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[XCAFRR19 Round5] dwarddd [Discipline]/Disease/Law vs Zhavier [Demonology]/Necromancy/Finesse

@zhavier boy have i played against your deck a lot now… but never with this deck so it’s all good
GL HF!

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Fox Primus
Fox Viper
Snapback
Smoker


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Aged Sensei
Grappling Hook


Discard

Savior Monk
Snapback
Fox Primus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Grave - ($1)
Hire Smoker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave(2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker(1/1) +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Its a fun deck… but perhaps less fun AGAINST… :slight_smile:
GLHF!

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeletal Archery
Thieving Imp
Deteriorate


Discard

Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Skeleton Javelineer - ($3)
Garth + Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Garth 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Crypt Crawler


STARTING HAND
Safe Attacking
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei


WORKERS
Fox Viper
Safe Attacking


NextHand

Aged Sensei
Snapback
Grappling Hook
Fox Primus
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Grappling hook javelineer to elite
Grave kills skeleton, sparkshot kills javelineer
Mid band Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave(3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

almost didnt spot the grappling shot available, cryptC and sprtner seen solid techs to start with ooh whiffed on the t1s, annoying…

"

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Thieving Imp
Sacrifice the Weak
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Graveyard
Nimble Fencer
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, you discard 1 of 5 - ($2)
Tech 1 - ($1)
Make a Skeleton - ($0)
Garth kills Smoker
Haunt pings Tech 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Garth 1/2, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bah, didn’t even get anything for my troubles.

just to make sure, had i grappling hooked your skeleton to SQL i think it would have gained the armour even though it wasn’t originally there

P1T3


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Aged Sensei
Fox Primus
Snapback
Grappling Hook
Sensei’s Advice


WORKERS
Fox Viper
Safe Attacking
Fox Primus


NextHand

Sparring Partner
Savior Monk
Morningstar Flagbearer
Crypt Crawler


Discard

Smoker(1/1)
Aged Sensei
Grappling Hook
Sensei’s Advice
Snapback
Gorgon
Plague Lab


Tech 2 card(s)
Get Paid + scav + disacrd #1 - ($7)
Worker - ($6)
Grapple skeleton to scavenger
Kill imp with Grave, sparkshot kills skeleton, u get gold
Max band Grave - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave(4/5+a) sword
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

as i’m floating 2 gonna tech some t2s this turn as i should be able to build it next turn; going down on cards because of the darn thieving imp so went for a gorgon to recover my hand, atm he’s got small stuff out so went for a plague lab but i think long term an abomination is a better counter to hasty virtuosos

The skeleton would ahve gained armor, yes.

P2T3


Tech StartingHand Workers

TECH
Leaping Lizard
Maestro


STARTING HAND
Graveyard
Nimble Fencer
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Nimble Fencer
Deteriorate
Skeleton Javelineer


Discard

Thieving Imp
Sacrifice the Weak
Graveyard
Leaping Lizard
Maestro


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Tech 2 Finesse - ($1)
Make a skeleton - ($0)
Haunt pings Tech 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Garth 1/2, lvl 1
  • Nimble Fencer 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
1 Like

P1T4


Tech StartingHand Workers

TECH
Abomination
Martial Mastery


STARTING HAND
Crypt Crawler
Morningstar Flagbearer
Savior Monk
Sparring Partner


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Savior Monk


NextHand

Abomination
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Crypt Crawler - ($6)
Hire Spartner - ($5)
Tech 2 disease - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler(3/3+a) sparkshot, pay 1 to ground a flier for a turn
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner(2/2)
  • :target: Lookout:

In Play:

  • L7 Grave(4/5+a) sword

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

workerr choice is annoying: flagbearer is a good precaution against doomgrasp but monk might be effective in a game thats slowed down by disease t2 i reckon im safe from doomgrasp this turn because anyone who goes hasty virtuosos and with such an early t2 wants all the virtuoso units in their deck thet can get

P2T4


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Skeleton Javelineer
Nimble Fencer
Deteriorate
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Pestering Haunt
Deteriorate
Sacrifice the Weak
Maestro


Tech 2 card(s)
Get Paid - ($8)
Maxband Garth, Fetch Grounded Guide - ($2)
Deteriorate SQL
Garth kills SQL
Skeleton trades with Sparring Partner
Nimble Fencer #2, hits Tech 2 to 1 - ($0)
Nimble Fencer and Haunt trade with Grave, levels fizzle

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grounded Guide 4/4

In Play:

  • Garth 2/2, lvl 7
  • Nimble Fencer 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, disease makes sense, locks out my skeletons and weakens the rest, but I think I can still devestate him

darn i knew there was a reason i should have sworded Garth but it seemed such a bad trade and i forgot about his maxband… :frowning:

P1T5


Tech StartingHand Workers

TECH
Injunction
Abomination


STARTING HAND
Grappling Hook
Abomination
Morningstar Flagbearer
Aged Sensei


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Savior Monk
Aged Sensei


NextHand

Martial Mastery
Sensei’s Advice
Plague Lab
Smoker(1/1)


Discard

Sparring Partner(2/2)
Crypt Crawler(3/3+a) sparkshot, pay 1 to ground a flier for a turn
Morningstar Flagbearer
Grappling Hook
Injunction
Abomination


Tech 2 card(s)
Get Paid + float, tech draw - ($9)
Worker - ($8)
Hire Abomination - ($2)
Hire Orpal Gloor - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination(6/6+a) -1/-1 on all units
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Orpal Gloor(1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 1 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

That bad trade is why i left him at lvl 1. :smiley: And even if you had sworded him, vandy might have wrecked a few things anyway.

P2T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Hooded Executioner


STARTING HAND
Maestro
Deteriorate
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Leaping Lizard
Nimble Fencer
Summon Skeletons


Discard

Sacrifice the Weak
Nimble Fencer
Deteriorate
Star-Crossed Starlet
Hooded Executioner


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sacrifice the Weak, its like nimble fencer killed abom, but cheaper - ($5)
Vandy - ($3)
Maestro - ($0)
Garth kills Orpal, vandy to lvl 3
Grounded Guide Breaks Tech 2, base to 18

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Maestro 4/5

In Play:

  • Garth 2/1, lvl 7, -1 Rune
  • Vandy 3/4, lvl 3
  • Grounded Guide 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
1 Like

u feel like leaving my tech 2 this turn? u could recover on cards as well imagine how much fun that’d be :wink: likely gg tbh but i’ll keep on playing

P1T6


Tech StartingHand Workers

TECH
Plague Spitter
Spreading Plague


STARTING HAND
Sensei’s Advice
Smoker(1/1)
Martial Mastery
Plague Lab
Snapback
Gorgon
Plague Spitter


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Savior Monk
Aged Sensei
Smoker(1/1)


NextHand

Sparring Partner(2/2)
Plague Lab
Abomination(6/6+a) -1/-1 on all units
Spreading Plague
Morningstar Flagbearer


Discard

Martial Mastery
Snapback
Gorgon
Sensei’s Advice


Tech 2 card(s)
Get Paid rebuild t2, tech draw - ($9)
Worker - ($8)
Hire Grave - ($6)
Martial mastery - ($5)
Hire Splague Spitter - ($2)
Mid band Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave(3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Plague Spitter(3/3)+r1

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yh looking like im gonna lose, that garth maxband turn won it for him

P2T6


Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Nimble Fencer
Summon Skeletons
Leaping Lizard
Graveyard
Star-Crossed Starlet


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Skeleton Javelineer
Thieving Imp


Discard

Sacrifice the Weak
Nimble Fencer
Deteriorate
Star-Crossed Starlet
Hooded Executioner
Summon Skeletons
Two Step
Two Step


Tech 2 card(s)
Get Paid - ($9)
Make a skeleton, sac to draw - ($8)
Summon Skeletons - ($5)
Sac 1 to draw
Nimble Fencer, Free
Star-Crossed Starlet, Free
Graveyard - ($3)
Leaping Lizard - ($2)
Heroes’ Hall - ($0)
Starlet kills Grave, Vandy to maxband, tries to target crawler but cant due to resist and having 0 money left, dooms skeleton
Maestro kills Crawler
Fencer deals 4 to base, now 14
Guide and Garth break Tech 2
Vandy breaks tech 1, base to 8

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Leaping Lizard 4/5
  • :pschip: Technician: Skeleton 4/3, doomed
  • :target: Lookout:

In Play:

  • Graveyard :heart: 3 (Star-Crossed Starlet)
  • Garth 2/1, lvl 7, -1 Rune
  • Vandy 4/5, lvl 3
  • Grounded Guide 4/4
  • Nimble Fencer 4/4
  • Maestro 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

My base would be on 10 not 8 but either way thats gg @FrozenStorm

Shame, with a tech 2 i wouldve pulled off the great combo of plague lab, spreading plague :frowning:

You are quite right. There was a version where I doomed the fencer to deal 2 more damage to your base, but I was still 2 damage short of breaking your base.

GG!

That felt like a really poor game on my part there was the mistake not killing garth and then i took a risk that u didnt hv sac the weak so i could worker and obvs it didnt pay off; do u mind if we hv a casual rematch but switch decks (u can pick a different deck tbh i wanna try urs im fed uo of playing against it lol)?

Sure, we can do a casual match. If you want nightmare, i can play whatever else. I’d give Discipline/strength/Finesse a shot against demon/necro/finesse. You can start a match.

1 Like

ohh i’d heard people talk about nightmare but hadn’t made the link, makes me feel less bad about struggling against this deck (although i didn’t always lose)

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Graveyard
Sacrifice the Weak
Poisonblade Rogue


Discard

Jandra, the Negator
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Thieving imp, u discard - ($0)
Hire Pestering haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp(2/2)
  • Pestering Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Nightmare was the name coined by, maybe frozenstorm, a number of tournaments ago. Only a few decks have names the community recognizes, though. Nightmare, PPA (Past/Peace/Anarchy, and Miracle Grow (Anarchy/Strength/Growth) are the ones that come to mind.

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Morningstar Flagbearer
Savior Monk
Safe Attacking
Fox Primus


WORKERS
Fox Primus


NextHand

Grappling Hook
Smoker
Snapback
Aged Sensei


Discard

Fox Viper
Safe Attacking
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
1 Like

sorry for being slightly slow on this one should be good from here.
other deck i can think of is skelegrow, i think its one of the presets in the spreadsheet

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Skeletal Archery


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Nimble Fencer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Hire Vandy - ($0)
Pestering Haunt taps your base

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy(2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6