hmmm, no ne drops huh? okay. well, i think ill need to go arg then, and just wall up effectively. BC’s for value, and then discuss if i want to rush tech 2 or not.
double BC for value. tempted to max arg, but i think that would run my cycle. just need to weather the storm here. build a tower for additional value to clear his attackers.
STARTING HAND
Granfalloon Flagbearer
Helpful Turtle
Bloom
Older Brother
Wither
WORKERS
Fruit Ninja
Spark
Wither
NextHand
BC
Timely Messenger
Brick Thief
BC
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
max arg, water elemental - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite: Arg, lvl 5, (2/5)
Scavenger: Water Elemental (3/3)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
hmmm, bummer not drawing the BC’s. but, i think i can still reshuffle my cycle here. WE to Scav as STW bait. need that scav gold. Arg to elite to at least trade with any fencers (based on last game with witspur). im liking that tower from last turn. also, NOT patroling on tech bc i dont want to draw that BA.
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
NextHand
Dark Pact
Nimble Fencer
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Use Vandy's Midband Power to discard a card and fetch Dark Pact. - ($5)
Cast Dark Pact. My base to 18.
Deteriorate the Water Elemental
Construct a Graveyard - ($3)
Thieving Imp trades with the Elemental and I bury him.
Summon Nimble Fencer - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Nimble Fencer (2/3+A)
Elite:
Scavenger: Skeleton Javelineer (1/1)
Technician:
Lookout:
In Play:
Vandy L3 (3/2)
Graveyard (4HP)
Thieving Imp (GY)
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
I was hoping for Sac the Weak on the Dark Pact draw, but it didn't happen. I'll just have to kill the Water Elemental the hard way. Surprised I'm not facing Bone Collectors atm. They are probably in the queue. Getting down to just one discard. I'm gonna rely on the Graveyard and Dark Pact to get me back up to a full hand.
Okay. Can’t believe Demon/Finesse isn’t banned. This might as well be the nightmare deck. Oh well, let’s try and beat it anyways. Sticking to the plan: double BC, tech 2, arg plus tower is a solid wall here. I’ll dis 2, dr 4. Then he’ll tap GY for Imp, and I’ll be down to 3. Maybe I get back to 4 with tech? Even so - unlikely I drop BA and LB.
teching discord and second LB. Leavin BA just in case i can max Garth later on for good value.
STARTING HAND
Sacrifice the Weak
Nimble Fencer
Dark Pact
Maestro
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
NextHand
Deteriorate
Dark Pact
Pestering Haunt
Shadow Blade
Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Dark Pact My Base to 16.
Summon Thieving Imp from Graveyard. Discard card #1 - ($4)
Sacrifice the Weak. My Javelineer for your Squad Leader. - ($2)
Nimble Fencer (2/3) hits Technician BC. Does 2 DMG and goes to GraveYard.
Summon Nimble Fencer from GraveYard. - ($0)
Fencer (2/3) #2 Trades with BC. Heads to GraveYard
I had a Nimble Fencer on the board in Squad Leader and a Nimble Fencer in my hand at the start of the turn. The one in SL hit your Tech Bone Collector and went to Graveyard. I can’t summon it from GY after summoning the Imp. The line should read Summon Nimble Fencer from my hand. Then the Fencer from my hand trades with the Technician BC leaving 2 Fencers in the GY.
I need to go over it again. But I think it’s right. I just summoned from my hand and mistyped it.
I did however, forget to Tech my units. I’ll put those in and redraw.
ok. It’s giving me one extra card, that I shouldn’t have. And in the “Deck” Column there’s an empty space between card titles. I don’t know why. Never seen it before. I can either randomly choose a card to manually put from my hand to the deck or I can turn it over to zhavier and let him fix it.
Or you give me a number between 1 and 4. I’ll discard it.
Meh. It came up with the exact same discarded cards. Whatever. But it still gave me an extra card that needs to be discarded.
"P2T4
Tech StartingHand Workers
TECH
Grounded Guide
Maestro
STARTING HAND
Sacrifice the Weak
Nimble Fencer
Dark Pact
Maestro
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
NextHand
Dark Pact
Shadow Blade
Deteriorate
Pestering Haunt
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Dark Pact My Base to 16.
Summon Thieving Imp from Graveyard. Discard card #1 - ($4)
Sacrifice the Weak. My Javelineer for your Squad Leader. - ($2)
Nimble Fencer #1 (2/3) hits Technician BC. Does 2 DMG and goes to GraveYard.
Summon Nimble Fencer #2 from Hand. - ($0)
Fencer (2/3) #2 Trades with BC. Heads to GraveYard
WORKERS
Fruit Ninja
Spark
Wither
Granfalloon Flagbearer
Older Brother
NextHand
Blooming Ancient
Nimble Fencer
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
discard #1
tech draw
Worker (9) - ($7)
Garth - ($5)
make a skeleton - ($4)
liches bargain, base to 16, workers to 8, summon hoard - ($2)
bloom Arg - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Arg, lvl 5, (2/6+A) +
Elite: Horror (3/3)
Scavenger: SK (1/1)
Technician: Zombie (2/2)
Lookout: SK (1/1)
In Play:
Garth, lvl 1, (1/3)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
hmmm, okay, not too bad given he didn’t tech up. i can really bring in the BA runes next turn. hopefully get another one, or another liches bargain. my cycle is shit through, so i need to decide on a win condition now. i think blooming elm will do. i might nt keep enough board presence to activate molac quickly. also a fencer, just for haste.
Made an edit to correct Vandy’s Level- it should have been showing 5, not 3. Also put (GY) behind the Javelineer to indicate that it was located in the Graveyard.
"P2T5
Tech StartingHand Workers
TECH
Metamorphosis
Star-Crossed Starlet
STARTING HAND
Pestering Haunt
Deteriorate
Shadow Blade
Grounded Guide
Maestro
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
NextHand
Star-Crossed Starlet
Sacrifice the Weak
Dark Pact
Maestro
Tech 2 card(s)
Get Paid - ($9)
No Worker
Nimble Fencer #1 from GY - ($7)
Vandy casts Shadow Blade on Horror. Discard Card #1 - ($4)
Deteriorate Lookout Skelly paying $1 for resist. - ($3)
Vandy pays $1 and discards a card to fetch Dark Pact - ($2)
Dark Pact. Draw 2 and Base down to 14
Maxband Vandy - ($0)
Give +2/+2 to Nimble Fencer #1 and Scavenger Skelly