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[XCAFRR19 Round6] NekoAtl [Strength]/Feral/Growth vs EricF [Discipline]/Necromancy/Law

GL HF @EricF

P1T1


StartingHand Workers

STARTING HAND
Smoker
Aged Sensei
Grappling Hook
Sensei’s Advice
Fox Viper


WORKERS
Fox Viper


NextHand

Safe Attacking
Snapback
Savior Monk
Fox Primus
Morningstar Flagbearer


Discard

Sensei’s Advice
Smoker
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1) Resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

This deck again… hopefully it works out better for me this time. Getting Sensei in T! doesn’t hurt.

P2, Turn 1
  1. Smoker — Tech 0 -> Worker
  2. Aged Sensei — Tech 0
  3. Grappling Hook — Magic
  4. Morningstar Flagbearer — Tech 0
  5. Savior Monk — Tech 0

5 gold (5)
Worker (4)
Garth (3)
Skeleton (2)
Aged Sensei (1)
Discard 3, Draw 5. Float 1 gold.

SQL - Skeleton (1/1 +1)
Scavenger - Aged Sensei (1/1)

L1 Garth (1/3)

Base - 20

6 workers, 1 gold.
Hand: 5
Deck: 0
Discard: 3

Note: I’m going camping this weekend, so my Turn 2 probably won’t happen until Monday.

It took me a while to figure out what I wanted to do in this matchup…

1 Like

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Morningstar Flagbearer
Snapback
Savior Monk
Safe Attacking
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Grappling Hook
Snapback
Centaur
Centaur
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Rook kills Skeleton
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garus Rook (2/4)
  • Aged Sensei (1/1) Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

A Garth opening? Very interesting. If he’s planning to use weenie patrollers, I think I’ll go for overpower. Probably not a bad idea anyway, when I may be able to dump runes on them later. If he tries to Lich’s Bargain, I’ll probably try to maxband Rook and time two-lives to kill the Horror as he runs out of health, though that may be a bit optimistic.

P2, Turn 2

Fox Viper — Tech 0 -> Worker
Fox Primus — Tech 0
Safe Attacking — Tech 0
Snapback — Magi
Sensei’s Advice — Magic

Tech Bone Collector + Nether Drain

6 gold (7)
Worker (6)
Level Garth to 4 (3)
Skeleton (2)
Tech I (0)
Sensei buffs Garth
Garth kills Savior Monk
Discard 4, rs, Draw 5

Scavenger - Skeleton (1/1)

Aged Sensei (1/1)
L4 Garth (2/3)

Base - 20
Tech I - 5

7 workers, 0 gold.
Hand: 5
Deck: 4
Discard: 0

Next Hand
  1. Savior Monk — Tech 0
  2. Morningstar Flagbearer — Tech 0
  3. Sensei’s Advice — Magic
  4. Snapback — Magi
  5. Nether Drain

P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Thunderclap


STARTING HAND
Grappling Hook
Centaur
Sensei’s Advice
Centaur
Snapback


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice


NextHand

Centaur
Morningstar Flagbearer
Safe Attacking
Smoker
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Rook - ($1)
Rook kills Garth
Maxband Rook - ($0)
Grappling Hook Skeleton to Elite
Sensei trades with Skeleton

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Garus Rook (4/6) Two-lives

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Aggressive play, but weak on defense, so I’ll exploit it.

P2, Turn 3
  1. Savior Monk — Tech 0
  2. Morningstar Flagbearer — Tech 0
  3. Sensei’s Advice — Magic -> Worker
  4. Snapback — Magi
  5. Nether Drain

Tech Young Lightning Dragon and Training Grounds

7 gold (7)
Grave (5)
Snapback Rook for Arg (2)
Sensei kills the Wisp
Worker (1)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold.

SQL - L1 Grave (2/3 +1)

Aged Sensei (1/1)

Base - 20
Tech I - 5

8 workers, 1 gold.
Hand: 5
Deck: 5
Discard: 0

Next Hand

Grappling Hook — Magic
Fox Primus — Tech 0
Safe Attacking — Tech 0
Bone Collector
Morningstar Flagbearer — Tech 0

P1T4


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Smoker
Morningstar Flagbearer
Safe Attacking
Centaur
Centaur


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker


NextHand

Thunderclap
Bird’s Nest
Savior Monk
Aged Sensei


Discard

Safe Attacking
Morningstar Flagbearer
Giant Panda
Giant Panda


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Centaur - ($3)
Centaur - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Argagarg Garg (1/3)
  • :target: Lookout:

In Play:

  • Centaur (3/4) Overpower
  • Centaur (3/4) Overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Eh… could be worse. I want to switch back to Rook ASAP, though, so Argagarg, fetch me a card, please? Teching in Growth fuel.

Arg still comes with his wisp, even when snapped in

It was murdered already.

1 Like
p2, t4

Worker Primus

Tech Martial Mastery and Vigor Adept

8 gold (9)
Tech II Discipline (5)
Worker (4)
Bone Collector (2)
Sensei trains Grave, Grave kills Arg, gains 2 levels.
Discard 3, Draw 5. Float 2 gold.

SQL - Bone Collector (3/3 +1)

L3 Grave (3/4)
Aged Sensei (1/1)

Base - 20
Tech I - 5
Tech II - 5 (Discipline)

9 workers, 2 gold.
Hand: 5
Deck: 0
Discard: 5

Next Hand

Savior Monk — Tech 0
Snapback — Magi
Nether Drain
Young Lightning Dragon
Training Grounds

P1T5


Tech StartingHand Workers

TECH
Galina Glimmer
Mythmaking


STARTING HAND
Bird’s Nest
Savior Monk
Aged Sensei
Thunderclap
Snapback


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei


NextHand

Grappling Hook
Snapback
Bird’s Nest
Mythmaking


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garus Rook - ($5)
Thunderclap - ($2)
Centaurs kill Grave
Savior Monk - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2) Healing 1
  • Centaur (3/1) Overpower [3 damage]
  • Centaur (3/1) Overpower [3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

This feels like overkill to take down Grave, but I don’t want him maxbanding on me. With luck, Rook’ll protect my back line and I can get Safe Attacking in play to support the Centaurs.

P2, Turn 5

Savior Monk — Tech 0 -> Worker
Snapback — Magi
Nether Drain -> Stash
Young Lightning Dragon
Training Grounds

Tech Injunction + Reversal

9 gold (11)
Bigby (9)
Snapback Rook for Arg, again (5)
Bone Collector kills Arg, Bigby to L3
Aged Sensei trades with a Centaur
Training Ground (4)
Young Lightning Dragon (1)
Worker (0)
Stash 1, Discard 0, rs, Draw 2

SQL - L3 Bigby (3/4 +1)
Technician - Skeleton (1/1)

Young Lightning Dragon (3/3) flying
Bone Collector (3/2)

Base - 20
Tech I - 5
Tech II - 5 (Discipline)
Training Ground - 4

10 workers, 0 gold.
Hand: 3
Deck: 7
Discard: 0

Next Hand

Safe Attacking — Tech 0
Aged Sensei — Tech 0
Nether Drain

Thunderclap didn’t make it into my discard last turn, so I rolled back and redid my discard/draw.

P1T6


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Grappling Hook
Mythmaking
Safe Attacking
Giant Panda


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei
Mythmaking


NextHand

Bird’s Nest
Galina Glimmer
Snapback


Discard

Centaur
Grappling Hook
Savior Monk
Giant Panda
Ardra’s Boulder
Mythmaking


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Safe Attacking - ($7)
Calamandra Moss - ($5)
Grappling Hook Bigby to Lookout - ($4)
Centaur safely kills Skeleton, overpowers to Bigby
Monk trades with Bigby
Tech II: Growth - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Calamandra Moss (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Centaur (3/2) Overpower [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I"m not confident my Tech II will survive, so I’m delaying tech II unit acquisition and putting Calamandra front and center.

P2, Turn 6

Safe Attacking — Tech 0
Aged Sensei — Tech 0
Nether Drain
+Injunction //of course

10 gold (10), Tech 1 card: Vigor Adept
Garth (8)
Tap Training Ground to Max level Garth, returning Vigor Adept to play
Grave (6)
Nether Drain Garth -> Grave (5)
Young Lightning Dragon flies over and kills the Centaur
Aged Sensei (4)
Tower (1)
Skeleton (0)
Discard 2, Draw 4.

(Tower Built)
SQL - Vigor Adept (5/5 +1)
Scavenger - Bone Collector (3/2)
Technician - Skeleton (1/1)

L3 Grave (4/4)
Young Lightning Dragon (3/3) flying
Aged Sensei (1/1)
L5 Garth (3/4)

Base - 20
Tech I - 5
Tech II - 5 (Discipline)
Tower - 4
Training Ground - 4

10 workers, 0 gold.
Hand: 4
Deck: 2
Discard: 3

Next Hand
  1. Grappling Hook — Magic
  2. Vigor Adept
  3. Reversal
  4. Morningstar Flagbearer — Tech 0
1 Like

I can’t keep up with that rate of deployment, so I’ll resign it here. GG WP. @FrozenStorm

Gg. I was really worried about Birds coming out, so I was very happy my Snapback draws lined up with profitable moments.

1 Like