[XCAFRR19 Round6] James [Demonology]/Disease/Necromancy vs bomber678 [Necromancy]/Blood/Present

Turn 4

Hand: Crash Bomber, Pestering Haunt, Poisonblade Rogue, Graveyard, Skeleton Javelineer
Tech: Temporal Distortion, Tricycloid
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Summon Garth Torken ($6)
  4. Maxband Garth, summon Tricycloid ($0)
  5. Summon Pestering Haunt ($0)
  6. Tricycloid shoots Skeleton Javelineer and Bone Collector once
  7. Crash Bomber trades with Bone Collector
  8. Discard 4, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Tricycloid (4/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Garth Torken lvl 7 (3/4)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 6

Hand

Tricycloid, Sacrifice the Weak, Thieving Imp, Hyperion, Deteriorate

Discard

Temporal Distortion, Crash Bomber, Crash Bomber, Graveyard, Skeleton Javelineer, Poisonblade Rogue

Thunk

Sad I didn’t have a tech 2 in hand, but then I remembered I can just have Garth get one for me. Hopefully, this will sustain my tech 2 so I can lay down some Hyperion hot fire (or Tricycloid hot fire, whichever is required).

P1T5


Tech StartingHand Workers

TECH
Dark Pact
Blackhand Dozer (Resurrected)


STARTING HAND
Deteriorate
Bone Collector
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp


NextHand

Skeletal Lord
Voidblocker
Necromancer
Blackhand Dozer


Discard

Bone Collector 3/3A
Skeleton Javelineer 1/1 [Javelin rune]
Sacrifice the Weak
Bone Collector
Deteriorate
Dark Pact
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth summons a skeleton - ($6)
Sacrifice the Weak, sacrifice the fresh skeleton and kill tricycloid - ($4)
Level Garth to midband - ($1)
Three skeletons and Garth kill your garth; all skeletons die
Maxband Garth - ($0)
Maxband Garth calls up a Blackhand Dozer

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Garth L7 3/4

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So long, skeleton army; I must cast you off as but a relic of the past. My heart belongs to the demons now.

1 Like

how? his garth is 3/4 and has tower. your midb garth would die being 2/4 (-3 cuz garth’s attack -1 cuz tower)

1 Like

Because I forgot about the tower hitting Garth. Revision coming soon

Revised P1T5


Tech StartingHand Workers

TECH
Dark Pact
Skeletal Lord


STARTING HAND
Deteriorate
Bone Collector
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp


NextHand

Necromancer
Skeletal Lord
Summon Skeletons
Voidblocker


Discard

Bone Collector 3/3A
Skeleton Javelineer 1/1 [Javelin rune]
Deteriorate
Bone Collector
Sacrifice the Weak
Dark Pact
Skeletal Lord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Garth to raise a Skeletal Lord - ($1)
Deteriorate Tricycloid
Two 2/2 skeletons take out Tricycloid at range, one tower damage to each
Garth raises a skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton #4 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Garth L7 3/4
  • :pschip: Technician: Skeleton #3 2/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeletal Lord 3/3
  • Skeleton #1 2/1
  • Skeleton #2 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Come back, skeletons! I didn’t mean it! I need to defend likely a double hyperion next turn. This patrol should mop up the attacks and let me keep my lord to buff the two skeles next turn and kill something, though it will level his Max. If he doesn’t have hyperion TD or tricyloid TD then I am doing well. If he Tricycloid TDs to shoot all of my skeletons and my lord. then I guess I go big demons next turn, or maybe voidblocker tech up.

1 Like

I have to assume the one in technician is actually a 2/2, since it didn’t attack.


Turn 5

Hand: Tricycloid, Sacrifice the Weak, Thieving Imp, Hyperion, Deteriorate
Tech: Kidnapping, Immortal
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator, Sacrifice the Weak


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Tricycloid ($2)
  5. Summon Max Geiger ($0)
  6. Tricycloid kills Skeleton Lord, two of your Skeletons die
  7. Deteriorate Squad Leader Skeleton, it dies ($0)
  8. Garth and Pestering Haunt kills your Garth, Max gains 2 levels, you gain 1 gold
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Tricycloid (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Max Geiger lvl 3 (2/4)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Garth Torken lvl 7 (3/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 9
  • Discard: 0

Hand

Thieving Imp, Immortal, Graveyard, Deteriorate

Discard

Thonk

Well, I’m half-way to being in control. Just have to keep my tech 2 alive a little bit longer and I will start doing unspeakable things to his board.

1 Like

P1T6


Tech StartingHand Workers

TECH
Soul Stone
Blackhand Dozer


STARTING HAND
Summon Skeletons
Voidblocker
Necromancer
Skeletal Lord


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp
Summon Skeletons


NextHand

Deteriorate
Skeletal Lord
Blackhand Dozer


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Voidblocker - ($6)
Necromancer - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker 2/6A Exhaust an extra to attack
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton #3 1/1
  • :target: Lookout: Necromancer 3/3

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

OOPS. At some point in planning the last turn, I put Skele lord in lookout, and then forgot why and took it out again. That was stupid.

I didn’t kill your technician skeleton.

1 Like

Revision above

Turn 6

Hand: Thieving Imp, Immortal, Graveyard, Deteriorate
Draw: Crash Bomber, Skeleton Javelineer
Tech: Bloodlust, Doom Grasp
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeleton Javelineer


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Summon a Skeleton ($8)
  4. Sacrifice Skeleton to draw ($8)
  5. Exhaust Geiger to discard then draw ($8)
  6. Hire a worker ($7)
  7. Deteriorate Void Blocker ($7)
  8. Summon Crash Bomber ($6)
  9. Garth hits Void Blocker, exhaust Crash Bomber
  10. Tricycloid kills Void Blocker, nothing to exhaust, you get a Skeleton
  11. Summon Immortal ($0)
  12. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Immortal (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Tricycloid (3/2)
    Max Geiger lvl 3 (2/4)
    Crash Bomber (2/2)
  • Base: 19
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 5

Hand

Poisonblade Rogue, Crash Bomber, Pestering Haunt

Discard

Doom Grasp, Bloodlust, Thieving Imp, Graveyard, Deteriorate

Thinkerino

Now I’m in a pretty good position. Shame about my redraw, but that just means it’s Drakk time.

P1T7


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Blackhand Dozer
Skeletal Lord
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp
Summon Skeletons


NextHand

Skeletal Lord
Skeleton Javelineer 1/1 [Javelin rune]
Dark Pact


Discard

Voidblocker 2/6A Exhaust an extra to attack
Deteriorate
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Blackhand Dozer - ($3)
Skeletal Lord - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer 7/6A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #1 2/2
  • :pschip: Technician: Skeleton #2 2/2
  • :target: Lookout: Skeletal Lord 3/3

In Play:

  • Skeletal Archery
  • Necromancer 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmmmmmmmmm. I think my victory condition becomes Tech III now that immortals are out. I really want a DP in my next hand. -------------------------------------------- Hooray!

Order question here, which doesn’t affect my turn now but might affect yours at some point - if BH Dozer dies, a lowest tech unit can be killed. In addition, its death triggers Necromancer, who makes a skeleton. What order do those happen in? Obviously there are situations in which I would prefer skeleton --> unit death so that the fresh skeleton can be the sacrifice if necessary, and you the inverse.

I definitely don’t know the answer to that question.


Turn 7

Hand: Poisonblade Rogue, Crash Bomber, Pestering Haunt
Draw: Hyperion, Tricycloid
Tech: Research and Development, Temporal Distortion
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeleton Javelineer


  1. Tech 2 cards
  2. Get paid (+$10, $10)
  3. Exhaust Geiger to discard and draw ($10)
  4. Summon Hyperion ($5)
  5. Hyperion hits Blackhand Dozer, I draw
  6. Summon Tricycloid ($0)
  7. New Tricycloid kills Necromancer
  8. Crash Bomber kills Blackhand Dozer, destroy Scavenger Skeleton, you gain 1 gold
  9. Immortal kills Skeletal Lord
  10. Old Tricycloid kills Technician Skeleton, you draw
  11. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Tricycloid (3/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 5
  • Units/Heroes:
    Max Geiger lvl 3 (2/4)
    Immortal (5/2)
    Tricycloid (3/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 10
  • Discard: 0

Hand

Temporal Distortion, Kidnapping, Crash Bomber, Poisonblade Rogue

Discard

Big Think

I’m gambling that he doesn’t have ya boy ZARRAMONDE right now, but even if he does a quick TD into Crashbarrow should make short work of him, and then I dance on his corpse or something.

P1T8


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Dark Pact
Skeleton Javelineer 1/1 [Javelin rune]
Skeletal Lord
Blackhand Dozer
Soul Stone
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp
Summon Skeletons


NextHand

Bone Collector
Skeleton Javelineer 1/1 [Javelin rune]
Skeletal Lord 3/3
Bone Collector 3/3A


Tech 2 card(s)
Get Paid + Scav - ($11)
Vandy - ($9)
Dark Pact, 2 to my base, I draw 2
Sacrifice The Weak, your fresh Tricycloid dies and you can have some gold - ($7)
Blackhand Dozer - ($3)
Soul Stone the Dozer - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer 8/7A [Ensouled for +1/+1 and second life]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy L1 2/3

In Play:

  • Skeletal Archery
  • Soul Stone - attached to Dozer

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

My EnSouled Dozer has a total of 13 health, or 14 in SQL. He has 10 attack on the board, 15 with a hyperion, 20 with two hyperions, so it shouldn’t matter if I SQL it or not - except I want to keep Vandy alive I think, I might redraw the Pact, and if the two hyperion situation avoid the T3 kill. He could bounce the tricyc, so I could go in lookout; or hope for no TD play and get an extra card. The latter I think, my deck should be strong enough. Kidnapping would be AWFUL.

1 Like

Thanks, I’ll take that


Turn 8

Hand: Temporal Distortion, Kidnapping, Crash Bomber, Poisonblade Rogue
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeleton Javelineer


  1. Tech 0 cards
  2. Get paid (+$10, $11)
  3. Summon Drakk Ramhorn ($9)
  4. Cast Kidnapping on Blackhand Dozer ($5)
  5. Blackhand Dozer kills Vandy and overpowers 5 damage to your base, Drakk gains 2 levels
  6. Midband Drakk ($4)
  7. Cast Temporal Distortion on Blackhand Dozer, returning it to your hand and putting Crashbarrow into play ($2)
  8. Crashbarrow, Immortal, Tricycloid, and Geiger deal 19 damage to your base

Gg friend.

@FrozenStorm

8 Likes

My demon :sob:

GG, WP! I lost on the turn I didn’t lookout my skeletal lord and lost my whole hoard to one tricycloid round I think.

2 Likes

Kidnap an opponent’s tech 2 then Temporal Distortion it!

I don’t think I’ve ever seen that move before, that was hype AF :slight_smile: GG WP you two!

1 Like

I realised just after submitting the turn that the TD was not just for style points (although that was totally why I did it) but also necessary to remove Dozer’s restriction on base health.

4 Likes

Hey @CarpeGuitarrem I did a thing with your deck

1 Like

Thanks I love it.

Present as the third spec wasn’t entirely thought out on my part beyond “I really want a more proactive tech 2 plan for this codex”, but Kidnapping into TD was INSPIRED.

3 Likes