[XCAFRR19 Round7] bolyarich [Discipline]/Necromancy/Law vs NekoAtl [Necromancy]/Blood/Present

P1T6


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Morningstar Flagbearer
Aged Sensei(1/1)A
Snapback
Justice Juggernaut
Tax collector(2/3)A, (insuranse draw)
Community Service (technic draw)


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Savior Monk(2/2)
Aged Sensei(1/1)A


NextHand

Justice Juggernaut
Vigor Adept
Injunction
Grappling Hook
Community Service


Tech 2 card(s)
Get Paid + float - ($10)
Tax collector dies -> iinsure + draw - ($12)
technic draw
tech 2 cards
turn started
Expensive snapback max geiger to garth. No geiger next turn - ($8)
garth kills Elite skeleton
Agent kills your technic, you draw, 2 cards in graveyard
Bigby kills Drakk, midbands, my base takes 1 damage. No Drakk next turn.
Upgrade dragon to 5 attack - ($6)
Dragon destroy your t2
Tax collector, nothing to steal - ($4)
Skeleton - ($3)
worker - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax collector(2/3)A,
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Insurance Agent(2/1) #2
  • Garth(3/2), 7 lvl
  • Young Lightning Dragon(3/3)
  • Bigby(2/4) 3 lvl

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

unlucky not to draw Hook from first 2 cards: what to choise - to sac skeleton to have it or to plan something new?

@Nekoatl’s turn!

correct base damage. Note that Your base on 18 hp

P2T6


Tech StartingHand Workers

TECH
Doom Grasp
Kidnapping


STARTING HAND
Necromancer
Summon Skeletons
Blackhand Resurrector
Skeletal Lord


WORKERS
Jandra, the Negator
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


NextHand

Summon Skeletons
Blackhand Resurrector
Deteriorate
Blackhand Resurrector
Necromancer


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Summon Skeletons - ($7)
Bone Collector and Garth kill Tax Collecor
Skeleton - ($6)
Bone Collector from Graveyard - ($4)
Midband Garth - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite: Skeleton (2/1) Long-range, anti-air
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout: Skeleton (1/1) Long-range, anti-air, resist 1

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L4 Garth (2/4)

In Graveyard:

  • Bone Collector
  • Skeleton Javelineer

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Ouch. Yeah, really wish I had drawn one of those Resurrectors on time, lol… Well, I’m not sure when/if I’ll have access to my tech II units, so I’ll try teching in some spells to break his board control. If luck allows it, I’ll steal the Dragon and sacrifice it to power Doom Grasp. Died: Drakk, Garth

P1T7


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Grappling Hook
Vigor Adept
Community Service
Injunction
Justice Juggernaut


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Savior Monk(2/2)
Aged Sensei(1/1)A


NextHand

Lawbringer Gryphon
Snapback
Injunction
Insurance Agent # 1(2/2)
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($12)
Injunction yout T1, BC sidelines, doesn’t ready next turn - ($9)
skeleton safety kiils your lookout(safe attacking)
Agent trades with elite skeleton
Bigby kills scavenger
Garth kills technic
upgrade dragon - ($7)
dragon destroy your t2, your base to 16
Vigor Adept - ($3)
skeleton - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept(5/5)A, readiness, frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • skeleton(1/1)
  • Garth(3/1), 7 lvl
  • Young Lightning Dragon(3/3)
  • Bigby(2/3) 3 lvl

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Again haven’t any reasons to use community service

@Nekoatl’s turn!

You cornered me enough to try sacrificing Skeletons for desperate draws, and I had the worst possible luck, so I’ll resign. GG WP. @FrozenStorm

2 Likes

gg wp, you did very well with setuping resurrector, but your luck decided in another way :((

1 Like