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[XCAFRR19 Round6] UrbanVelvet [Fire]/Present/Growth vs codexnewb [Discipline]/Disease/Law

@codexnewb GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Pillage
Charge
Mad Man


WORKERS
Bloodburn


NextHand

Nautical Dog
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Careless Musketeer


Discard

Pillage
Scorch
Charge


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Jaina - ($1)
Hire Madman - ($0)
Madman hits your base to 19

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)
  • L1 Jaina (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Ugh, all the spells on turn 1. Guess I’ll grab Jaina in preparation for turn 3. Thinking I probably need to watch out for carrion curse. So let’s not rely on her spells. Maybe I can just misdirect him with that hire

"

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Aged Sensei
Fox Primus
Savior Monk
Smoker
Morningstar Flagbearer


WORKERS
Fox Primus


NextHand

Fox Viper
Sensei’s Advice
Safe Attacking
Grappling Hook
Snapback


Discard

Smoker
Aged Sensei
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite: Grave, lvl 1, (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

not a great start as P1. need grave to swing back and also not float gold for pillage.

thinking of plague spitters, hero’s hall, and orpal.

"P1T2


Tech StartingHand Workers

TECH
Ember Sparks
Lobber


STARTING HAND
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster
Careless Musketeer
Bombaster


WORKERS
Bloodburn
Careless Musketeer


NextHand

Ember Sparks
Nautical Dog
Pillage
Bombaster
Scorch


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Bloodrage Ogre - ($2)
Multicolor tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • L1 Jaina (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Okay, with grave out I will tech a spell to maybe drop grave if he patrols with him. Lobber might be able to get it done if he doesn’t patrol with him

"

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Fox Viper
Safe Attacking


WORKERS
Fox Primus
Fox Viper


NextHand

Grappling Hook
Smoker
Safe Attacking
Plague Spitter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grappling hook brogre to lookout
sensei’s advice savior monk - ($4)
grave trades with brogre, sparkshot mad man, you draw, jaina to lvl 3
orpal, lvl 2 - ($1)
boosted savior monk kills jaina, takes 1, orpal to midband

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, lvl 4, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, that worked out well. let’s get orpal out there, jaina out, and some free levels. teching plague spitters to pair with orpal max.

"P1T3


Tech StartingHand Workers

TECH
Argonaut
Lobber


STARTING HAND
Scorch
Nautical Dog
Ember Sparks
Bombaster
Pillage
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Ember Sparks
Charge
Mad Man (1/1)
Lobber
Bloodrage Ogre (3/2+a)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Bombaster - ($3)
Hire Nautical Dog - ($2)
Hire Arg - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Didn’t expect him to sacrifice grave like that. Hmmm

"

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Plague Spitter
Smoker
Safe Attacking
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Grappling Hook


NextHand

Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Snapback


Discard

Plague Spitter
Safe Attacking
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($8)
savion monk heals 1
Worker - ($7)
tech 1 - ($5)
hero’s hall - ($3)
smoker - ($2)
orpal hits bombaster (armor and a -1 rune)
max orpal, heals - ($0)
savior monk kill bombaster, takes 1
…orpal maxband, first unit with -1 rune dies this turn
…spread runes to wisp and dog, killig them both, you get a gold and draw

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal, lvl 6, (2/5)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

tech up and hero’s hall. not sure what ti tech in though. i could see myself delaying tech 2 if the opportunity was there to bring out grave. ill bring in double gorgon as a back up, and is orpal survives, i can tech a DaD.

1 Like

"P1T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Bamstamper Lizzo


STARTING HAND
Lobber
Charge
Mad Man (1/1)
Bloodrage Ogre (3/2+a)
Ember Sparks
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster


NextHand

Lobber
Pillage
Argonaut


Discard

Bombaster (2/2+a)
Nautical Dog (1/1)
Mad Man (1/1)
Bloodrage Ogre (3/2+a)
Charge
Ember Sparks
Polymorph: Squirrel
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Lobber - ($6)
Bloodrage Ogre - ($4)
Lobber kills smoker and takes 1
Expensive charge brogre, he hits Orpal for 4 and lobber gets the plague- (1) Madman kills Orpal, levels to arg (0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L3 Arg (1+1/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Going down on cards to kill Orpal seems like the right move here

"

hmmm, unfortunately, Orpal maxband applies on your turn as well. it says, “the active player…” so as soon as brogre or mad man die against orpal, the -1 runs start to spread

In that case it will just mean I wait to hire madman and lobber is dead

1 Like

sounds good!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Plague Lab
Spreading Plague


STARTING HAND


WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice


NextHand

Snapback
Aged Sensei
Gorgon
Plague Spitter
Plague Spitter


Tech 2 card(s)
Get Paid - ($8)
savior monk heals
Worker - ($7)
Grave - ($5)
tech 2 disease - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Molting Firebird
Now!


STARTING HAND
Argonaut
Pillage
Lobber


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage


NextHand

Bamstamper Lizzo
Lobber (2/1)
Bloodrage Ogre (3/2+a)
Ember Sparks


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Fire) - ($3)
Maxband Arg - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Arg (1/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Please give me some good cards with my next hand. Orpals coming back out :frowning:

"

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Death and Decay
Injunction


STARTING HAND
Plague Spitter
Snapback
Plague Spitter
Aged Sensei
Gorgon


WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice
Snapback


NextHand

Spreading Plague
Safe Attacking
Morningstar Flagbearer


Discard

Savior Monk (2/2)
Aged Sensei (1/1)
Death and Decay
Injunction


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
gorgon - ($6)
x2 plague spitter - ($0)
grave and savior monk kills elemental, levels fizzle

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Plague Spitter (3/3)
  • :pschip: Technician: Plague Spitter (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, i think i just need to flood teh board. max orpal can help me next turn.

"P1T6


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Bloodrage Ogre (3/2+a)
Bamstamper Lizzo
Ember Sparks
Lobber (2/1)


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
Bloodrage Ogre (3/2+a)


NextHand

Polymorph: Squirrel
Argonaut
Charge


Discard

Ember Sparks
Lobber (2/1)
Cinderblast Dragon
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Bamstamper Lizzo, one of your splitters dies - ($5)
Hire Jaina - ($3)
Ember Sparks your other Spitter - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bamstamper Lizzo (5/3+a)
  • :target: Lookout:

In Play:

  • L5 Arg (1/5)
  • L1 Jaina (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

At least we are both low on cards.

"

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Safe Attacking
Spreading Plague
Morningstar Flagbearer
Smoker
Gorgon


WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice
Snapback


NextHand

Plague Lord
Safe Attacking
Savior Monk (2/2)
Plague Lab
Death and Decay


Tech 2 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
morningstar flagbearer - ($8)
gorgon trades with bamstamber, we draw
new gorgon - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

now that’s it’s actually a threat, tech 3 it is.

"P1T7


StartingHand Workers

STARTING HAND
Argonaut
Polymorph: Squirrel
Charge
Lobber


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
Bloodrage Ogre (3/2+a)


NextHand

Nautical Dog (1/1)
Now!
Molting Firebird
Mad Man (1/1)


Discard

Ember Sparks
Lobber (2/1)
Cinderblast Dragon
Cinderblast Dragon
Bamstamper Lizzo (5/3+a)
Polymorph: Squirrel
Charge
Argonaut


Tech 0 card(s)
Get Paid - ($10)
Max Jaina, she taps to kill flagbearer - ($4)
Polymorph: Squirrel Gorgon - ($1)
Lobber, he hastily kills the squirrel - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Arg (1/5)
  • :target: Lookout:

In Play:

  • L7 Jaina (4/3)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ugh, I don’t know if I have the tech 3 timing right, but that play seemed good!

"

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Plague Lab
Safe Attacking
Death and Decay
Plague Lord
Savior Monk (2/2)


WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice
Snapback
Safe Attacking


NextHand

Plague Spitter (3/3)
death and decay
Plague Spitter (3/3)
Gorgon (2/4)
Plague Lord


Discard

Morningstar Flagbearer (2/2)
Gorgon (2/4+A)
Plague Lab
savior monk


Tech 0 card(s)
Get Paid - ($10)
Plague lord, -1 runes on all your stuff, lobber dies - ($4)
bigby - ($2)
worker - ($1)

Float ($1)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Lord (4/7+A) resist 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: bigby (2/3) resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

hmmm, let’s try and stash DaD. fingers crossed bigby survives so i can max orpalnext turn and stash it again.

Plague Lord only costs 6.

1 Like

Ah yeah. I’ll float 1

"P1T8


Tech StartingHand Workers

TECH
Now!


STARTING HAND
Mad Man (1/1)
Nautical Dog (1/1)
Now!
Molting Firebird


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
Bloodrage Ogre (3/2+a)


NextHand

Charge
Lobber (2/1)
Cinderblast Dragon
Bombaster (2/2+a)
Ember Sparks


Tech 1 card(s)
Get Paid - ($10)
Molting Firebird - ($6)
Tech 3 - ($1)
Jaina does 3 dmg to your base

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Arg (0/4) -
  • :target: Lookout:

In Play:

  • L7 Jaina (3/2) -
  • Molting Fire bird (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Fingers crossed for food draw and that he doesn’t counter!

"

1 Like