[XCAFRR19 Round5] dwarddd [Discipline]/Disease/Law vs Zhavier [Demonology]/Necromancy/Finesse

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Thunderclap


STARTING HAND
Smoker
Grappling Hook
Aged Sensei
Snapback


WORKERS
Fox Primus
Smoker


NextHand

Snapback
Bird’s Nest
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Rook - ($1)
Grappling Hook, moves Imp to lookout
Rook kills Vandy, Rook to lvl 7
Max Rook heals - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 4/6, lvl 8

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Build Tech 1 or max Rook. Certainly a tough call.

ahhhh how can i let myself forget about the grappling hook!

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Star-Crossed Starlet


STARTING HAND
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Nimble Fencer
Nimble Fencer


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


NextHand

Star-Crossed Starlet
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Graveyard(3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Nimble Fencer - ($3)
Hire Garth - ($1)
Deterioate Monk
Imp kills Monk, takes 1
Fencer and Haunt deal 3 to your base
Hire Skeleton - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)
  • Thieving Imp(2/1)
  • Nimble Fencer(2/3) virtuosos have haste
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

definite birds incoming, both max band rook and no tech 1 its a certainty, gargoyle is a poor counter and discord only serves to put them down as a one off, going for the tech 2 and if rook’s still alive can get some cheap air defence; current plan: kill rook

P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Sensei’s Advice
Bird’s Nest
Snapback
Safe Attacking


WORKERS
Fox Primus
Smoker
Safe Attacking


NextHand

Morningstar Flagbearer
Fox Viper
Aged Sensei
Thunderclap


Discard

Savior Monk
Sensei’s Advice
Snapback
Sparring Partner
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
Bird’s Nest - ($3)
Heroes’ hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout: Rook 4/6, lvl 8

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Nether drain will almost certainly come out eventually, possibly immediately. In the meantime, build up my forces hopefully? This hand is kinda meh.

sorry for long afk, had a busy few days

P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Leaping Lizard


STARTING HAND
Jandra, the Negator
Graveyard(3)
Star-Crossed Starlet
Sacrifice the Weak
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator


NextHand

Nimble Fencer(2/3) virtuosos have haste
Poisonblade Rogue
Grounded Guide
Sacrifice the Weak
Doom Grasp


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Finesse - ($2)
Run in haunt to rook
Graveyard - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer(2/3) virtuosos have haste
  • :pschip: Technician: L1 Garth (1/3)
  • :target: Lookout: Skeleton(1/1)

In Play:

  • Graveyard(3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

annoying that i didn’t draw doomgrasp although i now realise nether drain wouldve been a far far superior counter; push on to the virtuoso onslaught in a less strong position that i wouldve been :frowning:

"P2T4


Tech StartingHand Workers

TECH
Two Step
Doubling Barbarbarian


STARTING HAND
Morningstar Flagbearer
Thunderclap
Aged Sensei
Fox Viper


WORKERS
Fox Primus
Smoker
Safe Attacking
Fox Viper


NextHand

Aged Sensei
Grappling Hook
Sparring Partner
Doubling Barbarbarian
Two Step


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bird’s kill imp
Grave - ($6)
Rook kills Garth, grave to lvl 3
Tech 2 strength - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 4/4, lvl 8
  • Bird 1/1
  • Bird 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

don’t think ive played particularly well so far this game

P1T5


Tech StartingHand Workers

TECH
Grounded Guide
Soul Stone


STARTING HAND
Nimble Fencer(2/3) virtuosos have haste
Poisonblade Rogue
Doom Grasp
Grounded Guide
Sacrifice the Weak
Star-Crossed Starlet


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator


NextHand

Leaping Lizard
Soul Stone
Deteriorate
Sacrifice the Weak
Pestering Haunt(1/1)


Tech 2 card(s)
Get Paid, tech draw - ($8)
No worker
Hire grounded Guide - ($4)
Hire Star-crossed Starlet - ($2)
Starlet trades with Grave
Nimble fencer 1 kills Rook first time
tap graveyard to rehire nimble fencer - ($0)
Skeleton and nimble fencer finish him off

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Grounded Guide(4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard(3) nimble fencer, imp, starcrossed starlet

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

annoying that i didn’t draw doomgrasp although i now realise nether drain wouldve been a far far superior counter; push on to the virtuoso onslaught in a less strong position that i wouldve been :frowning:

edits: changed turn slightly plus forgot to tech first time round (redrew hand after both changes)

Grounded guide costs 5

yep! sorry for messing you around like this!

P1T5


Tech StartingHand Workers

TECH
Grounded Guide
Soul Stone


STARTING HAND
Nimble Fencer(2/3) virtuosos have haste
Poisonblade Rogue
Doom Grasp
Grounded Guide
Sacrifice the Weak
Pestering Haunt(1/1)


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue


NextHand

Leaping Lizard
Pestering Haunt(1/1)
Deteriorate
Grounded Guide
Sacrifice the Weak


Tech 2 card(s)
Get Paid, tech draw - ($8)
Worker - ($7)
Hire grounded Guide - ($2)
Hire Star-crossed starlet - ($0)
Starlet takes out Grave, goes to GY
Fencer and Skeleton take out your tech 2, your base to 18

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide(4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard(3) (Thieving Imp(2/1+a) Star-Crossed Starlet)
  • Skeleton(1/1)
  • Nimble Fencer(4/4) virtuosos have haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

"P2T5


Tech StartingHand Workers

TECH
Whitestar Grappler
Nimble Fencer


STARTING HAND
Grappling Hook
Aged Sensei
Two Step
Doubling Barbarbarian
Sparring Partner


WORKERS
Fox Primus
Smoker
Safe Attacking
Fox Viper
Grappling Hook


NextHand

Sparring Partner
Morningstar Flagbearer
Sensei’s Advice


Discard

Doubling Barbarbarian
Whitestar Grappler
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
River - ($6)
Sparring Partner - ($5)
Two Step birds - ($3)
Bird’s kill grounded guide
Rook kills fencer, graveyard bursts
Aged Sensei - ($2)
rebuild tech 2
Midband River - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River 2/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout: Aged Sensei 1/1

In Play:

  • Bird’s Nest
  • Bird 3/3, two step
  • Bird 3/3, two step
  • Two Step
  • Rook 4/2, lvl 8

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

shame I wiffed barbarian, but that’s ok, still wreck his board.

"

Yh thats GG for me, well played. I made a few mistakes but still learnt about how to use this deck, thanks for the match!

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