
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + Scav - ($11)
Play Garth - ($9)
Nether Drain Calamandra - ($8)
Pestering Haunt trades with Calamandra, Garth to L5
Sac Skeleton to draw
Sac Javelineer to draw
Maxband Garth, getting Tricycloid - ($6)
Tricycloid pings Centaur to death
Worker - ($5)
Summon a Skeleton - ($4)
Sacrifice the Weak, saccing new skeleton and killing tech elephant - ($2)
Lich’s Bargain - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout:

In Play:

  • Tricycloid (4/4)*
  • Tax Collector (2/2)
  • L7 Garth (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

#12

Hey. My anti-sac the weak play actually worked!

p2, turn 6

Draw: rampant growth
Tech: stampede + Giant Panda

9 gold (9), draw
Arg (7)
Nimble Fencer (5)
Rampant Growth on Fencer (3)
Fencer trades with horror
Elephant kills the other patrollers, MoLaC online
Playful Panda (1)
Worker (0)
Discard 0, draw 2

SQL - wisp (5/6 +1)
Scavenger - wisp (5/6)
Technician - L1 Arg (6/8)

Playful Panda (7/7)
Rampaging Elephant (11/9)

Might of Leaf and Claw (active)

Base - 20
Tech 1 - 5
Tech 2 - 4
Spec: Growth

10 workers, 0 gold
Hand: 2
Deck: 0
Discard: a bunch

next hand

Verdant tree
Forest’s favor


#13

P1T7


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Bone Collector (3/3)
Death Rites
Hyperion
Lich’s Bargain
Lich’s Bargain
Lich’s Bargain


WORKERS
Summon Skeletons
Deteriorate
Poisonblade Rogue (2/1+A)
Lich’s Bargain


NextHand

Thieving Imp (2/2)
Death Rites
Skeleton Javelineer (1/1)
Nether Drain


Discard

Lich’s Bargain
Tax Collector (2/2)
Bone Collector (3/3)
Hyperion


Tech 2 card(s)
Get Paid + Scav - ($10)
Play Death Rites - ($6)
Summon a Skeleton, Sac it to draw, kill SQL wisp - ($5)
Play Lich’s Bargain - ($3)
Sac Skeleton, reshuffle and draw, kill scav wisp
Play Lich’s Bargain - ($1)
Sac Skeleton to draw, kill Panda
Tax Collector hits Arg for 2 and kills Elephant
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout:

In Play:

  • Tricycloid (4/4)*
  • Horror (3/3)
  • L7 Garth (3/4)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Edit: I accidentally had an extra card in my deck, because I put a skeleton token into my discard instead of just deleting it. I’ve corrected this.


#14
P2, T7

Tech a 2nd Murkwood Allies

10 gold (11), tech 1 card
Max Arg (7)
River (5)
Tech Lab: Feral (4)
Level River to 3 (2)
Discard 2, rs, Draw 4. Float 2 gold.

SQL - Anti-air Elemental (8/8 +1)
Scavenger - L3 River (7/9)
Tech - L5 Arg (6/10)

Might of Leaf and Claw (active)

Base - 20
Tech 1 - 5
Tech 2 - 4
Spec: Growth
Tech Lab: Feral - 4

10 workers, 2 gold
Hand: 4
Deck: 12
Discard: 0

Next Hand
  1. Forest’s Favor — Magic
  2. Discord
  3. Murkwood Allies
  4. Nimble Fencer (2/3)

#15

P1T8


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Death Rites
Thieving Imp (2/2)
Skeleton Javelineer (1/1)
Nether Drain


WORKERS
Summon Skeletons
Deteriorate
Poisonblade Rogue (2/1+A)
Lich’s Bargain
Nether Drain


NextHand

Death Rites
Doom Grasp
Argonaut (3/3+A)


Discard

Lich’s Bargain
Tax Collector (2/2)
Bone Collector (3/3)
Hyperion
Scribe
Scribe


Tech 2 card(s)
Get Paid - ($8)
Play Thieving Imp, you discard #2 - ($5)
Summon a Skeleton - ($4)
Play Skeleton Javelineer - ($3)
Play Bigby - ($1)
Worker - ($0)
A horror trades with Water Elemental

Float ($0)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Tricycloid (4/4)*
  • Horror (3/3)
  • L7 Garth (3/4)
  • Thieving Imp (2/2)
  • Skeleton Javelineer (1/1)*
  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think I’m better off waiting a turn here to swing in. I can play Imp to take away his options, and with only 3 cards and no more ability to play heroes he shouldn’t be able to add much to the board. Even if he plays 3 or 4 units, I can pretty easily plow through them with Death Rites. Unfortunately, I think I have to trade off a horror for the Water Elemental because of the risk of Stampede, but I should still be able to get through his heroes next turn with Horror + Doom Grasp.


#16

Loving this game right now :slight_smile:


#17
Summary
  1. Forest’s Favor — Magic
  2. Discord -> Discard OMG! that would have given me lethal… but no.
  3. Murkwood Allies
  4. Nimble Fencer (2/3)

10 gold (12), no tech
Tech 3 (7)
Nimble Fencer (5)
Fencer kills SQL zombie
Discard 2, Draw 4. Float 5 gold.

SQL - L3 River (7/9 +1)
Tech - L5 Arg (6/10)

Nimble Fencer (7/6)

Might of Leaf and Claw (active)

Base - 20
Tech 1 - 5
Tech 2 - 4
Tech 3 - 5
Spec: Growth
Tech Lab: Feral - 4

10 workers, 5 gold
Hand: 4
Deck: 8
Discard: 3

Next Hand
  1. Murkwood Allies
  2. Young Treant — Tech 0
  3. Giant Panda
  4. Stalking Tiger

#18

P1T9


Tech StartingHand Workers

TECH
Tricycloid
Jurisdiction


STARTING HANDDeath Rites
Argonaut (3/3+A)
Doom Grasp


WORKERS
Summon Skeletons
Deteriorate
Poisonblade Rogue (2/1+A)
Lich’s Bargain
Nether Drain


NextHand

Doom Grasp
Pestering Haunt (1/1)
Death Rites


Discard

Lich’s Bargain
Tax Collector (2/2)
Bone Collector (3/3)
Hyperion
Scribe
Scribe
Doom Grasp
Death Rites
Tricycloid
Jurisdiction


Tech 2 card(s)
Get Paid - ($9)
Summon a Skeleton - ($8)
Sac new Skeleton to Doom Grasp River; Bigby to L3 - ($4)
Horror trades with Arg; Bigby to L5
Garth, Bigby, Tricycloid, Thieving Imp, Zombie, and Skeleton Javelineer hit your base for 15
Play Argonaut - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/4)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Tricycloid (4/4)*
  • Zombie (2/2)
  • L7 Garth (3/4)
  • Thieving Imp (2/2)
  • L5 Bigby (3/4)
  • Skeleton Javelineer (1/1)*

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Alright, this should be game, I think.


#19

I’m not dead yet! I feel… happy?

P2, Turn 9
  1. Murkwood Allies
  2. Young Treant — Tech 0
  3. Giant Panda
  4. Stalking Tiger
    +Centaur

10 gold (15), no tech
Fencer kills Argo
Cal (13)
Murkwood Allies for Frogs (8)
Stalking Tiger (5)
Max Cal (1)
Discard 3, Draw 5. Float 1 gold.

Units have Resist 1
SQL - Stalking Tiger (9/9 +1) Invisible
Elite - Frog (7/6)
Scavenger - Frog (6/6)
Technician - Frog (6/6)
Lookout - L5 Cal (9/10)

Nimble Fencer (7/3)
Frog (6/6)

Might of Leaf and Claw (active)

Base - 5
Tech 1 - 5
Tech 2 - 4
Tech 3 - 5
Spec: Growth
Tech Lab: Feral - 4

10 workers, 1 gold
Hand: 5
Deck: 2
Discard: 7

Next Hand
  1. Feral Strike (ult)
  2. Spore Shambler — Tech 0
  3. Polymorph: Squirrel
  4. Stampede
  5. Verdant Tree — Tech 0

#20

Very good game!

P1T10


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HAND
Pestering Haunt (1/1)
Doom Grasp
Death Rites


WORKERS
Summon Skeletons
Deteriorate
Poisonblade Rogue (2/1+A)
Lich’s Bargain
Nether Drain


NextHand

Doom Grasp
Sacrifice the Weak
Skeleton Javelineer (1/1)*


Tech 2 card(s)
Get Paid + float + Scav - ($11)
Play Death Rites - ($7)
Summon Skeleton - ($6)
Sac Skeleton to Doom Grasp Cal and kill a Frog - ($1)
Run Skeleton, Javelineer, Zombie, Imp, and Tricycloid into Tiger, everything dies to Death Rites
Bigby and Garth destroy your base

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Garth (3/4)
  • L5 Bigby (3/4)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 17
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@zhavier