Jandra trades poorly with Brogre as a first play. With no units, if he plays one unit next turn I can sac the weak a brogre and tech up plus skele. I think my strategy is much the same as last time minus losing my graveyard at a critical moment - quick tech up and charge down.
Not making a skeleton or playing a card tells me that
a) Pestering Haunt is in hand 2
b) He wants to play either Thieving Imp, Jandra, or Sacrifice the Weak
Ogre is fine vs. Imp but fares poorly vs. Jandra, as does Jaina. I think I shouldn’t plan on attacking into a 3/3A next turn, but Red doesn’t have great options for not attacking with its starter. Bombaster + a hero?
Bloodburn + Quince seems like a minor combo, and empty Garth opening might be slow enough I can try it? Who knows.
STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Graveyard
Skeletal Archery
Bone Collector
Skeleton Javelineer
Bone Collector
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Theiving Imp, discard #2 of 5 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Thieving Imp 2/2A
Elite: Garth 2/3
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Jandra trades poorly with Brogre as a first play. With no units, if he plays one unit next turn I can sac the weak a brogre and tech up plus skele. I think my strategy is much the same as last time minus losing my graveyard at a critical moment - quick tech up and charge down.
Bloodburn (-2 runes --> 1 to unit/building, 0/4 runes)
Base: 20
Tech I (5 )
0g banked, 7 workers.
4 cards in hand
Makeshift Rambaster
Spectral Hound
Bloodrage Ogre
Charge!
4 cards in deck
Scorch
Careless Musketeer
Firebat
Pillage
0 cards in discard
Thoughts
Bloodburn + Firebat is enough to tap & destroy Graveyard, Firebat + Cursed Crow is enough to take out a tech building. Spectral Hound seems like an okay risk given that I’m committed to at least some illusions? Bloodrage is his only really card-efficient way of clearing illusions, Crash Bomber to a lesser extent. Disease seems generally okay vs Present & Blood, Truth might also be good?
P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Fire]/Truth/Disease
Tech two cards (2 discards)
Reteller of Truths
Spectral Tiger
Player 2, Turn 3
Workers make 7g. (7g)
Hire 8th worker for 1g. (6g, 3 cards)
Charge!
Pay 2g to level Quince to 3, midband. (4g)
Pay 1g and sacrifice Bombaster to deal 2 damage to and kill Thieving Imp. (3g, 3 discards)
Bloodburn gains two runes.
Exhaust Bloodburn to remove the armor on Squad Leader Bone Collector.
Quince pays 2g for his Illusion to mirror Bone Collector. (1g)
Bone Collector Illusion attacks and trades with SqL Bone Collector.
The Illusion collects a 1/1 Skeleton token.
Bloodburn gains two runes.
Weave a Spectral Hound for 1g.
Skeleton patrols in Squad Leader, Spectral Hound in Technician.
Free Speech to prevent a Garth maxband would be nice but I don’t think I can line it up. Really tempting to go for Hotter Fire since I have Bloodburn out & all, but I don’t think P2 Fire will stand up well to Crashbarrows?
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
NextHand
Hyperion
Tricycloid
Skeleton Javelineer
Graveyard
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II (Present) - ($3)
Bone Collector kills skele, takes 1, I get my own skele
Deteriorate the hound which pops, you draw
Garth summons a skeleton - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Skeleton 1/1A
Elite:
Scavenger:
Technician: Skeleton #2 1/1
Lookout:
In Play:
Garth L1 1/3
Bone Collector 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
P1 and first T2 - in good shape I think. WHat could beat me here? bloodburn kills skels, bur the are expendable anyway; free speech will stop me from max garthing to get a T2 if I don’t draw well next turn; the make my stuff illusions combo isn’t great once I have immortals and hopefully a graveyard; macciatus and illusions tech II? Maybe I’ll tech a ready or not if he goes that way, or a bloodlust, or a doom grasp. Fire chip damage - immortals and lots of bodies. Firebird - kill him first with hyperions. Eh I think I’m doing ok.