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[XCAFRR19 Round7] codexnewb [Past]/Present/Future vs Zhavier [Anarchy]/Past/Strength

@zhavier

I know I am eliminated, but maybe i can affect the seeding or something with one final win? i’ll do my best.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Battle Suits
Time Spiral
Fading Argonaut
Neo Plexus


WORKERS
Tinkerer


NextHand

Temporal Research
Nullcraft
Forgotten Fighter
Hardened Mox
Plasmodium


Discard

Battle Suits
Neo Plexus
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Well, this outta be interesting, either way.

P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Scorch
Bombaster
Pillage
Mad Man


WORKERS
Scorch


NextHand

Bloodrage Ogre
Charge
Careless Musketeer
Bloodburn
Makeshift Rambaster


Discard

Nautical Dog
Mad Man
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bombaster 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Temporal Research
Nullcraft
Plasmodium
Forgotten Fighter
Hardened Mox


WORKERS
Tinkerer
Hardened Mox


NextHand

Stewardess of the Undone
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
fargo fades
Worker - ($5)
tech 1 - ($4)
nullcraft, pings your base to 19 - ($2)
vir - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Vir, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

decision time, what am i up against?

tech 3 rush with steamtanks.
early birds/taxmen
possible early hero’s hall.

question is do i rush tech 2 present, or do i plan for tech 2 past with seers and remembers? i think tech two present is better in this case to put pressure against his possible tech 3 anarchy.

i think zhavier is too smart for me to get free bounce out of stewardess, but they really help clear birds. ill go double SOTU to be safe. can worker one later if needed.

also, ill bring out VIR since it would take an expensive scotch or charge to get through fargo AND kill him. vir to scav since i couldn’t play double sotu even if i drew them both.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodburn
Makeshift Rambaster
Charge
Careless Musketeer
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer


NextHand

Gunpoint Taxman
Pillage
Charge
Bloodburn
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Rook 2/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I could ping down nullcraft here with charge and careless, but don’t really see the point. Stewardess will bounce bro, vir kills bomb, fargo, battle suits, and nullcraft kill rook. Nothing I can really do about that I might as well force him to actually play battle suits by not patrolling rook

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Battle Suits
Time Spiral
Forgotten Fighter


WORKERS
Tinkerer
Hardened Mox
Time Spiral


NextHand

Plasmodium
Neo Plexus
Stewardess of the Undone
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
fargo fades to 1
Worker - ($5)
peak
battle suits - ($3)
stewardess of the undone, bounce bombaster - ($0)
fargo trades with brogre
vir hits tech 1 down to 3hp

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, let’s bounce bombaster, drop battle suits, trade with brogre, and hit his tech 1. NC to tech can assist in preventing the rook midband. i honestly like leaving rook out here early game. SOTU and NC are my best counters to birds nest anyways.

teching hyperion and tricycloid. Tri is my preference for T5 to get his tech 1. we’l see what happens.

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Bloodburn
Gunpoint Taxman
Charge
Pillage
Nautical Dog


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Gunpoint Taxman
Makeshift Rambaster
Yesterday’s Golgort
Bombaster
Mad Man


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Nautical Dog - ($4)
Tech 2 Past - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician: Rook 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Promise of Payment
Origin Story


STARTING HAND
Temporal Research
Plasmodium
Neo Plexus
Stewardess of the Undone


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium


NextHand

Tricycloid
Forgotten Fighter
Hyperion
Fading Argonaut


Discard

Stewardess of the Undone (3/3+A)
Nullcraft (1/1)
Temporal Research
Stewardess of the Undone
Promise of Payment
Origin Story


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
peak
stewardess and nullcraft trade with taxman
vir kills dog
neo - ($4)
tech 2 present - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir, lvl 1, (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

uh oh, possible slow time generator coming? question is, can i counter with tricyloid and promise of payment? i think ill have to go for that, and try to drop tricycloid next turn. teching PoP and OS to have options.

big question, do i trade NC and SOTU into GPT, then vir kill dog?

he can gg 9, mid rook 5, rook kill vir, max rook 4, not enough gold for STG

i think ill go ahead and trade my stuff away. 4 gold and 2 cards for 3 gold and 2 cards. but i control the board…

he can’t 1. max rook, 2. drop STG, AND 3. patrol all at once. so i think just having multiple options is the best i can do.

end of the day, fingers crossed no STG next turn.

P2T4


Tech StartingHand Workers

TECH
Shimmer Ray
Secnd Chances


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Mad Man
Yesterday’s Golgort
Bombaster


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Bloodrage Ogre
Pillage
Secnd Chances
Charge
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + Scav - ($9)
Zane kills Neo, Vir to lvl 3 - ($7)
Gunpoint Taxman - ($5)
Yesterday’s Golgort - ($2)
Rook kills Vir
Midband Rook heals - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Yesterday’s Golgort 6/4, fading 2
  • :target: Lookout:

In Play:

  • Rook 3/5, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Hyperion
Forgotten Fighter
Fading Argonaut
Tricycloid
Neo Plexus (3/2)


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter


NextHand

Nullcraft (1/1)
Stewardess of the Undone (3/3+A)
Temporal Distortion
Stewardess of the Undone


Discard

Tricycloid
Neo Plexus (3/2)


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
hyperion, kill taxman, reshuffle, draw 1 - ($3)
fargo - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion (5/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

golgort? interesting choice…can’t say im in a good spot though…probably losing tech 2 next turn. at least no zane next turn though!

ideal next turn is probably max prynn, trash some ho’s, origin story rook (fingers crossed…)

rook can hit a building no matter what. so ill put fargo in elite to force a goglort trade…

P2T5


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Bloodrage Ogre
Charge
Yesterday’s Golgort
Pillage
Secnd Chances


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage


NextHand

Shimmer Ray
Gunpoint Taxman
Bombaster


Discard

Gunpoint Taxman
Charge
Bloodrage Ogre
Yesterday’s Golgort
Rememberer
Rememberer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Second Chances - ($5)
Bloodrage Ogre - ($3)
Charge Bro, kills Fargo - ($0)
Golgort Break Tech 2, golgort gets a rune
Rook kills Hyperion

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Second Chances
  • Yesterday’s Golgort 6/4, fading 2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I can trade something for fargo, and with charge I can break his tech 2 AND kill Hyperion. In that event, I think charge on Bro is more efficient. Now leaving rook at 1 is begging for a nullcraft, to make silly prynn or geiger plays easier, or at least making the nullcraft sorta free, so lets just trade him out. Second chances make me immune to prynn maxband shenanigans

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Assimilate
Seer


STARTING HAND
Temporal Distortion
Stewardess of the Undone
Stewardess of the Undone (3/3+A)
Nullcraft (1/1)


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter
Stewardess of the Undone


NextHand

Nullcraft (1/1)
Origin Story
Temporal Distortion
Promise of Payment
Temporal Research


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild tech 2, base to 18
Worker - ($9)
max vir - ($1)
peak

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir, lvl 7, (3/5)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mech Token **

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

hmm, assuming i lose vir and my tech 2 next turn, i’ll need gg 11, prynn 9, temporal research 7,…hopefully some tech 0’s or 1. s

teching assimlate since SC it pairs with TD. also seer to try and stablize.

P2T6


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Bombaster
Shimmer Ray
Gunpoint Taxman


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster


NextHand

Mad Man
Makeshift Rambaster
Nautical Dog


Discard

Gunpoint Taxman
Charge
Bloodrage Ogre
Yesterday’s Golgort
Rememberer
Rememberer
Gunpoint Taxman
Seer
Seer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Zane, move Vit to lookout - ($1)
Zane kills Vir
Shimmer Ray - ($0)
Golort breaks Tech 2 again

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Shimmer Ray 4/3, fading 2

In Play:

  • Second Chances
  • Yesterday’s Golgort 6/4, fading 2
  • Zane 4/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Temporal Distortion
Promise of Payment
Origin Story
Temporal Research
Nullcraft (1/1)
Assimilate
Neo Plexus (3/2)


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Assimilate


NextHand

Temporal Distortion
Seer
Tricycloid
Stewardess of the Undone (3/3+A)
Hyperion (5/2)


Discard

Temporal Research
Temporal Distortion
Origin Story
Promise of Payment


Tech 0 card(s)
Get Paid + float - ($11)
rebuild tech 2, base to 16
mech forecasts
nullcraft - ($9)
prynn - ($7)
temporal research, draw 2 - ($5)
neo plexus - ($3)
hero’s hall - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: prynn, lvl 1`, (1/3)****
  • :target: Lookout:

In Play:

  • Battle Suits
  • Mech Token *

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

hmmm, bummer drawing assimilate.

P2T7


Tech StartingHand Workers

TECH
Shimmer Ray
Surprise Attack


STARTING HAND
Mad Man
Makeshift Rambaster
Nautical Dog
Shimmer Ray


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage
Bombaster


NextHand

Gunpoint Taxman
Charge


Discard

Nautical Dog


Tech 2 card(s)
Get Paid - ($10)
Prynn - ($8)
Zane kills Prynn, we both draw, Prynn to lvl 3
Max Prynn - ($4)
Prynn grabs Nullcraft out of the air
Ray kills Neo
Golgort breaks Tech 2
Shimmer Ray - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
MM and MR break Heroes’ Hall
Discard a card to charge existing Ray

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray 4/3+A, fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Prynn 3/5, Fading 2, nullcraft

In Play:

  • Second Chances
  • Yesterday’s Golgort 6/4, fading 2
  • Shimmer Ray 4/3, fading 2
  • Mad Man 1/1
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10

Shimmer rays are actually 3/4s.

1 Like

Well thats amusing, but hasn’t mattered yet, thanks for catching though.

1 Like

also golgort actually got 2 more runes, from mad man and rambaster braeking HH, which i completely forgot.

2 Likes
[b]P1T8[/b]
Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Tricycloid
Hyperion (5/2)
Stewardess of the Undone (3/3+A)
Seer
Temporal Distortion
Fading Argonaut (4/3)


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Assimilate


NextHand

Temporal Distortion
Origin Story
Promise of Payment
Hyperion
Temporal Distortion


Tech 1 card(s)
Get Paid - ($11)
tech draw
rebuild tech 2, base to 12
mech arrives
vir - ($9)
seer, remove rune from prynn (not a target, Prynn will fade out on your next upkeep) - ($8)
fargo - ($6)
stewardess of the undone, bounce mad man - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech Token (6/7+A) untargetable
  • :psfist: Elite: Stewardess of the Undone (4/3)
  • :ps_: Scavenger: Fading Argonaut (3/3)***
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

okay, bummer i cant get the nullcraft, but prynn will still fade away. not much else i can do.

2 Likes

This wasn’t actually a legal move; Stewardess can only bounce tech 0s and Seer is a tech 1 unit :confused: Not sure if you want to rewind to that point or just move on, but just something to keep in mind either way

1 Like

nice catch…ill leave the decision to @zhavier.