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[XCAFS18] CarpeGuitarrem MonoRed vs Bomber678 [Necro]/Truth/Blood

@Bomber678 GLHF!

P1T1


StartingHand Workers

STARTING HAND
Pillage
Careless Musketeer
Nautical Dog
Charge
Bombaster


WORKERS
Pillage


NextHand

Scorch
Bloodrage Ogre
Mad Man
Makeshift Rambaster
Bloodburn


Discard

Charge
Bombaster
Careless Musketeer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Summon Zane; he bops your base for 2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog (frenzy 1) 1/1

In Play:

  • Captain Zane (haste) L1 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Blood seems like the best option against this token spam. I can reap a ton of Bugblatter value with skeleton tokens. I’ll need to make sure I keep Drakk down because of Bloodlust and War Drums.

Turn 1

Hand: Jandra, the Negator, Poisonblade Rogue, Summon Skeletons, Sacrifice the Weak, Pestering Haunt
Worker: Summon Skeletons


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Jandra, the Negator ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Jandra, the Negator (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Skeleton Javelineer, Deteriorate, Thieving Imp, Graveyard, Skeletal Archery

Discard

Poisonblade Rogue, Pestering Haunt, Sacrifice the Weak

Think

Mono red is tough. Not sure if blood is correct. Truth is less likely to be correct. Necro…?

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Bloodburn
Bloodrage Ogre
Mad Man
Scorch
Makeshift Rambaster


WORKERS
Pillage
Bloodrage Ogre


NextHand

Bloodburn
Crash Bomber
Charge
Crash Bomber
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Scorch Jandra - ($1)
Nautical doggo trades into Jandra
Zane hits your base for 2
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane (haste) L1 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Line 1: max Zane (5), kick her into Elite, trade doggo. Terrible because I skip worker and tech 1.

Line 2: Scorch (3) and doggo her, hit base for 2, tech 1

Line 3: trade Zane and doggo, tech 1, bro and mad man (1 to base)

Line 2 gets me more base damage and keeps me cycling fast. Line 3 gives me one more point of attack but a hero that can heal and get bigger is better, I think

…crud, I workered wrong! I meant to grab Bloodburn!

Turn 2

Hand: Skeleton Javelineer, Deteriorate, Thieving Imp, Graveyard, Skeletal Archery
Tech: Lich’s Bargain, Lich’s Bargain
Worker: Skeletal Archery


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($4)
  5. Summon Thieving Imp, discard #4 ($1)
  6. Summon Skeleton Javelineer ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Skeleton Javelineer (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Poisonblade Rogue, Sacrifice the Weak, Jandra, the Negator, Lich’s Bargain

Discard

think

Well that was what I expected, but that doesn’t make it any better. Lich’s bargain is a spooky proposition here but I need defence.

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Captured Bugblatter


STARTING HAND
Bloodburn
Crash Bomber (discarded)
Charge
Bombaster
Crash Bomber


WORKERS
Pillage
Bloodrage Ogre
Bloodburn


NextHand

Nautical Dog
Makeshift Rambaster
Scorch
Careless Musketeer


Discard

Crash Bomber
Bombaster
Charge
Kidnapping
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Crash Bomber - ($4)
Level Zane thrice - ($1)
Zane kills Imp, takes 2 damage

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Crash Bomber 2/2

In Play:

  • Captain Zane (haste) L4 3/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Not much to think through here; I keep pace with Zane, possibly lose Crash Bomber to a Deteriorate + Javelineer (but I go even on cards/gold there), and lookout forces Drakk + 5-gold Kidnapping, which would prevent an all-important 8th worker.

Turn 3

Hand: Poisonblade Rogue, Sacrifice the Weak, Jandra, the Negator, Lich’s Bargain
Tech: Crashbarrow, Shoddy Glider
Worker: Jandra, the Negator


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Blood ($2)
  5. Summon Poisonblade Rogue ($0)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger: Skeleton Javelineer (1/1)
    :pschip:Technician:
    :target:Lookout: Poisonblade Rogue (2/1)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Deteriorate, Graveyard, Pestering Haunt, Lich’s Bargain

Discard

Lich’s Bargain, Sacrifice the Weak, Shoddy Glider, Crashbarrow, Thieving Imp

thonk

I regret my tech. I think I shot myself in the foot. I do not see much hope of victory.

P1T4


Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Scorch
Nautical Dog
Mad Man


WORKERS
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer


NextHand

Scorch
Kidnapping
Ember Sparks
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Max Zane, bump skellie into technician; we both draw - ($5)
Crash Bomber trades with Rogue, deals 1 to your Tech 2
Zane breaks your tech 2
Summon Rambaster; it hits your tech 1 for 3 damage - ($3)
Scorch on your Tech 1, breaking it - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane (haste) L6 4/4
  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmmmm options. I have two main decision points: how to break the patrol zone and where to deal damage to buildings.

Line 1: trade Zane with scavenger (9), Crash Bomber the rogue and ping a building. 0 attack power in play, 9 gold to spend (1 for worker), hero slot available.

Line 2: max Zane (6), bump skellie into tech, draw mad man, trade bomber and rogue and ping a building. 4 attack power in play, 6 gold to spend (1 for worker)

Line 3: crash bomber the rogue, kill scavenger. 3 attack in play, 8 gold to spend (1 for worker)

So, I can either deal base damage or break tech 2.

First: can I double break? Line 2 gives me 5 damage on tech 2 from Zane and I can put Rambaster + Mad Man into play for 3. Scorch breaks tech 2 for 3 more. I skip my worker for it. Actually no, I don’t need Mad Man, silly me.

The alternative is 10 damage to base, then. That sets Bomber to 6. Tempting. But then I don’t have any way to deal direct base damage other than Drakk, because Crash Bomber needs tech 1.

I’m okay dealing 6 less damage and retaining momentum.

3 Likes

I didn’t expect that, but I really should’ve


Turn 4

Hand: Lich’s Bargain, Pestering Haunt, Graveyard, Deteriorate, Crashbarrow
Tech: Shoddy Glider, Crash Bomber
Worker: Pestering Haunt


  1. Reshuffle, technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Rebuild Tech 1 ($8)
  5. Hire a worker ($7)
  6. Summon Garth Torken ($5)
  7. Cast Lich’s Bargain ($3)
  8. Summon a Skeleton ($2)
  9. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Skeleton (1/1+A)
    :psfist:Elite: Skeleton (2/1)
    :ps_:Scavenger: Horror (3/3)
    :pschip:Technician: Zombie (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garth Torken (1/3)
  • Base: 8
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 5
  • Deck: 0
  • Discard: 7

Hand

Sacrifice the Weak, Lich’s Bargain, Thieving Imp, Shoddy Glider, Skeleton Javelineer

Discard

Shoddy Glider, Crash Bomber, Poisonblade Rogue, Graveyard, Deteriorate, Lich’s Bargain, Crashbarrow

thinks

Oh dear, I made the dreadfully wrong choice. I believe I am sunk.

Not gonna lie, that moment when I asked “wait, can I double tech break?” and realized the answer was “yes” felt really good.

P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Lobber


STARTING HAND
Crash Bomber
Kidnapping
Scorch
Ember Sparks


WORKERS
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer


NextHand

Charge
Lobber
Captured Bugblatter
Nautical Dog


Discard

Scorch
Kidnapping
Crash Bomber
Ember Sparks
Ember Sparks
Lobber


Tech 2 card(s)
Get Paid - ($8)
Scorch the SQL skellie - ($5)
Zane trades with horror; we both get a gold - ($6)
Summon Drakk - ($4)
Kidnap your zombie; it trades with your elite skeleton - ($0)
Rambaster deals 3 to your base

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L1 1/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Figured out a way to break the PTZ! Getting close to closing the game out. Sure is annoying not being able to go into more than one hero.

Just gonna stuff burn into the deck at this point. Lich’s Bargain is a dead draw now, and 4 points of burn can’t be hard. One Jaina + sparks, plus another Drakk summon or Lobber. Just have to not die.

Turn 5

Hand: Sacrifice the Weak, Lich’s Bargain, Thiving Imp, Shoddy Glider, Skeleton Javelineer
Tech: Free Speech, Free Speech
Worker: Lich’s Bargain


  1. Tech 2 cards
  2. Get paid (+$8, $11)
  3. Rebuild Tech 2 ($11)
  4. Hire a worker ($10)
  5. Cast Sacrifice the Weak, Rambaster dies ($8)
  6. Summon Thieving Imp, discard #1 ($5)
  7. Summon Skeleton ($4)
  8. Midband Garth ($3)
  9. Build Tower ($0)
  10. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Skeleton (1/1)
    :pschip:Technician: Garth Torken (2/4) lvl 4
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 5
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 8
  • Discard: 0

Hand

Shoddy Glider, Free Speech, Crashbarrow, Poisonblade Rogue

Discard

thinktory

I have most definitely erred. My only hope is Free Speech.

P1T6


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Lobber
Nautical Dog
Captured Bugblatter
Charge (discarded)


WORKERS
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer


NextHand

Mad Man
Crash Bomber
Bombaster
Lobber


Tech 2 card(s)
Get Paid - ($8)
Summon Lobber - ($7)
Build Tech II – Blood - ($3)
Build Tower - ($0)
Lobber pings your base down to 4

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L1 1/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber (haste) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That infernal Thieving Imp. It’s gonna get a lot harder to dredge for burn, thanks to that.

What are my options? I can do something funky with Lobber and trade stuff, but eh. If I Lobber the base now, that brings it down to 3, at which point I can burn down the base with any of my four burn spells. This might be a terrible idea, but I’m gonna try building Tech II and a Tower and not building anything else or workering. That lets me draw four cards into my deck, i.e. one card into my discard. That’s my highest odds for burning down the base next turn. Maxband Garth fetches a Crashbarrow into Drakk, Tech 2 takes 1, there’s 6 points of attack on the board left. Quince mirrors a Crashbarrow…hmm. That would be 3 to level Garth, 2 for Quince, 2 to level Quince, 2 to copy a Crashbarrow. That’s 9 total, so 2 Crashbarrows is max (another one would be 4 gold). Bomber can save gold by sending some of that attack power into Drakk, but then he loses base damage. He deals 10 damage plus a few, so either I lose all my techs and take a chunk of base damage (6, 7) or he just pushes a bunch of damage to face (less likely).

After that, Garth can’t maxband again on the next turn, so I get two turns to draw into a burn spell. Good luck, me.

Next hand looks nice: 2 pings on base, which goes down to 3 if Drakk dies, so Bomber has to kill Lobber (which means less damage to my face) to avoid imminent death by exploding base. And about 50% of my deck is burn spells, so that’s nice. It is really gonna come down to the wire here.

Turn 6

Hand: Shoddy Glider, Free Speech, Crashbarrow, Poisonblade Rogue
Tech: Land Octopus, Crashbarrow
Worker:


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Summon Sirus Quince ($7)
  4. Cast Free Speech ($5)
  5. Summon Crashbarrow ($2)
  6. Crashbarrow kills Drakk and Lobber, my base is untouched, Garth gains 2 levels
  7. Maxband Garth, summon Crashbarrow from Discard ($1)
  8. Crashbarrow blows up your Tech 2, your base takes 2
  9. Garth and Thieving Imp kill your Tech 1, your base takes 2
  10. Summon Skeleton ($0)
  11. Discard 2, draw 4
  12. Crashbarrow dies

  • Patrol:
    :psblueshield:Leader: Skeleton (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Skeleton (1/1)
    :pschip:Technician: Mirror Illusion (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Garth Torken (3/3) lvl 7
    Thieving Imp (2/1)
    Sirus Quince (1/3) lvl 1
  • Base: 4
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 6

Hand

Free Speech, Lich’s Bargain, Skeleton Javelineer, Graveyard

Discard

Crashbarrow, Crashbarrow, Shoddy Glider, Land Octopus, Free Speech, Poisonblade Rogue

THOUGHT

We have a slim chance. Let’s give it everything we’ve got! It’s punishment time!

NAILBITING EXCITEMENT!!1! I’m feeling the burn and I’m not even in it… :stuck_out_tongue:

5 Likes

Flying by the very hot, burning, on fire seat of my pants

3 Likes

Stupid Free Speech…

P1T7


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Mad Man
Crash Bomber
Bombaster
Lobber


WORKERS
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer


NextHand

Flame Arrow
Captured Bugblatter
Scorch
Kidnapping


Discard

Lobber
Lobber
Crash Bomber
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid - ($8)
Summon Mad Man - ($7)
Summon Bombaster - ($5)
Summon Zane - ($3)
Midband Zane - ($0)
Rebuild Tech 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane L4 (haste) 3/3a
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (haste) 1/1
  • :pschip: Technician:
  • :target: Lookout: Bombaster 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I was afraid of that. But It didn’t hit me too heavily. Losing Tech 1 was worse.

On the plus side, if I live next turn (should; barrow isn’t on the table), and if Bomber doesn’t have the second Free Speech, that’s game.

EDIT: well, not if mad man doesn’t die.

Better get used to not being able to talk


Turn 7

Hand: Free Speech, Lich’s Bargain, Skeleton Javelineer, Graveyard
Draw: Shoddy Glider
Tech: Captured Bugblatter, Bloodlust
Worker: Lich’s Bargain


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Cast Free Speech ($6)
  5. Summon Skeleton ($5)
  6. Sacrifice Skeleton to draw
  7. Summon Shoddy Glider ($4)
  8. Build Graveyard ($2)
  9. Skeleton and Shoddy Glider trade with Drakk, Quince midbands
  10. Copy Thieving Imp with Mirror ($0)
  11. Quince kills Madman, takes 2, you gain 1 gold
  12. Mirror Imp trades with Bombaster
  13. Garth and Imp destroy your Tech 1, Imp dies, your base takes 2
  14. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Skeleton (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Graveyard: 3 (Thieving Imp, Shoddy Glider)
  • Units/Heroes:
    Sirus Quince (1/2) lvl 3
    Garth Torken (3/2) lvl 7
  • Base: 4
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 10

Hand

Sacrifice the Weak, Deteriorate, Crash Bomber

Discard

Skeleton Javelineer, Free Speech, Free Speech, Captured Bugblatter, Crashbarrow, Crashbarrow, Land Octopus, Poisonblade Rogue, Bloodlust, Shoddy Glider

thinkums

Just have to apply more pressure… With no haste or spells he can’t hurt my base!

1 Like

"P1T8


Tech StartingHand Workers

TECH
Surprise Attack
Kidnapping


STARTING HAND
Scorch
Flame Arrow
Kidnapping
Captured Bugblatter


WORKERS
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer
Scorch


NextHand

Charge
Ember Sparks
Ember Sparks
Flame Arrow
Makeshift Rambaster


Discard

Lobber
Lobber
Crash Bomber
Fire Dart
Fire Dart
Mad Man
Bombaster
Kidnapping
Captured Bugblatter
Flame Arrow
Surprise Attack
Kidnapping


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Summon Drakk - ($6)
Max Drakk - ($1)
Rebuild Tech 1

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L6 MAX 3/4a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 12

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

UGH.

Well, at least it’s literally impossible for Bomber to cast it again next turn.

"

Turn 8

Hand: Sacrifice the Weak, Deteriorate, Crash Bomber
Draw: Free Speech, Bloodlust
Tech: Bloodlust
Worker:


  1. Tech 1 card
  2. Get paid (+$10, $10)
  3. Summon a Skeleton ($9)
  4. Sacrifice Skeleton to reshuffle and draw
  5. Cast Free Speech ($7)
  6. Sacrifice Skeleton to draw
  7. Garth deals 2 damage to Drakk after armour, dies
  8. Summon Drakk ($5)
  9. Summon Crash Bomber ($4)
  10. Cast Bloodlust on Drakk and Crash Bomber ($2)
  11. Crash Bomber trades with Drakk, deals 1 damage to your base, Quince maxbands
  12. Drakk hits your Tech 1 for 2
  13. Summon Shoddy Glider from Graveyard ($1)
  14. Shoddy Glider destroys your Tech 1, your base takes 2 damage
  15. Discard 2, draw 4
  16. Drakk takes 1 damage

  • Patrol:
    :psblueshield:Leader: Sirus Quince (1/5+A) lvl 5
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Graveyard: 3 (Thieving Imp, Crash Bomber, Shoddy Glider)
  • Units/Heroes:
    Drakk Ramhorn (1/1) lvl 1
  • Base: 4
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 4

Hand

Poisonblade Rogue, Skeleton Javelineer, Land Octopus, Captured Bugblatter

Discard

Sacrifice the Weak, Deteriorate, Bloodlust, Free Speech

thinkin'

Holy balls I think I can actually kill him next turn oh boy oh boy. Is it possible? Will I win with 4 health???

1 Like

HOW DID YOU –

FREAKING SKELETONS

"P1T9


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Ember Sparks
Ember Sparks
Charge
Flame Arrow
Makeshift Rambaster


WORKERS
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer
Scorch
Charge


NextHand

Crash Bomber
Mad Man
Nautical Dog
Ember Sparks
Firebat


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Rambaster - ($7)
Summon max Zane - ($0)
Rebuild Tech 1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captain Zane (haste) L6 MAX 4/4a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

THREE TURNS IN A ROW

"

wiggles eyebrows suggestively


oh man oh man here it comes


Turn 9

Hand: Poisonblade Rogue, Skeleton Javelineer, Land Octopus, Captured Bugblatter
Worker:


  1. Tech 0 cards
  2. Get paid (+$10, $11)
  3. Summon Mirror Illusion ($9)
  4. Maxband Drakk ($4)
  5. Summon Land Ocotpus with haste, don’t copy it ($1)
  6. Summon Shoddy Glider from Graveyard, copy it ($0)
  7. Octopus destroys Zane with deadly tentacles, hits your base for 4 damage
  8. Both Gliders crash land in spectacular fireworks on your base, it blows up

Yisssss I can’t believe that worked!!
@zhavier I did it right this time!!

This game had me SWEATIN’
DANG

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