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[XCAFRR19 Round3] codexnewb [Future]/Peace/Anarchy vs Leaky [Discipline]/Disease/Law

GLHF!

@Leaky

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Battle Suits
Forgotten Fighter
Fading Argonaut
Tinkerer
Neo Plexus


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Plasmodium
Hardened Mox
Time Spiral
Temporal Research


Discard

Neo Plexus
Tinkerer
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3)***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

discipline/disease/law - one of my favorites. definitely need to watch out for tech 2 law insurance agents. whatever strategy i go with, it should be able to break a tech 2 (peace engine seems like it wont…

to keep things simple for now, i probably should just drop fargo and float a gold. not much to think on besides that at this point - a very safe move.

assuming he goes with grave/savior monk, im looking at a turn 2 gg 5, float 6, worker 5, tech one 3, (possible hardened mox?) not sure yet. if he drops grave, ill for sure bring mox out.

i really like the idea of walling up with cadets, battle suits, possible tower, etc…

@codexnewb GLHF!

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Fox Primus
Snapback
Safe Attacking
Sensei’s Advice


WORKERS
Safe Attacking


NextHand

Morningstar Flagbearer
Grappling Hook
Smoker
Aged Sensei
Fox Viper


Discard

Snapback
Fox Primus
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Buy Grave - ($2)
Buy Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave 2/3 + A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Savior Monk 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Plasmodium
Hardened Mox
Time Spiral
Nullcraft
Temporal Research


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Temporal Research
Nullcraft
Boot Camp
Boot Camp
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
fargo fades to 2
Worker - ($5)
tech 1 - ($3)
hardened mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3)**
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, he summoned grave. ill throw mox out there. going for bootcamps. tech order is probably something like

Bootcamp x2
OEC x2
FSG x2
(AOW/CV/)

can’t get around possibility of gappling hook. so tech 2 could take a hit. just hoping to get the double BC next turn.

gg 6, worker 5, oni 3, bc 2, bc 1, float 1

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Crypt Crawler
Crypt Crawler


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Smoker
Fox Viper


WORKERS
Safe Attacking
Smoker


NextHand

Fox Viper
Aged Sensei
Sensei’s Advice
Fox Primus
Crypt Crawler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Buy Morningstar flagbearer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave 2/3
  • :pschip: Technician:
  • :target: Lookout: Morningstar Flagbearer 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Nullcraft
Boot Camp
Neo Plexus
Boot Camp
Temporal Research
Plasmodium


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research


NextHand

Tinkerer
Boot Camp
Overeager Cadet
Boot Camp
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
fargo fades to 1
Worker - ($5)
mox and fargo kill savior monk
zane trades with flagbearer, grave to lvl 3 - ($3)
oni - ($1)
bootcamp mox, draw 1 - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/1)*
  • Hardened Mox (2/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

uh oh, nice catch on his part. two options

  1. pivot my strategy, tech garrisons early, build a tower, drop neo, wall up
    -SEEMS safe, but i don’t like leaving so many options for them on the table.

  2. fargo/mox hit SM, zane trades to flagbearer, summon oni, continue as planned.
    -i guess im okay give grave some levels because i have mox to wipe out a readiness sql grave next turn. also keeps Orpal off the field a bit.

hopefully i can drop cadets and battle suits next turn. put oni to sql to force a reversal or grappling hook. not really planning on Oni surviving. which means i need to prepare for potential garrisons turn 5. ill tech a single cadet, and a single garrison to hopefully give me options.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Gorgon
Abomination


STARTING HAND
Fox Viper
Fox Primus
Aged Sensei
Sensei’s Advice
Crypt Crawler


WORKERS
Safe Attacking
Smoker
Fox Viper


NextHand

Snapback
Gorgon
Savior Monk 2/2+A
Grappling Hook
Crypt Crawler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crypt Crawler - ($4)
Tech 2 disease - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler 3/3 + A
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Grave 3/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
[b]P1T4[/b]
Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Tinkerer
Battle Suits
Boot Camp
Overeager Cadet
Boot Camp
Nullcraft
Plasmodium


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Tinkerer


NextHand

The Art of War
Flagstone Garrison
Neo Plexus (2/2)
Nullcraft
Plasmodium


Tech 2 card(s)
Get Paid - ($7)
fargo fades away…
Worker - ($6)
bootcamp and sideline crawler, gets a +1 rune, i draw 1
oni to lvl 6 - ($1)
oni frenzy kills grave, you get a gold, oni heals and goes to max, summon 3 soldiers
bootcamp mox, draw 1 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Solider (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Solider (1/1)
  • :target: Lookout: Solider (1/1)

In Play:

  • Oni, lvl 8, (4/5)
  • Hardened Mox (3/3)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, i think i need to pivot here. delay tech 2 a turn. going for Oni since his only response is gorgon / sickness-spreading plague.

gorgon i can deal with AOW. sickness/spreading palgue is just expensive and i have to hope for the best.

this will for sure be a slugfest though!. honestly, i might need to pivot away from tech 2 peace alogether, rush tech 3.

prepared for plague lab and abomination with soldiers lined up.

25% chance i get AOW and tech up next turn. 50% chance i get AOW, don’t tech up, and BC mox.

backup is to tech up, wall up, tech in gunships.

regarding his tech’s, i COULD be facing a double plague lab, but even then, Oni would not die. no need for mox to hit the tech 2 since Oni can break it next turn. ill hit his base instead.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Snapback
Crypt Crawler
Grappling Hook
Gorgon
Savior Monk 2/2+A


WORKERS
Safe Attacking
Smoker
Fox Viper
Grappling Hook


NextHand

Aged Sensei
Abomination
Morningstar Flagbearer 2/2
Fox Primus
Sensei’s Advice


Discard

Crypt Crawler
Savior Monk 2/2+A
Snapback
Sickness
Spreading Plague


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Buy Gorgon - ($4)
Buy Orpal - ($2)
Buy Bigby - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler+ 4/4 + armour
  • :psfist: Elite: L1 Orpal 1/3 + attack
  • :ps_: Scavenger: Gorgon 2/4
  • :pschip: Technician: L1 Bigby 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

10 card deck, so unless things go squirly, I can predict my hand for the next two turns. I’ll tech a combo to take down Omi.

Oops, I forgot to gain a gold from Grave’s scavenging. The turn will stay the same otherwise.

1 Like
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Neo Plexus (2/2)
Flagstone Garrison
Plasmodium
Nullcraft
The Art of War


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Tinkerer
Plasmodium


NextHand

The Art of War
Boot Camp
Boot Camp
Battle Suits
Fading Argonaut


Discard

The Art of War
Nullcraft
Neo Plexus (2/2)
Flagstone Garrison
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 anarchy - ($3)
art of war - ($0)
oni hits your base to 13
mox slams into crypt crawler
2 soldiers finish off crawler, sparkshot orpal for 2
last soldier runs into gorgon, sparkshot orpal to death

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni, lvl 8, (6/5+AAA) Swift strike
  • Hardened Mox (3/3)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, fortunate i didnt get hit with a snapback there (fyi, yes, i completely forgot he had white starter). at this point, i need to rush tech 3. oni will not be around long. no snapback in his last hand means it is 99% FOR SURE coming in his next one.

getting one attack off is fine, it will set up for gunships well.

for sure getting soldiers out of here. they will die to plague lab next turn for sure. ill sparkshot to kill orpal so he can’t sickness/spreading plague (just in case that’s his game).

lastly, even if he has Grave/Reversal or bigby/injunction ready to kill/sideline my cadet, leading to a tech 2 break, it allows me to AOW next turn, boot camp mox some more, etc… Leaving Oni off patrol for fear of reversal (um, disabling oni would be bad, um-kay)

lets hope the pressure of tech 3 causes some bad decision making.

Your mox should have lost its tokens. Now with the abomination in play it’s 0/0 and exhausted? I had forgotten about the soldiers having sparkshot; I hope I didn’t throw the game.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Cursed Crow
Gorgon


STARTING HAND
Abomination
Morningstar Flagbearer 2/2
Sensei’s Advice
Fox Primus
Aged Sensei


WORKERS
Safe Attacking
Smoker
Fox Viper
Grappling Hook
Aged Sensei


NextHand

Snapback
Savior Monk 2/2+A
Sickness
Gorgon
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Scavenger from 2 turns ago - ($9)
Buy Abomination (all other units are -1/1) - ($3)
Buy tower - ($0)
Bigby kills your cadet, taking 1 damage

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon 2/4-1 + armour [1/3]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Abomination 6/6
  • :target: Lookout:

In Play:

  • L1 Bigby 2/3-1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I didn’t understand how draws work last turn. Oh well. Hopefully the tower protects me from anarchy shenanigans.

actually, runes dont clear from mox when he dies. only damage and attachments (spirit of the panda, etc…). Runes stay on mox. it’s the same if he had a -1 rune. he would be exhausted indefinitely until i remove the -1 rune.

so mox right now is a (2/2) (1/1 plus 2 runes, but -1/-1 due to Abomination).

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Boot Camp
Boot Camp
Battle Suits
The Art of War
Fading Argonaut


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Tinkerer
Plasmodium
Battle Suits


NextHand

Pirate Gunship
Nullcraft
Neo Plexus (2/2)
The Art of War
Steam Tank


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
Worker - ($9)
art of war - ($6)
tech 3 - ($1)
oni unstoppable frenzy hits your base to 6, armor absorbs tower damage

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/2+A)++
  • :psfist: Elite: Oni, lvl 8, (7/5+A) Swift strike
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

seriously? did he worker snapback? phewwwww.

well, that makes things simple. AOW, tech 3, oni to elite to protect tech 3 at all costs. also patrol mox

teching steamtanks in case i whiff gunships. worst case scenario next turn, i GG 11, max zane 4, fargo, 2, cadet, etc…

putting oni in elite so even if he goes orpal/sickness, oni has 6 attack to swift strike Abomination


that’s the perfect redraw. i think this is probably over.

Oh well, I’ve been aiming for abomination since you played the mox because I thought it would just shut it down.

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Plague Spitter
Community Service


STARTING HAND
Snapback
Savior Monk 2/2+A
Sickness
Gorgon
Sensei’s Advice
Fox Primus


WORKERS
Safe Attacking
Smoker
Fox Viper
Grappling Hook
Aged Sensei


NextHand

Spreading Plague
Crypt Crawler
Crypt Crawler+ 4/4 + armour
Morningstar Flagbearer 2/2
Cursed Crow


Discard

Gorgon 2/4-1 + armour [1/3]
Plague Spitter
Community Service
Sensei’s Advice
Sickness
Snapback


Tech 2 card(s)
Get Paid - ($10)
Midband Bigby - ($8)
Exhaust Bigby to sideline mox
Buy Gorgon - ($5)
Hire Graves - ($3)
Snapback Oni to Zane ($0)
Trade old Gorgon with Zane
Bigby maxbands
Draw card from gorgon death
Abomination kills your tech 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon 2/4 [1/3]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Graves 2/3
  • :target: Lookout:

In Play:

  • L5 Bigby 3/4
  • Abomination 6/6

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I should have traded the gordon with oni last turn. I put up a wall of bodies in front of my shambles of a base.

1 Like

Onimaru has Swift Strike, so Gorgon can’t kill him.

OK. I’ll edit the turn. I’ve made so many misunderstandings this game.

Hey don’t sweat it. Codex is a pretty rules heavy game, it’s easy to miss stuff.

2 Likes

edit: redo and trash mox. it’s now a legal turn; redrew hand.

no worries!

[b]P1T7[/b]
Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Pirate Gunship
Steam Tank
Nullcraft
Neo Plexus (2/2)
The Art of War


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Tinkerer
Plasmodium
Battle Suits


NextHand

Steam Tank
AOW
Fargo
Bootcamp
OEC


Discard

The Art of War
Nullcraft
Pirate Gunship
General’s Hammer
General’s Hammer


Tech 2 card(s)
Get Paid + float - ($11)
rebuild tech 3, my base to 18
Mix runs into gorgon for armor and 1 (Gordon is just a 1/3 with a damage now)
steamtank, mox trashed ($8)
vir, peak - ($6)
neo - ($4)
hero’s hall ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (2/5+A)
  • :psfist: Elite: Hardened
  • :ps_: Scavenger: Vir, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:neo, (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Hero’s Hall (4HP)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

looks like i’ll need garrison after all. glad i didnt worker it.

teching double general’s hammer JUST in case.

woops, mox gets trashed when i play steamtank. allow me to redo.

[b]P2T7[/b]
Tech StartingHand Workers

TECH
True Power of Storms
True Power of Storms


STARTING HAND
Morningstar Flagbearer 2/2
Spreading Plague
Cursed Crow
Crypt Crawler
Crypt Crawler+ 4/4 + armour


WORKERS
Safe Attacking
Smoker
Fox Viper
Grappling Hook
Aged Sensei


NextHand

Sensei’s Advice
Snapback
Sickness
Community Service


Tech 2 card(s)
Get Paid - ($10)
Gogon kills steam tank
Graves kills Neo
Bigby kills Vir
Graves midbands
Buy cursed crow - ($7)
Buy 2 crypt crawlers - ($3)
Abomination kills tech 3

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Crypt Crawler 3/3 [2/2]
  • :pschip: Technician: Crypt Crawler 3/3 [2/2]
  • :target: Lookout: Cursed Crow 3/3 [2/2]

In Play:

  • L5 Bigby 3/4 -2
  • Abomination 6/6
  • Gorgon 2/4 -2 [1/1]
  • L3 Graves 3/4

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

I should have traded the gordon with oni last turn.