Oops I forgot to @Nopethebard
1 Like
GLHF
P2t1
Hand
Morningstar Flagbearer
Sensei’s Advice
Snapback
Smoker
Grappling hook
Worker
Smoker
Get paid ($5)
Worker ($4)
Morningstar Flagbearer ($1)
Build Tech 1 ($0)
Scavenger: Morningstar Flagbearer (2/2)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Safe attacking
Fox Viper
Aged Sensei
Fox Primus
Savior monk
Thoughts
Interesting opening. I wonder where this is going.
P2t2
Hand
Safe attacking
Fox Viper
Aged Sensei
Savior monk
Worker
Fox Viper
Tech
Sparring Partner and Rambasa Twin
Get paid ($6)
Worker ($5)
Hire Rook ($3)
Hire Savior Monk ($1)
Float 1 gold
Squad leader: Savior Monk (2/2)
Technician: Morningstar Flagbearer (2/2)
In play: Rook (2/4)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 4
Discard: 0
New Hand
Grappling hook
Rambasa Twin
Sensei’s Advice
Fox Primus
@Nopethebard Just a reminder.
1 Like
P2t3
Hand
Grappling hook
Rambasa Twin
Sensei’s advice
Fox primus
Worker
Fox Primus
Tech
Martial Mastery and Nimble Fencer
Get paid + float ($8)
Worker ($7)
Hire Rambasa Twin ($3)
Build Heroes Hall ($1)
Float 1 gold
Squad leader: Rambasa Twin (3/2)
Scavenger: Rambasa Twin (3/2)
Technician: Morningstar Flagbearer (2/2)
In play: Rook (2/4)
Base: 20
Tech 1: 3
Heroes hall: 4
8 workers
Hand: 4
Deck: 0
Discard: 5
New Hand
Safe attacking
Snapback
Aged Sensei
Sparring Partner
Thoughts
I’ve chosen a gameplan.
P2t4
Hand
Aged Sensei
Safe attacking
Snapback
Sparring Partner
Martial Mastery
No worker
Tech
Martial Mastery and Grounded Guide
Get paid + float ($9)
Worker ($8)
Hire Grave ($6)
Cast Martial Mastery ($5) I draw 2 discard 1 and peek at your hand
Safe attacking
The Rambasa Twins take Sensei’s Advice and kill with Plague Spitter and Bone Collector ($3)
Snap out Vandy for Orpal ($0)
Technician: Rook (2/4)
In play: Grave (2/3) Rambasa Twin (2/1) Rambasa Twin (3/1) Safe attacking
Base: 20
Tech 1: 3
Heroes hall: 4
Hand: 3
Deck: 1
Discard: 7
New Hand
Grappling hook
Savior monk
Sparring partner
Thoughts
Well, I went way down on cards. I think it was worth it, though.
Legion
October 13, 2019, 4:35pm
11
for the future: the order is disc 1,draw 2 and look at the hand. This because in case you have 0 cards in hand you disc none and still draw 2.
Also you can’d discard a card you drew with MM, only 1 you already held.
1 Like
Your card count seems off. No matter how I count it, something seems wrong. Did you put the flagbearer in the discard and reshuffle and draw for technician?
1 Like
Legion
October 13, 2019, 4:51pm
13
also advice costs 1 not 2
1 Like
Legion
October 13, 2019, 4:55pm
14
Yep, is off. he had 5 cards in disc, 0 in deck. Flag goes down, tech triggers shuffle then draw. 6 cards in deck-1 cuz tech draw, down to 5. Martial mastery, draws 2 more, down to 3. disc 1 draw 3 means deck is back to 0 cards.
1 Like
His gold costs are correct; he also played safe attacking.
2 Likes
So technician -> dead unit to discard?
Well now I know
Honestly I don’t know. I think you draw after but I’ve never been clear on it.
Uhh judge @FrozenStorm please help
1 Like
AFAIR it goes
Unit in technician dies
Unit in technician goes to discard or whatever else triggers from the death
Technician draw happens
@zhavier I know this is something I’ve botched in the past, is that how you have the rule also?
1 Like
Legion
October 13, 2019, 7:41pm
19
afaik the order is as you stated
2 Likes
zhavier
October 13, 2019, 10:30pm
20
This is indeed the order of events. Tech unit goes to discard BEFORE the draw from technician.
2 Likes