ooh lets see what i can do against the current leader of the tournament…
GL HF!
P1T1
StartingHand Workers
STARTING HAND
Temporal Research
Forgotten Fighter
Battle Suits
Hardened Mox
Plasmodium
WORKERS
Hardened Mox(1/1) indestructible
NextHand
Time Spiral
Fading Argonaut
Neo Plexus
Nullcraft
Tinkerer
Discard
Plasmodium
Temporal Research
Battle Suits
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Onimaru - ($1)
Float ($1)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Onimaru(2/3)frenzy
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 1
Workers: 5
Thoughts
hmm gonna go peace engine preliminarily, knight of the conclave also connects well and its a strong plan any day, he has no cruching counter i can think of, growth does grow faster but going first i think i can pull it off; very almost went juggermox until i realised polymorph counters it
Deteriorate
Pestering Haunt
Thieving Imp
Summon Skeletons
Jandra, the Negator
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Rook (3)
Pestering Haunt
Worker (2)
Workers
Jandra, the Negator
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Rook (2/4+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 2
Workers: 6
End of Turn Hand
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
End of Turn Discard
My Thoughts
Interesting matchup. This car is the “Legendary” deck, trying to play around Jandra + Boulder + Galina and Mythmaking, but in my experience that often doesn’t work out so great. Add on top of that the fact that Vir can take my Mythmaking and really screw my whole tech line, and I feel like I should play for Meta or Ancients. That means I’m workering Jandra here, in favor of having Summon Skeles around for later.
I’d be tempted to open with Vandy here, but floating 1g means I want 4hp and that’s cheaper to get from Rook (plus maxband Rook is super tough for him to deal with, and floating gold Rook is hella threatening. He’ll have to drop two of Nullcraft, Tinker, Fargo, Plexus or Mox). I should be mindful of juggermox
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Bird’s Nest
Bird’s Nest
Events of Turn:
Upkeep:
Get Gold (6+2float)
Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest x2
Main:
Sacrifice the Weak, Fargo dies (5)
Haunt and Rook kill Oni, Rook to level 3
Midband Rook (3)
Tech 1 (1)
Worker (0)
Workers
Skeletal Archery, Jandra, the Negator
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rook (3/5 lvl 5)
Economy Info:
Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Bird’s Nest
Bird’s Nest
End of Turn Discard
My Thoughts
What do I tech here… He’s probably going GPT… I probably want Bird’s Nest… what else though? Giant Panda? Next turn is probably maxband Rook + birds… I’m drawing fat into the deck so I’m probably not rushing tech 2… do I go 2x Birds nest and worker one of em? That’s not a bad idea… Okay, sure. Probably next turn teching Dark Pact + Earthquake, and then Turn 4 teching Ancients? probably, yea
…
Nice, Bird’s Nest x2, I’ll worker one, play the other, and maxband Rook. Maybe also lay the jav
yh i knew about the sac the weak but idk what i was doing patrolling oni in lookout it was literally pointless… wouldn’t have minded an extra card either…
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Gunpoint Taxman
STARTING HAND
Nullcraft
Battle Suits
Overeager Cadet
Overeager Cadet
Tinkerer
WORKERS
Hardened Mox(1/1) indestructible
Time Spiral
Tinkerer
NextHand
Temporal Research
Plasmodium
Neo Plexus
forgotten fighter
Earthquake
Dark Pact
Sacrifice the Weak
Deteriorate
My Thoughts
Tons of float there, I expect Dward is trying to tech up + cause as much Zane chaos as possible. I don’t have a lot of bodies capable of dealing with that well (besides Rook, and I wanna take a free board shot with him) so if my tech 1 gets broken so be it, nbd
Blooming Ancient x2
Earthquake, Dark Pact
Bird’s Nest x2
Main:
Rook kills SQL, takes 4
Birds kill Plexus, you get 1g
Thieving Imp, discard #1 of 4 (5)
Pestering Haunt
Worker (4)
Tech 2 Growth (0)
Workers
Poisonblade Rogue, Bird’s Nest, Skeletal Archery, Jandra, the Negator
Patrol as below
Discard 1 Draw 1 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader:
Elite: Thieving Imp (2+1/2)
Scavenger:
Technician:
Lookout: Skeleton Javelineer (1/1)
In Play:
Rook (4/2 lvl 8)
Pestering Haunt (1/1)
Bird’s Nest
Economy Info:
Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Summon Skeletons
Blooming Ancient
Sacrifice the Weak
End of Turn Discard
My Thoughts
Interesting that he’s shelling up rather than trying to hit back… I can roll with that I spose teching both Ancients, keeping his board sparse and dropping Haunt so if I draw earthquake, I can do some damage with it.
Scavenger: Nullcraft(1/1) cannot be the target of buff/debuff spells
Technician: Onimaru(2/3)
Lookout:
In Play:
Battle Suits
Flagstone Garrison
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 9
Thoughts
teching knights as unless he’s teched a shadow blade, which i feel is unlikely, i Will have a FG and a DS down next turn, and I’ll draw 2 cards round, and this way there r 3 cards in my discard that cost 0
Earthquake, Giant Panda
Giant Panda, Stampede
Blooming Ancient x2
Earthquake, Dark Pact
Bird’s Nest x2
Main:
Deteriorate SQL, Imp trades (9)
Water Elemental kills Scav, takes 2, you get 1g
Arg suicides into elite, Jav trades
Vandy + midband BA +1 (5)
Dark Pact, draw 2
BA kills looky, takes 4
Rook walks past DS and breaks Garrison
Big bird hits tech 2, dies
Tweetie bird hits tech 1, dies
Earthquake, tech buildings fall, base to 16, tower dented (0)
Workers
Sacrifice the Weak, Poisonblade Rogue, Bird’s Nest, Skeletal Archery, Jandra, the Negator
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Vandy (3/4+1armor lvl 3 resist 1)
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Rook (4/5 lvl 8, crumbling)
Blooming Ancient (3/1 from +1/1 and 4 damage)
Water Elemental (3/1 from 2 damage)
Bird’s Nest
Economy Info:
Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Skeleton Javelineer
Stampede
Giant Panda
Giant Panda
End of Turn Discard
My Thoughts
Worth going all out in losing my dudes to get this double tech + garrison break IMO, teching in another panda and earthquake so that hopefully I can keep this up.
well that seems like a textbook use of birds+earthquake, GG
i think my main mistake was letting rook live too long but tbf i had little direct counter to him