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[XCAFRR19 Round3] James [Necromancy]/Blood/Present vs Persephone [Strength]/Feral/Growth

GLHF! Turn incoming, been away so sorry for the delay

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator


WORKERS
Jandra


NextHand

Summon Skeletons
Poisonblade Rogue
Deteriorate
Graveyard


Discard

Skeletal Archery
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #4 of 5 - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

@Persephone sorry, I messed up the title and then forgot to tag you :grimacing:

1 Like

I’ll have a turn up tonight. Probably just going to be Rook.

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Strength]/Feral/Growth

Opening hand (4 cards)
  • Smoker
  • Fox Primus
  • Grappling Hook
  • Aged Sensei <-- Discarded
  • Fox Viper

Player 2, Turn 1


Workers make 5g. (5g)

Hire 6th worker for 1g. (4g, 3 cards)
  • Fox Viper

Summon :codexrook: Garus Rook for 2g. (2g)

Rook patrols in Squad Leader.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: :codexrook: Garus Rook (2 :crossed_swords:, 4 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Base: 20 :heart:

:pspig: 2g banked, 6 workers.


5 cards in hand
  • Morningstar Flagbearer
  • Snapback
  • Sensei’s Advice
  • Safe Attacking
  • Savior Monk
0 cards in deck
4 cards in discard
  • Smoker
  • Fox Primus
  • Grappling Hook
  • Aged Sensei

Thoughts

Trying not to fall behind on cards. Next turn will have 8g for 1g worker + 2g Tech I, leaving 5g, so might get a Tower or Hero’s Hall or s/t.

1 Like

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Crash Bomber


STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Poisonblade Rogue


WORKERS
Jandra
Summon Skeletons


NextHand

Skeleton Javelineer
Sacrifice the Weak
Bone Collector
Crash Bomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Poisonblade Rogue - ($2)
Tech I - ($0)
Haunt pings your base to 19

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue 2/1
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Strength]/Feral/Growth

Tech 2 cards (6 discards)
  • Smoker
  • Fox Primus
  • Grappling Hook
  • Aged Sensei
  • :pspuzzle: Bird’s Nest
  • :pspuzzle: Giant Panda

Player 2, Turn 2


Workers make 6g. (8g)

Hire 7th worker for 1g. (7g, 3 cards)
  • Snapback

Begin construction of multicolor Tech I for 2g. (5g)

Recruit a Morningstar Flagbearer for 3g. (3g, 3 cards)

Recruit a Savior Monk for 2g. (1g, 2 cards)

Flagbearer patrols in Scavenger, Savior Monk in Technician.

Discard 2, shuffle 8, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Morningstar Flagbearer (2 :crossed_swords:, 2 :heart:, Flagbearer)
:pspuzzle: Technician: Savior Monk (2 :crossed_swords:, 2 :heart:, Healing 1)
:eye: Lookout:

:codexrook: Garus Rook (2 :crossed_swords:, 4 :heart:)

Base: 19 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Sensei’s Advice
  • Fox Primus
  • Giant Panda
  • Aged Sensei
4 cards in deck
  • Grappling Hook (technician draw?)
  • Safe Attacking
  • Bird’s Nest
  • Smoker
0 cards in discard

Thoughts

Giant Panda to emphasize a token-based strategy? Angling for Stampede or Blooming Ancient?

Considered playing only the Monk and building a Hero’s Hall… maybe that would have been better, but I want more stuff on the board & to minimize -1/-1 runes on Rook. PBR for minus runes isn’t awful for me but I still want to make attacking as expensive as possible.

edit: worker #7, not 6.

P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Sacrifice the Weak
Crash Bomber
Skeleton Javelineer
Bone Collector


WORKERS
Jandra
Summon Skeletons
Skeletal Javelineer


NextHand

Skeletal Archery
Deteriorate
Graveyard


Discard

Sacrifice the Weak
Crashbarrow
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone collector - ($3)
Haunt pings tech I to 4
Crash Bomber - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: Bone Collector 4/3
  • :ps_: Scavenger: Poisonblade 2/1
  • :pschip: Technician:
  • :target: Lookout: Crash Bomber 2/2

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

going down on cards to avoid reshuffling. I can recover with graveyard or Garth later.

1 Like

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Strength]/Feral/Growth

Tech 2 cards (2 discards)
  • :pspuzzle: Earthquake
  • :pspuzzle: Blooming Ancient

Player 2, Turn 3


Workers make 7g. (7g)

Hire 8th worker for 1g. (6g, 3 cards)
  • Fox Primus

Rook dispenses Sensei’s Advice to Morningstar Flagbearer and Savior Monk for 1g. (5g, 2 cards, 3 discards)

3/2A Flagbearer attacks and kills Thieving Imp, taking 1A damage.

3/2A Savior Monk attacks and kills Bone Collector, dying in the process. (4 discards)

2/4 Garus Rook attacks and kills Poisonblade Rogue, taking 2 damage.

Pay 4g to level Rook up to 5, midband. (1g)

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexrook: Garus Rook Lv. 5 (3 :crossed_swords:, 5 :heart:, ignores lone patrollers)

:exhaust: Morningstar Flagbearer (2 :crossed_swords:, 1 of 2 :heart:, Flagbearer)

Base: 19 :heart:
Tech I (4 :heart:)

:pspig: 1g banked, 8 workers.


4 cards in hand
  • Grappling Hook
  • Safe Attacking
  • Bird’s Nest
  • Smoker
0 cards in deck
6 cards in discard
  • Earthquake
  • Blooming Ancient
  • Savior Monk
  • Sensei’s Advice
  • Giant Panda
  • Aged Sensei

Thoughts

I forgot Giant Panda comes into play exhausted, 0/1 seems too unreliable a patroller to pay 3g and drop to 3 cards for. I could plausibly lose Tech I this turn, gambling on a 3-card hand sucking & hedging bets with Earthquake + Ancient.

noting last turn showed 1g left after Savior Monk but 0g in the summary, 0g float was correct, somehow got 5-3=3g paying for Flagbearer.

P1T4


Tech StartingHand Workers

TECH
Shoddy Glider
Captured Bugblatter


STARTING HAND
Graveyard
Deteriorate
Skeletal Archery


WORKERS
Jandra
Summon Skeletons
Skeletal Javelineer
Skeletal Archery


NextHand

Deteriorate
Shoddy Glider
Bone Collector 4/3


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Tech II (blood) - ($5)
Haunt kills Flagbearer
Graveyard - ($2)
Max Geiger - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger L1 (2/3)
  • :target: Lookout:

In Play:

  • Graveyard 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Time for some blood/graveyard abuse I hope!

Graveyard only costs 2

Oh yes, thanks; I’ll just float an extra if that is OK!

2 Likes

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Strength]/Feral/Growth

Tech 2 cards + Flagbearer. (9 discards)
  • Earthquake
  • Blooming Ancient
  • Savior Monk
  • Sensei’s Advice
  • Giant Panda
  • Aged Sensei
  • Morningstar Flagbearer
  • :pspuzzle: Artisan Mantis
  • :pspuzzle: Blooming Ancient

Player 2, Turn 4


1g from last turn. (1g)
Workers make 8g. (9g)

Hire 9th worker for 1g. (8g, 3 cards)
  • Safe Attacking

Begin construction of Tech II – :fish: Growth for 4g. (4g)
Pay 3g to raise Rook to level 8, maxband. (1g)

Recruit a Smoker for 1g. (0g, 2 cards)

Rook patrols in Technician.

Discard 2, shuffle 11, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: :codexrook: Garus Rook Lv. MAX (4 :crossed_swords:, 6 :heart:, ignores lone patrollers, Two Lives)
:eye: Lookout:

Smoker (1 :crossed_swords:, 1 :heart:, Stealth, escape artist)

Base: 19 :heart:
Tech I (4 :heart:)
Tech II – :fish: Growth (5 :heart:)

:pspig: 0g banked, 9 workers.


4 cards in hand
  • Savior Monk
  • Earthquake
  • Blooming Ancient
  • Morningstar Flagbearer
7 cards in deck
  • Bird’s Nest <-- possible tech draw
  • Grappling Hook
  • Sensei’s Advice
  • Aged Sensei
  • Blooming Ancient
  • Artisan Mantis
  • Giant Panda
0 cards in discard

Thoughts

I could kill Geiger on Technician, but I don’t want to go down two cards & have little/no patrol for it. Access to Geiger + Graveyard gives a huge number of possible plays, though. Maybe he’ll whiff on the Crashbarrow?

Hoping 12 :heart: of golem in front of my Tech II will give time for card advantage to win out.

P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Nether Drain


STARTING HAND
Shoddy Glider
Bone Collector 4/3
Deteriorate


WORKERS
Jandra
Summon Skeletons
Skeletal Javelineer
Skeletal Archery


NextHand

Captured Bugblatter
Captured Bugblatter
Sacrifice the Weak
Pestering Haunt (1/1)


Discard

Bone Collector 4/3
Deteriorate
Crashbarrow
Nether Drain


Tech 2 card(s)
Get Paid + float - ($9)
Summon and max band Garth - ($1)
Resurrect Crashbarrow
Crashbarrow kills Rook once, goes to graveyard
Crash Bomber charges into Rook and pings on death for 3 damage
Shoddy glider - ($0)
Shoddy glider kills rook for real, Max to L3
Max does 2 damage to Tech II, on 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:

  • :psfist: Elite:

  • :ps_: Scavenger:

  • :pschip: Technician:

  • :target: Lookout: Garth L7 (3/4)

In Play:

  • Graveyard 3HP (Crash Bomber, Crashbarrow, Shoddy Glider)
  • Max Geiger L3 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

A well stocked graveyard is essential. Pinging the tech building to make it vulnerable to a shoddy glider next turn.

P1 @James [Necromancy]/Blood/Present vs
P2 @Persephone [Strength]/Feral/Growth

Tech 2 cards. (2 discards)
  • Doubling Barbarbarian
  • Morningstar Pass

Player 2, Turn 5


Workers make 9g. (9g)

Hire 10th worker for 1g. (8g, 4 cards)
  • Morningstar Flagbearer

Summon a Blooming Ancient for 4g. (4g, 3 cards)

Summon :codexargagarg: Argagarg Garg and his Wisp for 2g. (2g)
Place two +1/+1 runes on Blooming Ancient.

Train a Savior Monk for 2g. (0g, 2 cards)
Place a third +1/+1 rune on Blooming Ancient.

Smoker attacks Graveyard, dealing 1 damage.

Savior Monk patrols in Squad Leader, Wisp in Scavenger, and Argagarg in Technician.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader: Savior Monk (2 :crossed_swords:, 2 :heart:, 1 :psblueshield, Healing 1)
:psfist: Elite:
:ps_: Scavenger: Wisp (0 :crossed_swords:, 1 :heart:)
:pspuzzle: Technician: :codexargagarg: Argagarg Garg (1 :crossed_swords:, 3 :heart:)
:eye: Lookout:

:exhaust: Smoker (1 :crossed_swords:, 1 :heart:, Stealth, escape artist)
+3 Blooming Ancient (5 :crossed_swords:, 7 :heart:, grows and grants +1/+1 runes)

Base: 19 :heart:
Tech I (4 :heart:)
Tech II – :fish: Growth (3 :heart:)

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Sensei’s Advice
  • Aged Sensei
  • Blooming Ancient
  • Grappling Hook
2 cards in deck
  • Giant Panda
  • Artisan Mantis
4 cards in discard
  • Earthquake
  • Bird’s Nest
  • Doubling Barbarbarian
  • Morningstar Pass

Thoughts

In hindsight, drawing Bird’s Nest instead of the 13th point of defense was a bad decision. Also, probably shouldn’t have passed on playing both of my T1 techs.

edit: tech II at 3 :heart:
edit2: forgot to list the two teched cards under proper heading (they are listed in discard)

P1T6


Tech StartingHand Workers

TECH
Kidnapping
Research & Development


STARTING HAND
Pestering Haunt (1/1)
Captured Bugblatter
Captured Bugblatter
Sacrifice the Weak


WORKERS
Jandra
Summon Skeletons
Skeletal Javelineer
Skeletal Archery
Pestering Haunt (1/1)


NextHand

Thieving Imp (2/2A)
Crashbarrow
Sacrifice the Weak
Poisonblade 2/1


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tap Graveyard - Crashbarrow - ($4)
Crashbarrow crashes into and kills Monk and Argagarg. Max maxes, targets Smoker for a flicker… smoker escapes to your hand.
Garth kills Wisp
Sacrifice the weak, ancient dies - ($2)
Max does 3 damage to tech II, which was on 3 from last turn, destroys it, base on 17
Heroes Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:

  • :psfist: Elite:

  • :ps_: Scavenger:

  • :pschip: Technician:

  • :target: Lookout:

In Play:

  • Graveyard 2HP (Crash Bomber, Crashbarrow, Shoddy Glider)
  • Max Geiger L5 (3/4)
  • Garth L7 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think I have this down now tbh.

I think Geiger can only flicker your own (“friendly”) units.

2 Likes

geiger can :target:only friendly units.

Oh yes. Max will kill the smoker and leave your tech II up, taking 1 damage, and everything else the same

The Sac the Weak changes order slightly as well to make that happen, but doable. You should re-draw your rs draw 1, @James, but otherwise that’s all good, play on

1 Like