P2T3
Tech StartingHand Workers
TECH
Lobber
Spirit of the Panda
STARTING HAND
Scorch
Argonaut
Careful Musketeer 2/1
Mad Man
WORKERS
Bloodburn
Pillage
Careful Musketeer 2/1
NextHand
Bombaster
Makeshift Rambaster
Charge
Argonaut
Bloodrage Ogre
Discard
Nautical Dog (frenzy 1) 1/1
Scorch
Mad Man
Lobber
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Argonaut - ($3)
Nautical Dog kills your Scavenger twin, sending them to your Codex
Build a Tower - ($0)
BRO returns to my hand after draw/discard
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Argonaut (readiness) 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
What a pickle. Nautical Dog definitely needs to trade, and I think I shore up with Argo and Tower. Working to stay on the offensive here, so I’ll need stuff that can take back the board and hold the line to make sure CN doesn’t get too much value off of Safe Attacking. Sucks to have BRO come back, but I don’t want to cede so much card advantage to White.
@codexnewb’s turn!
Just wanted to point out to @Nopethebard that they are no longer on 0%, as the deck got a win!
3 Likes
happy to oblige @Nopethebard!!
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Plague Lab
Plague Lab
STARTING HAND
Sensei’s Advice
Sparring Partner
Savior Monk
Abomination
Aged Sensei
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Sensei’s Advice
NextHand
Abomination
Savior Monk
Snapback
Smoker (1/1)
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($8)
Scav gold - ($9)
Worker - ($8)
tech 2 disease - ($4)
Tower - ($1)
Sparring partner
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2+A)
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Grave, lvl 1, (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Ahh, nice! Some breathing room to tech up! Bringing in plague labs as well. insurance agents after. Tower to make sure that Argo trades well.
1 Like
I should be annoyed given the deck it beat, but the SotP shenanigans had me grinning like an idiot
2 Likes
Did you play Sparring Partner? You’ve got 1 floated so that would work fine.
The Panda Base Race shenanigans were very choice I agree. I love a good Red base race
1 Like
P2T4
Tech StartingHand Workers
TECH
Hyperion
Hyperion
STARTING HAND
Bombaster
Argonaut
Charge
Makeshift Rambaster
WORKERS
Bloodburn
Pillage
Careful Musketeer 2/1
Bloodrage Ogre
NextHand
Makeshift Rambaster
Nautical Dog (frenzy 1) 1/1
Scorch
Mad Man
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argonaut trades with Rambasa and sends it into your Codex
Summon Argonaut - ($4)
Build Tech II – Present - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Argonaut (readiness) 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Argo kills Rambasa Twin, and I could Rambaster + Arg tap to kill Sparring Partner. That leaves me with 5 gold. I also need to midband Arg to do this, so 3 gold. grr. Abomination seems like the most likely tack here. That doesn’t ruin me, though. Okay, so I think the best play is to leave SP alive and tech into Hyperions. Maybe even TD into Ancients.
@codexnewb’s turn!
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Snapback
Abomination
Smoker (1/1)
Grappling Hook
Savior Monk
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Sensei’s Advice
Smoker (1/1)
NextHand
Plague Lab
Abomination
Aged Sensei
Plague Lab
Discard
Grappling Hook
Snapback
Savior Monk
Plague Lord
Plague Lord
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
abomination - ($2)
sparring partner runes grave
grappling hook argo to lookout
grave kills argo, takes 3
mid grave, heals - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Abomination (6/6+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Grave, lvl 3, (4/5)+
- Sparring Partner (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well, that worked out nicely, kind of expecting some immortals. hopefully plague labs will limit the multiple-use value of present tech 2 units.
teching some plague lords since i should be able to tech up next turn.
P2T5
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Flame Arrow
STARTING HAND
Makeshift Rambaster
Nautical Dog (frenzy 1) 1/1
Scorch
Spirit of the Panda
Mad Man
WORKERS
Bloodburn
Pillage
Careful Musketeer 2/1
Bloodrage Ogre
Nautical Dog (frenzy 1) 1/1
NextHand
Hyperion
Bombaster
Argonaut (readiness)
Hyperion
Lobber
Discard
Argonaut (readiness) 3/4
Mad Man
Scorch
Makeshift Rambaster
Polymorph: Squirrel
Flame Arrow
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Argagarg, he heals and summons a water elemental - ($4)
Argagarg casts Spirit of the Panda on Water Elemental - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Water Elemental (anti-air, w/ Spirit of the Panda, healing 1) 4/4+a
-
Elite:
-
Scavenger: L1 Argagarg 1/5
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Really shoulda teched P:S before. I’ll hold out for the moment, now I’m at 10 workers. Maybe eventually I can push for Now! + Garguam.
@codexnewb’s turn!
interesting game
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Sickness
Sickness
STARTING HAND
Abomination
Aged Sensei
Plague Lab
Plague Lab
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Sensei’s Advice
Smoker (1/1)
Aged Sensei
NextHand
Plague Lab
Plague Lord
Sickness
Savior Monk
Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
plague lab, -1 rune to water elemental - ($5)
tech 3 - ($0)
tap sparring partner, rune to abomination
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Abomination (7/7+A)+
-
Elite:
-
Scavenger:
-
Technician: Grave, lvl 3, (4/5)+
-
Lookout:
In Play:
- Safe Attacking
- Plague Lab 4HP
- Sparring Partner (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
teching in some sickness’ instead of community service because they’ve got a reshuffle next turn. can’t count on a loaded discard to pick from for that present tech 2.
teching up and forcing him to trade into me on this one.
P2T6
Tech StartingHand Workers
TECH
Temporal Distortion
STARTING HAND
Bombaster
Lobber
Argonaut (readiness)
Hyperion
Hyperion
Charge
WORKERS
Bloodburn
Pillage
Careful Musketeer 2/1
Bloodrage Ogre
Nautical Dog (frenzy 1) 1/1
NextHand
Spirit of the Panda
Flame Arrow
Argonaut (readiness)
Hyperion
Lobber
Tech 1 card(s)
Get Paid - ($10)
Summon Lobber - ($9)
Argagarg exhausts to give Lobber +1 ATK and armor
Summon Hyperion - ($4)
Hyperion, Lobber, Elemental trade into Abomination, I draw and gain a gold - ($5)
Summon Hyperion - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Hyperion (haste) 5/5
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
It’s messy, but I can’t let Abom keep building runes. Will have to weather the Grave storm now.
@codexnewb’s turn!
[b]P1T7[/b]
StartingHand Workers
STARTING HAND
Plague Lord
Sickness
Savior Monk
Plague Lab
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Sensei’s Advice
Smoker (1/1)
Aged Sensei
NextHand
Sickness
Plague Lord
Grappling Hook
Snapback
Abomination
Discard
Abomination
Savior Monk
Sickness
Plague Lab
Tech 0 card(s)
Get Paid - ($10)
orpal - ($8)
plague lord, -1 runes to Hype and Arg - ($2)
tap sparring partner, rune to orpal
tap plague lab, “add another rune of a kind already there” - ($0)
…Grave +1 rune
…Orpal, +1 rune
…Arg -1 rune
…Hype -1 rune
Grave (5/6 +2r) kills Hype (3/3 -2r), takes 4 dmg
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Plague Lord (4/7+A)
-
Elite:
-
Scavenger: Orpal, lvl 1, (3/5)++
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Plague Lab 4HP
- Sparring Partner (2/2)
- Grave, lvl 3, (5/2)++
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, jaina or geiger are a threat, but not much to do about it otherwise. given that is the case, i will use spartner to rune up orpal instead of plague lord. if some hasty units come at plague lord, 4 attack and tower should be enough to force some trades.
that was an incredible trade for me. if grave can survive one more turn, i can drop another plague lord and max grave for sword runes…but given present tech 2, im expecting some tricycloids or even a jaina spell to rain on my parade.
overall, just glad im doing better this time compared to last.
2 Likes
Eh I can struggle it out but I’ll just scoop here. I pretty much lost the turn I didn’t think to tech Poly. Gg!
ahh…phew… glad i got that one. GG, and good luck in the rest of the tourney!
2 Likes