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[XCAFRR19 Round4] Persephone [Discipline]/Strength/Finesse vs bomber678 [Necromancy]/Blood/Present

P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bomber678 [Necromancy]/Blood/Present

Opening hand
  • Savior Monk
  • Safe Attacking
  • Fox Primus
  • Aged Sensei
  • Morningstar Flagbearer

Player 1, Turn 1


Workers make 4g. (4g)

Hire 5th worker for 1g. (3g, 4 cards)
  • Fox Primus

Summon :codexgrave: Grave Stormborne for 2g. (1g)

Recruit Aged Sensei for 1g. (0g, 3 cards)

Aged Sensei patrols in Scavenger.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)
:pspuzzle: Technician:
:eye: Lookout:

:codexgrave: Grave Stormborne (2 :crossed_swords:, 3 :heart:, Sparkshot)

Base: 20 :heart:

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Fox Viper
  • Snapback
  • Smoker
  • Sensei’s Advice
  • Grappling Hook
0 cards in deck
3 cards in discard
  • Savior Monk
  • Safe Attacking
  • Morningstar Flagbearer

Thoughts

Aged Sensei + Grave is the book aggro opening, right?

Turn 1

Hand: Pestering Haunt, Skeletal Archery, Skeleton Javelineer, Thieving Imp, Sacrifice the Weak
Workers: Skeletal Archery


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Thieving Imp, discard #2 ($1)
  4. Summon Skeleton Javelineer ($0)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Skeleton Javelineer (1/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Poisonblade Rogue, Deteriorate, Jandra, the Negator, Graveyard

Discard

Pestering Haunt, Sacrifice the Weak

Think

This is going to be a tough matchup for me. I have to keep up my card draw to drop enough things to not fold to early pressure. Probably playing Jandra next turn and a graveyard when she dies.

P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bomber678 [Necromancy]/Blood/Present

Discard card #2 (4 cards)
  • Snapback
Tech 2 cards. (6 discards)
  • Savior Monk
  • Safe Attacking
  • Morningstar Flagbearer
  • Snapback
  • :pspuzzle: Nimble Fencer
  • :pspuzzle: Nimble Fencer

Player 1, Turn 2


Workers make 5g. (5g)

Hire 6th worker for 1g. (4g, 3 cards)
  • Fox Viper

Pay 2g to level Grave to 3, midband. (2g)
Exhaust Aged Sensei to give Grave +1/+A, for 4/4A total.

:codexgrave: Grave Stormborne readily attacks and kills Thieving Imp, taking 1 damage after armor.

Begin construction of Tech I for 1g. (1g)

Grave patrols in Squad Leader.

Discard 3, shuffle 9, draw 5.


Patrols:
:psblueshield: Squad Leader: :codexgrave: Grave Stormborne Lv. 3 (3 :crossed_swords:, 3 of 4 :heart:, 1 :psblueshield:, Sparkshot, Readiness)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 1g banked, 6 workers.


5 cards in hand
  • Snapback
  • Nimble Fencer
  • Sensei’s Advice
  • Smoker
  • Savior Monk
4 cards in deck
  • Morningstar Flagbearer
  • Safe Attacking
  • Grappling Hook
  • Nimble Fencer
0 cards in discard

Thoughts

Fox Viper seems like a liability vs. Deteriorate, and I have plenty of Virtuosos to tech at the 2g mark.

Turn 2

Hand: Poisonblade Rogue, Deteriorate, Jandra, the Negator, Graveyard
Tech: Lich’s Bargain, Argonaut
Workers: Skeletal Archery, Poisonblade Rogue


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Jandra, the Negator ($0)
  6. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Skeleton Javelineer (1/1+A)
    :psfist:Elite: Jandra, the Negator (4/3)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Summon Skeletons, Deteriorate, Pestering Haunt, Thieving Imp

Discard

Thinking

I should’ve played Haunt instead of Javelineer last turn. Fencers are going to ruin my day. With this redraw, this game could be in serious trouble.

P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bomber678 [Necromancy]/Blood/Present

Tech 2 cards. (2 discards)
  • :pspuzzle: Star-Crossed Starlet
  • :pspuzzle: Two-Step

Player 1, Turn 3


1g from last turn. (1g)
Workers make 6g. (7g)

Hire 7th worker for 1g. (6g, 4 cards)
  • Smoker

Grave readily attacks and kills Skeleton Javelineer, taking 1 damage.

Train a Nimble Fencer for 2g. (4g, 3 cards)
Grave dispenses Sensei’s Advice to Nimble Fencer and Aged Sensei. (3g, 2 cards)
Exhaust Aged Sensei to give a Nimble Fencer an additional +1/+A.
4/3AA Nimble Fencer attacks and kills Jandra, taking 2 damage after armor.

Train a Savior Monk for 2g. (1g, 1 card)

Grave patrols in Squad Leader.

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader: :codexgrave: Grave Stormborne Lv. 3 (3 :crossed_swords:, 2 of 4 :heart:, Sparkshot, Readiness)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Savior Monk (2 :crossed_swords:, 2 :heart:, Healing 1)
:eye: Lookout:

:exhaust: Nimble Fencer (2 :crossed_swords:, 1 of 3 :heart:, virtuoso haste)
:exhaust: Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 1g banked, 7 workers.


3 cards in hand
  • Safe Attacking
  • Nimble Fencer
  • Grappling Hook
1 cards in deck
  • Morningstar Flagbearer
4 cards in discard
  • Snapback
  • Sensei’s Advice
  • Star-Crossed Starlet
  • Two-Step

Thoughts

Maybe if burn my entire hand, I can recoup enough value from healing & reusable armor that it works out anyway.

Turn 3

Hand: Summon Skeletons, Deteriorate, Pestering Haunt, Thieving Imp
Tech: Hyperion, Tricycloid
Workers: Skeletal Archery, Poisonblade Rogue, Summon Skeletons


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Summon Max Geiger ($4)
  5. Build Tech 2 Present ($0)
  6. Summon Pestering Haunt ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Max Geiger (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 6

Hand

Argonaut, Sacrifice the Weak, Lich’s Bargain, Graveyard

Discard

Hyperion, Tricycloid, Thieving Imp, Deteriorate, Jandra, the Negator, Skeleton Javelineer

Thonk

A painful whiff for me means I have to make a tough decision: try to defend or tech up. I decided to tech up, since with a smart Lich’s Bargain last turn, I can put up a reasonable defence even if both my tech buildings go down here (which I don’t think is likely anyway).

1 Like

P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bomber678 [Necromancy]/Blood/Present

Tech 2 cards. (6 discards)
  • Snapback
  • Sensei’s Advice
  • Star-Crossed Starlet
  • Two-Step
  • :pspuzzle: Star-Crossed Starlet
  • :pspuzzle: Two-Step

Player 1, Turn 4


1g from last turn. (1g)
Workers make 7g. (8g)
Savior Monk heals Grave to 3 :heart: and Nimble Fencer to 2 :heart:.

Hire 8th worker for 1g. (7g, 2 cards)
  • Grappling Hook

Exhaust Aged Sensei to give Grave +1/+A.
4/3A :codexgrave: Grave Stormborne Grave readily attacks and kills :codexgeiger: Max Geiger, dealing 3A damage and taking 1A damage.
Grave gains two free levels, to 5.

Train a Nimble Fencer for 2g. (5g, 1 cards)
Begin construction of a Surplus for 5g. (0g)

Savior Monk and both Nimble Fencers attack and destroy your Tech II, dealing 3x 2 damage. Your base takes 2 damage, to 18 :heart:.

Grave patrols in Squad Leader.

Discard 1, draw 1, shuffle 7, draw 2.


Patrols:
:psblueshield: Squad Leader: :codexgrave: Grave Stormborne Lv. 5 (3 :crossed_swords:, 2 of 4 :heart:, Sparkshot, Readiness)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: Savior Monk (2 :crossed_swords:, 2 :heart:, Healing 1)
:exhaust: Nimble Fencer ‘Alice’ (2 :crossed_swords:, 2 of 3 :heart:, virtuoso haste)
:exhaust: Nimble Fencer ‘Beth’ (2 :crossed_swords:, 3 :heart:, virtuoso haste)
:exhaust: Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)

Base: 20 :heart:
Tech I (5 :heart:)
Surplus (4 :heart:)

:pspig: 0g banked, 8 workers.


3 cards in hand
  • Morningstar Flagbearer
  • Star-Crossed Starlet
  • Safe Attacking
5 cards in deck
  • Two-Step <-- Surplus draw
  • Star-Crossed Starlet
  • Sensei’s Advice
  • Two-Step
  • Snapback
0 cards in discard

Thoughts

Even a single Immortal messes me up pretty bad; will need to tech Reversal (Entangling Roots?) if Tech II is going to stay up. Unfortunately, Geiger beats both of those.

Turn 4

Hand: Argonaut, Sacrifice the Weak, Lich’s Bargain, Graveyard
Tech: Argonaut, Immortal
Workers: Skeletal Archery, Poisonblade Rogue, Summon Skeletons, Sacrifice the Weak


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Rebuild Tech 2 ($8)
  4. Hire a worker ($7)
  5. Summon Garth Torken ($5)
  6. Cast Lich’s Bargain ($3)
  7. Summon Argonaut ($0)
  8. Pestering Haunt kills Aged Sensei
  9. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Zombie (2/2+A)
    :psfist:Elite: Skeleton (2/1)
    :ps_:Scavenger: Argonaut (3/4)
    :pschip:Technician: Garth Torken (1/3)
    :target:Lookout: Horror (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 14
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 8
  • Discard: 0

Hand

Graveyard, Jandra, the Negator, Deteriorate

Discard

Thenk

So all we can do is put a bunch of things in the way of my Tech 2. And we draw a really bad next hand, so uhhhhh we’re probably stuffed here.

P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bomber678 [Necromancy]/Blood/Present

Tech 2 cards + Aged Sensei. (3 discards)
  • Aged Sensei
  • :pspuzzle: Colossus
  • :pspuzzle: Colossus

Player 1, Turn 5


Workers make 8g. (8g)
Savior Monk heals Grave and injured Nimble Fencer to 3 :heart:.

Draw card from Surplus (4 cards, 4 in deck)
  • Two-Step
Hire 9th worker for 1g. (7g, 3 cards)
  • Morningstar Flagbearer

Upgrade attacking to Safe Attacking for 1g. (6g, 2 cards)
Cast a Star-Crossed Starlet for 2g. (4g, 1 card)
Begin construction of Tech II – :mount_fuji: Strength for 4g. (0g)

:codexgrave: Grave Stormborne attacks and destroys the Zombie, dealing 2A and taking 2 damage. Sparkshot deals 1 damage to and destroys the Skeleton.

Savior Monk and Nimble Fencer ‘Alice’ attack and kill :codextorken: Garth Torken, taking no damage due to Safe Attacking armor and dealing 2 each. You draw a card.
Grave gains two levels, to 7, maxband, and heals.

Star-Crossed Starlet hastily attacks and kills the Horror, dealing 3 damage and dying to deathtouch. (4 discards)

Exhaust Grave to kill Argonaut with his sword. You get 1g.

Remaining Nimble Fencer patrols in Technician.

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Nimble Fencer ‘Beth’ (2 :crossed_swords:, 3 :heart:, virtuoso haste)
:eye: Lookout:

:exhaust: :codexgrave: Grave Stormborne Lv. MAX (4 :crossed_swords:, 5 :heart:, Sparkshot, Readiness)
:exhaust: Savior Monk (2 :crossed_swords:, 2 :heart:, Healing 1)
:exhaust: Nimble Fencer ‘Alice’ (2 :crossed_swords:, 3 :heart:, virtuoso haste)

:shield: Safe Attacking (+1 :psblueshield: on attack for T0/T1)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :mount_fuji: Strength
Surplus (4 :heart:)

:pspig: 0g banked, 9 workers.


3 cards in hand
  • Sensei’s Advice
  • Snapback
  • Two-Step
1 cards in deck
  • Star-Crossed Starlet
5 cards in discard
  • Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)
  • Colossus
  • Colossus
  • Star-Crossed Starlet (3 :crossed_swords:, 2 :heart:, +1 attack per damage)
  • Two-Step

Thoughts

Hyperion time, maybe? Hitting base with the Fencer lowers it to 2x Colossus hits but I don’t think I’m going to lose by 2hp on base vs. dropping Surplus after only 1 turn.

Turn 5

Hand: Graveyard, Jandra, the Negator, Deteriorate, Immortal
Tech: Temporal Distortion, Doom Grasp
Workers: Skeletal Archery, Poisonblade Rogue, Summon Skeletons, Sacrifice the Weak, Jandra, the Negator


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Summon Immortal ($2)
  5. Build Graveyard ($0)
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Immortal (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Graveyard: 3
  • Units/Heroes:
  • Base: 14
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 4

Hand

Hyperion, Pestering Haunt, Thieving Imp

Discard

Temporal Distortion, Doom Grasp, Deteriorate, Argonaut

Thunk

I am solidly losing. I have made many bad decisions this game.

P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bomber678 [Necromancy]/Blood/Present

Tech 2 cards + Aged Sensei. (7 discards)
  • Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)
  • Colossus
  • Colossus
  • Star-Crossed Starlet (3 :crossed_swords:, 2 :heart:, +1 attack per damage)
  • Two-Step
  • :pspuzzle: Reversal
  • :pspuzzle: Reversal

Player 1, Turn 6


Workers make 9g. (9g)

Draw card from Surplus (4 cards, 0 in deck)
  • Star-Crossed Starlet
Hire 10th worker for 1g. (8g, 3 cards)
  • Sensei’s Advice

Summon :codexmontoya: River Montoya for 2g. (6g)
Cast a Star-Crossed Starlet for 2g. (4g, 2 cards)
River calls a Two-Step for 2g, affecting Star-Crossed Starlet and one Nimble Fencer. (2g, 1 card)

Both Nimble Fencers (2/3A and 4/5A) attack Immortal, dealing 5A damage and sidelining it. The fencers each take 4A damage; the one that isn’t dancing dies. (8 discards)

5/4A Star-Crossed Starlet hastily attacks and destroys your Tech II. Your base takes 2 damage, to 12 :heart:.

:codexgrave: Grave Stormborne and Savior Monk attack and destroy your Tech I, dealing 4 and 2 damage. Your base takes 2 damage, to 10 :heart:.

Grave patrols in Squad Leader, River in Technician.

Discard 1, shuffle 9, draw 3.


Patrols:
:codexgrave: Grave Stormborne Lv. MAX (4 :crossed_swords:, 5 :heart:, 1 :psblueshield:. Sparkshot, Readiness)
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: :codexmontoya: River Montoya (2 :crossed_swords:, 3 :heart:)
:eye: Lookout:

Savior Monk (2 :crossed_swords:, 2 :heart:, Healing 1)
Nimble Fencer (4 :crossed_swords:, 1 of 5 :heart:, virtuoso haste, dancing)
Star-Crossed Starlet (5 :crossed_swords:, 4 :heart:, +1 attack per damage, dancing)

:shield: Safe Attacking (+1 :psblueshield: on attack for T0/T1)
Two-Step (channeled, +2/+2 to Fencer and Starlet)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fuji: Strength
Surplus (4 :heart:)

:pspig: 2g banked, 10 workers.


3 cards in hand
  • Colossus
  • Colossus
  • Nimble Fencer (2 :crossed_swords:, 3 :heart:, virtuoso haste)
6 cards in deck
  • Reversal
  • Two-Step
  • Snapback
  • Reversal
  • Star-Crossed Starlet (3 :crossed_swords:, 2 :heart:, +1 attack per damage)
  • Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)
0 cards in discard

Thoughts

Colossus can out-muscle Immortal, if I draw one. Big think if I want to also break Tech I or hit base down to 6. River can always sideline a T0/T1, so a single T1 blocker isn’t that big of a deal… Starlet will have a nice 6 attack, it’s in range for a Colossus hit. But it also means Garth can resurrect an Argonaut, and if I don’t win next turn I’ll have to face more Present IIs. Feeling moderately more confident in a two-turn win than a one-turn one.

Oh, next hand is two Colossi on a 12-gold turn. There’s something.

edit: forgot to update deck/discard sizes

Turn 6

Hand: Hyperion, Pestering Haunt, Thieving Imp
Tech: Bloodlust, Nether Drain
Workers: Skeletal Archery, Poisonblade Rogue, Summon Skeletons, Sacrifice the Weak, Jandra, the Negator, Pestering Haunt


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Rebuild Tech 1 ($9)
  4. Hire a worker ($8)
  5. Summon Drakk Ramhorn ($6)
  6. Midband Drakk ($3)
  7. Immortal kills Grave, Drakk maxbands
  8. Summon Thieving Imp, discard #2 ($0)
  9. Imp kills River, Two Step is discarded, Fencer dies, you draw
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Drakk Ramhorn (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Graveyard: 3 (Thieving Imp)
  • Units/Heroes:
    Immortal (5/1)
  • Base: 10
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 7

Hand

Tricycloid, Argonaut, Lich’s Bargain

Discard

Temporal Distortion, Hyperion, Bloodlust, Deteriorate, Doom Grasp, Argonaut, Nether Drain

Thinkerino

Weeelllll it’s not over, but it’s almost over.

P1 @Persephone [Discipline]/Strength/Finesse vs
P2 @Bomber678 [Necromancy]/Blood/Present

Discard #2; draw for River dying in Technician. (3 cards, 5 in deck)

(discard)

  • Colossus

(draw)

  • Star-Crossed Starlet (3 :crossed_swords:, 2 :heart:, +1 attack per damage)

Player 1, Turn 7


2g from last turn. (2g)
Workers make 10g. (12g)

Draw card from Surplus (4 cards, 4 in deck)
  • Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)

Star-Crossed Starlet deals 1 damage to herself, after Healing triggers.

Animate a Colossus for 6g. (6g, 3 cards)
Train a Nimble Fencer for 2g. (4g, 2 cards)
Cast a Star-Crossed Starlet for 2g. (2g, 1 card)
Summon :codexrook: Garus Rook for 2g. (0g)

Nimble Fencer and the new Star-Crossed Starlet attack and kill :codexdrakk: Drakk Ramhorn, dealing 1A + 3 damage and taking 2A each. Starlet dies. (4 discards)
Rook gains two levels, to 3. My base takes 1 damage, to 19 :heart:.

4/1 Star-Crossed Starlet attacks your base for 4, taking it down to 6 :heart:.

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader: :codexrook: Garus Rook (2 :crossed_swords:, 4 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Savior Monk (2 :crossed_swords:, 2 :heart:, Healing 1)
:eye: Lookout:

:exhaust: Star-Crossed Starlet (4 :crossed_swords:, 1 of 2 :heart:, +1 attack per damage)
:exhaust: Nimble Fencer (2 :crossed_swords:, 1 of 3 :heart:, virtuoso haste)
Colossus (6 :crossed_swords:, 7 :heart:, unstoppable when attacking a base)

:shield: Safe Attacking (+1 :psblueshield: on attack for T0/T1)

Base: 19 :heart:
Tech I (5 :heart:)
Tech II – :mount_fuji: Strength
Surplus (4 :heart:)

:pspig: 0g banked, 10 workers.


3 cards in hand
  • Two-Step
  • Reversal
  • Snapback
1 card in deck
  • Reversal
5 cards in discard
  • Colossus
  • Two-Step
  • Nimble Fencer (2 :crossed_swords:, 3 :heart:, virtuoso haste)
  • Star-Crossed Starlet (3 :crossed_swords:, 2 :heart:, +1 attack per damage)
  • Aged Sensei (1 :crossed_swords:, 1 :heart:, gives +1/+A)

Thoughts

I’m thinking they didn’t tech Death Grasp, as it would be hideously inefficient vs. Virtuosos. With Drakk down, I think it will take 3 Geiger spells to kill Colossus? And then I just hit the base with units.

Sorry it took so long to respond here.
When I saw your post I thought “This is probably over” but I haven’t had the chance to sit down and confirm it until now.
I realised I had a very slim shot, which was to draw doom grasp from skeletons and crush colossus (and probably lose to something else anyway) but I didn’t draw the doom grasp, so it’s properly over.
Gg.
@FrozenStorm

3 Likes

Good game! I was kind of hoping the sudden transition from 2-drops to Colossi would maybe catch you off guard & w/o teching a Doom Grasp, but you were prepared.

1 Like

I had teched a single one earlier just in case rook turned out to be an issue.

1 Like