[XCAFRR19 Round4] Leaky [Demonology]/Growth/Strength vs dwarddd [Anarchy]/Past/Strength

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Metamorphosis
Terras Q, the Shackled


STARTING HAND
Banefire Golem
Thieving Imp
Deteriorate
Graveyard
Ardra’s Boulder
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue 2/1
Terras Q, the Shackled
Thieving Imp


NextHand

Dinosize
Metamorphosis
Giant Panda
Skeleton Javelineer 1/1 javelin
Galina Glimmer 2/2


Tech 2 card(s)
Get Paid - ($9)
technician draw
Buy ardra’s boulder - ($7)
Hire Vandy - ($5)
Cast deteriorate on rambaster
Maxband Vandy, targetting my baron and your boulder - ($1)
Worker - ($0)
Pestering haunt hits your base for 1 damage

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/5
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Vandy 4/5
  • :pschip: Technician: Giant Panda 2/4
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Gargoyle 5/4 flying panda abducted
  • ^Spirit of the Panda on gargoyle
  • Twilight Baron 6/6 overpower tangled

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Vandy is my fastest way to kill my baron, and bring tech 2 back into play.

gargoyle is trashed, hence Sop should go to disc

1 Like

Oops, ok. I’ll fix this.

1 Like

P2T7


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Charge
Colossus
Colossus
Bombaster(2/2)


WORKERS
Nautical Dog
Bloodburn
Scorch
Pillage
Detonate
Careless Musketeer


NextHand

Undo
Jefferson DeGrey, Ghostly Diplomat(6/5) legendary
Bird’s Nest
Whitestar Grappler


Discard

Makeshift Rambaster(1/1) +2atk against buildings
Entangling Vines - Baron
Ardra’s Boulder(4/8) legendary
Charge
Colossus(6/7) unstoppable when attacking a base
Bombaster(2/2)
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($12)
No worker
Hire Colossus - ($6)
Kill Boulder with Rook and Prynn, kill Panda with my boulder
Charge Colossus - ($3)
Colussus kills Vandy, takes 4
Boulder dies at your upkeep, as does baron so i’ve removed vines already

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L8 Garus Rook(4/2) two lives, unstoppable by one patroller
  • Colossus(6/3) unstoppable when attacking a base
  • L7 Prynn(3/5+a)fading **

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

options: hire 2 colossi, hire one and charge it (hit either base or Vandy) float enough to build t3 next turn, hire one and build t3 and discard 3, think im gonna go for killing Vandy with a colossus as a max band hero, even one who’s main purpose was to kill his baron, is always dangerous
edit: i changed my mind, i wanna end this soon
andddd now i’ve changed it back because of Vandy’s midband ability

OK, you win. @FrozenStorm

Gg, that entangling vines won it for me! I had teched it for just that purpose but the timing of the draw was v nice, i did like this deck, i wouldnt mind playing a casual match?

Sure. Same matchup?

Uhuh, glhf!

P1T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Makeshift Rambaster
Bloodburn
Bombaster


WORKERS
Nautical Dog


NextHand

Bloodrage Ogre
Careless Musketeer
Scorch
Charge
Mad Man


Discard

Makeshift Rambaster
Bloodburn
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

so im meant to go more agressive as p1, but im not feeling the rambaster play against a deck that’ll be good at defending

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Deteriorate


WORKERS
Pestering Haunt


NextHand

Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons


Discard

Deteriorate
Skeleton Javelineer
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Buy thieving imp (you discard) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I’ll try a demon opening.

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Surprise Attack


STARTING HAND
Charge
Bloodrage Ogre
Scorch
Mad Man
Careless Musketeer


WORKERS
Nautical Dog
Careless Musketeer


NextHand

Pillage
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float, randomly discard card - ($6)
Worker - ($5)
Tech 1 - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
    T1 health: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

not exactly aggresive but i dont think the general bonus of being aggressive is worth bad trades like what these would be; would hire a hero but i want to save zane for a surprise attack next turn (hopefully) and hes more surprising out of the command zone

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Twilight Baron
Dinosize


STARTING HAND
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Graveyard
Jandra, the Negator


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue
Twilight Baron
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Buy Jandra - ($3)
Buy tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3 overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

[/details]

Thoughts

I guess the only reason for such a float is surprise attack, so I play around it.

P1T3


Tech StartingHand Workers

TECH
Chaos Mirror
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Pillage
Mad Man
Gunpoint Taxman


WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre


NextHand

Scorch
Bloodburn
Surprise Attack
Charge


Discard

Pillage
Bombaster(2/2)
Mad Man
Makeshift Rambaster
Chaos Mirror
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($9)
Hire and Maxband Zane, grapple jandra to lookout and deal 1 - ($2)
bombaster trades with jandra
Zane kills imp, we both get gold, takes 2 - ($3)
Hire Gunpoint taxman - ($1)
Pillage all 2 of your gold, deal 2 damage to your base - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman(3/3) anti air, steal gold on killing patroller
  • :target: Lookout:

In Play:

  • Zane(4/2) copy patroller death effects

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

woohoo that was fun, i was actually annoyed when i saw i didnt draw scorch or charge but this worked out perfectly, good thing i had that float to pull it off!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Ardra’s Boulder
Twilight Baron


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
Twilight Baron
Deteriorate


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Twilight Baron
Dinosize
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Buy twilight baron - ($2)
Buy poisonblade rogue - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron 4/4
  • :psfist: Elite: Poisonblade Rogue 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Steam Tank
Marauder


STARTING HAND
Scorch
Charge
Surprise Attack
Bloodburn


WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn


NextHand

Chaos Mirror
Steam Tank
Gunpoint Taxman
Mad Man


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Scorch Baron - ($4)
Zane trades with baron, lvls fizzle
Tech 2 Anarchy - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman(3/3) anti air, steal gold on killing patroller
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm should have teched t2s last turn but i thought i might not build t2 as i could have surprise attacked, as it was i don’t think the trades were good enough there, kill Zane to avoid giving him free levels, plus GpT might not actually die next turn so always good

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Blooming Elm
Might of Leaf and Claw


STARTING HAND
Dinosize
Skeleton Javelineer
Graveyard
Twilight Baron


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Ardra’s Boulder
Jandra, the Negator 3/3 overpower
Thieving Imp 2/2
Sacrifice the Weak


Discard

Twilight Baron 4/4
Graveyard
Dinosize
Skeleton Javelineer
Blooming Elm
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($8)
Buy twilight baron - ($4)
Buy tech 2: growth - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron 4/4
  • :psfist: Elite: Poisonblade Rogue 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

P1T5


Tech StartingHand Workers

TECH
Steam Tank
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Steam Tank
Mad Man
Chaos Mirror


WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn
Mad Man


NextHand

Scorch
Surprise Attack
Marauder
Charge


Discard

Gunpoint Taxman
Chaos Mirror
Steam Tank
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Steam Tank - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman(3/3+a) anti air, steal gold on killing patroller
  • :psfist: Elite:
  • :ps_: Scavenger: Steam Tank(3/6)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

t3 gunship ftw now, should comfortably win the tech race as he just skipped a worker and i might sraw marauder next turn (happy with my defence even against a growth deck so gonna float enough i could boost it and still build my t3)

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Dinosize
Shadow Blade


STARTING HAND
Ardra’s Boulder
Deteriorate
Thieving Imp 2/2
Sacrifice the Weak
Jandra, the Negator 3/3 overpower


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons


NextHand

Jandra, the Negator 3/3 overpower
Deteriorate
Shadow Blade
Poisonblade Rogue 2/1
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Twilight baron kills taxman
Poisonblade rogue attacks your tank, applying -2/-2
Buy ardra’s boulder - ($6)
Buy thieving imp: you discard - ($3)
Buy tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/6
  • :psfist: Elite: Thieving Imp 2/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Twilight Baron 4/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

The tower should help against anarchy, and the imp puts pressure on his hand. Trading the rogue to neuter the tank seems good, but it allows him to maybe defend a sanitarium if he draws one. My deck is big enough for a second dinosize, so I’ll continue trying to make that combo.

P1T6


Tech StartingHand Workers

TECH
Ebbflow Archon
Pirate Gunship


STARTING HAND
Marauder
Scorch
Surprise Attack
Charge


WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn
Mad Man
Scorch


NextHand

Pillage
Makeshift Rambaster
Bombaster(2/2)


Discard

Gunpoint Taxman
Chaos Mirror
Steam Tank
Pirate Gunship
Gunpoint Taxman(3/3+a) anti air, steal gold on killing patroller
Charge
Surprise Attack
Ebbflow Archon
Pirate Gunship


Tech 2 card(s)
Get Paid + float, discard card - ($13)
Worker - ($12)
Hire Boosted Marauder, u trash a worker - ($6)
Build t3 - ($1)
Build spec lab, past - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank(1/4+a) 2(-)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Marauder(4/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yh i knew he could get those runes on the steam tank but idm so much, he also didn’t worker again so gonna punish that by lowering him even further, unless he kills marauder i wont even draw a t3 next turn but I’m pretty sure even against growth t2 it should survive gonna have to survive off heros next turn most likely…

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Mythmaking
Galina Glimmer


STARTING HAND
Poisonblade Rogue 2/1
Jandra, the Negator 3/3 overpower
Sacrifice the Weak
Shadow Blade
Deteriorate


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Skeleton Javelineer
Dinosize
Blooming Elm
Dinosize


Discard

Deteriorate
Shadow Blade
Sacrifice the Weak
Jandra, the Negator 3/3 overpower
Mythmaking
Galina Glimmer


Tech 2 card(s)
Get Paid - ($7)
Trash worker (already compensated the pay)
Hire Vandy - ($5)
Cast deteriorate on tank
Baron kills the tank
Cast shadow blade on marauder (you discard) - ($2)
Thieving imp attacks your tech 2 for 2 damage
Buy poisonblade rogue - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/6
  • :psfist: Elite: Poisonblade Rogue 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Twilight Baron 4/1
  • L1 Vandy 2/3
  • Thieving Imp 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Having shadow blade worked well against his marauder, and the timing was great. I might as well not worker and play the rogue for pressure.

1 Like

P1T7


Tech StartingHand Workers

TECH
Ebbflow Archon


STARTING HAND
Pillage
Bombaster(2/2)
Makeshift Rambaster
Steam Tank


WORKERS
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn
Mad Man
Scorch


NextHand

Steam Tank(1/4+a) 2(-)
Ebbflow Archon
Pirate Gunship


Discard

Pillage
Makeshift Rambaster


Tech 1 card(s)
Get Paid, discard randomly then draw - ($10)
No Worker
Hire and maxband Zane, poisonblade to scavenger, dies and we both get gold (costs 7 gold then regains 1) - ($4)
Hire Steamtank - ($1)
Pillage your gold from scav, your base to 17

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank(3/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Zane(4/4) copies patroller effects
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

almost went for the rook wall but this gets me almost as much defence and gets rid of pesky poisonblade, tough one whether to pillage the scav gold and go down to 1 card or go for more cards for both of us (grapple to technician) or copy the scav and leave it at that
good chance of him shadowblading a card away, hopefully i get a gunship next turn tho!

yay one of each! pretty sure it’s gg after i either gunship or archon next turn; as a shadow blade should cost at least 4 but likely 6 (to level up Vandy first) i think he’ll have to leave either my hand or my spec lab intact