Tech 2 card(s)
Get Paid + scav + disacrd #1 - ($7)
Worker - ($6)
Grapple skeleton to scavenger
Kill imp with Grave, sparkshot kills skeleton, u get gold
Max band Grave - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: L7 Grave(4/5+a) sword
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 2
Workers: 7
Thoughts
as i’m floating 2 gonna tech some t2s this turn as i should be able to build it next turn; going down on cards because of the darn thieving imp so went for a gorgon to recover my hand, atm he’s got small stuff out so went for a plague lab but i think long term an abomination is a better counter to hasty virtuosos
STARTING HAND
Crypt Crawler
Morningstar Flagbearer
Savior Monk
Sparring Partner
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Savior Monk
NextHand
Abomination
Grappling Hook
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Crypt Crawler - ($6)
Hire Spartner - ($5)
Tech 2 disease - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Crypt Crawler(3/3+a) sparkshot, pay 1 to ground a flier for a turn
Elite:
Scavenger:
Technician: Sparring Partner(2/2)
Lookout:
In Play:
L7 Grave(4/5+a) sword
Buildings:
Base HP: 20
Tech I HP: 3
Tech II HP: 5 (Disease)
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
workerr choice is annoying: flagbearer is a good precaution against doomgrasp but monk might be effective in a game thats slowed down by disease t2 i reckon im safe from doomgrasp this turn because anyone who goes hasty virtuosos and with such an early t2 wants all the virtuoso units in their deck thet can get
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
NextHand
Skeleton Javelineer
Thieving Imp
Discard
Sacrifice the Weak
Nimble Fencer
Deteriorate
Star-Crossed Starlet
Hooded Executioner
Summon Skeletons
Two Step
Two Step
Tech 2 card(s)
Get Paid - ($9)
Make a skeleton, sac to draw - ($8)
Summon Skeletons - ($5)
Sac 1 to draw
Nimble Fencer, Free
Star-Crossed Starlet, Free
Graveyard - ($3)
Leaping Lizard - ($2)
Heroes’ Hall - ($0)
Starlet kills Grave, Vandy to maxband, tries to target crawler but cant due to resist and having 0 money left, dooms skeleton
Maestro kills Crawler
Fencer deals 4 to base, now 14
Guide and Garth break Tech 2
Vandy breaks tech 1, base to 8
You are quite right. There was a version where I doomed the fencer to deal 2 more damage to your base, but I was still 2 damage short of breaking your base.
That felt like a really poor game on my part there was the mistake not killing garth and then i took a risk that u didnt hv sac the weak so i could worker and obvs it didnt pay off; do u mind if we hv a casual rematch but switch decks (u can pick a different deck tbh i wanna try urs im fed uo of playing against it lol)?
Sure, we can do a casual match. If you want nightmare, i can play whatever else. I’d give Discipline/strength/Finesse a shot against demon/necro/finesse. You can start a match.
ohh i’d heard people talk about nightmare but hadn’t made the link, makes me feel less bad about struggling against this deck (although i didn’t always lose)
P1T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
WORKERS
Summon Skeletons
NextHand
Skeletal Archery
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Discard
Jandra, the Negator
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Thieving imp, u discard - ($0)
Hire Pestering haunt
Nightmare was the name coined by, maybe frozenstorm, a number of tournaments ago. Only a few decks have names the community recognizes, though. Nightmare, PPA (Past/Peace/Anarchy, and Miracle Grow (Anarchy/Strength/Growth) are the ones that come to mind.
P2T1
StartingHand Workers
STARTING HAND
Fox Viper
Morningstar Flagbearer
Savior Monk
Safe Attacking
Fox Primus
sorry for being slightly slow on this one should be good from here.
other deck i can think of is skelegrow, i think its one of the presets in the spreadsheet
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Skeletal Archery
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Nimble Fencer
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Hire Vandy - ($0)
Pestering Haunt taps your base