[XCAFRR19 Round5] James [Necromancy]/Blood/Present vs Persephone [Fire]/Truth/Disease

@Persephone sorry for the delay! Here is the turn again with a proper heading :wink:

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Thieving Imp
Sacrifice the Weak
Graveyard
Deteriorate


Discard

Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Jandra trades poorly with Brogre as a first play. With no units, if he plays one unit next turn I can sac the weak a brogre and tech up plus skele. I think my strategy is much the same as last time minus losing my graveyard at a critical moment - quick tech up and charge down.

In Play:
*

1 Like

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Fire]/Truth/Disease

Opening hand (5 cards)
  • Bombaster
  • Scorch
  • Charge!
  • Bloodrage Ogre
  • Mad Man

Player 2, Turn 1


Workers make 5g. (5g)

Hire 6th worker for 1g. (4g, 4 cards)
  • Mad Man

Recruit a Bombaster for 2g. (2g, 3 cards)

Summon :codexquince: Sirius Quince and his Mirror Illusion for 2g. (0g)

Quince patrols in Squad Leader, Mirror Illusion in Scavenger.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: :codexquince: Sirius Quince (1 :crossed_swords:, 3 :heart:, 1 :shield:, makes illusions)
:psfist: Elite:
:ps_: Scavenger: Mirror Illusion (0 :crossed_swords:, 1 :heart:, illusion)
:pspuzzle: Technician:
:eye: Lookout:

Bombaster (2 :crossed_swords:, 2 :heart:, 1g + sac --> 2 to patrolling unit)

Base: 20 :heart:

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Nautical Dog
  • Careless Musketeer
  • Makeshift Rambaster
  • Pillage
  • Bloodburn
0 cards in deck
3 cards in discard
  • Scorch
  • Charge!
  • Bloodrage Ogre

Thoughts

Not making a skeleton or playing a card tells me that
a) Pestering Haunt is in hand 2
b) He wants to play either Thieving Imp, Jandra, or Sacrifice the Weak

Ogre is fine vs. Imp but fares poorly vs. Jandra, as does Jaina. I think I shouldn’t plan on attacking into a 3/3A next turn, but Red doesn’t have great options for not attacking with its starter. Bombaster + a hero?

Bloodburn + Quince seems like a minor combo, and empty Garth opening might be slow enough I can try it? Who knows.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Graveyard
Skeletal Archery
Bone Collector
Skeleton Javelineer
Bone Collector


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Theiving Imp, discard #2 of 5 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2A
  • :psfist: Elite: Garth 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Jandra trades poorly with Brogre as a first play. With no units, if he plays one unit next turn I can sac the weak a brogre and tech up plus skele. I think my strategy is much the same as last time minus losing my graveyard at a critical moment - quick tech up and charge down.

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Fire]/Truth/Disease

Tech two cards (6 discards)
  • Scorch
  • Charge!
  • Bloodrage Ogre
  • Careless Musketeer
  • :pspuzzle: Spectral Hound
  • :pspuzzle: Firebat

Player 2, Turn 2


Workers make 6g. (6g)

Hire 7th worker for 1g. (5g, 3 cards)
  • Nautical Dog

Begin construction of multicolor Tech I for 2g. (3g)

Upgrade blood to Bloodburn (0g, 2 cards)

Bombaster patrols in Squad Leader, Mirror Illusion in Technician.

Discard 2, shuffle 8, draw 4.


Patrols:
:psblueshield: Squad Leader: Bombaster (2 :crossed_swords:, 2 :heart:, 1 :psblueshield:, 1g + sac --> 2 to patrolling unit)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Mirror Illusion (0 :crossed_swords:, 1 :heart:, illusion)
:eye: Lookout:

:codexquince: Sirius Quince (1 :crossed_swords:, 3 :heart:, makes illusions)

:fire: Bloodburn (-2 runes --> 1 to unit/building, 0/4 runes)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Makeshift Rambaster
  • Spectral Hound
  • Bloodrage Ogre
  • Charge!
4 cards in deck
  • Scorch
  • Careless Musketeer
  • Firebat
  • Pillage
0 cards in discard

Thoughts

Bloodburn + Firebat is enough to tap & destroy Graveyard, Firebat + Cursed Crow is enough to take out a tech building. Spectral Hound seems like an okay risk given that I’m committed to at least some illusions? Bloodrage is his only really card-efficient way of clearing illusions, Crash Bomber to a lesser extent. Disease seems generally okay vs Present & Blood, Truth might also be good?

P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Skeleton Javelineer
Bone Collector
Graveyard
Bone Collector
Skeletal Archery


WORKERS
Jandra, the Negator
Pestering Haunt
Skeletal Archery


NextHand

Summon Skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak


Discard

Skeleton Javelineer
Graveyard
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Bone Collector #2 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger: Bone Collector 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Delay cycle, lots of blockers, tech up and hit hard

1 Like

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Fire]/Truth/Disease

Tech two cards (2 discards)
  • :pspuzzle: Reteller of Truths
  • :pspuzzle: Spectral Tiger

Player 2, Turn 3


Workers make 7g. (7g)

Hire 8th worker for 1g. (6g, 3 cards)
  • Charge!

Pay 2g to level Quince to 3, midband. (4g)

Pay 1g and sacrifice Bombaster to deal 2 damage to and kill Thieving Imp. (3g, 3 discards)
Bloodburn gains two runes.

Exhaust Bloodburn to remove the armor on Squad Leader Bone Collector.

Quince pays 2g for his Illusion to mirror Bone Collector. (1g)
Bone Collector Illusion attacks and trades with SqL Bone Collector.
The Illusion collects a 1/1 Skeleton token.
Bloodburn gains two runes.

Weave a Spectral Hound for 1g.

Skeleton patrols in Squad Leader, Spectral Hound in Technician.

Discard 2, shuffle 8, draw 4.


Patrols:
:psblueshield: Squad Leader: Skeleton (1 :crossed_swords:, 1 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Spectral Hound (3 :crossed_swords:, 3 :heart:)
:eye: Lookout:

:codexquince: Sirius Quince Lv. 3 (1 :crossed_swords:, 4 :heart:, makes illusions, 2g mirror copy)

:fire: Bloodburn (-2 runes --> 1 to unit/building, 2/4 runes)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Scorch
  • Careless Musketeer
  • Firebat
  • Pillage
0 cards in deck
5 cards in discard
  • Reteller of Truths
  • Spectral Tiger
  • Bombaster (2 :crossed_swords:, 2 :heart:, 1g + sac --> 2 to patrolling unit)
  • Makeshift Rambaster
  • Bloodrage Ogre

Thoughts

Free Speech to prevent a Garth maxband would be nice but I don’t think I can line it up. Really tempting to go for Hotter Fire since I have Bloodburn out & all, but I don’t think P2 Fire will stand up well to Crashbarrows?

Mirror Illusion (0 :crossed_swords:, 1 :heart:)

1 Like

P1T4


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Pestering Haunt
Skeletal Archery
Poisonblade Rogue


NextHand

Hyperion
Tricycloid
Skeleton Javelineer
Graveyard


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II (Present) - ($3)
Bone Collector kills skele, takes 1, I get my own skele
Deteriorate the hound which pops, you draw
Garth summons a skeleton - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton #2 1/1
  • :target: Lookout:

In Play:

  • Garth L1 1/3
  • Bone Collector 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

P1 and first T2 - in good shape I think. WHat could beat me here? bloodburn kills skels, bur the are expendable anyway; free speech will stop me from max garthing to get a T2 if I don’t draw well next turn; the make my stuff illusions combo isn’t great once I have immortals and hopefully a graveyard; macciatus and illusions tech II? Maybe I’ll tech a ready or not if he goes that way, or a bloodlust, or a doom grasp. Fire chip damage - immortals and lots of bodies. Firebird - kill him first with hyperions. Eh I think I’m doing ok.

1 Like

just a head up, might not have a turn until tomorrow

1 Like

@Persephone friendly reminder to keep this game moving :slight_smile: