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[XCAFRR19 Round7] codexnewb [Past]/Present/Future vs Zhavier [Anarchy]/Past/Strength

actually, it’s such a small change, i’ll just redo my turn.

sorry @zhavier. Give me a few minutes.

Ill rewind, even if he knows my hand, there won’t as easily be a nullcraft in my way :stuck_out_tongue:

2 Likes

okay, all updated. only major changes is i bounce your mad man instead of seer, i float an extra gold. prynn will fade out in your upkeep, triggering midband.

sorry about that!

1 Like

no worries, easy mistake to make.

P2T8


StartingHand Workers

STARTING HAND
Charge
Gunpoint Taxman


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster


NextHand

Surprise Attack
Bloodrage Ogre
Yesterday’s Golgort


Discard

Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($10)
Shimmers break Tech 2
Gunpoint Taxman - ($8)
Rook - ($6)
Mad Man - ($5)
Tech 3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort 6/4+A, fading 5
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout: Rook 2/4

In Play:

  • Second Chances
  • Shimmer Ray 3/4, fading 1
  • Shimmer Ray 3/4, fading 1
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Tough call, breaking tech 2 or vir, but not both, as it stands I can’t quite do both. With Vir alive, I have to wory about all his spells, which is a real problem, unphase and assimilate would at this moment screw with my shimmers, but even if i keep second chances I wont be able to use the rays next turn anyway, unless i discard to charge one. But I really just want the card, as I think I have to win by bouncing with ebbflow, and to do that I need more cards. Nothing I can do about his nullcraft with this line, but its overall better anyway

wait, did you play top card twice? Vir needs to exahust to use the ability.

Ahhh, shoot. Knew it was too good to be true. Allow me to redo.

okay, attempt #2. im playing this turn assuming that prynn is still offline this turn since she died on your previous turn. im pretty sure that’s the rule…

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Temporal Distortion
Promise of Payment
Temporal Distortion
Assimilate
Hyperion (5/2)
Neo Plexus
Neo Plexus
promise of payment
Assimilate


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Assimilate


NextHand

Origin Story
Hyperion
promise of payment


Discard

Fargo
Seer
Temporal Distortion
Temporal Distortion


Tech 0 card(s)
Get Paid 11 + float 3 - ($14)
rebuild tech 2, base to 10
vir to lvl 3 from prynn fading (i skip my next discard/draw phase)
nullcraft is back
peak
fargo/seer trade with golgort
nullcraft / sotu kill rook, vir midband
vir trade with taxman, levels fizzle
summon geiger - ($12)
temporal distortion, sotu to hand, argo from codex to field - ($10)
replay sotu, bounce madman, returned to backline via Second Chances - ($7)
temporal distortion, sotu to hand, argo to field from codex - ($5)
replay stewardess, bounce rambaster for real - ($2)
mech breaks your tech 3, your base to 18

Float ($2)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argo (4/4+A)
  • :psfist: Elite: SOTU (4/3)
  • :ps_: Scavenger: Argo (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 1, (2/3)
  • Mech (6/7)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

after a good night’s sleep and a cup of coffee, im ready to continue. not feeling as great, but i think i stillhave a chance.

debate, should i patrol geiger?

no prynn tihs turn, so no worries about undo, maxband, or rewind.

with just zane, i think i can handle his maxband or surprise attack. expecting zhavier to just wall up.

1 Like

sigh

P2T9


StartingHand Workers

STARTING HAND
Yesterday’s Golgort
Surprise Attack
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster


NextHand

Rememberer
Seer
Rememberer
Gunpoint Taxman


Discard

Nautical Dog
Charge
Shimmer Ray
Gunpoint Taxman
Yesterday’s Golgort
Makeshift Rambaster
Bloodrage Ogre


Tech 0 card(s)
Get Paid, One shimmer Ray brought back by second chances, scav - ($11)
Zane - ($9)
Surprise Attack - ($4)
Yesterday’s Golgort - ($1)
Zane and shark kill SQL, geiger to lvl 3
Shark kills Stewardess

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort 6/4+A, fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Shimmer Ray 3/4, fading 2
  • :pschip: Technician:
  • :target: Lookout: Mad Man 1/1

In Play:

  • Second Chances

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Well, certainly having issues. And I definitely should have discarded to charge a shimmer ray :confused:
I mean, I can break some stuff… I guess let’s see how it goes, but the obvious play, even aside from tech 2s, will be to bounce golgort and break all my stuff

[b]P1T10[/b]
StartingHand Workers

STARTING HAND
promise of payment
Hyperion
Origin Story
Neo
Tricycloid


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Assimilate


NextHand

Seer
temporal research
Tricycloid
Assimilate
Temporal Distortion


Tech 0 card(s)
Get Paid + float - ($13)
max prynn - ($5)
prynn trash golgort, returned to backline by second chances
nulcraft kill mad man
hyperion, hits your base to 13 - ($0)
prynn trash hyperion, prynn dies, levels fizzle, hyperion re-arrives
hyperion (5), mech (6), argonaut (4) hit your base for 15 and the game!!

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argo (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger, lvl 3, (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mech (6/7)
  • Nullcraft (1/1)
  • Hyperion (5/5)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
4 Likes

@FrozenStorm

1 Like

nice hyperion refresh. never thought about doing it this way

He had quite a lead on me for a while, I’m surprised I hung in as long as I did. And I put that mostly up to luck. I should have gone stg, but I feared I couldn’t leverage Zane much in that scenario.

I also regret not putting a rune on one shimmer Ray and I stead let one die and the other return, as having an active shimmer Ray would have been much better for putting Zane to work. Then again I might not have drawn surprise Attack.

1 Like

i still cant believe i thought i could use Vir midband indefinitely…lol.

1 Like

that would be quite amusing, yes.