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[XCAFS18] codexnewb [Finesse]/Necro/Growth vs witspur [Demon]/Discipline/Finesse


#1

Lets just play off this one instead of our other.

GLHF!

"P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Bloom
Older Brother
Wither
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Brick Thief
Spark


Discard

Bloom
Wither
Older Brother
Helpful Turtle


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Arg, wisp - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hmmm, no ne drops huh? okay. well, i think ill need to go arg then, and just wall up effectively. BC’s for value, and then discuss if i want to rush tech 2 or not.

"


#2

@witspur don’t forget the tag.


#3

@codexnewb

GLHF!

"P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Graveyard
Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Skeletal Archery


Discard

Deteriorate
Summon Skeletons
Graveyard
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Vandy L1 (2/3) - ($2)
Deteriorate the Wisp
Midband Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy L3 (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Going to try something new. Midbanding Vandy right out of the gate. Finesse has a unit/hero debuff, but at $2 it’s a costly one.

"


#4

"P1T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Timely Messenger
Spark
Granfalloon Flagbearer
Tenderfoot
Brick Thief


WORKERS
Fruit Ninja
Spark


NextHand

Helpful Turtle
Wither
Granfalloon Flagbearer
Bloom
Older Brother


Tech 2 card(s)
Get Paid + float - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($4)
tenderfoot - ($3)
tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 1, (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

double BC for value. tempted to max arg, but i think that would run my cycle. just need to weather the storm here. build a tower for additional value to clear his attackers.

"


#5

Quick question. Can I use the spell Sacrifice the Weak even if I have no unit to Sacrifice on my side of the board? Nevermind. Answered.


#6

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Graveyard
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($3)
Summon Thieving Imp. Discard Card #5. - ($0)
Vandy L3 (3/4) kills Tenderfoot. She takes 2 DMG.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Going to try something new. Midbanding Vandy right out of the gate. Finesse has a unit/hero debuff, but at $2 it’s a costly one.

"


#7

"P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Liches Bargain


STARTING HAND
Granfalloon Flagbearer
Helpful Turtle
Bloom
Older Brother
Wither


WORKERS
Fruit Ninja
Spark
Wither


NextHand

BC
Timely Messenger
Brick Thief
BC
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
max arg, water elemental - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Arg, lvl 5, (2/5)
  • :ps_: Scavenger: Water Elemental (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, bummer not drawing the BC’s. but, i think i can still reshuffle my cycle here. WE to Scav as STW bait. need that scav gold. Arg to elite to at least trade with any fencers (based on last game with witspur). im liking that tower from last turn. also, NOT patroling on tech bc i dont want to draw that BA.

"


#8

P2T3


Tech StartingHand Workers

TECH
Maestro
Shadow Blade


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Graveyard
Poisonblade Rogue
Nimble Fencer
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Dark Pact
Nimble Fencer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Use Vandy's Midband Power to discard a card and fetch Dark Pact. - ($5)
Cast Dark Pact. My base to 18.
Deteriorate the Water Elemental
Construct a Graveyard - ($3)
Thieving Imp trades with the Elemental and I bury him.
Summon Nimble Fencer - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 (3/2)
  • Graveyard (4HP)
  • Thieving Imp (GY)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I was hoping for Sac the Weak on the Dark Pact draw, but it didn't happen. I'll just have to kill the Water Elemental the hard way. Surprised I'm not facing Bone Collectors atm. They are probably in the queue. Getting down to just one discard. I'm gonna rely on the Graveyard and Dark Pact to get me back up to a full hand.


#9

"P1T4


Tech StartingHand Workers

TECH
Liches Bargain
Blooming Ancient


STARTING HAND
Timely Messenger
Brick Thief
BC
BC
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark
Wither
Granfalloon Flagbearer


NextHand

Tenderfoot (1/2+A)
Liches Bargain
Older Brother
Helpful Turtle (1/2+A)


Discard

Brick Thief
Timely Messenger
Liches Bargain
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
scav gold - ($8)
x2 Bone Collector - ($4)
tech 2 growth - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC (3/3+A)
  • :psfist: Elite: Arg, lvl 5, (2/5)
  • :ps_: Scavenger:
  • :pschip: Technician: BC (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay. Can’t believe Demon/Finesse isn’t banned. This might as well be the nightmare deck. Oh well, let’s try and beat it anyways. Sticking to the plan: double BC, tech 2, arg plus tower is a solid wall here. I’ll dis 2, dr 4. Then he’ll tap GY for Imp, and I’ll be down to 3. Maybe I get back to 4 with tech? Even so - unlikely I drop BA and LB.

teching discord and second LB. Leavin BA just in case i can max Garth later on for good value.

"


#10

"P2T4


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Nimble Fencer
Dark Pact
Maestro
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


NextHand

Deteriorate
Dark Pact
Pestering Haunt
Shadow Blade


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Dark Pact My Base to 16.
Summon Thieving Imp from Graveyard. Discard card #1 - ($4)
Sacrifice the Weak. My Javelineer for your Squad Leader. - ($2)
Nimble Fencer (2/3) hits Technician BC. Does 2 DMG and goes to GraveYard.
Summon Nimble Fencer from GraveYard. - ($0)
Fencer (2/3) #2 Trades with BC. Heads to GraveYard

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 (3/2)
  • Graveyard (4HP)
  • Nimble Fencer #1 (GY)
  • Nimble Fencer #2 (GY)
  • Skeleton Javelineer (GY)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

#11

You used the graveyard twice.


#12

I had a Nimble Fencer on the board in Squad Leader and a Nimble Fencer in my hand at the start of the turn. The one in SL hit your Tech Bone Collector and went to Graveyard. I can’t summon it from GY after summoning the Imp. The line should read Summon Nimble Fencer from my hand. Then the Fencer from my hand trades with the Technician BC leaving 2 Fencers in the GY.


#13

@zhavier

I need to go over it again. But I think it’s right. I just summoned from my hand and mistyped it.
I did however, forget to Tech my units. I’ll put those in and redraw.


#14

got it. sounds good. just update when you have a minute so it’s clear. and let me know when you’ve redrawn, etc…


#15

ok. It’s giving me one extra card, that I shouldn’t have. And in the “Deck” Column there’s an empty space between card titles. I don’t know why. Never seen it before. I can either randomly choose a card to manually put from my hand to the deck or I can turn it over to zhavier and let him fix it.

Or you give me a number between 1 and 4. I’ll discard it.


#16

Meh. It came up with the exact same discarded cards. Whatever. But it still gave me an extra card that needs to be discarded.
"P2T4


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Sacrifice the Weak
Nimble Fencer
Dark Pact
Maestro
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


NextHand

Dark Pact
Shadow Blade
Deteriorate
Pestering Haunt


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Dark Pact My Base to 16.
Summon Thieving Imp from Graveyard. Discard card #1 - ($4)
Sacrifice the Weak. My Javelineer for your Squad Leader. - ($2)
Nimble Fencer #1 (2/3) hits Technician BC. Does 2 DMG and goes to GraveYard.
Summon Nimble Fencer #2 from Hand. - ($0)
Fencer (2/3) #2 Trades with BC. Heads to GraveYard

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L3 (3/2)
  • Graveyard (4HP)
  • Nimble Fencer #1 (GY)
  • Nimble Fencer #2 (GY)
  • Skeleton Javelineer (GY)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

#17

"P1T5


Tech StartingHand Workers

TECH
Nimble Fencer
Blooming Elm


STARTING HAND
Helpful Turtle (1/2+A)
Older Brother
Tenderfoot (1/2+A)
Liches Bargain
Bloom


WORKERS
Fruit Ninja
Spark
Wither
Granfalloon Flagbearer
Older Brother


NextHand

Blooming Ancient
Nimble Fencer
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
discard #1
tech draw
Worker (9) - ($7)
Garth - ($5)
make a skeleton - ($4)
liches bargain, base to 16, workers to 8, summon hoard - ($2)
bloom Arg - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (2/6+A) +
  • :psfist: Elite: Horror (3/3)
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout: SK (1/1)

In Play:

  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, okay, not too bad given he didn’t tech up. i can really bring in the BA runes next turn. hopefully get another one, or another liches bargain. my cycle is shit through, so i need to decide on a win condition now. i think blooming elm will do. i might nt keep enough board presence to activate molac quickly. also a fencer, just for haste.

"


#18

OKay. Siri gave me a random number of 1. I’m discarding that then moving on.

Putting it in the Deck, I should say.


#19

sounds good. i posted my turn regardless since i cant see your hand anyways. this is an interesting game, excited to see where it goes.


#20

Made an edit to correct Vandy’s Level- it should have been showing 5, not 3. Also put (GY) behind the Javelineer to indicate that it was located in the Graveyard.

"P2T5


Tech StartingHand Workers

TECH
Metamorphosis
Star-Crossed Starlet


STARTING HAND
Pestering Haunt
Deteriorate
Shadow Blade

Grounded Guide
Maestro


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


NextHand

Star-Crossed Starlet
Sacrifice the Weak
Dark Pact
Maestro


Tech 2 card(s)
Get Paid - ($9)
No Worker
Nimble Fencer #1 from GY - ($7)
Vandy casts Shadow Blade on Horror. Discard Card #1 - ($4)
Deteriorate Lookout Skelly paying $1 for resist. - ($3)
Vandy pays $1 and discards a card to fetch Dark Pact - ($2)
Dark Pact. Draw 2 and Base down to 14
Maxband Vandy - ($0)
Give +2/+2 to Nimble Fencer #1 and Scavenger Skelly

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer #1 (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy L5 (4/5)
  • Graveyard (4HP)
  • Nimble Fencer #2 (GY)
  • Skeleton Javelineer (GY)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "