Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($10)
Summon Zane - ($8)
Jaina trades with River; Zane levels to 3 and your levels fizzle
Taxman trades with elemental and steals your Scavenger gold - ($9)
Summon Drakk - ($7)
Max Zane, swoosh Arg into Scavenger and deal 1 damage to him - ($4)
Zane kills Arg, takes 2 damage, level Drakk to 3, gain gold from Zane midband - ($5)
Build Tech 3 - ($0)
Discard 4, draw 1, reshuffle, draw 4
- Squad Leader: Drakk Ramhorn L3 1/3a
- Zane (haste) L6 MAX 4/2
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Tower HP: 4
- Jaina Stormborne (dead)
- Hand: 5
- Deck: 10
- Disc: 0
- Gold: 0
- Workers: 10
Irony of ironies, I’m not that worried about Stampede. It’s a biggish board but not that big. Dinosize is a threat, though.
I can actually build t3 and kill both heroes with the following line:
summon Zane (2), Jaina kill River, take 3, level Zane to 3, taxman kill elemental (steal scavenger 1), max Zane (3), shove Arg into scavenger and kill (gain 1), Tech 3, 2 left over. Can summon Drakk after Jaina dies, will end with 0 gold.
End result: 4/2 l6 Zane, 1/3 l3 Drakk patrolling, t3 up
Any tricky plays I can make with Chaos Mirror? They can’t really use cards from the hand; I don’t have haste options.
instead of building t3, I can… totally fail to get to blooming ancient. That’s fine. I’ll build t3.
The most CM can do next turn to deal with patrol is Midori (2), bloom (2), wither (2), shift the Midori rune from ancient to wisp and kill Drakk, Ancient can hit something for 2, including Zane. 4 free gold, 1 card left. Can max Midori and worker. Can alternatively play a unit. wandering Mimic can drop as a 5/5 to smash T3… Wait no, it’s balance. PHEW. The only way my T3 goes down, then, is Nimble Fencer. T3 down, Midori patrol, Zane lives.
In that eventuality, dropping a single Marauder as a tech seems reasonable. How does that effect odds?
With two marauders, probability…
Drawing at least one gunship
2 cards out of 15, 5 draws
1 - 13/1512/14…9/11
1-(109)/(15*14) = 1-9/21, about 57%
Same percentage for drawing one marauder
With one marauder,
2 cards out of 14, 5 draws
1-(98)/(14*13) = about 60%
odds for drawing one marauder is 5/14, roughly 34%
For a 3% lower chance at gunship, I gain a 23% increased chance of a marauder to keep momentum if T3 falls. That seems like a good trade.