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[XCAFRR19 Round4] Leaky [Demonology]/Growth/Strength vs dwarddd [Anarchy]/Past/Strength

GLHF @dwarddd

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Deteriorate
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Skeletal Archery


Discard

Thieving Imp
Summon Skeletons
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Buy javelineer - ($2)
Hire Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy 2/3 sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1 javelin
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Opening with Jandra was tempting, but is countered by the stewardess. Vandy should be a good opener for the spells, especially sacrifice the [wisp].

Would it be ok if I switch my patrollers? (a direct switch)

1 Like

Go for it, I’m guessing its based off the fact u remembered your playing against red starter (although i guess u could also base it off draw since no info was actually revealed)

1 Like

I was mostly worried about you just crashing Zane into the skelly. Thanks for the leniency. GLHF.

GLHF! This should be an interesting game i think we’ve both got decent decks here

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Nautical Dog
Mad Man
Pillage
Makeshift Rambaster


WORKERS
Nautical Dog


NextHand

Charge
Scorch
Bombaster
Bloodburn
Careless Musketeer


Discard

Pillage
Mad Man
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Brogre - ($2)
Hire Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook(2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre(3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, this guy has been doing well, lets see what i can do to stop that… ive seen this deck used before, gonna start off defensive and see how it goes before i decide on a tech

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gargoyle
Giant Panda


STARTING HAND
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Giant Panda
Thieving Imp
Gargoyle
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Buy poisonblade rogue - ($2)
build tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton Javelineer 1/1 javelin
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue 2/1
  • :target: Lookout:

In Play:

  • L1 Vandy 2/3 sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Patrolling to make it awkward for the ogre. 1 panda in the deck should be good to supply wisps. A gargoyle might be good to fly over a boulder.

1 Like

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Charge
Bloodburn
Bombaster
Scorch
Careless Musketeer


WORKERS
Nautical Dog
Bloodburn


NextHand

Bombaster
Scorch
Ardra’s Boulder
Mad Man
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
pay 3 to chuck a bombaster at poisonblade - ($2)
Rook takes out skeleton, takes 2
Brogre trades with Vandy, Rook to lvl3
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Garus Rook(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm he is forcing bad trades here, i have a feeling he doesnt mind too much if Vandy dies but i’m gonna take the bait, Vandy is a dangerous hero especially early game; hes ahead a card now but hopefully Rook will survive to be midbanded next turn

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Twilight Baron
Galina Glimmer


STARTING HAND
Graveyard
Giant Panda
Gargoyle
Deteriorate
Thieving Imp
Pestering Haunt


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Twilight Baron
Graveyard
Skeleton Javelineer 1/1 javelin
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Technician draw
Buy giant panda - ($3)
Buy pestering haunt
Buy gargoyle - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Giant Panda 2/4
  • Pestering Haunt 1/1
  • Gargoyle 0/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Baron + growth spells seems like a combo to work towards. I was lucky to draw the haunt, or I would regret the technician rather than scavenger choice last turn.

P2T3


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Detonate


STARTING HAND
Charge
Scorch
Mad Man
Ardra’s Boulder
Bombaster


WORKERS
Nautical Dog
Bloodburn
Scorch


NextHand

Pillage
Careless Musketeer
Mythmaking
Makeshift Rambaster
Bloodrage Ogre(3/2)


Discard

Charge
Mad Man(1/1)
Ardra’s Boulder(0/6+a)
Bombaster(2/2)
Jefferson DeGrey, Ghostly Diplomat
Detonate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pay five to maxband Rook - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Garus Rook(4/6+a) two lives, unstoppable by one patroller
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

this is the only way i can see that 1) tech 1 survives, 2) rook survives 3) i have 9 gold for mythmaking, tech 2, + unit next turn, shame about not summoning ardra’s boulder but with no attack difficult to make a good trade out of it…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Dinosize
Spirit of the Panda


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Twilight Baron
Skeleton Javelineer 1/1 javelin
Graveyard


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Thieving Imp
Galina Glimmer
Deteriorate
Skeleton Javelineer 1/1 javelin
Poisonblade Rogue 2/1


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Buy twilight baron - ($1)
Activate gargoyle - ($0)
Gargoyle hits Garus for 2 damage
Pestering Haunt attacks your base for 1 damage

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1
  • :psfist: Elite:
  • :ps_: Scavenger: Giant Panda 2/4
  • :pschip: Technician: Twilight Baron 4/4 overpower
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Gargoyle 3/2 flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
1 Like

Just to check, I’m pretty sure overpower on rooks first life here could only hit him again

P2T4


Tech StartingHand Workers

TECH
Entangling Vines
Colossus


STARTING HAND
Careless Musketeer
Makeshift Rambaster
Mythmaking
Pillage
Bloodrage Ogre(3/2)


WORKERS
Nautical Dog
Bloodburn
Scorch
Pillage


NextHand

Detonate
Mad Man(1/1)
Jefferson DeGrey, Ghostly Diplomat
Ardra’s Boulder(0/6+a)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
research mythmaking - ($6)
Tech 2 strength - ($2)
Hire brogre - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Garus Rook(4/4+a) two live, unstoppable by one patroller
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre(3/2)
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

I guess the other option is that the overpower fizzles as there is no “something ELSE this could attack”

Overpower carries through to something else, as if Rook died. See here.

3 Likes

Okay, not gonna change turn anyway

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Banefire Golem
Terras Q, the Shackled


STARTING HAND
Thieving Imp
Poisonblade Rogue 2/1
Galina Glimmer
Deteriorate
Skeleton Javelineer 1/1 javelin


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue 2/1


NextHand

Skeleton Javelineer 1/1 javelin
Graveyard
Spirit of the Panda
Sacrifice the Weak
Dinosize


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Activate gargoyle - ($5)
Gargoyle killls bloodrage ogre
Buy Galina Glimmer - ($4)
Buy tech 2 demonology - ($0)
Pestering haunt deals 1 damage to your tech 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron 4/4 overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Giant Panda 2/4
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Gargoyle 3/2 flying
  • Galina Glimmer 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I expect my oponent to get a morningstar pass, so the banefire golem is a bit of a counter. It also combos well with Terras Q.

P2T5


StartingHand Workers

STARTING HAND
Ardra’s Boulder(0/6+a)
Jefferson DeGrey, Ghostly Diplomat
Mad Man(1/1)
Detonate
Entangling Vines


WORKERS
Nautical Dog
Bloodburn
Scorch
Pillage
Detonate


NextHand

Bombaster(2/2)
Careless Musketeer
Makeshift Rambaster


Discard

Bloodrage Ogre(3/2)
Mad Man(1/1)


Tech 0 card(s)
Get Paid, tech draw - ($9)
Worker - ($8)
Entangling Vines grab Baron, sidelining him and he cant attack or patrol - ($5)
Hire Jefferson de gray, Wisp dies and you draw - ($2)
Rook runs past panda and kills Galina, takes 1 (mythmaking makes GG a 1/1)
Hire Ardra’s Boulder - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder(2/8+a) legendary
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jefferson DeGrey, Ghostly Diplomat(6/5) legendary
  • :target: Lookout:

In Play:

  • Mythmaking
  • L8 Garus Rook(3/3) two lives, unstoppable by one patroller
  • Entangling Vines - Baron

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Missed my chance with detonate, assuming he goes to 10 workers it would break even this turn but there’s far better things to do; workering it as it’s value just goes down from here.

You still have to tech cards on the turn you make the 10th worker.

1 Like

Entangling my baron really restricts what I can do, and probably wins you the game. We can play a bit more if you’d like to see if I can turn things around. Or not if you think it’s a win.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Giant Panda
Ardra’s Boulder


STARTING HAND
Graveyard
Spirit of the Panda
Dinosize
Sacrifice the Weak
Skeleton Javelineer 1/1 javelin
Terras Q, the Shackled


WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue 2/1
Terras Q, the Shackled


NextHand

Graveyard
Ardra’s Boulder
Deteriorate
Thieving Imp
Banefire Golem


Tech 2 card(s)
Get Paid - ($8)
technician draw
hire Argagarg - ($6)
cast spirit of the panda on gargoyle - ($2)
activate gargoyle - ($1)
Kill DeGrey with gargoyle
Gain gold from spirit of the panda - ($2)
Buy skeleton javelineer - ($1)
Worker - ($0)
Pestering haunt hits you base for 1 damage

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1
  • :psfist: Elite:
  • :ps_: Scavenger: Giant Panda 2/4
  • :pschip: Technician: Skeleton Javelineer 1/1 javelin
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Gargoyle 5/4 flying panda
  • ^Spirit of the Panda on gargoyle
  • L1 Argagarg 1/3
  • Twilight Baron 4/4 overpower tangled

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Having the baron entangled pretty much makes me lose? At least the panda gargoyle is getting good work done.

Yep, i knew this i actually just forgot to tech completely… and now ive seen my next hand and my opponents turn, guessing i should try to tech as if i hadnt seen the turn and also redraw hand (it won’t have a teched card in but its still info that i shouldnt hv whilst teching)

Between the redraw and tech draw i actually drew the same three (and one other) cards so answer to above doesnt matter, ive added in the cards i teched ‘last turn’ in teched cards drop down
P2T6


Tech StartingHand Workers

TECH
Last turn:
Whitestar grappler and birds nest
This turn:
Colossus
Undo


STARTING HAND
Bombaster(2/2)
Careless Musketeer
Colossus
Makeshift Rambaster


WORKERS
Nautical Dog
Bloodburn
Scorch
Pillage
Detonate
Careless Musketeer


NextHand

Bombaster(2/2)
Colossus
Colossus
Charge


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Hire Prynn - ($7)
Boulder kills wisp
Hire makeshift rambaster - ($5)
Rambaster kills skeleton, takes 1
Rook kills Arg, takes 1, prynn to lvl3
Maxband Prynn - ($1)
Remove 2 runes to abduct Gargoyle

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Prynn(3/5+a)fading **
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L8 Garus Rook(3/2) two lives, unstoppable by one patroller
  • Entangling Vines - Baron
  • Makeshift Rambaster(1/1) +2atk against buildings
  • Ardra’s Boulder(2/8+a) legendary

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

3 options: collosus, zane, prynn… zayn i get that gold or card from the skele, kill all patrollers and arg, but leave that scary gargoyle still out, prynn i get rid of panda strength, kill arg and temporarily get rid of gargoyle, collossus is too vulnerable to gargoyle