[XCAFRR19 Round3] codexnewb [Future]/Peace/Anarchy vs Leaky [Discipline]/Disease/Law

not looking too great…

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Maximum anarchy
Surprise Attack


STARTING HAND
Pirate Gunship
Flagstone Garrison
Boot Camp
Fading Argonaut
Steam Tank
Flagstone Garrison


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Tinkerer
Plasmodium
Battle Suits


NextHand

bootcamp
Pirate Gunship
Flagstone Garrison
The Art of War
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($13)
scav gold - ($14)
Rebuild tech 3, base to 16
steam tank - ($11)
overeager cadet
Fargo - ($9)
max zane, shove scav crypt crawler to elite, takes a damage - ($2)
zane kills tech crypt crawler, we both draw
oni - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (1/2)***
  • :pschip: Technician: Oni, lvl 1, (2/3)
  • :target: Lookout: Steam Tank 2/5

In Play:

  • Zane, lvl 6, (4/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, it’s not looking good…i’ll need some luck here.

he doesnt have lethal yet (assuming zane takes out a crawler.

if i hold out on Oni…
-if he has a plague lab, im looking at 14 base damage,
-if he has TWO plague labs, it’s lethal.

if i play oni, odds are i dont get the generals hammer like i want.

teching suprise attack and max anarchy…JUST in case.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Sickness
Sensei’s Advice
Snapback
Community Service
Fox Primus
Spreading Plague


WORKERS
Safe Attacking
Smoker
Fox Viper
Grappling Hook
Aged Sensei


NextHand

Plague Spitter
Savior Monk 2/2+A [1/2]
True Power of Storms
True Power of Storms
Gorgon 2/4-1 + armour [1/3]


Discard

Crypt Crawler 3/3 [2/2]
Sickness
Gorgon 2/4 -2 [1/1]
Community Service
Sensei’s Advice
Spreading Plague
Snapback
Fox Primus


Tech 0 card(s)
Get Paid + float - ($13)
Technician draw
Crypt crawler kills cadet
Crow kill Zane
Build tech 3 - ($9)
Graves gains 2 levels
Gorgon trades with steam tank
draw
Community service (does nothing) - ($4)
Graves kills oni
Graves maxbands
Bigby kills fading argonaut
Tech 3 cost 5 instead of 4 - ($3)
Abomination kills tech 3

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Graves 4/5 sword
  • :target: Lookout:

In Play:

  • L5 Bigby 3/4 -3
  • Abomination 6/6
  • Crypt Crawler 3/3 -1 [2/2]
  • Cursed Crow 3/3-1 [2/1]

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 10

The Heroes’ Hall, like other add-on buildings, doesn’t take effect until the end of your turn, so you can’t hire Orpal here.

2 Likes

Oops. I fixed it now.

Is this a left-over line? I don’t understand what’s happening here.

And tech 3 costs 5.

Oops., I forgot about the tech 3 cost. I just didn’t bother not casting the advice at the end of the turn for laziness.

no worries at all. man, this game is crazy. i learned a lot with some mistakes i made.

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Pirate Gunship
bootcamp
Surprise Attack
Flagstone Garrison
The Art of War
General’s Hammer


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Tinkerer
Plasmodium
Battle Suits
Flagstone Garrison


NextHand

Maximum Anarchy
Pirate Gunship
General’s Hammer
Steam Tank (2/5+A)
The Art of War


Discard

Steam Tank 2/5
Overeager Cadet (1/1+A)
Fading Argonaut (1/2)
Surprise Attack
bootcamp
The Art of War
Pirate Gunship


Tech 0 card(s)
Get Paid - ($10)
Tech draw, scav gold - ($11)
rebild tech 3, base to 14
vir - ($9)
peak
pay to swap - ($8)
neo - ($6)
max vir - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir, lvl 7, (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo (1/1)
  • :target: Lookout:

In Play:

  • Mech Token (forecast 2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

hmmmm, i think this is outside my control. i should have teched surprise attacks instead of steamtanks.

just hope he doesnt have lethal next turn.

with that redraw, i think im cooked.

I start with 13 gold.
Hire Orpal ($11)
Graves throws sword at Vir
Orpal gains 2 levels
Cursed crow kills neo
Abomination attacks your base for 6
Midband Orpal ($10)
Orpal sacrifices the abomination to -1/-1 the crow.
Everything else attacks for 10 more damage
I can also cast true power of storms for another 10. ($7).

2 Likes

incredible lethal with TPOS. makes me smile that it got some glory at last.

Great game!! you definitely deserve the win on this one. What an awesome comeback.

Good luck in the rest of the tournament!

So, interesting game. My first tournament win. I’m just reading through your perspective. Do you still think the argonaut is a good lead, rather than a neo? As I understand it, that gave up your initiative as long as I just don’t leave too many openings. Also, is it normal to skip teching tier 1 units like that?

What do you mean comeback? Was I ever behind?

hmm, well:

Q - Do you still think the argonaut is a good lead, rather than a neo? As I understand it, that gave up your initiative as long as I just don’t leave too many openings.

A - Not sure I understand your question. I didnt have neo on Turn 1, so fargo was my only real choice i felt good about.

Q - Also, is it normal to skip teching tier 1 units like that?

A - Not really. It’s a unique strategy where you try and load up runes on Mox. I made a mistake though and forgot you had morningstar flagbearer, which is the perfect counter to it.

Q - What do you mean comeback? Was I ever behind?

A - Well, I was either one attack from Oni or a single Pirate Gunship away from winning. That’s all i meant.

All in all, it was a very close game. Nicely played!

Yes, nicely played. I thought I saw neo in your turn 1 hand. My point is only that fargo doesn’t get full value if you don’t need him for defense, so I just set up to wait him out, so by the time he left the board I naturally had an advantage.

To be honest, I wasn’t expecting you to tech spells first, so the flagbearer was just something that couldn’t be sniped easily with a nullcraft.

oh, you’re right. well, i think my mindset for fargo was, “i will always take fargo over neo because fargo has 1 extra health. he rarely stays around long enough to fade out”

Yeah. That’s probably the right mindset except for P1T1.

Hey hey @FrozenStorm

I was surprised that Leaky didn’t cast Snapback on Onimaru on Turn 4. It seemed to work out though, and I guess playing the Gorgon is better if codexnewb hadn’t drawn Art of War. Pretty happy to see True Power of Storms be viable in this deck.

Oh, and I didn’t snapback Oni immediately because I knew that the (threat of) the abomination would clear the way the following turn for maybe the Gorgon to sweep in or something. I didn’t really think about the ultimate though, so maybe I should have thought harder about it. If you had taken out my tech 2 with your super Oni, it might have gone better for you.

yep, imo snapb would have been peachy there, since he managed to have a good enough AoW to almost kill you.

Yes, but in retrospect it wasn’t enough, and I would be guaranteed to draw snapback again before it was enough. So, maybe this sketchy play was correct since it maximized tempo?

I think it’s at least a reasonable play: Leaving maxband Oni alive is painful, but it let you put down a Gorgon and an extra hero, so it’s good for keeping up on the board, even if it left your base health a little fine.